Race Sim Central
Rec.Autos.Simulators Archive

For all us GP3 bashers, lets look on the good side

10 posts by 7 people · 24 Jul 2000 12:03 UTC - 26 Jul 2000 09:01 UTC

nixx 24 Jul 2000 12:03 UTC#251756
Ok, so the game isn't the second coming of GPL. But, check out these features that nobody has yet mentioned: Controls worked great out of the box. Who needs split axis? Who needs buttons 5-10? No having to turn down the brake sensitivity as in F12K. FF works pretty good. We all were worried that would be missing. The tracks seem accurate (I guess), and kerbs hit at the wrong angle will really throw the car. The armco makes a nice sound when you hit it. Neat pictures of girls on the network screen. BTW, I think it's funny with all the warez controversy going on, that BH Motorsports already has their hotlap contest going strong, with the usual suspects at the top. Also, is it my imagination, or does it seem like it has traction control for a few seconds when coming off a standing start? Kinda disconcerting, actually.
Marc Collins 24 Jul 2000 14:29 UTC#251736
Controls don't work out of the box. A sim. does need split axis support. FFB is horrid (at least until I can figure out how to adjust it). My top 3 complaints with GP3 so far. Marc. "nixx" <[email hidden]> wrote in message news:39802da5.1734313@news-server...
Quoted text (21 lines)> Ok, so the game isn't the second coming of GPL. But, check out these > features that nobody has yet mentioned: > > Controls worked great out of the box. Who needs split axis? Who > needs buttons 5-10? No having to turn down the brake sensitivity as > in F12K. > > FF works pretty good. We all were worried that would be missing. > > The tracks seem accurate (I guess), and kerbs hit at the wrong angle > will really throw the car. > > The armco makes a nice sound when you hit it. > > Neat pictures of girls on the network screen. > > BTW, I think it's funny with all the warez controversy going on, that > BH Motorsports already has their hotlap contest going strong, with the > usual suspects at the top. Also, is it my imagination, or does it > seem like it has traction control for a few seconds when coming off a > standing start? Kinda disconcerting, actually.
Jo Helsen 24 Jul 2000 14:30 UTC#251780
On Mon, 24 Jul 2000 12:03:37 GMT, [email hidden] (nixx) wrote: >Also, is it my imagination, or does it >seem like it has traction control for a few seconds when coming off a >standing start? Kinda disconcerting, actually. Hehe... This might be more real than Arrows would like to admit. A little bit of "inside knowledge" :-) JoH
Nos 24 Jul 2000 15:12 UTC#251606
On Mon, 24 Jul 2000 12:03:37 GMT, [email hidden] (nixx) thus spoke: >Controls worked great out of the box. Who needs split axis? Who >needs buttons 5-10? No having to turn down the brake sensitivity as >in F12K. My paddles use buttons 7 and 8. Brakes are way too sensitive on my setup. Just touch the brakes and the wheels lockup. -- Nos
GraDee 24 Jul 2000 17:27 UTC#251542
nixx <[email hidden]> wrote in message news:39802da5.1734313@news-server... <snip> > Also, is it my imagination, or does it > seem like it has traction control for a few seconds when coming off a > standing start? Kinda disconcerting, actually. Even GPL had that mate. It takes a little while for the power to "build up" to induce wheel spin I'd think.
Kevin Gavitt 24 Jul 2000 19:56 UTC#251451
"GraDee" <[email hidden]> wrote in message news:8lhu9u$lg5$[email hidden]...
Quoted text (10 lines)> > nixx <[email hidden]> wrote in message > news:39802da5.1734313@news-server... > > <snip> > > Also, is it my imagination, or does it > > seem like it has traction control for a few seconds when coming off a > > standing start? Kinda disconcerting, actually. > > Even GPL had that mate. It takes a little while for the power to "build
up" > to induce wheel spin I'd think. > > You havn't been starting right in GPL then.
