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Rec.Autos.Simulators Archive

Re: GP3 Car Reflections

18 posts by 10 people · 24 Jul 2000 - 25 Jul 2000 12:09 UTC

R4 24 Jul 2000#251293
post a screenshot from your TNT, I really curious. Jan Loebzien <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On Mon, 24 Jul 2000 20:52:42 GMT, d0le <[email hidden]> wrote: > > >http://f1sims.homestead.com/files/carreflect.j > > > >Reflections are very weird in the game.. The track surface isn't like > >a mirror, and rendered onto the track, it's like the screen is just > >flipped and rendered down into the track. *shrug* > > > >(and dont mind the black triangles ;p) > > Now that doesn't look anything like on my TNT1. > You better look for a new driver version for your card or try the > alternate reflections options that is described in the readme. > > > Blaze >
d0le 24 Jul 2000#526908
Someone posted a question about car reflecting earlier so i snapped a shot showing it... http://f1sims.homestead.com/files/carreflect.j Reflections are very weird in the game.. The track surface isn't like a mirror, and rendered onto the track, it's like the screen is just flipped and rendered down into the track. *shrug* (and dont mind the black triangles ;p)
d0le 24 Jul 2000 20:52 UTC#251476
Someone posted a question about car reflecting earlier so i snapped a shot showing it... http://f1sims.homestead.com/files/carreflect.j Reflections are very weird in the game.. The track surface isn't like a mirror, and rendered onto the track, it's like the screen is just flipped and rendered down into the track. *shrug* (and dont mind the black triangles ;p)
d0le 24 Jul 2000 20:53 UTC#251480
On Mon, 24 Jul 2000 20:52:42 GMT, d0le <[email hidden]> wrote:
Quoted text (10 lines)>Someone posted a question about car reflecting earlier so i snapped a >shot showing it... > >http://f1sims.homestead.com/files/carreflect.j > >Reflections are very weird in the game.. The track surface isn't like >a mirror, and rendered onto the track, it's like the screen is just >flipped and rendered down into the track. *shrug* > >(and dont mind the black triangles ;p)
http://f1sims.homestead.com/files/carreflect.jpg rather
Simon Brown 24 Jul 2000 22:15 UTC#251394
That's a really strange technique to use. I suppose it's done because a true reflective surface would have been too slow, although maybe Sports Car GT proves otherwise. It looks pretty effective in the game though.
Daniel Shirley 24 Jul 2000 22:58 UTC#251297
Yea Jan, please. I have a TNT1 Viper V550 (Diamond) 16MB. I'm interested on what to expect! ds R4 wrote in message <8lihb3$lva$[email hidden]>...
Quoted text (23 lines)>post a screenshot from your TNT, I really curious. > >Jan Loebzien <[email hidden]> wrote in message >news:[email hidden]... >> On Mon, 24 Jul 2000 20:52:42 GMT, d0le <[email hidden]> wrote: >> >> >http://f1sims.homestead.com/files/carreflect.j >> > >> >Reflections are very weird in the game.. The track surface isn't like >> >a mirror, and rendered onto the track, it's like the screen is just >> >flipped and rendered down into the track. *shrug* >> > >> >(and dont mind the black triangles ;p) >> >> Now that doesn't look anything like on my TNT1. >> You better look for a new driver version for your card or try the >> alternate reflections options that is described in the readme. >> >> >> Blaze >> > >
On 25 Jul 2000 09:55:16 GMT, [email hidden] (Dennis) wrote: >By the way, how come there are no reflections of the cars >themselves in the wet track? Is this so hard to do? If you look at some of the screens, youll see that there _are_ some reflections from cars on the street, just from the wrong cars. :-) But yes, I think real reflections (as well as real shadows) are too hard to do without a framerate hit. Blaze
On Tue, 25 Jul 2000 04:28:22 GMT, SKurj <[email hidden]> wrote: >how do u take screenshots? and where do they get saved? I'm using HyperSnap from www.hyperionics.com , don't think there's an option in the game
On Mon, 24 Jul 2000 23:52:36 +0100, "R4" <[email hidden]> wrote: >post a screenshot from your TNT, I really curious. I've put up some random shots from Monaco and Hockenheim in full rain (JPGs, so there is some quality loss). http://1st-blaze.euhost.com/files/gp3/pics . Mind you, my comment was only aimed at the black triangles and blocky rain textures on the street; of course I'm also getting the physically "wrong" reflections. Also visible on some of the pictures are the problems the game has with Z-buffering. I.e. occasionally you see cars behind the armco, houses or even below the track surface, most notably in Monaco with its steep elevation changes and tight corners. Let's hope this really is a beta and the final _has_ been improved in the graphics department. Blaze
On Mon, 24 Jul 2000 20:52:42 GMT, d0le <[email hidden]> wrote:
Quoted text (7 lines)>http://f1sims.homestead.com/files/carreflect.j > >Reflections are very weird in the game.. The track surface isn't like >a mirror, and rendered onto the track, it's like the screen is just >flipped and rendered down into the track. *shrug* > >(and dont mind the black triangles ;p)
Now that doesn't look anything like on my TNT1. You better look for a new driver version for your card or try the alternate reflections options that is described in the readme. Blaze
Peter Prochazka 25 Jul 2000 01:21 UTC#251314
Well, I suppose it would be too much strain on the CPU to compute the real reflection of a curved and banked surface like the track (how'd you do this - raytracing? <g>), but for me this pseudo-reflection looks real enough. BTW, what graphics card are you running? I have a V 3 3000 and also had this black triangles on the track until I installed the latest drivers (1.05). This cured it for me. Try the latest drivers or if you already have them, try to reinstall them. Peter d0le <[email hidden]> schrieb
