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Re: GP3 is a fun modern F1 Racing Sim!

10 posts by 7 people · 26 Jul 2000 - 27 Jul 2000 02:42 UTC

EldredP 26 Jul 2000#250161
In article <[email hidden]>, clone <[email hidden]> writes: >I would say GP2s physics engine is better than F12000s. GP2? Didn't you mean GP3? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.95 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
clone 26 Jul 2000#250391
Well, tell me why the F12000 physics engine is better. Any boob can trail brake in F12000, while in GP2 you will loose the backend if you go in too hard while turning.
clone 26 Jul 2000#250467
I would say GP2s physics engine is better than F12000s. On Wed, 26 Jul 2000 01:23:00 GMT, "J.P." <[email hidden]> wrote:
Quoted text (81 lines)>Well, here are my early observations of GP3 after approx. 1 hour of play >(plus my 1 hour of play time at E3) > >- great sense of speed >- graphics are nice; not Superbike 2000 spectacular but nice. The upside >is... >- it runs silky smooth at 800x600 with all options on (except most >mirror details) during a race with 21 cars (on >my Celeron 500 with TNT2). The same can't be said for EA's F1 2000... >:-( >- game engine gets a little bogged down if you are behind a bunch of >cars at the beginning of a race but I guess >that is to be expected. Smooths out after cars spread out >- cool virtual cockpit with moving steering wheel. You can adjust this >view too (zoom further back from the >steering wheel if you want more of a GPL look) >- on the physics side it feels and drives A LOT like GP2 which is a good >and bad thing depending on how you >look at it. Physics engine in F1 2000 is still tops for modern F1 sims >IMO (GPL still best overall though :-) >- easy accessibility; anyone can drive this thing with all help aids on. >Turn them off and you've got to be careful. >Still seems easier to drive than F1 2000 but I suspect the default >setups for GP3 may have something to do with >that (they have a lot of down force!) >- tracks are good and offer variety. Reminds me of GP2 tracks with >textures :-) The track surfaces are pretty flat >(realistic?) compared to F1 2000 in that there aren't very many sudden >elevation or camber changes. I'm not >sure if this makes F1 2000's tracks unrealistic but I find EA's tracks >more exciting to drive on (although they may >not be 100% authentic). I prefer looking at GP3's tracks though.. :-) >- AI seems to be like...GP2! This is a good thing since it was never a >problem in the first place. There are 5 >levels of difficulty so it easy finding an AI setting that you can be >competitive against >- engine sound reminds me of GP2 (bring on the user add-ons!) > >Initial impressions; > >I really like Grand Prix 3. People who are slagging it just had higher >expectations I guess. If they could 'pretend' >that there was never a GP1 or 2 and look at it as a Formula 1 racing sim >that is competing against EA's F1 >2000 and Eidos F1 World Grand Prix then maybe they wouldn't be so >disappointed. Stacked up against these >other two titles, I think GP3 is currently the best "MODERN" F1 racing >sim for the PC. Although there are many >things I like about EA's F1 2000 too, I just don't have an O/C'd Celeron >800 to run their game with most of the >details ON during a race. Is my ideal F1 sim currently available? Not >yet! For me, it would use a little of each >from the following sims currently on the market... >- Superbike 2000 graphics engine (beautiful and smooth); tracks (detail >is amazing!); improve on already >quality pre and post race payoff sequences >- F1 2000 physics engine (not as complex as GPL but good enough for a >modern F1 sim) >- GP3 telemetry, assessiblity and ease of use, garage setup features >(plus add ability to check tire temps for >proper camber adjustment) >- GPL's AI, sound, force feedback and multiplayer (GPL's ability to >practice/qualify, then race in mulitplayer >mode while playing over the internet with smooth frame rates) > >Until this sim comes out (quite a wish list, I know!) I will happily >enjoy playing Grand Prix 3 for my modern F1 fix >and GPL for my historical F1 fix with a little hotlapping in F1 2000 for >good measure. > >Lighten up people! Would PC racing be better 'without' GP3...I think >not! > >My congrats to the entire Microprose GP3 Team. I will be one of the >first in line when it's released in North >America at the end of August... > >- Jeff > > >
J.P. 26 Jul 2000 01:23 UTC#250495
