Strange - out for a whole day and no comments so far ;)
Anyone care to share their impressions so far. The few forum posts I've
found suggest the worst-case scenario in that the demo was a fairly exact
representation of the final product (car shape, mirror, sound, spotter, diff
.... etc). However, I'd really like an excuse to buy this as I'd like to run
the new rules and could do with a change.
Regards
Early impressions of the full NASCAR SimRacing release
Users shared first impressions of the full NSR release. Complaints included a broken spotter, VOIP problems, frame-rate drops with anti-aliasing, force-feedback quirks on Momo wheels, and direct IP that required logging into the online service first. Some said the full game handled better than the demo, while one anonymous poster insisted it was a huge step up from NR2003.
Automated summary.
"Neil Charlton" <[email hidden]> wrote in message
news:cuvqh3$pih$[email hidden]...
> Strange - out for a whole day and no comments so far ;)
>
> Anyone care to share their impressions so far. The few forum posts I've
> found suggest the worst-case scenario in that the demo was a fairly exact
> representation of the final product (car shape, mirror, sound, spotter,diff
> .... etc). However, I'd really like an excuse to buy this as I'd like torun
> the new rules and could do with a change.
>
> Regards
I feel the same way but I don't need an excuse. I'm a game addict. ;o)
I'm not so perplexed. I'm going to get it (hopefully today). I'll get my
money's worth just by running off line against the AI. (Practice . . .
practice . . .practice.)
But I do hope enough Rascar drivers are willing to take the chance and that
we can try at least a few races online.
Elrikk
"Neil Charlton" <[email hidden]> wrote in message
news:cuvqh3$pih$[email hidden]...
I have heard it does not support the TSW.
Quoted text (10 lines)
> Strange - out for a whole day and no comments so far ;) > > Anyone care to share their impressions so far. The few forum posts I've > found suggest the worst-case scenario in that the demo was a fairly exact > representation of the final product (car shape, mirror, sound, spotter, > diff .... etc). However, I'd really like an excuse to buy this as I'd like > to run the new rules and could do with a change. > > Regards >There is a post on onlineracin.com where the TSW guys fund a way around the
issue I believe.
"JD" <JohnAnderson221z(nospam)@hotmail.com> wrote in message
news:OwLQd.11664$[email hidden]...
Quoted text (16 lines)
> > "Neil Charlton" <[email hidden]> wrote in message > news:cuvqh3$pih$[email hidden]... >> Strange - out for a whole day and no comments so far ;) >> >> Anyone care to share their impressions so far. The few forum posts I've >> found suggest the worst-case scenario in that the demo was a fairly exact >> representation of the final product (car shape, mirror, sound, spotter, >> diff .... etc). However, I'd really like an excuse to buy this as I'd >> like to run the new rules and could do with a change. >> >> Regards >> > > I have heard it does not support the TSW. >Check this thread at RSC:
http://forum.rscnet.org/showthread.php?t=192597
Dave Jr. himself has addressed this issue and it works fine. FWIW, I
ran the demo with my TSW2 w/ no problems. Best controller config from
EA ever, IMHO. (Not that that says a whole lot).
"JD" <JohnAnderson221z(nospam)@hotmail.com> wrote in message
news:OwLQd.11664$[email hidden]...
exact
> > representation of the final product (car shape, mirror, sound, spotter,
> > diff .... etc). However, I'd really like an excuse to buy this as I'dlike
> > to run the new rules and could do with a change.
> >
> > Regards
> >
>
> I have heard it does not support the TSW.
Demo supported mine fine. Haven't had a chance to get release yet.
>
>
Quoted text (7 lines)
> > "Neil Charlton" <[email hidden]> wrote in message > news:cuvqh3$pih$[email hidden]... > > Strange - out for a whole day and no comments so far ;) > > > > Anyone care to share their impressions so far. The few forum posts I've > > found suggest the worst-case scenario in that the demo was a fairly
Neil Charlton wrote:
> Strange - out for a whole day and no comments so far ;)
>
> Anyone care to share their impressions so far. The few forum postsI've
> found suggest the worst-case scenario in that the demo was a fairlyexact
> representation of the final product (car shape, mirror, sound,spotter, diff
> .... etc). However, I'd really like an excuse to buy this as I'd liketo run
> the new rules and could do with a change.
