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Rec.Autos.Simulators Archive

Nascar Heat Question

7 posts by 7 people · 27 Jul 2000 - 13 Aug 2000 00:52 UTC

DownNDirty 27 Jul 2000#249719
Ok, this game to me looks killer and I'm very excited to fire this one up but I have a couple of questions about the game. If they have been answered before my apologies. First of all the cars getting airborne look spectacular but it appears, to me at least, that cars are flipping over awfully easily in some of the screenshots. Maybe the gaming mode was in arcade when the pics were made. I love the idea of being able to get upside down and roll over but I would like it to be realistic. Like if I was in the middle of the pack at Dega coming down the backstretch and check up and get a bump from a car behind me sending me spinning through the grass I expect, by my speed for my car to either just slide, get a little airborne and come back down or to get completely Rusty fricking Wallace upside down. I want to be able to see flips and be able to flip but I for one would rather have it realistic. So I guess I'm asking if the flipping model will be accurately portrayed in the "expert" mode of the game at least. Ok now I also know that Daytona is included in the game so will the qualifying for the Daytona 500 be as it is in real life? Will we qualify and then have the Twin 125's? Its not a big deal either way but it would be very cool if the Twins were portrayed in the game. Also I've heard that the AI will be very tough and true to life in the game. So will the AI actually "race" each other now as well as you? And when you nail an AI car in the rear and they lose it will they be able to save it or will it be like N3 and they slide helplessly into the wall? And will the AI occasionally make mistakes and crash themselves? In NH how will the damage be done? If there is a big pileup at Texas and 12-14 cars are crumpled up will cars sit on pit road to be repaired or will you go to the garage? Since their is an animated pit crew will you see them actually "working" on the damaged car? I'm not a nitpicker or anything I'm just curious as to some of the things in the game and how they will work. The game looks great and I can't wait to get a chance to try it out. Lastly I have a PII 350 system with a Voodoo 2 right now and I'm pretty sure I'm going to upgrade machines for the next generation of great racing games including NH, N4, Sprints, and others. I'm leaning towards a AMD Athlon 700-750 with a GeForce 64 graphics card. Does this seem like a wise choice to make? Its a costly one but will be well worth it to see the great graphics of these games. Any comments and answers will be very welcome. Thanks in advance. DownNDirty Sent via Deja.com http://www.deja.com/ Before you buy.
Ed Martin 27 Jul 2000 15:33 UTC#249504
Answers below... <[email hidden]> wrote in message news:8lpgat$i32$[email hidden]...
Quoted text (16 lines)> Ok, this game to me looks killer and I'm very excited to fire this one > up but I have a couple of questions about the game. If they have been > answered before my apologies. > > First of all the cars getting airborne look spectacular but it appears, > to me at least, that cars are flipping over awfully easily in some of > the screenshots. Maybe the gaming mode was in arcade when the pics were > made. I love the idea of being able to get upside down and roll over but > I would like it to be realistic. Like if I was in the middle of the pack > at Dega coming down the backstretch and check up and get a bump from a > car behind me sending me spinning through the grass I expect, by my > speed for my car to either just slide, get a little airborne and come > back down or to get completely Rusty fricking Wallace upside down. I > want to be able to see flips and be able to flip but I for one would > rather have it realistic. So I guess I'm asking if the flipping model > will be accurately portrayed in the "expert" mode of the game at least.
I think you'll find the physics model very realistic in Expert Mode, a bit bit exhagerated in Normal Mode. In a lot of the screen shots posted so far (FYI, none of those came from Hasbro - everyone has been doing their own), I think you're seeing a little bit of "kid in the candy store" behavior. They got a NASCAR game that really has 3D physics... what do you want to try out first/most? :-) > > Ok now I also know that Daytona is included in the game so will the > qualifying for the Daytona 500 be as it is in real life? Will we qualify > and then have the Twin 125's? Its not a big deal either way but it would > be very cool if the Twins were portrayed in the game. We don't model the twin 125's in Heat - it's standard qualifying. > > Also I've heard that the AI will be very tough and true to life in the > game. So will the AI actually "race" each other now as well as you? And > when you nail an AI car in the rear and they lose it will they be able > to save it or will it be like N3 and they slide helplessly into the > wall? And will the AI occasionally make mistakes and crash themselves? The AI is Heat absolutely races you and each other. They also react very real when they get hit. they are subject to essentially the same physics model as the human-controlled car(s).
Quoted text (8 lines)> > In NH how will the damage be done? If there is a big pileup at Texas and > 12-14 cars are crumpled up will cars sit on pit road to be repaired or > will you go to the garage? Since their is an animated pit crew will you > see them actually "working" on the damaged car? I'm not a nitpicker or > anything I'm just curious as to some of the things in the game and how > they will work. The game looks great and I can't wait to get a chance to > try it out.
