"Michael E. Carver" <[email hidden]> wrote in message
news:L4Yf5.1187$[email hidden]...
> On Thu, 27 Jul 2000 14:51:04 +0300 Kankkis <[email hidden]> wrote:
> % I thing another car sounds maybe lower FPS too much, and they leavethose
> % out of the game.
>
> And I think it is lazy coding..... (I can understand the lack of sound
> of other cars while in your own cockpit... but from tv replays?)
>
I don't think you are allowed to use the term "lazy" for someone who codes
in assembler. "Crazy" perhaps. Or "different". Or "shit, how am I going
to change this now?". But definitely not lazy.
Stephen
Can F1 drivers hear other cars, and should GP3 play them?
Posters debated whether F1 drivers can hear rival cars, citing Damon Hill's comments at Suzuka and Hockenheim in 1996 and drivers listening for downshifts in the rain. Most agreed that a sim needs other cars' sounds for awareness and immersion, and that their absence even in TV replays was a serious omission. Ruud van Gaal explained how cheaply multiple engine sounds could be mixed.
Automated summary.
I've read a lot about this and now it's got me wondering.....
-With the earpieces, helmet, radio, and the sound of your OWN engine....Can the
modern F1 driver really hear the other cars?
-Hmmmm..........NK
>NanaKofi skrev i meldingen<[email hidden]>...
> I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Canthe
>modern F1 driver really hear the other cars?
>
>-Hmmmm..........NK
Yes. I read a comment from one of the F1 drivers a few years ago
that they listened carefully for the downshift of the drivers in front
of them when it's raining. They see very little when they follow the
other cars, but know that's it's time to brake for the upcoming corner
when they hear the guy in front downshift.
When you can hear the downshift of other cars you can definitely
hear that other cars are near you.
Regards
Borger Borgersen
Oslo, Norway
> I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Can the
>modern F1 driver really hear the other cars?
In 1996 at Japan, when Berger nearly ran into Hill at the last corner,
Hill commented at the end of the race that it was the first time he
had ever heard another car while in the cockpit - so it must have been
damn close.
JB
Hello All,
well, i hope i can write it down that all can read and understand it.
IMO it is possible, that a driver can hear downshift from a Car infront.
When you drive your own engine at highspeed, you can hear diffrence, when
another car downshift in front. When both cars are drive full speed you have
two engine noises (frequences) and both will give another (new) frequence. I
think, the driver will hear the diffrence, when another car comes up.
Thats only my opinion.
Regards, Stefan
Groundhog Racing
http://www.simracingnews.de/groundhog.htm
Borger Borgersen <[email hidden]> schrieb in im
Newsbeitrag: 8lp633$[email hidden]...
> >NanaKofi skrev i meldingen
> <[email hidden]>...
> > I've read a lot about this and now it's got me wondering.....
> >-With the earpieces, helmet, radio, and the sound of your OWNengine....Can
Quoted text (19 lines)
> the > >modern F1 driver really hear the other cars? > > > >-Hmmmm..........NK > > Yes. I read a comment from one of the F1 drivers a few years ago > that they listened carefully for the downshift of the drivers in front > of them when it's raining. They see very little when they follow the > other cars, but know that's it's time to brake for the upcoming corner > when they hear the guy in front downshift. > > When you can hear the downshift of other cars you can definitely > hear that other cars are near you. > > Regards > Borger Borgersen > Oslo, Norway > >On 27 Jul 2000 10:52:54 GMT, [email hidden] (NanaKofi) thus spoke:
> I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Can the
>modern F1 driver really hear the other cars?
>
>-Hmmmm..........NK
Not as clear as you can in most sims, but I expect you would hear some
muffled sounds and not dead silence as in GP3.
--
Nos
I thing another car sounds maybe lower FPS too much, and they leave those
out of the game.
-Jani-
"Simon Brown" <[email hidden]> kirjoitti viestiss�
news:LbVf5.1715$[email hidden]...