nixx 24 Jul 2000 20:49 UTC#251485
You may be correct, but it doesnt feel right. I can, with my limited ability, neatly 180 a F12K car around pretty fast. Much harder to do with the throttle lag in GP3. Same with coming off very low speed hairpins. Never noticed that in GPL, I simply spun off the track instantly :) On Mon, 24 Jul 2000 18:28:23 +0100, "GraDee" <[email hidden]> wrote:
Quoted text (12 lines)> >nixx <[email hidden]> wrote in message >news:39802da5.1734313@news-server... > ><snip> >> Also, is it my imagination, or does it >> seem like it has traction control for a few seconds when coming off a >> standing start? Kinda disconcerting, actually. > >Even GPL had that mate. It takes a little while for the power to "build up" >to induce wheel spin I'd think. >
GraDee 24 Jul 2000 20:53 UTC#251477
Kevin Gavitt <[email hidden]> wrote in message news:Ob1f5.14151$[email hidden]...
Quoted text (19 lines)> > "GraDee" <[email hidden]> wrote in message > news:8lhu9u$lg5$[email hidden]... > > > > nixx <[email hidden]> wrote in message > > news:39802da5.1734313@news-server... > > > > <snip> > > > Also, is it my imagination, or does it > > > seem like it has traction control for a few seconds when coming off a > > > standing start? Kinda disconcerting, actually. > > > > Even GPL had that mate. It takes a little while for the power to "build > up" > > to induce wheel spin I'd think. > > > > > > You havn't been starting right in GPL then.
??????? Make a start in GPL, the best way to start is to floor it from the off, then after a few seconds the wheels will begin to spin then you ease off or be prepared to race the opposite way around the track. I can't see how this happening in GP3 is different to it happening in any other sims or in real life.
nixx 24 Jul 2000 20:53 UTC#251479
Marc, I was joking about the split axis support. The controls worked fine for me without any tweaking, meaning only that the throttle didn't seem to be an on/off switch, and the brakes were pretty close to what I see in GPL (gasps all around with that comparison). The FFB worked fine after I played with it (turned it on and off a few times, lowered the speed compensation thing). This is with a cheepie Interact V4 FFB, BTW. Your mileage may (and in this ng will) vary. On Mon, 24 Jul 2000 14:29:17 GMT, "Marc Collins" <[email hidden]> wrote:
Quoted text (9 lines)>Controls don't work out of the box. A sim. does need split axis support. >FFB is horrid (at least until I can figure out how to adjust it). > >My top 3 complaints with GP3 so far. > >Marc. > >"nixx" <[email hidden]> wrote in message >news:39802da5.1734313@news-server...
(snip, blah blah)
Ashley McConnell 26 Jul 2000 09:01 UTC#250367
Just whack in the "clutch" a bit and build up the revs....you can 180 very neatly in GP3. When you are in 1st you can "slip the clutch" by holding the change-up button....this gives you enough revs to spin her round....it is pretty easy after the practice I have had (after my many many spins!) ;) Ash "nixx" <[email hidden]> wrote in message news:397eabc0.1055012@news-server...
Quoted text (18 lines)| You may be correct, but it doesnt feel right. I can, with my limited | ability, neatly 180 a F12K car around pretty fast. Much harder to do | with the throttle lag in GP3. Same with coming off very low speed | hairpins. Never noticed that in GPL, I simply spun off the track | instantly :) | | On Mon, 24 Jul 2000 18:28:23 +0100, "GraDee" <[email hidden]> wrote: | | > | >nixx <[email hidden]> wrote in message | >news:39802da5.1734313@news-server... | > | ><snip> | >> Also, is it my imagination, or does it | >> seem like it has traction control for a few seconds when coming off a | >> standing start? Kinda disconcerting, actually. | > | >Even GPL had that mate. It takes a little while for the power to "build
up" | >to induce wheel spin I'd think. | > |

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy