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Rec.Autos.Simulators Archive

motor-sports simulators

17 posts by 9 people · 23 Jul 2000 23:46 UTC - 25 Jul 2000 14:45 UTC

Simon Brown 23 Jul 2000 23:46 UTC#252056
I just want to know how people can make a distinction between racing sims, based on how contemporary the subject matter is. I really like GP3, but it shouldn't be considered to be in a different category to GPL. I don't know about everyone else, but the thrill of a racing sim for me isn't the thrill of pretending to be my favourite F1 driver, or playing a game that looks like something I can see on TV every other week. This shouldn't matter. It should be about controlling the cars and racing, preferably with a steep learning curve. If someone created an entirely fictional series with made-up cars and tracks, and it had the right ingredients like an excellent physics model and a steep and long learning curve then I would buy it and I would love playing it. And the individuality of a game comes from the handling characteristics of the cars. There isn't a seperate category "modern F1 racing sims", there are just sims, good ones and bad ones.
On Sun 23 Jul 2000 11:46:47pm, Simon Brown wrote: >If someone created an entirely fictional series with >made-up cars and tracks, Which would save a fortune on licensing costs... > and it had the right ingredients like an >excellent physics model and a steep and long learning curve then I >would buy it and I would love playing it.<snip> Well, there's Paul Hoad's glGP project (if it's still going). And there's the (in)famous JTRC track from the GPLEA which may appear sometime before 2004... -- David. (GPLRank handicap: -1.17) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Nice post Simon. Jan. =--- Simon Brown wrote... > I just want to know how people <snip>
Carl Cottrell 24 Jul 2000 01:37 UTC#252110
I totally agree, but I think the problem is there aren't enough of us to make it commercially successful. BTW, I like GP3 as well. It's like getting N3. CC Simon Brown <[email hidden]> wrote in message news:rBKe5.14017$[email hidden]... > I just want to know how people can make a distinction between racing sims, > based on how contemporary the subject matter is. I really like GP3, butit > shouldn't be considered to be in a different category to GPL. I don'tknow > about everyone else, but the thrill of a racing sim for me isn't thethrill > of pretending to be my favourite F1 driver, or playing a game that looks > like something I can see on TV every other week. This shouldn't matter. > It should be about controlling the cars and racing, preferably with asteep > learning curve. > If someone created an entirely fictional series with made-up cars and > tracks, and it had the right ingredients like an excellent physics modeland > a steep and long learning curve then I would buy it and I would loveplaying > it. And the individuality of a game comes from the handlingcharacteristics > of the cars. > There isn't a seperate category "modern F1 racing sims", there are just > sims, good ones and bad ones. > >
Toni Lassila 24 Jul 2000 16:52 UTC#251659
On Sun, 23 Jul 2000 22:46:47 GMT, "Simon Brown" <[email hidden]> >If someone created an entirely fictional series with made-up cars and >tracks, and it had the right ingredients like an excellent physics model and >a steep and long learning curve then I would buy it and I would love playing I wouldn't.
Toni Lassila 24 Jul 2000 18:55 UTC#251503
On Mon, 24 Jul 2000 17:59:43 GMT, "Simon Brown" <[email hidden]> wrote: >So you think it's more important to have the real sport recognition than to >have a decent and long lasting learning curve? Oh well, enjoy F1WGP then. Learn to read, dimwit. I can't stand make-belief cars on make-belief tracks, I said nothing about not having a learning curve or realistic physics. As they say, *PLONK*.
Simon Brown 24 Jul 2000 18:59 UTC#251559
So you think it's more important to have the real sport recognition than to have a decent and long lasting learning curve? Oh well, enjoy F1WGP then.
Simon Brown 24 Jul 2000 20:16 UTC#251520
Did you really have to be so offensive? You included in your quote of my original message my desire that a game should have a good learning curve and excellent physics, and then stated you wouldn't buy such a game. If that's not what you meant you should have cut those parts. How exactly am I supposed to know what your comment was aimed at? I'm not psychic. You could have just as easily stated you don't like made-up tracks and cars.
