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Rec.Autos.Simulators Archive

The state of the race sim world going into GP3 week

7 posts by 6 people · 23 Jul 2000 20:20 UTC - 26 Jul 2000 06:26 UTC

Chris Wright 23 Jul 2000 20:20 UTC#251988
Before I begin, let me say that my comments below totally ignore the things I have read by those who have downloaded the warez version of GP3 - quite frankly if people are prepared to utlilise someone else's intellectual property before paying a penny, why should we trust anything they tell us? This is a very important week for the whole race sim community. The release of GP3 is the best hope we have ever had of a really good modern Formula One simulation in the 3D card age. Geoff Crammond's genius essentially created the race sim genre, so it is not unreasonable to expect that the legend will continue in just five days time (can you believe it's so near!). Everyone has their wish list for what they would like to see in GP3. I certainly have mine which I already know will not be fully answered (i.e. safety car/proper pit penalty stops). However my main hope for the title will almost certainly be fulfilled, i.e. that the game will in some way, shape or form move the race sim genre a few notches forward. This hasn't happened in a significant fashion since the 1998 (!) launch of Grand Prix Legends. Having already seen avi files and screenies of the wet weather implementation, I think I can safely say, without yet having turned a wheel in anger, that with this innovation alone, a new standard for realism has been set. No-one has ever got this right in a sim yet, so GP3 will have moved the goalposts in this area at least. While it is natural in the pre-release phase for everyone to comment on the visual aspects of the game, what we will not know for another few days is how the gameplay has benefited from four years of development. Apparently this has been one of the main focus areas during development, in particular AI characteristics over a long race. Again I am certain that we can look forward to a new benchmark here as well. One of the main enjoyments with GPL is the tactile nature of the physics model. GP3 will always struggle to match this same feel as todays cars have an "on-rails" handling characteristic, in comparison to the lo-tech/hi-grunt 1967 version of F1. In this sense accuracy will always count against it - old grand prix drivers often comment how wonderful their cars were to drive - you don't tend to get the same level of enthusiasm from todays breed over their hi-tech mounts! In other words, we are likely to react to the physics model in the same way as, say, Chris Amon would if he could drive a few laps at Spa in his '67 Ferrari and then jump straight into the 2000 model. What I am trying to say here is that I think most of us are in this hobby for the long stretch. We certainly get short changed too often by big name developers who promise much and deliver an arcade driving experience, so let's go into GP3 week in the sure fire knowledge that accuracy has been the aim of the development team, just as in GP1 and 2. I confidently predict that by this time next week the race sim world will be a more enriched place than it has ever been before, because we are all about to own something that doesn't happen every year - A GAME THAT MOVES OUR HOBBY FORWARD -
Well said (except for the spelling of "bollocks" ;-)). Jan. =--- wsa wrote...
Quoted text (9 lines)> Man, you're not walking with the dinosaurs but with the ostriches. > > <snip> > And if it was modeled based on physics and forces , like GPL, then i > see no reason at all why we shouldn't get the same enjoyment and the > "feel it's real" out of an F1 sim car as we do out of GPL cars. > > cheers, > Willem
Karl Zosel 24 Jul 2000 09:02 UTC#251913
Chris Wright <[email hidden]> schreef in berichtnieuws 8lfk2h$fs0$[email hidden]... > Before I begin, let me say that my comments below totally ignore thethings > I have read That makes you an ignorant person I guess.
wsa 24 Jul 2000 10:12 UTC#251864
HI, Man, you're not walking with the dinosaurs but with the ostriches. I could comment on every point but i'll take 2, can't write to long when i'm recooping from laughing my ass off. Four years of development?....you don't really believe that do you? Fours years of writing one line of code each week...well..then i agree....but certainly not 4 years of devoted 'full work week' developement.. And what you write: " >One of the main enjoyments with GPL is the tactile nature of the physics >model. GP3 will always struggle to match this same feel as todays cars have >an "on-rails" handling characteristic, in comparison to the lo-tech/hi-grunt >1967 version of F1. In this sense accuracy will always count against it " Now there's a bit of utter bullox... The part which says "67 cars are different from '98 cars" is obviously true....but