We didn't model the garage, so they will pit. As for the animated pit crew, you'll only see your own. With the potential for 43 cars each with 7 guys over the wall, we just can't push that many polygons yet. :-)
Quoted text (7 lines)> > Lastly I have a PII 350 system with a Voodoo 2 right now and I'm pretty > sure I'm going to upgrade machines for the next generation of great > racing games including NH, N4, Sprints, and others. I'm leaning towards > a AMD Athlon 700-750 with a GeForce 64 graphics card. Does this seem > like a wise choice to make? Its a costly one but will be well worth it > to see the great graphics of these games.
Sounds like a winner to me. I've got a geForce 2 on a P700 and with everything cranked all the way up in 1280x1024 mode, I'm hitting 42-44FPS. If I crank down the car detail 1 notch, it jumps to over 50FPS.
Quoted text (8 lines)> > Any comments and answers will be very welcome. Thanks in advance. > > DownNDirty > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Mr. Mopar 27 Jul 2000 15:56 UTC#249382
thanks mr. martin... when was the last time you guys saw a papyrus guy here answering questions. any date on the demo yet????????? "Ed Martin" <[email hidden]> wrote in message news:ADYf5.28$[email hidden]...
Quoted text (22 lines)> Answers below... > > <[email hidden]> wrote in message news:8lpgat$i32$[email hidden]... > > Ok, this game to me looks killer and I'm very excited to fire this one > > up but I have a couple of questions about the game. If they have been > > answered before my apologies. > > > > First of all the cars getting airborne look spectacular but it appears, > > to me at least, that cars are flipping over awfully easily in some of > > the screenshots. Maybe the gaming mode was in arcade when the pics were > > made. I love the idea of being able to get upside down and roll over but > > I would like it to be realistic. Like if I was in the middle of the pack > > at Dega coming down the backstretch and check up and get a bump from a > > car behind me sending me spinning through the grass I expect, by my > > speed for my car to either just slide, get a little airborne and come > > back down or to get completely Rusty fricking Wallace upside down. I > > want to be able to see flips and be able to flip but I for one would > > rather have it realistic. So I guess I'm asking if the flipping model > > will be accurately portrayed in the "expert" mode of the game at least. > > I think you'll find the physics model very realistic in Expert Mode, a bit > bit exhagerated in Normal Mode. In a lot of the screen shots posted so
far > (FYI, none of those came from Hasbro - everyone has been doing their own),I > think you're seeing a little bit of "kid in the candy store" behavior.They > got a NASCAR game that really has 3D physics... what do you want to tryout
Quoted text (31 lines)> first/most? :-) > > > > > Ok now I also know that Daytona is included in the game so will the > > qualifying for the Daytona 500 be as it is in real life? Will we qualify > > and then have the Twin 125's? Its not a big deal either way but it would > > be very cool if the Twins were portrayed in the game. > > We don't model the twin 125's in Heat - it's standard qualifying. > > > > > Also I've heard that the AI will be very tough and true to life in the > > game. So will the AI actually "race" each other now as well as you? And > > when you nail an AI car in the rear and they lose it will they be able > > to save it or will it be like N3 and they slide helplessly into the > > wall? And will the AI occasionally make mistakes and crash themselves? > > The AI is Heat absolutely races you and each other. They also react very > real when they get hit. they are subject to essentially the same physics > model as the human-controlled car(s). > > > > > In NH how will the damage be done? If there is a big pileup at Texas and > > 12-14 cars are crumpled up will cars sit on pit road to be repaired or > > will you go to the garage? Since their is an animated pit crew will you > > see them actually "working" on the damaged car? I'm not a nitpicker or > > anything I'm just curious as to some of the things in the game and how > > they will work. The game looks great and I can't wait to get a chance to > > try it out. > > We didn't model the garage, so they will pit. As for the animated pit
crew,
Quoted text (25 lines)> you'll only see your own. With the potential for 43 cars each with 7 guys > over the wall, we just can't push that many polygons yet. :-) > > > > > Lastly I have a PII 350 system with a Voodoo 2 right now and I'm pretty > > sure I'm going to upgrade machines for the next generation of great > > racing games including NH, N4, Sprints, and others. I'm leaning towards > > a AMD Athlon 700-750 with a GeForce 64 graphics card. Does this seem > > like a wise choice to make? Its a costly one but will be well worth it > > to see the great graphics of these games. > > Sounds like a winner to me. I've got a geForce 2 on a P700 and with > everything cranked all the way up in 1280x1024 mode, I'm hitting 42-44FPS. > If I crank down the car detail 1 notch, it jumps to over 50FPS. > > > > > Any comments and answers will be very welcome. Thanks in advance. > > > > DownNDirty > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >
Dave Henrie 27 Jul 2000 16:48 UTC#249532
"Mr. Mopar" <[email hidden]> wrote in message news:8lpm40$qth$[email hidden]... > thanks mr. martin... when was the last time you guys saw a papyrus guyhere > answering questions. any date on the demo yet????????? > >Eric Busch drops in from time to time.... -- dave henrie Free the ICR2 source code!