Greg Cisko 24 Jul 2000 23:04 UTC#251300
"Simon Brown" <[email hidden]> wrote in message news:SB0f5.17936$[email hidden]... > Did you really have to be so offensive? Apparently he did. Your bleeding heart GP3 stuff is probably grating on some :-) -- [email hidden] > You included in your quote of my original message my desire that a game > should have a good learning curve and excellent physics, and then stated you > wouldn't buy such a game. If that's not what you meant you should have cut > those parts. How exactly am I supposed to know what your comment was aimed > at? I'm not psychic. > You could have just as easily stated you don't like made-up tracks and cars. > >
Simon Brown 25 Jul 2000 00:55 UTC#251330
Sorry, but what does that mean? My post had virtually nothing to do with GP3. It was more about GPL. :)
Matthew V. Jessick 25 Jul 2000 01:46 UTC#251273
David Buttery wrote:
Quoted text (11 lines)> On Sun 23 Jul 2000 11:46:47pm, Simon Brown wrote: > > >If someone created an entirely fictional series with > >made-up cars and tracks, > > Which would save a fortune on licensing costs... > > > and it had the right ingredients like an > >excellent physics model and a steep and long learning curve then I > >would buy it and I would love playing it. > <snip>
I'm jealous of Pod Racer. Top-of-the-line franchise and they didn't have to model tires ;) - Matt
Simon Brown 25 Jul 2000 02:14 UTC#251261
Maybe you misunderstood my original post. The point I was trying to make is that GP3 has to be judged against GPL and that there shouldn't, in my opinion, be a seperate category called "modern F1 sims". Although i've said some positive things elsewhere on the board about GP3, i've been very careful to limit these remarks to the areas where the game has genuine quality. My opinion of the physics is pretty much the same as your own, that there has been only a modest improvement since GP2, and GP3 is way behind GPL and F1 2000 in this area. Also I can see all the graphical failings that you see. That shouldn't stop me praising the things which have been done well though, and I think the gameplay and the wet weather are very nice. And overall the game is pretty much fun to play. Long term it won't be competing with GPL for my attention though. And I am definitely dissapointed with it.
SKurj 25 Jul 2000 04:38 UTC#251226
if it had decent multiplayer support (races with 10 players minimum) it would share my hdd for the long run with GPL, but alas without decent play over the net I won't be purchasin it Martyn_D Simon Brown wrote:
Quoted text (14 lines)> Maybe you misunderstood my original post. The point I was trying to make is > that GP3 has to be judged against GPL and that there shouldn't, in my > opinion, be a seperate category called "modern F1 sims". > Although i've said some positive things elsewhere on the board about GP3, > i've been very careful to limit these remarks to the areas where the game > has genuine quality. My opinion of the physics is pretty much the same as > your own, that there has been only a modest improvement since GP2, and GP3 > is way behind GPL and F1 2000 in this area. > Also I can see all the graphical failings that you see. > That shouldn't stop me praising the things which have been done well though, > and I think the gameplay and the wet weather are very nice. And overall the > game is pretty much fun to play. > Long term it won't be competing with GPL for my attention though. And I am > definitely dissapointed with it.
Richard G Clegg 25 Jul 2000 11:07 UTC#251069
Simon Brown <[email hidden]> wrote: : If someone created an entirely fictional series with made-up cars and : tracks, and it had the right ingredients like an excellent physics model and : a steep and long learning curve then I would buy it and I would love playing : it. And the individuality of a game comes from the handling characteristics : of the cars. (Grin) Then I recommend you by Official F1 Racing Simulation - a 100% accurate simulation of a racing series in another universe with radically different physics and bizarre but strangely familiar racing tracks. -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/
Simon Brown 25 Jul 2000 14:45 UTC#251022
ROFL - superb comment but does it have a steep and continuing learning curve?

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