Race Sim Central
Rec.Autos.Simulators Archive

Re: GP3 Warez Notes...

22 posts by 13 people · 22 Jul 2000 - 25 Jul 2000

Detailed notes on GP3 features from the leaked version

A Canadian buyer who tried the leaked GP3 posted notes on its features and track accuracy, saying elevation details were missing at some circuits. Others confirmed the game has no tyre pressure or temperature settings, keeps GP2's 20-second replay, and has basic force feedback, while split-axis pedal setup did not seem to work. Uwe Schuerkamp joked that 'just like GP2' would become a common phrase.

review/impressionshardware: wheels/pedalsGrand Prix 3

Automated summary.

Yeah it's just plain weird. Jo Helsen <[email hidden]> wrote in message news:[email hidden]... > And you're talking about the same sim that everybody is shooting downhere? Are > you sure you aren't a completely incompetent idiot or something? ;-) > > JoH > > ------- The best way to accelerate a Mac is 9.81 m/s2 -------- > --------------------------------------------------------------
Jo Helsen 22 Jul 2000#252906
And you're talking about the same sim that everybody is shooting down here? Are you sure you aren't a completely incompetent idiot or something? ;-) JoH ------- The best way to accelerate a Mac is 9.81 m/s2 -------- --------------------------------------------------------------
Jeneral 22 Jul 2000 19:01 UTC#252897
First of all, to all the complainers out there, I already have a deposit on a copy at EB. However, being that I'm in Canada, Microprose has determined that I have to wait until Aug. 22 to get my hands on a copy. There is no way that, with a Cable modem at my disposal, I wasn't going to try the Warez release if it became available before Aug. 22. So, will I buy it when it's released? Yes. Does it live up to all the hype? No. To be honest, I am a little disappointed. But only because I had unrealistic expectations from this game. Secondly, I'm not sure if there are two warez versions out there because the release I have looks to be the final. Some people have mentioned that there is no 20 sec replay, no FF and no 3-way axis. These are all there in this version. The following is my opinion of what I feel is good or bad in the game. Only my opinion so forgive any mistakes. What's here: - Beautiful Wet Weather: By far the best representation I have EVER seen of wet racing. Reflections on the track, dry sections, different lines. Excellent! - Gorgeous high-res backdrops: It's hard to concentrate on the road when you see the backgrounds used at some tracks. Austria, Spa, Monaco, the list goes on. Wow! - Framerate: Very playable. Unlike GP2 which didn't run at full speed for a few years, this game runs beautifully with existing hardware! - Sounds: Some are improved, some are so-so. Downshifting sound is my fave. Replays now have sound! - Gameplay: Similar to GP2 but with better braking and less grip in corners. If you like GP2, you'll enjoy GP3. With all help (steering, throttle) off, the car is pretty difficult to control. - Improved tracks: Not perfect but improved over GP2. Banking is everywhere. - Network gaming: With GP2, I had to hook-up a null modem cable to play multiplayer. Not anymore! - High-res AI cars: All the AI cars look very nice even when up close to them. I was playing in 1024x768 and the AI cars look very convincing. Can't wait for 3rd-party tobacco carsets and track graphics! - Improved AI: AI cars will challenge you into the corners. I've been launched into the air a few times : ) - Little graphical touches: Engines on fire, Tire smoke, body parts flying across the track, etc... What's missing: - No AI car sounds: I can't believe the AI cars still don't make any sounds!! But they do on replays, go figure. - Some (not all) blocky track graphics: For some reason they opted not to use filtering on trees, shadows and tire barriers. Yet guardrails, AI cars and some other objects are fine when you get up close. - AI cars are partially in the air: when going down a banking (Monaco, Spa) part of an AI car will be in the air. - Lighting effects: All the fancy lighting (wet weather excluded) effects we've come to expect from 3D games are subdued. There are shadows, but they don't look very convincing because they're blocky. - Some tracks still inaccurate: Many tracks are very improved from GP2 but a few still have inaccuracies. - True racing line: No tire rubber to represent a true racing line. We still have the old dotted line from GP1 and GP2. - Tire temps and pressures: Still can't adjust these. - Pit Communication: Would be nice. That's one the few things I liked about F12000. Being that this is the Warez version, I'm hoping that the released version is improved over this one. It's a long shot, but I hope the retail version has some of these gripes removed. I'm looking forward to next Friday when all the reviews of the retail release will be up on RAS. The thing I am happy about, is that until the game is released in North America and I can get my grubby hands on a copy, this version will keep me amused. Michael M
