Jan,
As usual a fantastic comment, couldn't have said it better :>)
Jan.
Jan Verschueren <[email hidden]> wrote in message
news:[email hidden]...
it
> right" doesn't exist. Same with seat of the pants sensations.
>
> As simracers we are well aware of these facts, but just because of the
> obvious links to computer _games_ we are forced to defend and justify our
> hobby over and over. Sorry for the semi-rant, but this is wearing verythin
Are racing sims really realistic, and do critics hype then destroy them?
Jon Beckett compared the newsgroup to the tabloid press and argued that no racing game is realistic without simulating fluid dynamics. Regulars replied that sims are approximations and the aim is the best illusion achievable on current hardware. The discussion broadened into whether sim racing needs to be justified as a hobby.
Automated summary.
There's always one, isn't there?
-"It's not real"... "it's just a game"... etc.
Yes, it's not real, but so what? -It's the quality of the illusion that
matters, which, IMO, is best achieved by keeping the simulation as true to
life as possible. Full aero simulation is not a possibility yet, so
approximations are used to "simulate" it's effects, there's no reason to
discuss relative merit of games in this respect as the technology to "do it
right" doesn't exist. Same with seat of the pants sensations.
As simracers we are well aware of these facts, but just because of the
obvious links to computer _games_ we are forced to defend and justify our
hobby over and over. Sorry for the semi-rant, but this is wearing very thin
with me at the moment.
As for hype... what hype? -Comments "for" and "against" GP3 have been
exchanged here since the game was announced. Just more people jumping into
the foray and more issues clouding the discussion now release is imminent.
BTW: GPL's gearboxes are not semi-automatic, the computer helps you make a
clutchless shift. ;-)
Jan.
=---
Jon Beckett wrote...
> <snip>
The paranoia in here really is running high, isn't it.
With respect, you've jumped in (as seems to be the prerequisite in
here) to both defend and attach whatever you can about things I didn't
say.
Some of the creative minds in here would do well in opposition in the
House of Commons. Plenty of muck to throw, and if anybody else throws
muck you've find fault in theirs.
It would be nice if a lot of the people around here could take a step
back and remember we're talking about GAMES!
You may call them simulators, but if they are, then they're pretty
damn poor.
Jonathan Beckett
[email hidden]
www.btinternet.com/~jonbeckett
Observation 1.
This newsgroup has begun to remind me of the British tabloid press.
You all wait for a product to arrive, hype it up (yes, YOU hyped it
up), then tear it down if you can.
Observation 2.
None of these "games" is realistic. You can't simulate motor racing
anything like properly without simulating fluid dynamics - and to do
that you need massively parrallel processing. There's lots of other
things that can't be done in games too - the biggest culprit being the
beloved GPL - since when did the cars in 67 have semi-automatic
gearboxes?
Jonathan Beckett
[email hidden]
www.btinternet.com/~jonbeckett
If that's the biggest criticism for GPL you could come up with, I think
David Kaemer will sleep easy tonight. :)
No one ever said GPL was perfect. The challenge for everyone who sets out
to create a motor-sports simulation is to get as close to reality as is
feasible given the limitations of modern computers. It's totally right that
on a newsgroup called 'rec.autos.simulators' we should be judging their
success.
Also, understand it's not about hype and there is no group slamming here.
If someone has posted that they don't like GP3, that's their own opinion
only. If you disagree with them, tell them about it, don't assume everyone
who uses the group as the same opinion.
There have been plenty of positive comments here about GP3. With the
exception of not being able to catch spins with opposite lock, I'm pretty
happy with GP3.
Jon,
"Jon Beckett" <[email hidden]> wrote in message
news:[email hidden]...
How long have you been reading this NG, Jon?
> You may call them simulators, but if they are, then they're pretty
> damn poor.
>Compared to what? Compared to reality, yes these sims have got to be just
the
tiniest taste of the real thing and no one in this group as long as I have
been reading and posting in this group has ever said otherwise. But that
doesn't make them any the less a simulator. The simulators that are used to
train pilots and astronauts only approximate reality, yet no one calls those
games. If code is used to approximate "reality" as nearly as possible than I
think you would have to call the result a simulator.
Cheers,
Kent Hosterman
Long time GPL fan and still a crappy driver.
Quoted text (13 lines)
> The paranoia in here really is running high, isn't it. > > With respect, you've jumped in (as seems to be the prerequisite in > here) to both defend and attach whatever you can about things I didn't > say. > > Some of the creative minds in here would do well in opposition in the > House of Commons. Plenty of muck to throw, and if anybody else throws > muck you've find fault in theirs. > > It would be nice if a lot of the people around here could take a step > back and remember we're talking about GAMES! >
since when did the cars in 67 have semi-automatic
> gearboxes?
How do you make this out? Clutchless gearchanges were possible in 1967 as
they are in gpl. Without lifting the gas, you blow the motor. Hardly how I'd
define semi automatic!
MS
>
>
>
> Jonathan Beckett
> [email hidden]
> www.btinternet.com/~jonbeckett
On Mon, 24 Jul 2000 11:57:49 GMT, [email hidden] (Jon Beckett)
wrote:
>that you need massively parrallel processing. There's lots of other
>things that can't be done in games too - the biggest culprit being the
>beloved GPL - since when did the cars in 67 have semi-automatic
>gearboxes?