>
> Regards
Not looking too good right from the start! I setup a 25% distance race
with the tire wear and fuel consumption set to X4. Every race I've
tried like this has had a problem at the beginning of the lap that
everyone will be pitting on. I'm at the back of the pack and entering
turn 1 the whole pack slows waaaaay down. It took me about ten minutes
to find this huge bug. I guess beta testing wasn't a big priority! Day
one and already waiting for a patch!
sleepy21 wrote:
like
> to run
> > the new rules and could do with a change.
> >
> > Regards
>
> Not looking too good right from the start! I setup a 25% distancerace
> with the tire wear and fuel consumption set to X4. Every race I've
> tried like this has had a problem at the beginning of the lap that
> everyone will be pitting on. I'm at the back of the pack and entering
> turn 1 the whole pack slows waaaaay down. It took me about tenminutes
> to find this huge bug. I guess beta testing wasn't a big priority!Day
> one and already waiting for a patch!
I forgot, It was at Daytona
Quoted text (10 lines)
> Neil Charlton wrote: > > Strange - out for a whole day and no comments so far ;) > > > > Anyone care to share their impressions so far. The few forum posts > I've > > found suggest the worst-case scenario in that the demo was a fairly > exact > > representation of the final product (car shape, mirror, sound, > spotter, diff > > .... etc). However, I'd really like an excuse to buy this as I'dsleepy21 wrote:
Well the demo sucked, so I'm not really surprised. I'll probably buy it
anyway because I'm an idiot.
Quoted text (33 lines)
> Neil Charlton wrote: > >>Strange - out for a whole day and no comments so far ;) >> >>Anyone care to share their impressions so far. The few forum posts > > I've > >>found suggest the worst-case scenario in that the demo was a fairly > > exact > >>representation of the final product (car shape, mirror, sound, > > spotter, diff > >>.... etc). However, I'd really like an excuse to buy this as I'd like > > to run > >>the new rules and could do with a change. >> >>Regards > > > Not looking too good right from the start! I setup a 25% distance race > with the tire wear and fuel consumption set to X4. Every race I've > tried like this has had a problem at the beginning of the lap that > everyone will be pitting on. I'm at the back of the pack and entering > turn 1 the whole pack slows waaaaay down. It took me about ten minutes > to find this huge bug. I guess beta testing wasn't a big priority! Day > one and already waiting for a patch! >But wait, there's more!!!
1. VOIP doesn't work.
2. Spotters don't work.
3. Don't get me started on the Frame Rate issue. NO FSAA or your Frame
Rates tank, and the graphics look AWFUL without it.
4. If you are using a Momo, do not set the FF to Full. That actually turns
it off LOL. Set it to HIGH instead.
5. Ejected from car on crash? Sheesh!
I'm not giving up yet, but so far it looks like Thunder 2005 and that's a
crying shame. After all the Hype we get this?
Oh, btw... Took me 10 min to find a screen name that wasn't taken. As bad
as AOL LOL
On the good side online looked pretty stable.
-Larry
"sleepy21" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> > Neil Charlton wrote: >> Strange - out for a whole day and no comments so far ;) >> >> Anyone care to share their impressions so far. The few forum posts > I've >> found suggest the worst-case scenario in that the demo was a fairly > exact >> representation of the final product (car shape, mirror, sound, > spotter, diff >> .... etc). However, I'd really like an excuse to buy this as I'd like > to run >> the new rules and could do with a change. >> >> Regards > > Not looking too good right from the start! I setup a 25% distance race > with the tire wear and fuel consumption set to X4. Every race I've > tried like this has had a problem at the beginning of the lap that > everyone will be pitting on. I'm at the back of the pack and entering > turn 1 the whole pack slows waaaaay down. It took me about ten minutes > to find this huge bug. I guess beta testing wasn't a big priority! Day > one and already waiting for a patch! >Ok, how the heck do you select Daytona Night? All I can find is day.
