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Rec.Autos.Simulators Archive

Re: AI review GP3 (GUCCI read this)

15 posts by 10 people · 23 Jul 2000 - 25 Jul 2000 18:34 UTC

Pat Dotson 23 Jul 2000#252113
He said 50-70 feet, not millimeters! That's what, 20 meters in the air? That's a big f(*&ing jack! -- PD Jon Van Ginneken wrote: > > "Michael E. Carver" <[email hidden]> wrote in message > > Gotta smile reading this.... I remember in GP2 that if I left the game > > running while my car was sitting in the pits, I could come back an 20 > > minutes or so later and my car would be floating about 50-70 feet in the > > air. <G> Sounds like this bug is still in the code.... ;-) > > I think this isn't a bug...it's probably supposed to be the cars raised up > on the lifters that are used to change tires (no clue what they are called).
SKurj 23 Jul 2000 03:31 UTC#252589
THEY NASTY!! Lol just completed a coupla races on the german track. The AI while as good or better than any I've seen, is pretty stupid too.. I saw the AI miss chicanes several times to end up in the gravel. They block very agressively, even to the point of trying to move over when u are beside them. Twice I was tagged by an AI car trying a last minute blocking maneuver. They are very bold on entry to the chicanes, and will attempt to outbrake u there consistently. Overall I like it, tho i've not owned a modern F1 sim ever, or CART for that matter. The graphics aren't great with all the pixellation. MPBT has better graphics. The TREES though in GP3 are great and fer once even look like trees. I've noticed there are NO other car sounds in game besides your own.. perhaps this is something that won't be amiss in the retaiil version. I haven't seen floating cars on the track yet, just seen them floating 2ft in the air in the pits. Game runs just fine on my system: Celery 266 clocked to 448 128 mb ram V3 3000 Awe64 All forward detail on mirrors low as they'll go @ 800x600 There are no options that i could see to change the # of cars drawn, or even to race against, so my impressions are based on a full field on a clear day!! haven't run a race in the wet yet. My guess is i'll have to reduce details further for the wet. My frames do slow abit during the congestion of the first coupla turns, once the cars start to spread out things improve, yet its never unplayable. I don't run it down to the slowmo effect, tho I did see that when I tried at 1024. BTW my Hockenheim pb 1:44.265 Unless something can be done to make this sim playable online, I won't be purchasin it. Martyn_D
Daniel Shirley 23 Jul 2000 03:39 UTC#252718
>perhaps this is something that won't be amiss in the retaiil version. I >haven't seen floating cars on the track yet, just seen them floating 2ft >in the air in the pits. > Marty, in GP2 the cars were in the air in the pits, I believe this is to simulate them being on the jacks. Not sure if its the same in GP3 (don't have it). ds
SKurj 23 Jul 2000 03:48 UTC#252595
Yeah i kinda assumed that too, so don't consider it a problem Martyn_D Daniel Shirley wrote:
Quoted text (10 lines)> >perhaps this is something that won't be amiss in the retaiil version. I > >haven't seen floating cars on the track yet, just seen them floating 2ft > >in the air in the pits. > > > > Marty, in GP2 the cars were in the air in the pits, I believe this is to > simulate them being on the jacks. Not sure if its the same in GP3 (don't > have it). > > ds
Nos 23 Jul 2000 05:53 UTC#252615
On Sun, 23 Jul 2000 03:31:16 GMT, SKurj <[email hidden]> thus spoke: >I've noticed there are NO other car sounds in game besides your own.. >perhaps this is something that won't be amiss in the retaiil version. Don't count on it. -- Nos
Jon Van Ginneken 23 Jul 2000 07:44 UTC#252634
"SKurj" <[email hidden]> wrote in message news:[email hidden]... >They > block very agressively, even to the point of trying to move over when u > are beside them. Twice I was tagged by an AI car trying a last minute > blocking maneuver. Was it Schu? Because then this is justified behavior. Jon
Michael E. Carver 23 Jul 2000 11:58 UTC#252460
On Sun, 23 Jul 2000 03:31:16 GMT SKurj <[email hidden]> wrote: <snip> % Overall I like it, tho i've not owned a modern F1 sim ever, or CART for % that matter. The graphics aren't great with all the pixellation. MPBT % has better graphics. The TREES though in GP3 are great and fer once % even look like trees. % I've noticed there are NO other car sounds in game besides your own.. % perhaps this is something that won't be amiss in the retaiil version. I % haven't seen floating cars on the track yet, just seen them floating 2ft % in the air in the pits. Gotta smile reading this.... I remember in GP2 that if I left the game running while my car was sitting in the pits, I could come back an 20 minutes or so later and my car would be floating about 50-70 feet in the air. <G> Sounds like this bug is still in the code.... ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Greg Cisko 23 Jul 2000 14:19 UTC#252421
"SKurj" <[email hidden]> wrote in message news:[email hidden]... > I've noticed there are NO other car sounds in game besides your own.. This appears to be a feature of all of Geoff Crammond F1 simulators. If you have substantial CPU poser (like P3-600 and above), I suggest F1 2000. You can hear the cars come up on you and pass, very much 3D positional sound on 2 speakers... -- [email hidden]
Nos 23 Jul 2000 15:21 UTC#252325
