Race Sim Central
Rec.Autos.Simulators Archive

GP3 Bi-Linear Filtering

3 posts by 3 people · 26 Jul 2000 - 28 Jul 2000 21:09 UTC

U can turn bi-linear filtering on in GP3. Dont know if its a know fact or what. Its from the readme file add the line bilinear=1 to cards.txt Regards, Luke
Jeneral 28 Jul 2000 02:00 UTC#249417
"Luke Phillips" <[email hidden]> wrote in message news:39801cf1$0$11189
Quoted text (11 lines)> U can turn bi-linear filtering on in GP3. Dont know if its a know fact or > what. > > Its from the readme file > > add the line > > bilinear=1 > > to cards.txt >
Yes, but that is intended for people that are having problems. It doesn't affect the objects which Mr. Crammond elected not to use filtering on (Tire barriers, your wheels, shadows, etc..). I can't understand why they chose to use filtering on some things but not others. Oh well. Michael M
Ruud van Gaal 28 Jul 2000 21:09 UTC#248816
On Fri, 28 Jul 2000 02:00:27 GMT, "Jeneral" <[email hidden]> wrote:
Quoted text (19 lines)>"Luke Phillips" <[email hidden]> wrote in message >news:39801cf1$0$11189 > >> U can turn bi-linear filtering on in GP3. Dont know if its a know fact or >> what. >> >> Its from the readme file >> >> add the line >> >> bilinear=1 >> >> to cards.txt >> > >Yes, but that is intended for people that are having problems. It doesn't >affect the objects which Mr. Crammond elected not to use filtering on (Tire >barriers, your wheels, shadows, etc..). I can't understand why they chose to >use filtering on some things but not others. Oh well.
He probably didn't like the smoothness, and he wanted the look & feel to be EXACTLY like GP2 ;-) He went a bit too far on that. IMHO (and 99% of humanity) Ruud van Gaal, GPL Rank +53.53 MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery

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