Greg Cisko 22 Jul 2000 21:18 UTC#252741
"Jeneral" <[email hidden]> wrote in message news:zcme5.4393$[email hidden]... > First of all, to all the complainers out there, I already have a depositon > a copy at EB. However, being that I'm in Canada, Microprose has determined That is great, but it won't make GP3 any better will it? > Secondly, I'm not sure if there are two warez versions out there becausethe > release I have looks to be the final. Some people have mentioned thatthere Of course it is. > - AI cars are partially in the air: when going down a banking (Monaco,Spa) > part of an AI car will be in the air. Wow... > - Some tracks still inaccurate: Many tracks are very improved from GP2 buta > few still have inaccuracies. Are you taking into account that the tracks in GP2 were modeled after the real tracks in the early 90's and the tracks in GP3 are modeled after the 98 season? Do you have accurate track maps for each game to compare with? I think you are a little mistaken with this track accuracy stuff. > - Tire temps and pressures: Still can't adjust these. You most certainly can adjust the temps. That is what chassis adjustments do. Also are F1 teams allowed to alter tire pressures? > - Pit Communication: Would be nice. That's one the few things I likedabout > F12000. Yep. > Being that this is the Warez version, I'm hoping that the released version > is improved over this one. It's a long shot, but I hope the retail version I thought you said it looked like the final... > has some of these gripes removed. I'm looking forward to next Friday when > all the reviews of the retail release will be up on RAS. The thing I am > happy about, is that until the game is released in North America and I can > get my grubby hands on a copy, this version will keep me amused. Please keep in mind that the warez reports for F1 2000 was absolutely spot on. I expect the same here. -- [email hidden]
ElfKing 22 Jul 2000 22:41 UTC#252786
On Sat, 22 Jul 2000 21:38:27 +0200, Jo Helsen <[email hidden]> wrote: >And you're talking about the same sim that everybody is shooting down here? Are >you sure you aren't a completely incompetent idiot or something? ;-) Sounds like the same warez version I got. And all he has said is true. The game is different things to different ppl. If you set your standards to high you will hate it...as many have in their personal reviews so far. But for what I was after, this more than fits the bill. **ElfKing** T'was in a kingdom long ago and far away......
Jeneral 22 Jul 2000 23:27 UTC#252705
"Greg Cisko" <[email hidden]> wrote in message news:4doe5.1867$9%[email hidden]... > > Are you taking into account that the tracks in GP2 were modeled after > the real tracks in the early 90's and the tracks in GP3 are modeled after > the 98 season? Do you have accurate track maps for each game to > compare with? I think you are a little mistaken with this track accuracy > stuff. I don't think I'm mistaken. One example is at Hockenheim at the chicane before Ostkurve (the last chicane on the front stretch), there is a slight elevation change that is evident on Television and on every updated track created for GP2. Again, this elevation change is missing. At Monaco, when exiting the tunnel, the first chicane has a wall that's supposed to represent a tire barrier. If you've seen F1 races for the past few years, you're aware that most drivers outbreak themselves and just go straight through that chicane. As long as they don't gain an advantage, they're not penalized. The other flaw that comes to mind is at the Nurburgring. On the last chicane, there is also an alternate route that in GP3 doesn't exist. It is also a chicane that a lot of drivers skip across. Do any of these errors take away from the game? No. At the same time, many tracks are improved (and I'm not