It's actually one of the few that supports a clutch pedal if you
happen to have one implemented in you controller set. Obviously only
so much can be done for appropriate simulation of racing an automobile
at speed. If there weren't any, there'd probably be a lot of dead
sim'ers out there... <g>
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
Pretty poor compared to what?
Like I said, "given the limitations of modern computers".
You said-
>Observation 1.
>This newsgroup has begun to remind me of the British tabloid press.
>You all wait for a product to arrive, hype it up (yes, YOU hyped it
>up), then tear it down if you can.
Well, I didn't hype GP3, and I haven't tore it down. If you look you'll see
my comments on GP3 have been balanced and positive. Look at what you've
said here. You've made a sweeping statement that acuses everyone.
"Jon Beckett" <[email hidden]> wrote in message
news:[email hidden]...
That would be why they call it a *simulation.* No one claims identity.
And chess is just a 'game.' So is tennis, football, Scrabble, Bridge. All
are deadly serious professions which people devote their lives to and in the
pursuit of which millions of dollars change hands.
Sim racing is just as legitimate a 'game' as football or tennis. . . or
chess.
Using 'game' as a synonym for 'frivolous' is, . . . well. . . frivolous, and
makes any other point you have look frivolous standing next to it.
If you don't want to take your 'games' seriously that's ok. Plenty more
people don't take tennis seriously than do. It's ok just to play around and
have fun, but don't come into the pro's clubhouse, which is what r.a.s. is,
and bitch that it's "just a game."
There's always the 'duffer's' clubhouse over at alt.games.
Quoted text (16 lines)
> Observation 1. > This newsgroup has begun to remind me of the British tabloid press. > You all wait for a product to arrive, hype it up (yes, YOU hyped it > up), then tear it down if you can. > > Observation 2. > None of these "games" is realistic. You can't simulate motor racing > anything like properly without simulating fluid dynamics - and to do > that you need massively parrallel processing. There's lots of other > things that can't be done in games too - the biggest culprit being the > beloved GPL - since when did the cars in 67 have semi-automatic > gearboxes? > > > > Jonathan BeckettHahahahaaaaah!!! LOL ;-)
Jan.
=---
Jo Helsen wrote...
> <snip>
> I better tell you NOW: don't try to convince Jan of this because you
> are wasting time... :-D
>
> JoH
>
Stephen Ferguson wrote...
> <snip>
> To whom? And why? I have never felt myself "forced
> to defend and justify my hobby".
It's subjective, for sure, but as you can probably see the urge is present
within me. ;-)
Oh but yes, in direct contacts with my surroundings it just "is". I always
talk about playing games as a fact of life, take it or leave it, see if I
care, etc. However in here, "the Pro's Club House" as someone called it, I
take great exception to those who attempt to rub my nose in it. I mean, I
don't go out to a Star Trek convention with a sign saying "It's just a TV
program!!", now do I?
> It's my own thing, just like riding a long alpine
> board when everyone else is down in the park doing
> tricks. I don't try to educate the masses that
> alpine riding is somehow more pure or refined,
> because I have no such opinions. I just ride.
Ok, got me there, I *am* vain in that respect.... what's an alpine board
BTW? -A type of skateboard?
Jan.
=---
Quoted text (8 lines)
> I play games. They happen to do a good job of > suspending my disbelief and putting me in the > cockpit of a racing car. People either accept > that I play games or they don't. And I don't > get caught up in semantics, trying to drill > into everyone's head that I am "driving a sim" > as opposed to "playing a game", because then > I would just become a crashing bore.
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
Point taken, but what bothers me lately (besides the feeding frenzy on
downloading GP3) is the outcry that Crammond has deceived us, that he has
committed some heinous crime. Hello... you downloaded a warez copy of the
game ("you" being a general term here, not you specifically) and you didn't
like it. Your total cost is zero. I don't see the problem. Others have
downloaded the program, tried it, and can't get enough of the racing
experience. I should point out that you are making some bold assumptions
with your Pro Club House. In a clubhouse, there will be as many people
(high level players, mind you) who discuss only the relative challenge of a
particular course, or the sublime feeling of nailing a particular hole.
Others will discuss why their Taylor Made titanium driver, together with
expert coaching, improved their drive by twenty yards. Some get their
satisfaction from the techincal, some from the esoteric. GP2 and (it seems)
GP3 fall into the "simulation" category because it offers a believable
driving experience, and layers on top a fabulous portrayal of the race
weekend. I suppose it's naiive to think this could happen in USENET, but
those who enjoy the "atmosphere" aspect of a simulation should be able to
discuss why GP3 is the new king of race weekend strategy without taunting
the gearheads who want a 30DOF model, but at the same time the gearheads
should not be so elitist to think that their idea of what constitutes a
"simulation" is universal. Commercial "simulators" also broadly include
systems which accurately duplicate a situation, without an emphasis on the
mechanics of the task.