what you are trying to suggest with it *is* bullox... A car is a car....and the laws of physics are the laws of physics... In my opinion there's absolutly no reason whatsoever for a simulated F1 car to feel canned as some say...i prefer to call it non dynamic..as they do in GP3... It might have wings...it might have 800hp...it might have beautifull suspension and awesome brakes....but it's a car...it stands on 4 wheels..uses brakes to slow down...and needs traction(no matter if there are wings to get more of it) to stay on the road...and they use rubber tires for that.. And if it was modeled based on physics and forces , like GPL, then i see no reason at all why we shouldn't get the same enjoyment and the "feel it's real" out of an F1 sim car as we do out of GPL cars. cheers, Willem On Mon, 24 Jul 2000 21:20:15 +0100, "Chris Wright" <[email hidden]> wrote:
Quoted text (54 lines)>Before I begin, let me say that my comments below totally ignore the things >I have read by those who have downloaded the warez version of GP3 - quite >frankly if people are prepared to utlilise someone else's intellectual >property before paying a penny, why should we trust anything they tell us? > >This is a very important week for the whole race sim community. The release >of GP3 is the best hope we have ever had of a really good modern Formula One >simulation in the 3D card age. Geoff Crammond's genius essentially created >the race sim genre, so it is not unreasonable to expect that the legend will >continue in just five days time (can you believe it's so near!). > >Everyone has their wish list for what they would like to see in GP3. I >certainly have mine which I already know will not be fully answered (i.e. >safety car/proper pit penalty stops). However my main hope for the title >will almost certainly be fulfilled, i.e. that the game will in some way, >shape or form move the race sim genre a few notches forward. This hasn't >happened in a significant fashion since the 1998 (!) launch of Grand Prix >Legends. > >Having already seen avi files and screenies of the wet weather >implementation, I think I can safely say, without yet having turned a wheel >in anger, that with this innovation alone, a new standard for realism has >been set. No-one has ever got this right in a sim yet, so GP3 will have >moved the goalposts in this area at least. > >While it is natural in the pre-release phase for everyone to comment on the >visual aspects of the game, what we will not know for another few days is >how the gameplay has benefited from four years of development. Apparently >this has been one of the main focus areas during development, in particular >AI characteristics over a long race. Again I am certain that we can look >forward to a new benchmark here as well. > >One of the main enjoyments with GPL is the tactile nature of the physics >model. GP3 will always struggle to match this same feel as todays cars have >an "on-rails" handling characteristic, in comparison to the lo-tech/hi-grunt >1967 version of F1. In this sense accuracy will always count against it - >old grand prix drivers often comment how wonderful their cars were to >drive - you don't tend to get the same level of enthusiasm from todays breed >over their hi-tech mounts! In other words, we are likely to react to the >physics model in the same way as, say, Chris Amon would if he could drive a >few laps at Spa in his '67 Ferrari and then jump straight into the 2000 >model. > >What I am trying to say here is that I think most of us are in this hobby >for the long stretch. We certainly get short changed too often by big name >developers who promise much and deliver an arcade driving experience, so >let's go into GP3 week in the sure fire knowledge that accuracy has been the >aim of the development team, just as in GP1 and 2. > >I confidently predict that by this time next week the race sim world will be >a more enriched place than it has ever been before, because we are all about >to own something that doesn't happen every year - A GAME THAT MOVES OUR >HOBBY FORWARD - >
Ryan Mitchley 24 Jul 2000 14:38 UTC#251591
Get a life, a box of Kleenex's and a clock. GP3 won't magically become whatever you wish it to be. Have you ever considered copy writing for some or other Thirld-World dictatorship? On the other hand, this kind of drivel is probably too soppy even for their tastes!
Glen Priest 26 Jul 2000 06:26 UTC#250456
Jeez, if I could only be as perceptive and all knowing as YOU must be, I would NEVER hesitate to attack someone else's careful thinking and considered opinions with venom and vitriol. Are you and Cisco playing "Top My Nastiness" or "Super Poison Pen" or something with readers of this NG? Sorry, but that supercilious and know-it-all attitude really leaves me cold. * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!

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