Goy Larsen 27 Jul 2000 17:51 UTC#249558
Dave Henrie wrote:
Quoted text (9 lines)> > "Mr. Mopar" <[email hidden]> wrote in message > news:8lpm40$qth$[email hidden]... > > thanks mr. martin... when was the last time you guys saw a papyrus guy > here > > answering questions. any date on the demo yet????????? > > > > > Eric Busch drops in from time to time....
...and Randy Cassidy, Shawn Wise and a few others.... Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/ * Spam is for losers who can't get business any other way * "Spamkiller" http://www.spamkiller.com
L_NiN0 28 Jul 2000 01:00 UTC#249403
This game looks like the end all be all - have you read the hands on preview at bhmotorsports? Who said N4 based on the previous titles would be a better game??? Do they mean previous NASCAR games (N2/3...) - hope not! Oh, about the flipping...well, maybe we don't see it in NASCAR a lot is because professional drivers are handling these beasts....perhaps you and I would not be so lucky. Ive didn't find it too hard to roll a car and that was just a normal street car. I'd hate to see where Id end up in a real life NASCAR so Ill stick to games <[email hidden]> wrote in message news:8lpgat$i32$[email hidden]...
Quoted text (50 lines)> Ok, this game to me looks killer and I'm very excited to fire this one > up but I have a couple of questions about the game. If they have been > answered before my apologies. > > First of all the cars getting airborne look spectacular but it appears, > to me at least, that cars are flipping over awfully easily in some of > the screenshots. Maybe the gaming mode was in arcade when the pics were > made. I love the idea of being able to get upside down and roll over but > I would like it to be realistic. Like if I was in the middle of the pack > at Dega coming down the backstretch and check up and get a bump from a > car behind me sending me spinning through the grass I expect, by my > speed for my car to either just slide, get a little airborne and come > back down or to get completely Rusty fricking Wallace upside down. I > want to be able to see flips and be able to flip but I for one would > rather have it realistic. So I guess I'm asking if the flipping model > will be accurately portrayed in the "expert" mode of the game at least. > > Ok now I also know that Daytona is included in the game so will the > qualifying for the Daytona 500 be as it is in real life? Will we qualify > and then have the Twin 125's? Its not a big deal either way but it would > be very cool if the Twins were portrayed in the game. > > Also I've heard that the AI will be very tough and true to life in the > game. So will the AI actually "race" each other now as well as you? And > when you nail an AI car in the rear and they lose it will they be able > to save it or will it be like N3 and they slide helplessly into the > wall? And will the AI occasionally make mistakes and crash themselves? > > In NH how will the damage be done? If there is a big pileup at Texas and > 12-14 cars are crumpled up will cars sit on pit road to be repaired or > will you go to the garage? Since their is an animated pit crew will you > see them actually "working" on the damaged car? I'm not a nitpicker or > anything I'm just curious as to some of the things in the game and how > they will work. The game looks great and I can't wait to get a chance to > try it out. > > Lastly I have a PII 350 system with a Voodoo 2 right now and I'm pretty > sure I'm going to upgrade machines for the next generation of great > racing games including NH, N4, Sprints, and others. I'm leaning towards > a AMD Athlon 700-750 with a GeForce 64 graphics card. Does this seem > like a wise choice to make? Its a costly one but will be well worth it > to see the great graphics of these games. > > Any comments and answers will be very welcome. Thanks in advance. > > DownNDirty > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Cox Cable News 13 Aug 2000 00:52 UTC#242621
I believe it's that EA leash. It might be pretty short :( -Larry "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> > > Dave Henrie wrote: > > > > "Mr. Mopar" <[email hidden]> wrote in message > > news:8lpm40$qth$[email hidden]... > > > thanks mr. martin... when was the last time you guys saw a papyrus
guy
Quoted text (17 lines)> > here > > > answering questions. any date on the demo yet????????? > > > > > > > > Eric Busch drops in from time to time.... > > ...and Randy Cassidy, Shawn Wise and a few others.... > > > Beers and cheers > (uncle) Goy > > "Team Mirage" http://www.teammirage.com/ > "The Pits" http://www.theuspits.com/ > > * Spam is for losers who can't get business any other way * > "Spamkiller" http://www.spamkiller.com

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