On Sun, 23 Jul 2000 09:21:22 -0500, "Greg Cisko" <[email hidden]> thus spoke: >This appears to be a feature of all of Geoff Crammond F1 simulators. > >If you have substantial CPU poser (like P3-600 and above), I >suggest F1 2000. You can hear the cars come up on you and >pass, very much 3D positional sound on 2 speakers... Yep, but MGPRS2 still does positional audio better. I can't believe that GP3 has no AI car sounds still. This and a few other problems means a no-buy for sure from me. -- Nos
Jon Van Ginneken 24 Jul 2000 01:34 UTC#252108
"Michael E. Carver" <[email hidden]> wrote in message news:G5Be5.1358$[email hidden]...
Quoted text (15 lines)> On Sun, 23 Jul 2000 03:31:16 GMT SKurj <[email hidden]> wrote: > <snip> > % Overall I like it, tho i've not owned a modern F1 sim ever, or CART for > % that matter. The graphics aren't great with all the pixellation. MPBT > % has better graphics. The TREES though in GP3 are great and fer once > % even look like trees. > % I've noticed there are NO other car sounds in game besides your own.. > % perhaps this is something that won't be amiss in the retaiil version. I > % haven't seen floating cars on the track yet, just seen them floating 2ft > % in the air in the pits. > > Gotta smile reading this.... I remember in GP2 that if I left the game > running while my car was sitting in the pits, I could come back an 20 > minutes or so later and my car would be floating about 50-70 feet in the > air. <G> Sounds like this bug is still in the code.... ;-)
I think this isn't a bug...it's probably supposed to be the cars raised up on the lifters that are used to change tires (no clue what they are called). Jon
Uwe Schuerkamp 24 Jul 2000 03:24 UTC#252120
On Sun, 23 Jul 2000 15:21:36 GMT, [email hidden] <[email hidden]> wrote: > >Yep, but MGPRS2 still does positional audio better. I can't believe >that GP3 has no AI car sounds still. This and a few other problems >means a no-buy for sure from me. The also decided to keep the "predetermined race failure" thingy from gp2. Nakano stopped at the same spot down to the metre with gearbox problems in a saved race. Also, still no stop/go penalties, just the stupid black flack reducing HP for 10 seconds. I wonder if tyre wear is even modelled, given all the legacy from gp2. uwe -- Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) Ever wondered what's wrong with the world? http://bnetwork.com/ PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Jon Van Ginneken 24 Jul 2000 04:45 UTC#252128
I didn't clearly respond. Michael said GP3must have the same same bug, while I meant to say this isn't a bug in GP3 because the guy (SKurj) said it was only up 2ft in pitlane, which must mean that they are raised on jacks... SKurj said nothing about F1 Airlines....I think Crammond got a few bugs removed in his repackaged game. Jon "Pat Dotson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> He said 50-70 feet, not millimeters! That's what, 20 meters > in the air? That's a big f(*&ing jack! > > -- > PD > > Jon Van Ginneken wrote: > > > > "Michael E. Carver" <[email hidden]> wrote in message > > > Gotta smile reading this.... I remember in GP2 that if I left the
game > > > running while my car was sitting in the pits, I could come back an 20 > > > minutes or so later and my car would be floating about 50-70 feet inthe > > > air. <G> Sounds like this bug is still in the code.... ;-) > > > > I think this isn't a bug...it's probably supposed to be the cars raisedup > > on the lifters that are used to change tires (no clue what they arecalled).
SKurj 24 Jul 2000 05:20 UTC#251896
Yeah whether or not a actual F1 driver can hear the car coming or not, he has alot more feedback than we do. The sound of a car nearby results in better gameplay. Tho GP3's gameplay is real good as is, it still would be nice to have just abit more feedback Martyn_D [email hidden] wrote:
Quoted text (14 lines)> On Sun, 23 Jul 2000 09:21:22 -0500, "Greg Cisko" <[email hidden]> > thus spoke: > > >This appears to be a feature of all of Geoff Crammond F1 simulators. > > > >If you have substantial CPU poser (like P3-600 and above), I > >suggest F1 2000. You can hear the cars come up on you and > >pass, very much 3D positional sound on 2 speakers... > > Yep, but MGPRS2 still does positional audio better. I can't believe > that GP3 has no AI car sounds still. This and a few other problems > means a no-buy for sure from me. > -- > Nos
EldredP 25 Jul 2000#251117
In article <[email hidden]>, [email hidden] (Uwe Schuerkamp) writes: >The also decided to keep the "predetermined race failure" >thingy from gp2. Nakano stopped at the same spot down to the >metre with gearbox problems in a saved race. Also, still no >stop/go penalties, just the stupid black flack reducing HP for >10 seconds. I wonder if tyre wear is even modelled, given all >the legacy from gp2. I never got a black flag in GP2. How did you do that...? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Peter Ives 25 Jul 2000 18:34 UTC#250832
In article <[email hidden]>, EldredP <[email hidden]> writes
Quoted text (12 lines)>In article <[email hidden]>, >[email hidden] (Uwe Schuerkamp) writes: > >>The also decided to keep the "predetermined race failure" >>thingy from gp2. Nakano stopped at the same spot down to the >>metre with gearbox problems in a saved race. Also, still no >>stop/go penalties, just the stupid black flack reducing HP for >>10 seconds. I wonder if tyre wear is even modelled, given all >>the legacy from gp2. > >I never got a black flag in GP2. How did you do that...? >
Try flying over one of the chicanes at Hockenheim. Especially that one on the backstretch, just before you re-enter the grandstand section or whatever it's called. :) -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.

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