-Larry
"sleepy21" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> > Neil Charlton wrote: >> Strange - out for a whole day and no comments so far ;) >> >> Anyone care to share their impressions so far. The few forum posts > I've >> found suggest the worst-case scenario in that the demo was a fairly > exact >> representation of the final product (car shape, mirror, sound, > spotter, diff >> .... etc). However, I'd really like an excuse to buy this as I'd like > to run >> the new rules and could do with a change. >> >> Regards > > Not looking too good right from the start! I setup a 25% distance race > with the tire wear and fuel consumption set to X4. Every race I've > tried like this has had a problem at the beginning of the lap that > everyone will be pitting on. I'm at the back of the pack and entering > turn 1 the whole pack slows waaaaay down. It took me about ten minutes > to find this huge bug. I guess beta testing wasn't a big priority! Day > one and already waiting for a patch! >How many people did you have on the server Larry? I seen one other post in
a forum that said that online was shaky so was just curious.
"Larry" <[email hidden]> wrote in message
news:ZsTQd.42230$EG1.34395@lakeread04...
Quoted text (48 lines)
> But wait, there's more!!! > > 1. VOIP doesn't work. > 2. Spotters don't work. > 3. Don't get me started on the Frame Rate issue. NO FSAA or your Frame > Rates tank, and the graphics look AWFUL without it. > 4. If you are using a Momo, do not set the FF to Full. That actually > turns it off LOL. Set it to HIGH instead. > 5. Ejected from car on crash? Sheesh! > > I'm not giving up yet, but so far it looks like Thunder 2005 and that's a > crying shame. After all the Hype we get this? > > Oh, btw... Took me 10 min to find a screen name that wasn't taken. As bad > as AOL LOL > > On the good side online looked pretty stable. > > -Larry > > "sleepy21" <[email hidden]> wrote in message > news:[email hidden]... >> >> Neil Charlton wrote: >>> Strange - out for a whole day and no comments so far ;) >>> >>> Anyone care to share their impressions so far. The few forum posts >> I've >>> found suggest the worst-case scenario in that the demo was a fairly >> exact >>> representation of the final product (car shape, mirror, sound, >> spotter, diff >>> .... etc). However, I'd really like an excuse to buy this as I'd like >> to run >>> the new rules and could do with a change. >>> >>> Regards >> >> Not looking too good right from the start! I setup a 25% distance race >> with the tire wear and fuel consumption set to X4. Every race I've >> tried like this has had a problem at the beginning of the lap that >> everyone will be pitting on. I'm at the back of the pack and entering >> turn 1 the whole pack slows waaaaay down. It took me about ten minutes >> to find this huge bug. I guess beta testing wasn't a big priority! Day >> one and already waiting for a patch! >> > >Drive the trucks...all you'll get is night.
Marc
"Larry" <[email hidden]> wrote in message
news:_tTQd.42231$EG1.22012@lakeread04...
Quoted text (32 lines)
> Ok, how the heck do you select Daytona Night? All I can find is day. > > -Larry > > "sleepy21" <[email hidden]> wrote in message > news:[email hidden]... >> >> Neil Charlton wrote: >>> Strange - out for a whole day and no comments so far ;) >>> >>> Anyone care to share their impressions so far. The few forum posts >> I've >>> found suggest the worst-case scenario in that the demo was a fairly >> exact >>> representation of the final product (car shape, mirror, sound, >> spotter, diff >>> .... etc). However, I'd really like an excuse to buy this as I'd like >> to run >>> the new rules and could do with a change. >>> >>> Regards >> >> Not looking too good right from the start! I setup a 25% distance race >> with the tire wear and fuel consumption set to X4. Every race I've >> tried like this has had a problem at the beginning of the lap that >> everyone will be pitting on. I'm at the back of the pack and entering >> turn 1 the whole pack slows waaaaay down. It took me about ten minutes >> to find this huge bug. I guess beta testing wasn't a big priority! Day >> one and already waiting for a patch! >> > >Well, there were 30 plus scoring...
-Larry
"Schooner" <[email hidden]> wrote in message
news:HXTQd.49399$K54.38035@edtnps84...
