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Re: GP3 Initial Thoughts

28 posts by 21 people · 27 Jul 2000 - 29 Jul 2000

First retail impressions of GP3 and modern F1 handling

Chris Wright, who had defended Crammond, found the retail GP3 to have an almost arcade feel despite good elements. Others argued that modern F1 cars genuinely need little steering correction compared with 1967 cars, and debated how drivers from different eras would fare in each other's cars. Interest in F1 and online racing in the USA was also discussed.

review/impressionsphysics/realism debatereal motorsportGrand Prix 3Grand Prix Legends

Automated summary.

On Thu, 27 Jul 2000 22:25:42 +0100, Martin D. Pay <[email hidden]> wrote:
Quoted text (10 lines)>On Thu, 27 Jul 2000 12:54:50 +0200, "Ed Solheim" <[email hidden]> >>2. No online-racing.... (how "he" could miss that one, is beyond me... >>Wake you Crammond - we're living in the 21st century now!!) > >Y'know, I'm puzzled by the whole on-line racing thing. I *know* >it's a big part of GPL's appeal to folks hereabouts, but I would >be interested to know... > >The USA doesn't have the interest in Formula 1 that exists in >Europe and elsewhere in the world, true?
Martin, Yes. There are pockets of interest (and will be more once we get our GP back this fall), but right now it makes CART or even the IRL look popular. ;) >So, is the lack of >on-line racing in GC's F1 games simply his recognition of the >fact that most of the world doesn't get free 'phone calls to >their ISPs? I did a little research on the league I'm part of, the GPL World Series (http://www.kazart.com/gpl/gplws). There are 73 drivers in the series, distributed as follows: U.S. 34 Canada 8 Europe 28 others 3 Europeans were led by 6 in the UK; 4 in the Netherlands; 3 each in Germany, Hungary, and Italy; 2 each in Finland and France; 1 each in Spain, Slovenia, Norway, and Scotland. So while this U.S.-based series is numerically dominated by North American drivers, there is a good representation of European competitors. (And consider that its difficult to come up with race times to satisfy both sides of the Atlantic, which reduces Euro participation.) Someone must enjoy online racing enough to pay the phone bills... :) OTOH, I can sympathize, as I didn't participate in online racing on Papyrus's NASCAR/Hawaii back when it required paying long-distance charges (and beta testers racking up monthly phone bills of $200-300). :( >I've often wondered about playing various games on-line, against >non-AI opponents - but there's no way I can afford to indulge >that interest. It's really great. Once you get started, you find that racing against the AI is a rather sterile experience. Which is one reason many of us are disappointed with GP3. "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
MichaelJP 27 Jul 2000#249493
> of years ago - and got out ecstatic - at how easy the cars were to > drive now, and how much more you could concentrate on racing as > against driving your own car... You can tell this from the in-car camera in a modern F1 car. During a race, when the driver is driving at a reasonable pace, the steering wheel deflection is purely to steer the car along its chosen path. There is no correction of the steering, no opposite lock unless a mistake is made. Contrast this with a car with more power than grip e.g. 50's or 60's GP car. Even when the car is driven smoothly, the driver will be rapidly moving the wheel from positive to opposite lock as he balances the car, drifting through the corner. With the modern car there is far more emphasis on the driver being pinpoint accurate with the timing of his control inputs, especially as the corners come at him that much faster, and the braking distances are so much shorter. - Michael
On Thu, 27 Jul 2000 12:54:50 +0200, "Ed Solheim" <[email hidden]> mangled uncounted electrons thus: <snip> >2. No online-racing.... (how "he" could miss that one, is beyond me... >Wake you Crammond - we're living in the 21st century now!!) Y'know, I'm puzzled by the whole on-line racing thing. I *know* it's a big part of GPL's appeal to folks hereabouts, but I would be interested to know... The USA doesn't have the interest in Formula 1 that exists in Europe and elsewhere in the world, true? So, is the lack of on-line racing in GC's F1 games simply his recognition of the fact that most of the world doesn't get free 'phone calls to their ISPs? I've often wondered about playing various games on-line, against non-AI opponents - but there's no way I can afford to indulge that interest. Martin D. Pay Just my 2 penn'orth...
On Thu, 27 Jul 2000 12:09:59 +0100, "Richard S Beckett" <[email hidden]> mangled uncounted electrons thus: <snip> >Would a modern F1 racing car feel a bit arcadeish when compared to one from GPL's era? > >I have a feeling it might. Especially until you attained enough skill to drive it close enough to the limit. <EG> I've taken to wondering recently what would happen if you were to put Michael Schumacher - generally acknowledged as the best driver today - in one of those 1967 cars... Martin D. Pay Suspects Schuey wouldn't be a happy chappie... ^_-
Jon Beckett wrote:
Quoted text (7 lines)> >Would a modern F1 racing car feel a bit arcadeish when compared to one = > >from GPL's era? > > One of the drivers from the 70s (Reutemann?) had a go in one a couple > of years ago - and got out ecstatic - at how easy the cars were to > drive now, and how much more you could concentrate on racing as > against driving your own car...
