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Re: F1 2000: Hockenhiem

19 posts by 11 people · 23 Jul 2000 - 25 Jul 2000 14:18 UTC

It's very accurate I think the swoopy bit at the ostcurve is great. Did you know greg that the FIA want Hockenheim changed in future they want the circuit to go from the mickey mouse bit to a new mickey mouse bit. Pity huh ? Regards Mike On Sun, 23 Jul 2000 10:07:47 -0500, "Greg Cisko" <[email hidden]> wrote:
Quoted text (26 lines)>Well I fired up F1 2000 for the first time since I injured my >achilles tendon at the end of may. As it turns out playing the >game and exercising my foot doing the gas pedal will >be great therapy :-) > >Anyway I was astonished at this track. The elevation >changes are simply awesome. Yep F1RS rendition >of this track was flat and certainly sucked compared >to this. My best time was 2:08 but hey I am handi- >capped :-) > >I also reacquainted myself with the FF effects with my >Logitech FF USB wheel. You can feel the bumpiness >of the track in several turns, most notably the last turn >before the main start/finish straight. > >The cool part is that I was doing a practice session. >There was one prost that just couldn't stay on the >track to save his life. How appropriate I though. >The yellow minardi was having troubles too. Plus >they were slower than crap just like you would expect. > >I am curious though, does anyone seriously think the >hockenhiem track in F1 2000 is not accurate? > >Bottom line though was that I did have a good time...
HORBRA 23 Jul 2000#252218
>The elevation >changes are simply awesome. Yep F1RS rendition >of this track was flat and certainly sucked compared >to this. Hockenheim IS flat; but all the chicanes and the corners in the Motodrom are banked. The F12000 track has built-in "hills" and no banking. Overall it is the worst Sim-Hockenheim I�ve ever seen. Superbike 2000 is the best one, so far. Klaus H�rbrand
Greg Cisko 23 Jul 2000 15:06 UTC#252318
Well I fired up F1 2000 for the first time since I injured my achilles tendon at the end of may. As it turns out playing the game and exercising my foot doing the gas pedal will be great therapy :-) Anyway I was astonished at this track. The elevation changes are simply awesome. Yep F1RS rendition of this track was flat and certainly sucked compared to this. My best time was 2:08 but hey I am handi- capped :-) I also reacquainted myself with the FF effects with my Logitech FF USB wheel. You can feel the bumpiness of the track in several turns, most notably the last turn before the main start/finish straight. The cool part is that I was doing a practice session. There was one prost that just couldn't stay on the track to save his life. How appropriate I though. The yellow minardi was having troubles too. Plus they were slower than crap just like you would expect. I am curious though, does anyone seriously think the hockenhiem track in F1 2000 is not accurate? Bottom line though was that I did have a good time... -- [email hidden]
HJ Ventura 23 Jul 2000 17:21 UTC#252328
> Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) Hey, i hope you recover soon. My best laptime in Hockenheim is now 1:40:059 (did it yesterday). Pretty good i think. I have to admit, i practised a lot. > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. Yep, the track is real bumpy and has two blind chicanes. Very difficult. I have to say, racing consistent on this track is very very difficult. > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? No. I agree on you. I tell it everybody. F1 2000 is a real good game. The tracks are accurate. The physics of the car is amazing. I think, for now, this is the best F1 sim. Ofcourse i hope GP3 will beat F1 2000...... Only one week to go.... Mr Sim
DjFIL 23 Jul 2000 18:38 UTC#252281
Right here... I think it's not the greatest. The hills\bumps are there... but f1 2000, just like in almost every track, has exagurated the bumps into hills. To me the most impressive track models are in one game... Superbike 2000, now that's photo-realistic track models and graphics. DjFIL Greg Cisko wrote:
Quoted text (30 lines)> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > -- > > [email hidden]
Greg Cisko 23 Jul 2000 21:33 UTC#252172
"HORBRA" <[email hidden]> wrote in message news:[email hidden]... > >The elevation > >changes are simply awesome. Yep F1RS rendition > >of this track was flat and certainly sucked compared > >to this. > > Hockenheim IS flat; but all the chicanes and the corners in the Motodromare > banked. > > The F12000 track has built-in "hills" and no banking. Overall it is theworst > Sim-Hockenheim I�ve ever seen. Superbike 2000 is the best one, so far. OK. I'll take your word for it. At least until the race which is next week I think. I'll be paying special attention. I hope to put more laps in the sim too so we will see. -- [email hidden]
Dan Belcher 24 Jul 2000#251329
>Dodge'em cars, if you're in a pack. Look at it this way - you can practice >your 'accident-avoidance' skills... :) > >Eldred Hehe, that's what the AI at Talladega on GPL are good for! :) It's fun to drive around smoldering cars at 180mph on the start actually. hehe ----------------------------------------- Dan Belcher Team Racing Unlimited http://simcrash.00game.com
EldredP 24 Jul 2000#251489