Quoted text (55 lines)
> How many people did you have on the server Larry? I seen one other post > in a forum that said that online was shaky so was just curious. > > "Larry" <[email hidden]> wrote in message > news:ZsTQd.42230$EG1.34395@lakeread04... >> But wait, there's more!!! >> >> 1. VOIP doesn't work. >> 2. Spotters don't work. >> 3. Don't get me started on the Frame Rate issue. NO FSAA or your Frame >> Rates tank, and the graphics look AWFUL without it. >> 4. If you are using a Momo, do not set the FF to Full. That actually >> turns it off LOL. Set it to HIGH instead. >> 5. Ejected from car on crash? Sheesh! >> >> I'm not giving up yet, but so far it looks like Thunder 2005 and that's a >> crying shame. After all the Hype we get this? >> >> Oh, btw... Took me 10 min to find a screen name that wasn't taken. As >> bad as AOL LOL >> >> On the good side online looked pretty stable. >> >> -Larry >> >> "sleepy21" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> Neil Charlton wrote: >>>> Strange - out for a whole day and no comments so far ;) >>>> >>>> Anyone care to share their impressions so far. The few forum posts >>> I've >>>> found suggest the worst-case scenario in that the demo was a fairly >>> exact >>>> representation of the final product (car shape, mirror, sound, >>> spotter, diff >>>> .... etc). However, I'd really like an excuse to buy this as I'd like >>> to run >>>> the new rules and could do with a change. >>>> >>>> Regards >>> >>> Not looking too good right from the start! I setup a 25% distance race >>> with the tire wear and fuel consumption set to X4. Every race I've >>> tried like this has had a problem at the beginning of the lap that >>> everyone will be pitting on. I'm at the back of the pack and entering >>> turn 1 the whole pack slows waaaaay down. It took me about ten minutes >>> to find this huge bug. I guess beta testing wasn't a big priority! Day >>> one and already waiting for a patch! >>> >> >> > >Wa Wa Wa What!
-Larry
"Marc Collins" <[email hidden]> wrote in message
news:8aUQd.7740$[email hidden]...
Quoted text (40 lines)
> Drive the trucks...all you'll get is night. > > Marc > > "Larry" <[email hidden]> wrote in message > news:_tTQd.42231$EG1.22012@lakeread04... >> Ok, how the heck do you select Daytona Night? All I can find is day. >> >> -Larry >> >> "sleepy21" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> Neil Charlton wrote: >>>> Strange - out for a whole day and no comments so far ;) >>>> >>>> Anyone care to share their impressions so far. The few forum posts >>> I've >>>> found suggest the worst-case scenario in that the demo was a fairly >>> exact >>>> representation of the final product (car shape, mirror, sound, >>> spotter, diff >>>> .... etc). However, I'd really like an excuse to buy this as I'd like >>> to run >>>> the new rules and could do with a change. >>>> >>>> Regards >>> >>> Not looking too good right from the start! I setup a 25% distance race >>> with the tire wear and fuel consumption set to X4. Every race I've >>> tried like this has had a problem at the beginning of the lap that >>> everyone will be pitting on. I'm at the back of the pack and entering >>> turn 1 the whole pack slows waaaaay down. It took me about ten minutes >>> to find this huge bug. I guess beta testing wasn't a big priority! Day >>> one and already waiting for a patch! >>> >> >> > >JTS wrote:
> Well the demo sucked, so I'm not really surprised. I'll probably buyit
> anyway because I'm an idiot.
The demo does not suck at all, it is genre defining and a HUGE step up
from Papyrus's feeble Nascar sim efforts.
"Marc Collins" <[email hidden]> wrote in message
news:8aUQd.7740$[email hidden]...
> Drive the trucks...all you'll get is night.
Oh there's ANOTHER strike against it!
They can't even get the day/night car/truck track associations right...
You can drive Daytona both day and night. When you choose the Daytona track,
you click on the rules tab right next to the track tab, and choose whether
to run the Daytona 500 or the Pepsi 400.
--
David G Fisher
"The Captain" <[email hidden]> wrote in message
news:FDeRd.33730$[email hidden]...
>
> "Marc Collins" <[email hidden]> wrote in message
> news:8aUQd.7740$[email hidden]...
> > Drive the trucks...all you'll get is night.
>
> Oh there's ANOTHER strike against it!
>
> They can't even get the day/night car/truck track associations right...
>
>
Does anyone have a 'return to center' spring effect while playing the
sim? I have the FFB to full, reverse effects and a MOMO Force racing
wheel. I must have something setup wrong, because this driving model
seems very strange--the centering spring for one is quite annoying, and
the FFB are practically non existent--even smashing head on into a wall
at high rate of speed gives little more than a small vibration, if even
that. I fired up NR2003 to make sure the wheel wasn't broken, and it
isn't. I have also tried FFB at High, and there is little difference.
With the FFB set to medium, the driving reminds me of Chase for the
Cup--there is simply no feel, at all, coming through the wheel. I will
keep fiddling with settings, but I see there are no longer any more
control options in the *. plr file. I can't believe any serious sim
would force a centering spring effect. I hope it's my setup....
Let's not get carried away here :)
There's a lot of potential in NSR but it needs a bit of work to qualify as a
Huge step up from NR2003.
At least there is hope this time.
-Larry
<[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> JTS wrote: > >> Well the demo sucked, so I'm not really surprised. I'll probably buy > it >> anyway because I'm an idiot. > > The demo does not suck at all, it is genre defining and a HUGE step up > from Papyrus's feeble Nascar sim efforts. >See my other post for the fix.
-Larry
"Smokin_Bob" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> Does anyone have a 'return to center' spring effect while playing the > sim? I have the FFB to full, reverse effects and a MOMO Force racing > wheel. I must have something setup wrong, because this driving model > seems very strange--the centering spring for one is quite annoying, and > the FFB are practically non existent--even smashing head on into a wall > at high rate of speed gives little more than a small vibration, if even > that. I fired up NR2003 to make sure the wheel wasn't broken, and it > isn't. I have also tried FFB at High, and there is little difference. > > > With the FFB set to medium, the driving reminds me of Chase for the > Cup--there is simply no feel, at all, coming through the wheel. I will > keep fiddling with settings, but I see there are no longer any more > control options in the *. plr file. I can't believe any serious sim > would force a centering spring effect. I hope it's my setup.... >Aha!
Thanks :)
-Larry
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (23 lines)
> You can drive Daytona both day and night. When you choose the Daytona > track, > you click on the rules tab right next to the track tab, and choose whether > to run the Daytona 500 or the Pepsi 400. > > > -- > David G Fisher > > "The Captain" <[email hidden]> wrote in message > news:FDeRd.33730$[email hidden]... >> >> "Marc Collins" <[email hidden]> wrote in message >> news:8aUQd.7740$[email hidden]... >> > Drive the trucks...all you'll get is night. >> >> Oh there's ANOTHER strike against it! >> >> They can't even get the day/night car/truck track associations right... >> >> > >Larry wrote:
> Let's not get carried away here :)
>
> There's a lot of potential in NSR but it needs a bit of work toqualify as a
> Huge step up from NR2003.
>
> At least there is hope this time.
>
> -Larry
Perhaps I'm getting a little carried away with how impressed I am
playing the demo but I still view it as a step up from nr2003 and I see
that as a great achievement for the team at EA. :)
<[email hidden]> wrote in message
news:[email hidden]...
The full release is much better than the demo so you have more to get
excited about. :-) The car handles *a lot* better.
--
David G Fisher
Quoted text (15 lines)
> Larry wrote: > > > Let's not get carried away here :) > > > > There's a lot of potential in NSR but it needs a bit of work to > qualify as a > > Huge step up from NR2003. > > > > At least there is hope this time. > > > > -Larry > > Perhaps I'm getting a little carried away with how impressed I am > playing the demo but I still view it as a step up from nr2003 and I see > that as a great achievement for the team at EA. :)[email hidden] wrote:
Nope. It's a proven fact. It sucks.
Quoted text (13 lines)
> JTS wrote: > > >>Well the demo sucked, so I'm not really surprised. I'll probably buy > > it > >>anyway because I'm an idiot. > > > The demo does not suck at all, it is genre defining and a HUGE step up > from Papyrus's feeble Nascar sim efforts. >I'm not sold on that quite yet :)
I'm all over the friggen track!
The steering is SO sensitive to me but I'm working on that.
-Larry
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> The full release is much better than the demo so you have more to get > excited about. :-) The car handles *a lot* better. > -- > David G Fisher > > > >"The steering is SO sensitive to me but I'm working on that."