Sorry, I meant to include the word "snowboard" in there, not that it is
particularly relevant to r.a.s.
Stephen
Quoted text (24 lines)
> Stephen Ferguson wrote... > > <snip> > > To whom? And why? I have never felt myself "forced > > to defend and justify my hobby". > > It's subjective, for sure, but as you can probably see the urge is present > within me. ;-) > > > I play games. They happen to do a good job of > > suspending my disbelief and putting me in the > > cockpit of a racing car. People either accept > > that I play games or they don't. And I don't > > get caught up in semantics, trying to drill > > into everyone's head that I am "driving a sim" > > as opposed to "playing a game", because then > > I would just become a crashing bore. > > Oh but yes, in direct contacts with my surroundings it just "is". I always > talk about playing games as a fact of life, take it or leave it, see if I > care, etc. However in here, "the Pro's Club House" as someone called it, I > take great exception to those who attempt to rub my nose in it. I mean, I > don't go out to a Star Trek convention with a sign saying "It's just a TV > program!!", now do I? >Quoted text (9 lines)
> > It's my own thing, just like riding a long alpine > > board when everyone else is down in the park doing > > tricks. I don't try to educate the masses that > > alpine riding is somehow more pure or refined, > > because I have no such opinions. I just ride. > > Ok, got me there, I *am* vain in that respect.... what's an alpine board > BTW? -A type of skateboard? >
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
>
> As simracers we are well aware of these facts, but just because of the
> obvious links to computer _games_ we are forced to defend and justify our
> hobby over and over. Sorry for the semi-rant, but this is wearing verythin
> with me at the moment.
>
To whom? And why? I have never felt myself "forced to defend and justify
my hobby". I play games. They happen to do a good job of suspending my
disbelief and putting me in the cockpit of a racing car. People either
accept that I play games or they don't. And I don't get caught up in
semantics, trying to drill into everyone's head that I am "driving a sim" as
opposed to "playing a game", because then I would just become a crashing
bore. It's my own thing, just like riding a long alpine board when everyone
else is down in the park doing tricks. I don't try to educate the masses
that alpine riding is somehow more pure or refined, because I have no such
opinions. I just ride.
Stephen
No, won't go there... ;-)
Jan.
=---
Andre Warringa wrote...
Quoted text (7 lines)
> <snip> > Jan! You're back!! > > :) > > Andre >On Mon, 24 Jul 2000 22:36:06 +0200, "Jan Hovius"
<[email hidden]> wrote:
>Jan,
>
>As usual a fantastic comment, couldn't have said it better :>)
Jan! You're back!!
:)
Andre
Kent Hosterman wrote:
The real world can suck compared to virtual reality.
The simulator we used in hundreds of hours of training missions
for ground support of an actual spacecraft simulated only
two out of the hundreds of telemetry variables of interest
to my subsystem. Racing sims won't be up to real world aerospace
standards until the computerized stewards send a "green card"
to the driver to indicate elevated oil temperature ;)
- Matt
Quoted text (8 lines)
> Compared to what? Compared to reality, yes these sims have got to be just > the > tiniest taste of the real thing and no one in this group as long as I have > been reading and posting in this group has ever said otherwise. But that > doesn't make them any the less a simulator. The simulators that are used to > train pilots and astronauts only approximate reality, yet no one calls those > games. If code is used to approximate "reality" as nearly as possible than I > think you would have to call the result a simulator.No, won't go there... ;-)
Jan.
=---
To whom? And why? I have never felt myself "forced to defend and justify
my hobby". I play games. They happen to do a good job of suspending my
disbelief and putting me in the***pit of a racing car. People either
accept that I play games or they don't. And I don't get caught up in
semantics, trying to drill into everyone's head that I am "driving a sim" as
opposed to "playing a game", because then I would just become a crashing
bore. It's my own thing, just like riding a long alpine board when everyone
else is down in the park doing tricks. I don't try to educate the masses
that alpine riding is somehow more pure or refined, because I have no such
opinions. I just ride.
Stephen
Hahahahaaaaah!!! LOL ;-)
Jan.
=---
On Tue, 25 Jul 2000 13:33:03 +0200, "Stephen Ferguson"
<[email hidden]> wrote:
>GP2 and (it seems)
>GP3 fall into the "simulation" category because it offers a believable
>driving experience, and layers on top a fabulous portrayal of the race
>weekend.
I better tell you NOW: don't try to convince Jan of this because you
are wasting time... :-D
JoH
Oh great. Now it's going to go to his head. He'll be unbearable to talk to.
Just like that Barlow guy :)
Mike Horton
"Jan Hovius" <[email hidden]> wrote in message
news:u2GDL7a9$GA.80@net025s...
to
our
> > hobby over and over. Sorry for the semi-rant, but this is wearing very
> thin
> > with me at the moment.
> >
> > As for hype... what hype? -Comments "for" and "against" GP3 have been
> > exchanged here since the game was announced. Just more people jumpinginto
> > the foray and more issues clouding the discussion now release isimminent.
> >
> > BTW: GPL's gearboxes are not semi-automatic, the computer helps you makea


