Well, here are my early observations of GP3 after approx. 1 hour of play (plus my 1 hour of play time at E3) - great sense of speed - graphics are nice; not Superbike 2000 spectacular but nice. The upside is... - it runs silky smooth at 800x600 with all options on (except most mirror details) during a race with 21 cars (on my Celeron 500 with TNT2). The same can't be said for EA's F1 2000... :-( - game engine gets a little bogged down if you are behind a bunch of cars at the beginning of a race but I guess that is to be expected. Smooths out after cars spread out - cool virtual cockpit with moving steering wheel. You can adjust this view too (zoom further back from the steering wheel if you want more of a GPL look) - on the physics side it feels and drives A LOT like GP2 which is a good and bad thing depending on how you look at it. Physics engine in F1 2000 is still tops for modern F1 sims IMO (GPL still best overall though :-) - easy accessibility; anyone can drive this thing with all help aids on. Turn them off and you've got to be careful. Still seems easier to drive than F1 2000 but I suspect the default setups for GP3 may have something to do with that (they have a lot of down force!) - tracks are good and offer variety. Reminds me of GP2 tracks with textures :-) The track surfaces are pretty flat (realistic?) compared to F1 2000 in that there aren't very many sudden elevation or camber changes. I'm not sure if this makes F1 2000's tracks unrealistic but I find EA's tracks more exciting to drive on (although they may not be 100% authentic). I prefer looking at GP3's tracks though.. :-) - AI seems to be like...GP2! This is a good thing since it was never a problem in the first place. There are 5 levels of difficulty so it easy finding an AI setting that you can be competitive against - engine sound reminds me of GP2 (bring on the user add-ons!) Initial impressions; I really like Grand Prix 3. People who are slagging it just had higher expectations I guess. If they could 'pretend' that there was never a GP1 or 2 and look at it as a Formula 1 racing sim that is competing against EA's F1 2000 and Eidos F1 World Grand Prix then maybe they wouldn't be so disappointed. Stacked up against these other two titles, I think GP3 is currently the best "MODERN" F1 racing sim for the PC. Although there are many things I like about EA's F1 2000 too, I just don't have an O/C'd Celeron 800 to run their game with most of the details ON during a race. Is my ideal F1 sim currently available? Not yet! For me, it would use a little of each from the following sims currently on the market... - Superbike 2000 graphics engine (beautiful and smooth); tracks (detail is amazing!); improve on already quality pre and post race payoff sequences - F1 2000 physics engine (not as complex as GPL but good enough for a modern F1 sim) - GP3 telemetry, assessiblity and ease of use, garage setup features (plus add ability to check tire temps for proper camber adjustment) - GPL's AI, sound, force feedback and multiplayer (GPL's ability to practice/qualify, then race in mulitplayer mode while playing over the internet with smooth frame rates) Until this sim comes out (quite a wish list, I know!) I will happily enjoy playing Grand Prix 3 for my modern F1 fix and GPL for my historical F1 fix with a little hotlapping in F1 2000 for good measure. Lighten up people! Would PC racing be better 'without' GP3...I think not! My congrats to the entire Microprose GP3 Team. I will be one of the first in line when it's released in North America at the end of August... - Jeff
Nos 26 Jul 2000 10:25 UTC#250294
On Wed, 26 Jul 2000 17:17:57 -0700, clone <[email hidden]> thus spoke: >I would say GP2s physics engine is better than F12000s. Hehe...good joke. -- Nos
N.. 26 Jul 2000#527060
spoke: Hehe...good joke. -- Nos
Greg Cisko 26 Jul 2000 12:24 UTC#250335
"clone" <[email hidden]> wrote in message news:[email hidden]... > I would say GP2s physics engine is better than F12000s. Then I would say you need to pull your head out of your ass. -- [email hidden] > On Wed, 26 Jul 2000 01:23:00 GMT, "J.P." <[email hidden]> > wrote: > > >Well, here are my early observations of GP3 after approx. 1 hour of play > >(plus my 1 hour of play time at E3) > > > >- great sense of speed > >- graphics are nice; not Superbike 2000 spectacular but nice. The upside > >is... > >- it runs silky smooth at 800x600 with all options on (except most > >mirror details) during a race with 21 cars (on > >my Celeron 500 with TNT2). The same can't be said for EA's F1 2000... > >:-( > >- game engine gets a little bogged down if you are behind a bunch of > >cars at the beginning of a race but I guess > >that is to be expected. Smooths out after cars spread out > >- cool virtual cockpit with moving steering wheel. You can adjust this > >view too (zoom further back from the > >steering wheel if you want more of a GPL look) > >- on the physics side it feels and drives A LOT like GP2 which is a good > >and bad thing depending on how you > >look at it. Physics engine in F1 2000 is still tops for modern F1 sims > >IMO (GPL still best overall though :-) > >- easy accessibility; anyone can drive this thing with all help aids on. > >Turn them off and you've got to be careful. > >Still seems easier to drive than F1 2000 but I suspect the default > >setups for GP3 may have something to do with > >that (they have a lot of down force!) > >- tracks are good and offer variety. Reminds me of GP2 tracks with > >textures :-) The track surfaces are pretty flat > >(realistic?) compared to F1 2000 in that there aren't very many sudden > >elevation or camber changes. I'm not > >sure if this makes F1 2000's tracks unrealistic but I find EA's tracks > >more exciting to drive on (although they may > >not be 100% authentic). I prefer looking at GP3's tracks though.. :-) > >- AI seems to be like...GP2! This is a good thing since it was never a > >problem in the first place. There are 5 > >levels of difficulty so it easy finding an AI setting that you can be > >competitive against > >- engine sound reminds me of GP2 (bring on the user add-ons!) > > > >Initial impressions; > > > >I really like Grand Prix 3. People who are slagging it just had higher > >expectations I guess. If they could 'pretend' > >that there was never a GP1 or 2 and look at it as a Formula 1 racing sim > >that is competing against EA's F1 > >2000 and Eidos F1 World Grand Prix then maybe they wouldn't be so > >disappointed. Stacked up against these > >other two titles, I think GP3 is currently the best "MODERN" F1 racing > >sim for the PC. Although there are many > >things I like about EA's F1 2000 too, I just don't have an O/C'd Celeron > >800 to run their game with most of the > >details ON during a race. Is my ideal F1 sim currently available? Not > >yet! For me, it would use a little of each > >from the following sims currently on the market... > >- Superbike 2000 graphics engine (beautiful and smooth); tracks (detail > >is amazing!); improve on already > >quality pre and post race payoff sequences > >- F1 2000 physics engine (not as complex as GPL but good enough for a > >modern F1 sim) > >- GP3 telemetry, assessiblity and ease of use, garage setup features > >(plus add ability to check tire temps for > >proper camber adjustment) > >- GPL's AI, sound, force feedback and multiplayer (GPL's ability to > >practice/qualify, then race in mulitplayer > >mode while playing over the internet with smooth frame rates) > > > >Until this sim comes out (quite a wish list, I know!) I will happily > >enjoy playing Grand Prix 3 for my modern F1 fix > >and GPL for my historical F1 fix with a little hotlapping in F1 2000 for > >good measure. > > > >Lighten up people! Would PC racing be better 'without' GP3...I think > >not! > > > >My congrats to the entire Microprose GP3 Team. I will be one of the > >first in line when it's released in North > >America at the end of August... > > > >- Jeff > > > > > > >
Nos 26 Jul 2000 13:55 UTC#250427
On Wed, 26 Jul 2000 22:44:29 -0700, clone <[email hidden]> thus spoke: >Well, tell me why the F12000 physics engine is better. Any boob can >trail brake in F12000, while in GP2 you will loose the backend if you >go in too hard while turning. Not if you adjust the sensitivity of the pedals that is provided with the 1.06/09 patches. -- Nos
Txl 26 Jul 2000 20:36 UTC#250185
it's the same physics !!! (sigh...) EldredP <[email hidden]> a �crit dans le message : [email hidden]...
Quoted text (14 lines)> In article <[email hidden]>, clone > <[email hidden]> writes: > > >I would say GP2s physics engine is better than F12000s. > > GP2? Didn't you mean GP3? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +69.95 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
Greg Cisko 27 Jul 2000 02:42 UTC#250020
"EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, clone > <[email hidden]> writes: > > >I would say GP2s physics engine is better than F12000s. > > GP2? Didn't you mean GP3? Come on give the guy a break. Besides... What the hell is the difference anyway? They are both the same :-) -- [email hidden]

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