It's very accurate I think the swoopy bit at the ostcurve is great.
Did you know greg that the FIA want Hockenheim changed in future they
want the circuit to go from the mickey mouse bit to a new mickey mouse
bit. Pity huh ?
Regards Mike
On Sun, 23 Jul 2000 10:07:47 -0500, "Greg Cisko" <[email hidden]>
wrote:
>The elevation
>changes are simply awesome. Yep F1RS rendition
>of this track was flat and certainly sucked compared
>to this.
Hockenheim IS flat; but all the chicanes and the corners in the Motodrom are
banked.
The F12000 track has built-in "hills" and no banking. Overall it is the worst
Sim-Hockenheim I�ve ever seen. Superbike 2000 is the best one, so far.
Klaus H�rbrand
Well I fired up F1 2000 for the first time since I injured my
achilles tendon at the end of may. As it turns out playing the
game and exercising my foot doing the gas pedal will
be great therapy :-)
Anyway I was astonished at this track. The elevation
changes are simply awesome. Yep F1RS rendition
of this track was flat and certainly sucked compared
to this. My best time was 2:08 but hey I am handi-
capped :-)
I also reacquainted myself with the FF effects with my
Logitech FF USB wheel. You can feel the bumpiness
of the track in several turns, most notably the last turn
before the main start/finish straight.
The cool part is that I was doing a practice session.
There was one prost that just couldn't stay on the
track to save his life. How appropriate I though.
The yellow minardi was having troubles too. Plus
they were slower than crap just like you would expect.
I am curious though, does anyone seriously think the
hockenhiem track in F1 2000 is not accurate?
Bottom line though was that I did have a good time...
--
[email hidden]
> Anyway I was astonished at this track. The elevation
> changes are simply awesome. Yep F1RS rendition
> of this track was flat and certainly sucked compared
> to this. My best time was 2:08 but hey I am handi-
> capped :-)
Hey, i hope you recover soon. My best laptime in Hockenheim is now 1:40:059
(did it yesterday). Pretty good i think. I have to admit, i practised a lot.
> I also reacquainted myself with the FF effects with my
> Logitech FF USB wheel. You can feel the bumpiness
> of the track in several turns, most notably the last turn
> before the main start/finish straight.
Yep, the track is real bumpy and has two blind chicanes. Very difficult. I
have to say, racing consistent on this track is very very difficult.
> I am curious though, does anyone seriously think the
> hockenhiem track in F1 2000 is not accurate?
No. I agree on you. I tell it everybody. F1 2000 is a real good game. The
tracks are accurate. The physics of the car is amazing. I think, for now,
this is the best F1 sim. Ofcourse i hope GP3 will beat F1 2000...... Only
one week to go....
Mr Sim
Right here... I think it's not the greatest. The hills\bumps are
there... but f1 2000, just like in almost every track, has exagurated
the bumps into hills. To me the most impressive track models are in one
game... Superbike 2000, now that's photo-realistic track models and
graphics.
DjFIL
Greg Cisko wrote:
Quoted text (30 lines)
> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > -- > > [email hidden]"HORBRA" <[email hidden]> wrote in message
news:[email hidden]...
> >The elevation
> >changes are simply awesome. Yep F1RS rendition
> >of this track was flat and certainly sucked compared
> >to this.
>
> Hockenheim IS flat; but all the chicanes and the corners in the Motodromare
> banked.
>
> The F12000 track has built-in "hills" and no banking. Overall it is theworst
> Sim-Hockenheim I�ve ever seen. Superbike 2000 is the best one, so far.
OK. I'll take your word for it. At least until the race which is next
week I think. I'll be paying special attention. I hope to put more
laps in the sim too so we will see.
--
[email hidden]
>Dodge'em cars, if you're in a pack. Look at it this way - you can practice
>your 'accident-avoidance' skills... :)
>
>Eldred
Hehe, that's what the AI at Talladega on GPL are good for! :) It's fun to
drive around smoldering cars at 180mph on the start actually. hehe
-----------------------------------------
Dan Belcher
Team Racing Unlimited
http://simcrash.00game.com
In article <RPVe5.1567$[email hidden]>, "Karl Zosel"
<[email hidden]> writes:
>I thought the stadium section was virtually flat in F1 2000
>It was bad in SCGT
Virtually flat??? I *definitely* see the bumps/hills in it, and that's what's
screwing me up....
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <OxWe5.3915$9%[email hidden]>, "Greg Cisko"
<[email hidden]> writes:
Dodge'em cars, if you're in a pack. Look at it this way - you can practice
your 'accident-avoidance' skills... :)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>> If you run a race, the AI can't get through the stadium section cleanly to >save >> their lives... > >I figured as much. They can't seem to negotiate the last turn >onto the main S/F straight. I even saw a ferrarri spin out there >every lap during practice. I am starting to wonder how they >can put up times which are even similar to mine. I am assuming >the problem is that I had the AI turned down. I think I will try cranking >it up and see what happens. It would be pretty sad if hockenheim >were unraceable.