> Even if you couldn't hear the other cars, that wouldn't explain why fromthe
> tv-views and in replays, you can still only hear one car even when thewhole
> grid is streaming past.
>
>
Even if you couldn't hear the other cars, that wouldn't explain why from the
tv-views and in replays, you can still only hear one car even when the whole
grid is streaming past.
On 27 Jul 2000 10:52:54 GMT, [email hidden] (NanaKofi) wrote:
> I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Can the
>modern F1 driver really hear the other cars?
>
>-Hmmmm..........NK
I think you'll get 50% "yes they can!" and 50% "no they can't!"
answers...
JoH
Well I think the sound from other cars is needed in a computer
game to help with your situational awareness. Surely I am not
the only person that understands this much ;-)
--
[email hidden]
"Simon Brown" <[email hidden]> wrote in message
news:LbVf5.1715$[email hidden]...
> Even if you couldn't hear the other cars, that wouldn't explain why from
the
> tv-views and in replays, you can still only hear one car even when the
whole
> grid is streaming past.
>
>
On Thu, 27 Jul 2000 14:51:04 +0300 Kankkis <[email hidden]> wrote:
% I thing another car sounds maybe lower FPS too much, and they leave those
% out of the game.
And I think it is lazy coding..... (I can understand the lack of sound
of other cars while in your own cockpit... but from tv replays?)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Thu, 27 Jul 2000 08:29:03 -0500 Greg Cisko <[email hidden]> wrote:
% Well I think the sound from other cars is needed in a computer
% game to help with your situational awareness. Surely I am not
% the only person that understands this much ;-)
Not only for awareness, but for immersion... For the hard-core purists,
give the user the option of fine tuning how loud/soft/on/off the other
car sounds are.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
It doesn't slow down other games, so I don't think that's the reason.
"Kankkis" <[email hidden]> wrote in message
news:8lp7gn$suo$[email hidden]...
Quoted text (16 lines)
> I thing another car sounds maybe lower FPS too much, and they leave those > out of the game. > > -Jani- > > "Simon Brown" <[email hidden]> kirjoitti viestiss� > news:LbVf5.1715$[email hidden]... > > Even if you couldn't hear the other cars, that wouldn't explain why from > the > > tv-views and in replays, you can still only hear one car even when the > whole > > grid is streaming past. > > > > > >I've heard more than one car in replay!
Martyn_D
Simon Brown wrote:
> Even if you couldn't hear the other cars, that wouldn't explain why from the
> tv-views and in replays, you can still only hear one car even when the whole
> grid is streaming past.
DEFINITELY
Greg Cisko wrote:
Quoted text (17 lines)
> Well I think the sound from other cars is needed in a computer > game to help with your situational awareness. Surely I am not > the only person that understands this much ;-) > > -- > > [email hidden] > > "Simon Brown" <[email hidden]> wrote in message > news:LbVf5.1715$[email hidden]... > > Even if you couldn't hear the other cars, that wouldn't explain why from > the > > tv-views and in replays, you can still only hear one car even when the > whole > > grid is streaming past. > > > >On Thu, 27 Jul 2000 14:58:59 GMT, "Michael E. Carver"
[email hidden] wrote:
Hard core purists don't care much about immersion (rain etc... :-) )
JoH
Quoted text (8 lines)
>On Thu, 27 Jul 2000 08:29:03 -0500 Greg Cisko <[email hidden]> wrote: >% Well I think the sound from other cars is needed in a computer >% game to help with your situational awareness. Surely I am not >% the only person that understands this much ;-) > >Not only for awareness, but for immersion... For the hard-core purists, >give the user the option of fine tuning how loud/soft/on/off the other >car sounds are.
NanaKofi <[email hidden]> wrote in message
news:[email hidden]...
> I've read a lot about this and now it's got me wondering.....
> -With the earpieces, helmet, radio, and the sound of your OWNengine....Can the
> modern F1 driver really hear the other cars?
>
Just a shot in the dark but........absolutely not! :-)
As I've said before, when testing in my low-revving proKart I still can't
hear the two strokes until the are right beside me and I'm not wearing ear
plugs or anything.
"Kankkis" <[email hidden]> wrote
> I thing another car sounds maybe lower FPS too much, and they leave those
> out of the game.
Hello, Geoff ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Either way the end result is a mistake. Assuming GC is using DirectSound,
it's really not that difficult to have multiple sound channels.
> I don't think you are allowed to use the term "lazy" for someone who codes
> in assembler. "Crazy" perhaps. Or "different". Or "shit, how am I going
> to change this now?". But definitely not lazy.
>
> Stephen
On Thu, 27 Jul 2000 18:44:21 +0100, "GraDee" <[email hidden]> wrote:
It be nice to see some third party create some sound..but I
guess the way it's coded...be unlikey...I love the way MS Flight
sim..3rd parties add so much to their hobby...damn:(
Quoted text (15 lines)
> >NanaKofi <[email hidden]> wrote in message >news:[email hidden]... >> I've read a lot about this and now it's got me wondering..... >> -With the earpieces, helmet, radio, and the sound of your OWN >engine....Can the >> modern F1 driver really hear the other cars? >> > >Just a shot in the dark but........absolutely not! :-) > >As I've said before, when testing in my low-revving proKart I still can't >hear the two strokes until the are right beside me and I'm not wearing ear >plugs or anything. >"Stephen Ferguson" <[email hidden]> wrote in message
news:[email hidden]...
> I don't think you are allowed to use the term "lazy" for someone who codes
> in assembler. "Crazy" perhaps. Or "different". Or "shit, how am I going
> to change this now?". But definitely not lazy.
Well you would actually have to be there to see how he is doing it
to really tell. Assembler certainly can be a can of worms he didn't
want to mess with much. This could be interpreted as lazy since he
claimed to spend 4 years on GP3.
--
[email hidden]
NanaKofi wrote in message <[email hidden]>...
> I've read a lot about this and now it's got me wondering.....
>-With the earpieces, helmet, radio, and the sound of your OWN engine....Canthe
>modern F1 driver really hear the other cars?
>
>-Hmmmm..........NK
Quote from Mr M. Schumacher on AlphaF1.com:
"The atmosphere at Hockenheim is really something special. With the stands
around the outside of the stadium you can see everyone cheering for you and
sometimes even hear it!"
If you can hear a crowd, I'm sure you can hear an F1 engine roaring past
your ear...
"Stephen Ferguson" <[email hidden]> wrote:
>I don't think you are allowed to use the term "lazy" for someone who codes
>in assembler. "Crazy" perhaps. Or "different". Or "shit, how am I going
>to change this now?"
Or "wake up it's th 21st century DOS is dead!"
;-)
Joe McGinn
_____________________
Radical Entertainment
On Thu, 27 Jul 2000 14:51:04 +0300, "Kankkis" <[email hidden]>
wrote:
>I thing another car sounds maybe lower FPS too much, and they leave those
>out of the game.
It's quite easy to take a minimal approach; calculate the approximate
distance of all cars (to the player's car); this is just 21x
posPlayer-posCar, which are just 3 subtractions.
Then mix the pitched samples into a single buffer; today's Pentiums
can do this without problems (an easy pitch & mix really doesn't take
that much time).
A slider for how many sounds at the same time, and then you take the
closest x cars out of the 22 available, and presto.
Not hard at all. Perhaps a day or 2 of work, tops. That includes
mixing the car sounds.
Didn't seem to bother Geoff, probably, or he was busy doing something
else. Let's hope he was busy on the patch. ;-)0
Ruud van Gaal, GPL Rank +53.53
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
Quoted text (12 lines)
>-Jani- > >"Simon Brown" <[email hidden]> kirjoitti viestiss� >news:LbVf5.1715$[email hidden]... >> Even if you couldn't hear the other cars, that wouldn't explain why from >the >> tv-views and in replays, you can still only hear one car even when the >whole >> grid is streaming past. >> >> >Lazy and inexcusable coding. It bothered the heck out of me in GP2, and I am
astounded to learn he left it out of GP3 as well. I think the dude has been
living under a rock the last 4 years.