In article <RPVe5.1567$[email hidden]>, "Karl Zosel" <[email hidden]> writes: >I thought the stadium section was virtually flat in F1 2000 >It was bad in SCGT Virtually flat??? I *definitely* see the bumps/hills in it, and that's what's screwing me up.... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 24 Jul 2000#251491
In article <OxWe5.3915$9%[email hidden]>, "Greg Cisko" <[email hidden]> writes:
Quoted text (11 lines)>> If you run a race, the AI can't get through the stadium section cleanly to >save >> their lives... > >I figured as much. They can't seem to negotiate the last turn >onto the main S/F straight. I even saw a ferrarri spin out there >every lap during practice. I am starting to wonder how they >can put up times which are even similar to mine. I am assuming >the problem is that I had the AI turned down. I think I will try cranking >it up and see what happens. It would be pretty sad if hockenheim >were unraceable.
Dodge'em cars, if you're in a pack. Look at it this way - you can practice your 'accident-avoidance' skills... :) Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Graeme Nash 24 Jul 2000#251674
>The stadium section is flat. It is the chicanes that are somewhat >blind. Sounds like they got it the wrong way round then? -- Cheers! Graeme Nash
EldredP 24 Jul 2000#251847
In article <KRDe5.2235$9%[email hidden]>, "Greg Cisko" <[email hidden]> writes: >The cool part is that I was doing a practice session. >There was one prost that just couldn't stay on the >track to save his life. How appropriate I though. >The yellow minardi was having troubles too. Plus >they were slower than crap just like you would expect. If you run a race, the AI can't get through the stadium section cleanly to save their lives... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Magnus Svensson 24 Jul 2000 01:42 UTC#252032
On Sun, 23 Jul 2000 10:07:47 -0500, "Greg Cisko" <[email hidden]> wrote: >Anyway I was astonished at this track. The elevation >changes are simply awesome. Yep F1RS rendition >of this track was flat and certainly sucked compared >to this. My best time was 2:08 but hey I am handi- >capped :-) Yep, I thought it was pretty damn cool myself. Especially the third chicane where you feel like you're almost catching air going over the right-turn crest. I don't know if it is that realistic, though. I don't remember it being that hilly last year I watched it. 1.39.780 so far... /Magnus
Greg Cisko 24 Jul 2000 12:19 UTC#251774
"Karl Zosel" <[email hidden]> wrote in message news:RPVe5.1567$[email hidden]... > I thought the stadium section was virtually flat in F1 2000 > It was bad in SCGT The stadium section is flat. It is the chicanes that are somewhat blind. -- [email hidden]
Greg Cisko 24 Jul 2000 12:22 UTC#251776
"EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> In article <KRDe5.2235$9%[email hidden]>, "Greg Cisko" > <[email hidden]> writes: > > >The cool part is that I was doing a practice session. > >There was one prost that just couldn't stay on the > >track to save his life. How appropriate I though. > >The yellow minardi was having troubles too. Plus > >they were slower than crap just like you would expect. > > If you run a race, the AI can't get through the stadium section cleanly to
save > their lives... I figured as much. They can't seem to negotiate the last turn onto the main S/F straight. I even saw a ferrarri spin out there every lap during practice. I am starting to wonder how they can put up times which are even similar to mine. I am assuming the problem is that I had the AI turned down. I think I will try cranking it up and see what happens. It would be pretty sad if hockenheim were unraceable. -- [email hidden]
Karl Zosel 24 Jul 2000 13:33 UTC#251876
I thought the stadium section was virtually flat in F1 2000 It was bad in SCGT Greg Cisko <[email hidden]> schreef in berichtnieuws KRDe5.2235$9%[email hidden]...
Quoted text (35 lines)> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > > -- > > [email hidden] > > > >
Greg Cisko 24 Jul 2000 22:24 UTC#251425
I suppose. It is fun for me though... -- [email hidden] "Graeme Nash" <[email hidden]> wrote in message news:[email hidden]... > > >The stadium section is flat. It is the chicanes that are somewhat > >blind. > > Sounds like they got it the wrong way round then? > > -- > Cheers! > Graeme Nash
Simon Brown 25 Jul 2000 02:32 UTC#251269
Where did all the bumps come from? I've seen Hockenheim for year after year on tv, and it's not bumpy like in F1 2000. Check out Superbike 2000 for a superb rendition of Hockenheim. "Greg Cisko" <[email hidden]> wrote in message news:KRDe5.2235$9%[email hidden]...
Quoted text (35 lines)> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > > -- > > [email hidden] > > > >
Greg Cisko 25 Jul 2000 14:18 UTC#250939
"Simon Brown" <[email hidden]> wrote in message news:J66f5.19068$[email hidden]... > Where did all the bumps come from? I've seen Hockenheim for year afteryear > on tv, and it's not bumpy like in F1 2000. Check out Superbike 2000 for a > superb rendition of Hockenheim. Beats me. Supposedly they used very accurate survey data to construct all of the tracks. So far though as the season has progressed, each track has proven to be accurate. Except for the placement of a curb or garbage can or something. So we will see after the race. It is fun though, I know that much... -- [email hidden]

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