This seems to be the biggest problem that I have. Getting the wheel
setup so that a slight twitch doesn't send you into a wall, but not so
"dead" that you are turning the wheel 180 deg. to make a turn at Tally.
Of course, it's nothing new for EA games, it tokk me weeks to get the
steering the way I like it for F1C. Certainly there is the "newness"
factor and getting used to the way the game reacts to controller
movement, but it just seems to me that the same things that have
plagued past EA racing titles still exist.
Addtionally, anyone who praises the graphic excellence of this sim, but
omits any negativity regarding the car models should immediatley be
discounted. The car models are awful. I understand that EA is going ito
issue some kind of "patch" for the 2005 paint schemes, but I doubt that
they will rework the entire model. The 4x4 look to them is a problem
and unless you use the .hdv change and forfeit the option to run online
(due to mismatched files) this is another problem that needs to be
handled. And just how long does the "sticker" on a new tire last? I ran
behind an AI car for 20 laps and the sticker never went away. Why
bother with a "feature" like that when IRL it only shows up for a
handful of laps?
The aggression level leaves me wondering. I turned it down from the
default 95% to low 80% and still get slammed all over the track. It
feels like JJ vs. Harvick in T2 yesterday, but everywhere.
I can't seem to find a happy medium for AA/AF settings. 4AA and 4AF are
just high enough to make the image look good, but at Daytona, I am
getting 30 fps at the back of a full field. (P4 3.0ghz, 1024 RAM,
Radeon 9800 Pro). Any higher looks awesome during testing, but it's a
stutterfest during a race.
Finally, the setups that are included are awful. Understeer would be an
understatement. Without changing them, I'd guess AI would have to set
at 80% or lower just to keep up. If you "setup handicapped" like I am,
then you no have to wait for the sim community to start spitting out
decent setups. I've tried to tweak the default ones and have gotten a
little better, but they need a lot of work, if not dumping the whole
lot of them.
Actually, I think the AI is pretty decent. At least they _try_ not to make
you a Piniball. The AI in NR2003 is it's weakest points. Those boys are
nuts!
You are absolutely right about the setups and understeer. The setups need
serious work. Try Richmond. With any of the setups you spend half the turn
with your suspension hanging on the ground showering sparks. I'm not
kidding!
Richmond is a damned treat though beyond that. Give it a try. It is
quickly becomming my favorite short track.
-Larry
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (42 lines)
> "The steering is SO sensitive to me but I'm working on that." > > > This seems to be the biggest problem that I have. Getting the wheel > setup so that a slight twitch doesn't send you into a wall, but not so > "dead" that you are turning the wheel 180 deg. to make a turn at Tally. > Of course, it's nothing new for EA games, it tokk me weeks to get the > steering the way I like it for F1C. Certainly there is the "newness" > factor and getting used to the way the game reacts to controller > movement, but it just seems to me that the same things that have > plagued past EA racing titles still exist. > > Addtionally, anyone who praises the graphic excellence of this sim, but > omits any negativity regarding the car models should immediatley be > discounted. The car models are awful. I understand that EA is going ito > issue some kind of "patch" for the 2005 paint schemes, but I doubt that > they will rework the entire model. The 4x4 look to them is a problem > and unless you use the .hdv change and forfeit the option to run online > (due to mismatched files) this is another problem that needs to be > handled. And just how long does the "sticker" on a new tire last? I ran > behind an AI car for 20 laps and the sticker never went away. Why > bother with a "feature" like that when IRL it only shows up for a > handful of laps? > > The aggression level leaves me wondering. I turned it down from the > default 95% to low 80% and still get slammed all over the track. It > feels like JJ vs. Harvick in T2 yesterday, but everywhere. > > I can't seem to find a happy medium for AA/AF settings. 4AA and 4AF are > just high enough to make the image look good, but at Daytona, I am > getting 30 fps at the back of a full field. (P4 3.0ghz, 1024 RAM, > Radeon 9800 Pro). Any higher looks awesome during testing, but it's a > stutterfest during a race. > > Finally, the setups that are included are awful. Understeer would be an > understatement. Without changing them, I'd guess AI would have to set > at 80% or lower just to keep up. If you "setup handicapped" like I am, > then you no have to wait for the sim community to start spitting out > decent setups. I've tried to tweak the default ones and have gotten a > little better, but they need a lot of work, if not dumping the whole > lot of them. >JD wrote:
Yet another game that doesn't work off the bat with the TSW. What's so
difficult about it??? There's no drivers to make it work, simply plug it
in and calibrate it in the Windows game controller manager. Why wouldn't
games accept that? Papyrus/Sierra was the only game company, in memory,
that hasn't given me problems with my TSW.
Plus, have any of you read the disclaimer at the back of NSR box? 1) You
have to register to play online. 2) EA reserves the right to remove the
online servers a) 30 days after the servers come online for the first
time or b) 10 days after the beginning of the 2005 season (again if I
remember correctly). What, no direct IP racing?
P.
Quoted text (18 lines)
> "Neil Charlton" <[email hidden]> wrote in message > news:cuvqh3$pih$[email hidden]... > >>Strange - out for a whole day and no comments so far ;) >> >>Anyone care to share their impressions so far. The few forum posts I've >>found suggest the worst-case scenario in that the demo was a fairly exact >>representation of the final product (car shape, mirror, sound, spotter, >>diff .... etc). However, I'd really like an excuse to buy this as I'd like >>to run the new rules and could do with a change. >> >>Regards >> > > > I have heard it does not support the TSW. > >The problem with the handling is because your ff isn't working right. Once
you get that sorted, the car will settle in nicely. I had the ame problem
when my ff wans't working.
--
David G Fisher
"Larry" <[email hidden]> wrote in message
news:1zpRd.46785$EG1.23009@lakeread04...
> I'm not sold on that quite yet :)
>
> I'm all over the friggen track!
>
> The steering is SO sensitive to me but I'm working on that.
>
> -Larry
>
> "David G Fisher" <[email hidden]> wrote in message
> news:[email hidden]...
>
> > The full release is much better than the demo so you have more to get
> > excited about. :-) The car handles *a lot* better.
> > --
> > David G Fisher
> >
> >
> >
> >
>
>
Yeah, it's starting to come together :)
-Larry
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (33 lines)
> The problem with the handling is because your ff isn't working right. Once > you get that sorted, the car will settle in nicely. I had the ame problem > when my ff wans't working. > > > -- > David G Fisher > > "Larry" <[email hidden]> wrote in message > news:1zpRd.46785$EG1.23009@lakeread04... >> I'm not sold on that quite yet :) >> >> I'm all over the friggen track! >> >> The steering is SO sensitive to me but I'm working on that. >> >> -Larry >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> >> > The full release is much better than the demo so you have more to get >> > excited about. :-) The car handles *a lot* better. >> > -- >> > David G Fisher >> > >> > >> > >> > >> >> > >Yeah, it's starting to come together :)
-Larry
Quoted text (26 lines)
> The problem with the handling is because your ff isn't working right. Once > you get that sorted, the car will settle in nicely. I had the ame problem > when my ff wans't working. > -- > David G Fisher >> I'm not sold on that quite yet :) >> I'm all over the friggen track! >> The steering is SO sensitive to me but I'm working on that. >> -Larry >> > The full release is much better than the demo so you have more to get >> > e***d about. :-) The car handles *a lot* better. >> > -- >> > David G FisherYou know, you're right. There is NO direct IP online.
Damn...
-Larry
"Cowboy Bob" <[email hidden]> wrote in message
news:QusRd.29222$[email hidden]...
Quoted text (31 lines)
> JD wrote: >> "Neil Charlton" <[email hidden]> wrote in message >> news:cuvqh3$pih$[email hidden]... >> >>>Strange - out for a whole day and no comments so far ;) >>> >>>Anyone care to share their impressions so far. The few forum posts I've >>>found suggest the worst-case scenario in that the demo was a fairly exact >>>representation of the final product (car shape, mirror, sound, spotter, >>>diff .... etc). However, I'd really like an excuse to buy this as I'd >>>like to run the new rules and could do with a change. >>> >>>Regards >>> >> >> >> I have heard it does not support the TSW. > > Yet another game that doesn't work off the bat with the TSW. What's so > difficult about it??? There's no drivers to make it work, simply plug it > in and calibrate it in the Windows game controller manager. Why wouldn't > games accept that? Papyrus/Sierra was the only game company, in memory, > that hasn't given me problems with my TSW. > > Plus, have any of you read the disclaimer at the back of NSR box? 1) You > have to register to play online. 2) EA reserves the right to remove the > online servers a) 30 days after the servers come online for the first time > or b) 10 days after the beginning of the 2005 season (again if I remember > correctly). What, no direct IP racing? > > P.Actually there is Direct IP but not until you log into their server.