referring to the changes made in real life since the 1994 season represented in GP2) from GP2 with the addition of banking being the most obvious. > > I thought you said it looked like the final... > > Please keep in mind that the warez reports for F1 2000 was absolutely > spot on. I expect the same here. > Yes, I said it "looked" like the final. However, bear in mind that I have seen many Warez that were released as *final* only to have a competing release expose them. The program shows up as version 1.0, the readme is dated within the file as July 13 (which would sound about right if that's when it went gold) and most files are dated anywhere from July 3-July 12. Like I said, if anyone wants to fudge these, they can. Also, F1grandprix3.net did mention that the version going around was a Beta. So, despite what I've played and such, there is a bit of doubt. Michael M
On Sun, 23 Jul 2000 13:14:18 -0500, rrevved <[email hidden]> wrote: >Uhh.. hot laps can be recorded in GP2. Sorry I still don't get it, I wasn't talking about hot laps but full races. You're saying all 50 or 60 laps of a race are recorded and can then be watched again all in one piece, i.e. as a whole race? With all AI cars running? Simply put, like on a VCR? Blaze
On Sun, 23 Jul 2000 02:52:38 -0500, rrevved <[email hidden]> wrote: >GP2 allowed viewing of entire laps, not 20 second snips. >It could even be used to verify hot laps, etc. I thought we were talking about a "real" replay just like in F1 2000, where you can record a whole race and watch it afterwards. I'm not aware of such a function in either GP2 or GP3. Blaze
On Sun, 23 Jul 2000 00:45:06 -0500, rrevved <[email hidden]> wrote: >Is a 20 second replay all it has? Unfortunately, yes. Just like GP2.
On Sat, 22 Jul 2000 16:20:23 -0500, "Greg Cisko" <[email hidden]> wrote: >"Jeneral" <[email hidden]> wrote >> - Tire temps and pressures: Still can't adjust these. > >You most certainly can adjust the temps. That is what chassis >adjustments do. Also are F1 teams allowed to alter tire pressures? No you can't adjust or even check either the pressure or the temps. And yes, in real life you alter the pressure all the time, especially to control the temperature and the wear across the surface. Blaze
Jo Helsen 23 Jul 2000#252673
"Jeneral" <[email hidden]> wrote: >...No. At the same time, many tracks are improved (and >I'm not referring to the changes made in real life since the 1994 season >represented in GP2) from GP2 with the addition of banking being the most >obvious. Now, didn't I see a few reports here mentioning the LACK of banking. I'm starting to believe most "reports" are utter rubbish. JoH ------- The best way to accelerate a Mac is 9.81 m/s2 -------- --------------------------------------------------------------
GTX_SlotCar 23 Jul 2000 01:07 UTC#252715
Michael, Have you actually gotten the split axis to work? I can see where you can assign the gas pedal to joystick B vert., but it won't calibrate that way. Otherwise I see no Z axis. Also, I can't seem to find the 20 sec replay. Separate menu? -- Slot www.slottweak.com Tweaks & Reviews "Jeneral" <[email hidden]> wrote in message news:zcme5.4393$[email hidden]... > > Secondly, I'm not sure if there are two warez versions out there because the > release I have looks to be the final. Some people have mentioned that there > is no 20 sec replay, no FF and no 3-way axis. These are all there in this > version.
SKurj 23 Jul 2000 03:16 UTC#252582
I can't get split axis to work, i see Z listed under options, however its a button control not an axis. 20 sec replay. hit space bar to pause then hit R key TM SS wheel Martyn_D GTX_SlotCar wrote:
Quoted text (21 lines)> Michael, > Have you actually gotten the split axis to work? I can see where you can > assign the gas pedal to joystick B vert., but it won't calibrate that way. > Otherwise I see no Z axis. > Also, I can't seem to find the 20 sec replay. Separate menu? > > -- > Slot > > www.slottweak.com > Tweaks & Reviews > > "Jeneral" <[email hidden]> wrote in message > news:zcme5.4393$[email hidden]... > > > > Secondly, I'm not sure if there are two warez versions out there because > the > > release I have looks to be the final. Some people have mentioned that > there > > is no 20 sec replay, no FF and no 3-way axis. These are all there in this > > version.
Andre Warringa 23 Jul 2000 10:01 UTC#252515
On Sun, 23 Jul 2000 01:41:51 +0200, Jo Helsen <[email hidden]> wrote:
Quoted text (9 lines)>"Jeneral" <[email hidden]> wrote: > >>...No. At the same time, many tracks are improved (and >>I'm not referring to the changes made in real life since the 1994 season >>represented in GP2) from GP2 with the addition of banking being the most >>obvious. > >Now, didn't I see a few reports here mentioning the LACK of banking. I'm >starting to believe most "reports" are utter rubbish.
Hmm, I must have missed a post then, I never saw a post like that. GP3 has banking. And so far, most "reports" are spot on. Someone posted that GP3 has no FF. It does have FF, allthough a very simple FF, but it seems that it doesn't work with a MSFF. Andre > >JoH > >------- The best way to accelerate a Mac is 9.81 m/s2 -------- >--------------------------------------------------------------
Gary Brown 23 Jul 2000 14:45 UTC#252299
On Sun, 23 Jul 2000 02:52:38 -0500, rrevved <[email hidden]> wrote:
Quoted text (11 lines)>On Sun, 23 Jul 2000 09:22:16 +0200, Jan Loebzien <[email hidden]> wrote: > >>On Sun, 23 Jul 2000 00:45:06 -0500, rrevved >><[email hidden]> wrote: >> >>>Is a 20 second replay all it has? >> >>Unfortunately, yes. Just like GP2. > >GP2 allowed viewing of entire laps, not 20 second snips. >It could even be used to verify hot laps, etc.
You can save a hotlap out in replay or telemetry format in GP3 also. It just takes a bit of finding in the interface. [email hidden]
Greg Cisko 23 Jul 2000 14:45 UTC#252300
"Jeneral" <[email hidden]> wrote in message news:m5qe5.5313$[email hidden]... > I don't think I'm mistaken. One example is at Hockenheim at the chicane > before Ostkurve (the last chicane on the front stretch), there is a slight > elevation change that is evident on Television and on every updated track > created for GP2. Again, this elevation change is missing. At Monaco, when Well it is totally there in F1 2000 :-) I took my foot out of my brace and ran a few laps there yesterday. I was oging to do a seperate post about it. But all I thought was *WOW*... -- [email hidden]
Bendito 24 Jul 2000#251972
rrevved wrote in message ... >He can say what he wants, Bendito. I don't have GP3 and >haven't a clue as to whether it will record even one lap. > >I have never, ever said that it will record ANY laps. OK, sorry, I should have said that you said that GP2 can record one lap. >I told him that several times, but you chose to snip and >apparently didn't read my post. I read it, but made a small error. Bendito;
On Sun, 23 Jul 2000 15:05:12 -0500, rrevved <[email hidden]> wrote: >AFAIK, you couldn't save entire races, unless they were >one lap long, :), in GP2.. My point exactly, apparently it's the same in GP3. I.e. no VCR like replay, and that's what it's all about, no? Blaze
Bendito 24 Jul 2000#252017
rrevved wrote in message ... >I'm not sure what you're trying to say. > >It has been reported here that hotlap replays are available >in GP3, and it has been reported here that only 20 sec. replays >are available. If GP3 is like GP2, it will also offer the former. He's trying to say that GP3 lacks the ability to record an entire 50 lap race. You're saying that it can record only ONE lap. That's why he's not happy about it. Bendito;
Uwe Schuerkamp 24 Jul 2000 19:24 UTC#251523
On Sun, 23 Jul 2000 15:05:12 -0500, rrevved <[email hidden]> wrote: > >be saved and replayed. I have no clue as to whether GP3 >does this. Some are saying GP2 only does 20 second replays, >not entire laps. Some say it can save an individual lap like >GP2 did. I don't know who is correct. Maybe both are correct. GP3 has the same "replay engine" gp2 had. JLGP2 [1] Uwe [1]: for the sake of conserving bandwidth, I proprose to use the acronym "JLGP2" for "just like grand prix 2". We'll see it very often in a week from now. -- Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) Ever wondered what's wrong with the world? http://bnetwork.com/ PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe Schuerkamp wrote: > snip > > [1]: for the sake of conserving bandwidth, I proprose to use > the acronym "JLGP2" for "just like grand prix 2". We'll see it > very often in a week from now. Well, big surprise about GP3 having the same basic elements of GP2. Just like N1, N2, N3, ICR1, ICR2, ... I just love having sequels of good sims. Better than having EA making a bad new one... Oh, did I mention already that I NEED a mildly updated ICR3, BADLY? ;) -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy