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Nordschleife added to Project Cars

3 posts by 2 people · 09 Jul 2012 17:10 UTC - 10 Jul 2012 16:28 UTC

FolkGT 09 Jul 2012 17:10 UTC#250
Although it's still very much a work in progress, Nordschleife was added to last Friday's build. pCARS now has the following tracks either currently in-game or on the drawing board: Bristol Motor Speedway Brno Bugatti Circuit Charlotte Motor Speedway Circuit de Catalunya Circuit de la Sarthe (Le Mans) Donington Park Dover International Speedway Hockenheimring Imola Indianapolis Motor Speedway Laguna Seca Monaco Monza Mount Panorama Mugello Nordschleife Oschersleben Richmond Motor Speedway Road America Rouen Les Essarts Ruapuna Park Silverstone Spa Francorchamps Suzuka Watkins Glen Willow Springs Zhuhai International Circuit Zolder Azure Coast (fictional point to point, based on French Riviera) California Highway (fictional point to point, based on Pacific Coast Highway) And the following cars, either currently in-game or on the drawing board: Ariel Atom Mugen Ariel Atom 500 V8 Ariel Atom 300 Supercharged Asano LM11 (Audi LMP/TDX) Asano X4 (Audi DMT) BAC Mono Caper Monterey (Chevy Capri Stockcar) Caterham Superlight R500 Caterham SP/300.R Caterham Classic Ford Mustang 2+2 Fastback Ford Mk IV Ford Escort RS1600 Ford Capri Zakspeed (Group 5) Ford Sierra RS500 Cosworth (Group A) Ford Mustang Cobra SCCA Trans-Am Ford Fusion NASCAR Stock Car Ford Focus ST street version Ford Focus ST BTCC Ford Falcon FG AU V8 Supercar CotF Ford Shelby GT500 Formula A Formula B Formula Rookie Formula Gulf 1000 GUMPERT Apollo Lotus 49 Cosworth Lotus 98T Renault Turbo Lotus 78 Coworth Lotus 25 Formula One Lotus 40 Open-Top Sports Car Lotus 38 Indy 500 winner Lotus 49 Formula One car Lotus 51 Formula Ford car Lotus 56 Indy Car Lotus 72 Formula One car Mitsubishi Evo X FQ 400 Mitsubishi Evo VI Tommi Makinen Mitsubishi Evo IX FQ 360 Pagani Huayra Pagani Zonda R Palmer Jaguar JP-LM Racer V8-RS (Radical) Racer L4-RS (Radical) Shifter Kart 125 cc Shifter Kart 250 cc Superkart More cars to be announced as licensing becomes available.
[email hidden] (FolkGT) wrote: > Although it's still very much a work in progress I liked Shift2's Nordschleife, even with all the stupid sideshow stuff added, so I have hope for this. However I tried this week's build for the first time in several months and although things have tightened up considerably, I am still nowhere near convinced by the driving model. I want to be, and I look forward to seeing what eventually happens with the physics & tyre overhaul, but given that they were already proud of their physics etc. I'm not sure I'm ever going to feel at home in this code. I remain hopeful though. Although I have to run at significantly reduced settings and resolution with three screens, this has the potential to be a very immersive distraction from serious simming. I've already paid full price for it, so it'd better be! Otherwise it'll end up in my hall of simming shame alongside Cliffs of Dover and most of my iRacing content. :-) Andrew McP
On Tue, 10 Jul 2012 12:46 +0100 (BST), [email hidden] (Andrew MacPherson) wrote:
Quoted text (22 lines)>[email hidden] (FolkGT) wrote: > >> Although it's still very much a work in progress > >I liked Shift2's Nordschleife, even with all the stupid sideshow stuff added, so I >have hope for this. > >However I tried this week's build for the first time in several months and although >things have tightened up considerably, I am still nowhere near convinced by the >driving model. I want to be, and I look forward to seeing what eventually happens >with the physics & tyre overhaul, but given that they were already proud of their >physics etc. I'm not sure I'm ever going to feel at home in this code. > >I remain hopeful though. Although I have to run at significantly reduced settings >and resolution with three screens, this has the potential to be a very immersive >distraction from serious simming. > >I've already paid full price for it, so it'd better be! Otherwise it'll end up in >my hall of simming shame alongside Cliffs of Dover and most of my iRacing content. >:-) > >Andrew McP
According to the devs, the final physics are still several months out, and as you mention we've yet to see the new tire model. I've been very pleased though with how the FFB has matured over the last several months. Although everything is still very much a WIP, I feel things are moving in the right direction. My hope is that this will have all the aspects of a "serious" sim, but still have the ability to appeal to those who simply want to enjoy a realistic driving experience.

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