>The stadium section is flat. It is the chicanes that are somewhat
>blind.
Sounds like they got it the wrong way round then?
--
Cheers!
Graeme Nash
In article <KRDe5.2235$9%[email hidden]>, "Greg Cisko"
<[email hidden]> writes:
>The cool part is that I was doing a practice session.
>There was one prost that just couldn't stay on the
>track to save his life. How appropriate I though.
>The yellow minardi was having troubles too. Plus
>they were slower than crap just like you would expect.
If you run a race, the AI can't get through the stadium section cleanly to save
their lives...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On Sun, 23 Jul 2000 10:07:47 -0500, "Greg Cisko" <[email hidden]>
wrote:
>Anyway I was astonished at this track. The elevation
>changes are simply awesome. Yep F1RS rendition
>of this track was flat and certainly sucked compared
>to this. My best time was 2:08 but hey I am handi-
>capped :-)
Yep, I thought it was pretty damn cool myself. Especially the third
chicane where you feel like you're almost catching air going over the
right-turn crest.
I don't know if it is that realistic, though. I don't remember it
being that hilly last year I watched it.
1.39.780 so far...
/Magnus
I suppose. It is fun for me though...
--
"Karl Zosel" <[email hidden]> wrote in message
news:RPVe5.1567$[email hidden]...
> I thought the stadium section was virtually flat in F1 2000
> It was bad in SCGT
The stadium section is flat. It is the chicanes that are somewhat
blind.
--
[email hidden]
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
save
> their lives...
I figured as much. They can't seem to negotiate the last turn
onto the main S/F straight. I even saw a ferrarri spin out there
every lap during practice. I am starting to wonder how they
can put up times which are even similar to mine. I am assuming
the problem is that I had the AI turned down. I think I will try cranking
it up and see what happens. It would be pretty sad if hockenheim
were unraceable.
--
[email hidden]
Quoted text (10 lines)
> In article <KRDe5.2235$9%[email hidden]>, "Greg Cisko" > <[email hidden]> writes: > > >The cool part is that I was doing a practice session. > >There was one prost that just couldn't stay on the > >track to save his life. How appropriate I though. > >The yellow minardi was having troubles too. Plus > >they were slower than crap just like you would expect. > > If you run a race, the AI can't get through the stadium section cleanly toI thought the stadium section was virtually flat in F1 2000
It was bad in SCGT
Greg Cisko <[email hidden]> schreef in berichtnieuws
KRDe5.2235$9%[email hidden]...
Quoted text (35 lines)
> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > > -- > > [email hidden] > > > >I suppose. It is fun for me though...
--
[email hidden]
"Graeme Nash" <[email hidden]> wrote in message
news:[email hidden]...
>
> >The stadium section is flat. It is the chicanes that are somewhat
> >blind.
>
> Sounds like they got it the wrong way round then?
>
> --
> Cheers!
> Graeme Nash
Where did all the bumps come from? I've seen Hockenheim for year after year
on tv, and it's not bumpy like in F1 2000. Check out Superbike 2000 for a
superb rendition of Hockenheim.
"Greg Cisko" <[email hidden]> wrote in message
news:KRDe5.2235$9%[email hidden]...
Quoted text (35 lines)
> Well I fired up F1 2000 for the first time since I injured my > achilles tendon at the end of may. As it turns out playing the > game and exercising my foot doing the gas pedal will > be great therapy :-) > > Anyway I was astonished at this track. The elevation > changes are simply awesome. Yep F1RS rendition > of this track was flat and certainly sucked compared > to this. My best time was 2:08 but hey I am handi- > capped :-) > > I also reacquainted myself with the FF effects with my > Logitech FF USB wheel. You can feel the bumpiness > of the track in several turns, most notably the last turn > before the main start/finish straight. > > The cool part is that I was doing a practice session. > There was one prost that just couldn't stay on the > track to save his life. How appropriate I though. > The yellow minardi was having troubles too. Plus > they were slower than crap just like you would expect. > > I am curious though, does anyone seriously think the > hockenhiem track in F1 2000 is not accurate? > > Bottom line though was that I did have a good time... > > > -- > > [email hidden] > > > >
"Simon Brown" <[email hidden]> wrote in message
news:J66f5.19068$[email hidden]...
> Where did all the bumps come from? I've seen Hockenheim for year afteryear
> on tv, and it's not bumpy like in F1 2000. Check out Superbike 2000 for a
> superb rendition of Hockenheim.
Beats me. Supposedly they used very accurate survey data
to construct all of the tracks. So far though as the season has
progressed, each track has proven to be accurate. Except for
the placement of a curb or garbage can or something. So we
will see after the race.
It is fun though, I know that much...
--
[email hidden]


