--
Don Burnette
Dburn in N3 and Legends
ICQ# 74084566
"Michael E. Carver" <[email hidden]> wrote in message
news:L4Yf5.1187$[email hidden]...
> On Thu, 27 Jul 2000 14:51:04 +0300 Kankkis <[email hidden]> wrote:
> % I thing another car sounds maybe lower FPS too much, and they leave
those
> % out of the game.
>
> And I think it is lazy coding..... (I can understand the lack of sound
> of other cars while in your own cockpit... but from tv replays?)
>
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> [email hidden] http://www.teleport.com/~mcarver
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jon Beckett <[email hidden]> schreef in berichtnieuws
[email hidden]...
> > I've read a lot about this and now it's got me wondering.....
> >-With the earpieces, helmet, radio, and the sound of your OWNengine....Can the
> >modern F1 driver really hear the other cars?
>
> In 1996 at Japan, when Berger nearly ran into Hill at the last corner,
> Hill commented at the end of the race that it was the first time he
> had ever heard another car while in the cockpit - so it must have been
> damn close.
Always found Damon Hill strange...
Hockenheim 1996, Damon Hill won the race after Berger's engine blew up in
one of the last laps, I quote Damon Hill: "As we roared down the staight, I
heard a terrible noise from an engine, and I wondered whether it was my
engine or his..."
I would bet that after Berger's engine blew as he sat there on the side of the
track (or wherever), he could hear the other cars going by. Heh - In GP3,
SILENCE. What a joke...
In article <8lugt1$tjq$[email hidden]>, [email hidden]
wrote...
Quoted text (7 lines)
> > >Can modern F1 driver really hear the other cars? > > > Hockenheim 1996, Damon Hill won the race after Berger's engine blew up in > one of the last laps, I quote Damon Hill: "As we roared down the staight, I > heard a terrible noise from an engine, and I wondered whether it was my > engine or his..."On Thu, 27 Jul 2000 18:17:33 +0200 Stephen Ferguson <[email hidden]> wrote:
% "Michael E. Carver" <[email hidden]> wrote in message
% news:L4Yf5.1187$[email hidden]...
% > On Thu, 27 Jul 2000 14:51:04 +0300 Kankkis <[email hidden]> wrote:
% > % I thing another car sounds maybe lower FPS too much, and they leave
% those
% > % out of the game.
% >
% > And I think it is lazy coding..... (I can understand the lack of sound
% > of other cars while in your own cockpit... but from tv replays?)
% >
% I don't think you are allowed to use the term "lazy" for someone who codes
% in assembler. "Crazy" perhaps. Or "different". Or "shit, how am I going
% to change this now?". But definitely not lazy.
If he wasn't lazy he would have updated his code.... Using old code
that cripples things in an upgrade is being lazy in my book.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Michael E. Carver <[email hidden]> wrote in message
news:L4Yf5.1187$[email hidden]...
> On Thu, 27 Jul 2000 14:51:04 +0300 Kankkis <[email hidden]> wrote:
> % I thing another car sounds maybe lower FPS too much, and they leavethose
> % out of the game.
>
> And I think it is lazy coding..... (I can understand the lack of sound
> of other cars while in your own cockpit... but from tv replays?)
I've been mostly lurking during these GP3 threads since it's not
available here in the USA yet. But not having sound for the other cars is a
serious omission from a sim. This is certainly one driving aid that is
needed.
Joel Willstein
[email hidden]
Michael E. Carver <[email hidden]> wrote in message
news:T6Yf5.1215$[email hidden]...
Exactly.
Joel Willstein
[email hidden]


