Quoted text (10 lines)> Someone posted a question about car reflecting earlier so i snapped a > shot showing it... > > http://f1sims.homestead.com/files/carreflect.j > > Reflections are very weird in the game.. The track surface isn't like > a mirror, and rendered onto the track, it's like the screen is just > flipped and rendered down into the track. *shrug* > > (and dont mind the black triangles ;p)
Klinn 25 Jul 2000 01:32 UTC#251340
I think I read somewhere, ummm, maybe a guide about editing the graphics files in SCGT, that the same technique was used in that game too. ...Klinn "Simon Brown" <[email hidden]> wrote in message news:_l2f5.18469$[email hidden]... > That's a really strange technique to use. I suppose it's done because a > true reflective surface would have been too slow, although maybe SportsCar > GT proves otherwise. It looks pretty effective in the game though. > >
d0le 25 Jul 2000 02:20 UTC#251283
On Tue, 25 Jul 2000 00:27:41 +0200, Jan Loebzien <[email hidden]> wrote:
Quoted text (16 lines)>On Mon, 24 Jul 2000 20:52:42 GMT, d0le <[email hidden]> wrote: > >>http://f1sims.homestead.com/files/carreflect.j >> >>Reflections are very weird in the game.. The track surface isn't like >>a mirror, and rendered onto the track, it's like the screen is just >>flipped and rendered down into the track. *shrug* >> >>(and dont mind the black triangles ;p) > >Now that doesn't look anything like on my TNT1. >You better look for a new driver version for your card or try the >alternate reflections options that is described in the readme. > > >Blaze
Yes please post a screenshot... And there is no alternate reflection technique =( for reflection it's either 1 for on or 0 for off =( Now I'm going to go try running normal V3 drivers on my V3500 and see if my computer explodes (and the triangles go away ;)
Snake 25 Jul 2000 02:39 UTC#251271
Yep I got a V3 2000 and I also had the triangles problem and the same as you say with the latest drivers it is sweet as a nut. Snake. Peter Prochazka wrote in message ... >Well, I suppose it would be too much strain on the CPU to compute the real >reflection of a curved and banked surface like the track (how'd you do >this - raytracing? <g>), but for me this pseudo-reflection looks real >enough. >BTW, what graphics card are you running? I have a V 3 3000 and also hadthis
Quoted text (19 lines)>black triangles on the track until I installed the latest drivers (1.05). >This cured it for me. Try the latest drivers or if you already have them, >try to reinstall them. > >Peter > >d0le <[email hidden]> schrieb >> Someone posted a question about car reflecting earlier so i snapped a >> shot showing it... >> >> http://f1sims.homestead.com/files/carreflect.j >> >> Reflections are very weird in the game.. The track surface isn't like >> a mirror, and rendered onto the track, it's like the screen is just >> flipped and rendered down into the track. *shrug* >> >> (and dont mind the black triangles ;p) > >
Simon Brown 25 Jul 2000 02:55 UTC#251278
Really? That surprises me a little. Guess I just never noticed. The wet track in Sports Car GT seemed to have upside-down versions of the track-side objects visible through it, but the track is very dark anyway, so it's hard to see. Either way, both games have a very good looking effect and run pretty much full speed with it. "Klinn" <[email hidden]> wrote in message news:t66f5.116$[email hidden]...
Quoted text (15 lines)> I think I read somewhere, ummm, maybe a guide about editing the graphics > files in SCGT, that the same technique was used in that game too. > > ...Klinn > > "Simon Brown" <[email hidden]> wrote in message > news:_l2f5.18469$[email hidden]... > > That's a really strange technique to use. I suppose it's done because a > > true reflective surface would have been too slow, although maybe Sports > Car > > GT proves otherwise. It looks pretty effective in the game though. > > > > > >
SKurj 25 Jul 2000 04:28 UTC#251219
how do u take screenshots? and where do they get saved? Martyn_D Jan Loebzien wrote:
Quoted text (22 lines)> On Mon, 24 Jul 2000 23:52:36 +0100, "R4" <[email hidden]> > wrote: > > >post a screenshot from your TNT, I really curious. > > I've put up some random shots from Monaco and Hockenheim > in full rain (JPGs, so there is some quality loss). > http://1st-blaze.euhost.com/files/gp3/pics > . > Mind you, my comment was only aimed at the black triangles and > blocky rain textures on the street; of course I'm also getting the > physically "wrong" reflections. > > Also visible on some of the pictures are the problems the game has > with Z-buffering. I.e. occasionally you see cars behind the armco, > houses or even below the track surface, most notably in Monaco with > its steep elevation changes and tight corners. > > Let's hope this really is a beta and the final _has_ been improved > in the graphics department. > > Blaze
Dennis 25 Jul 2000 09:55 UTC#251184
By the way, how come there are no reflections of the cars themselves in the wet track? Is this so hard to do? Dennis.
Dennis 25 Jul 2000 12:09 UTC#251122
In article <[email hidden]> Jan Loebzien <[email hidden]> wrote:
Quoted text (7 lines)> On 25 Jul 2000 09:55:16 GMT, [email hidden] (Dennis) wrote: > >>By the way, how come there are no reflections of the cars >>themselves in the wet track? Is this so hard to do? > > If you look at some of the screens, youll see that there _are_ some > reflections from cars on the street, just from the wrong cars. :-)
I started a wet race yesterday and became bored, so I spinned and watched all the cars fly by, I especially watched the reflections, but I couldn't see no car-reflections (did get hit by, ow, 5 cars or so) > But yes, I think real reflections (as well as real shadows) are too > hard to do without a framerate hit. Well, no need for *real* reflections, real good faked ones are ok by me :) Dennis.

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