Damn...
-Larry
"Larry" <[email hidden]> wrote in message
news:GIsRd.48590$EG1.45594@lakeread04...
> You know, you're right. There is NO direct IP online.
>
> Damn...
>
> -Larry
Your telling me that to even use direct IP you first need to connect to the
EA servers??
Sigh.
"Larry" <[email hidden]> wrote in message
news:OAtRd.48948$EG1.38727@lakeread04...
Quoted text (14 lines)
> Actually there is Direct IP but not until you log into their server. > Damn... > > -Larry > > "Larry" <[email hidden]> wrote in message > news:GIsRd.48590$EG1.45594@lakeread04... >> You know, you're right. There is NO direct IP online. >> >> Damn... >> >> -Larry > >>> Actually there is Direct IP but not until you log into their server.
>> Damn...
So you can't play on a LAN unless it has internet access???? That sux
>> The problem with the handling is because your ff isn't working right.
>> Once
>> you get that sorted, the car will settle in nicely. I had the ame problem
>> when my ff wans't working.
This is sounding remarkably similar to when I first tried EA's F12001. I
hated it at first but the more I perservered with the controller/car setup
etc the more I liked it.
Sure looks like it.
You don't see the Direct IP option until you are on the GameSpy server.
-Larry
"Schooner" <[email hidden]> wrote in message
news:i6uRd.82$NN.35@edtnps89...
Quoted text (22 lines)
> Your telling me that to even use direct IP you first need to connect to > the EA servers?? > Sigh. > > "Larry" <[email hidden]> wrote in message > news:OAtRd.48948$EG1.38727@lakeread04... >> Actually there is Direct IP but not until you log into their server. >> Damn... >> >> -Larry >> >> "Larry" <[email hidden]> wrote in message >> news:GIsRd.48590$EG1.45594@lakeread04... >>> You know, you're right. There is NO direct IP online. >>> >>> Damn... >>> >>> -Larry >> >> > >No, LAN is a separate connection button from Online.
-Larry
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
>>> Actually there is Direct IP but not until you log into their server.
>>> Damn...
>
> So you can't play on a LAN unless it has internet access???? That sux
>
Well, there MAY be hope but it will have to be tested.
In the LAN connection, you can select LAN, Cable or DSL. I can only assume
you can put in an IP as the race server address.
We'll have to try this to see if it works.
If they have limited it to single-segment IP then it won't work.
-Larry
"Larry" <[email hidden]> wrote in message
news:RCARd.51882$EG1.4909@lakeread04...
Quoted text (32 lines)
> Sure looks like it. > > You don't see the Direct IP option until you are on the GameSpy server. > > -Larry > > "Schooner" <[email hidden]> wrote in message > news:i6uRd.82$NN.35@edtnps89... >> Your telling me that to even use direct IP you first need to connect to >> the EA servers?? >> Sigh. >> >> "Larry" <[email hidden]> wrote in message >> news:OAtRd.48948$EG1.38727@lakeread04... >>> Actually there is Direct IP but not until you log into their server. >>> Damn... >>> >>> -Larry >>> >>> "Larry" <[email hidden]> wrote in message >>> news:GIsRd.48590$EG1.45594@lakeread04... >>>> You know, you're right. There is NO direct IP online. >>>> >>>> Damn... >>>> >>>> -Larry >>> >>> >> >> > >Odd, my TSW2 works flawlessly, aside from the sensitivity issue. This
was the first EA titles that worked right off the bat for me.
TSW2 Stock, added clutch, added 2 buttons. Rockfire USB adapter.
JTS wrote:
I do like the full version of the game though.


