Which is where GPx scores so highly with me. I have GPL, and love driving it, but I can't sustain it for more than a couple of laps. GPx alllows me to find a limit, and drive to it, if I need to push for a couple of laps, I can do so, but with the attendant risk of overcooking it. Now with the advent of the weather I can also back-off to save the race The RACE is now what is important, not the minutiae of driving. I had no expectations of GP3 being anything but an upgrade to GP2, and this has been achieved with aplomb. OK, it took four years, but I just went and did something else while I waited. Cheers, Gareth Evans > > > Jonathan Beckett > [email hidden] > www.btinternet.com/~jonbeckett
Jon Beckett 27 Jul 2000#249711
>Would a modern F1 racing car feel a bit arcadeish when compared to one = >from GPL's era? One of the drivers from the 70s (Reutemann?) had a go in one a couple of years ago - and got out ecstatic - at how easy the cars were to drive now, and how much more you could concentrate on racing as against driving your own car... Jonathan Beckett [email hidden] www.btinternet.com/~jonbeckett
Yeahh, I think it was at the Argentine GP in 95 or 96 he set a time only a couple of seconds of pole IIRC Regards Mike On Thu, 27 Jul 2000 13:44:24 GMT, [email hidden] (Jon Beckett) wrote:
Quoted text (13 lines)>>Would a modern F1 racing car feel a bit arcadeish when compared to one = >>from GPL's era? > >One of the drivers from the 70s (Reutemann?) had a go in one a couple >of years ago - and got out ecstatic - at how easy the cars were to >drive now, and how much more you could concentrate on racing as >against driving your own car... > > > >Jonathan Beckett >[email hidden] >www.btinternet.com/~jonbeckett
Wooky 27 Jul 2000#249756
In article <8lp0f5$j07$[email hidden]>, Chris Wright wrote: Snip > > - Unique implementation of force feedback, which successfully replicates the > car "pulling" in tight corners > Do you mean the way the Steering Wheel snaps towards full lock? Mostly on left hand corners? Seb
Chris Wright 27 Jul 2000 09:47 UTC#249880
Have managed to get a copy this morning (not at EB as my earlier post might indicate, but the retailer will remain nameless however). Having vigorously defended Team Crammond on these pages over the last few days, my initial reaction is that although some elements of the game are excellent, it has an almost arcade feel in comparison to, wait for it guys, wonderful old GPL. That said, there is much to commend GP3 for. Perhaps the best thing about it is that it hasn't been written as an elitist game for high end PC users only. Even modest machines are going to do it justice - a triumph of both sense and marketing, don't you think, in comparison to the snail races we endured when GPL arrived on the scene. Nonetheless, some things are absolutely unforgiveable: - - As warez users indicated, there is no sound from other cars at all, which creates an extremely detached feeling at times (cannot find anything to adjust in the options on this - have I got this right?). - The "hover cars" in pit lane look totally ridiculous - The frame rate is clearly limited by the old basic game engine, where the feeling of speed on long straights is not what it should be. In these days of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that someone has already written a tweak to overcome this). I will not get into the numbers game of what my system is, other than to say processor occupancy is well within limits when this lack of speed is apparent. - Replays are also limited by the age of the basic engine. - No safety car, pit stop penalties etc. Now for what I really like about the game: - - Excellent driving feel which builds on GP2's reputation in this area - Fabulous weather implementation - Crash sequences can be frighteningly violent - Unique implementation of force feedback, which successfully replicates the car "pulling" in tight corners - Steering wheel console is an "industry standard" - The Alps in the distance at Monza at last appear in a game... Clearly there is much to discover and I will now take my time to get to know GP3 over the next few evenings and will do another post on Sunday to give a more considered view. I shall very much look forward to reading everyone else's opinions on r.a.s over the next few days.
Nos 27 Jul 2000 11:18 UTC#249757
On Thu, 27 Jul 2000 12:54:50 +0200, "Ed Solheim" <[email hidden]> thus spoke:
Quoted text (7 lines)>I really hope you're NOT referring to the controller-setup screen here... >(?) - 'cause if it's still the same that was in the "beta" (and GP2), I >completely disagree with you.. The controller setup in GP3 is damn right >stupid. It takes ages to setup a wheel and the fact that you have to guess >what button goes where - instead of just selecting the comman you want and >then depressing the button you want to control it - dont help much. Not to >mention that non-exsisting support for split-axis.
I believe he was talking about the amount of information provided by the cockpit steering wheel console. -- Nos
N.. 27 Jul 2000#527119
spoke: I believe he was talking about the amount of information provided by the***pit steering wheel console. -- Nos
Ed Solheim 27 Jul 2000 12:55 UTC#249749
"Chris Wright" wrote: > Having vigorously defended Team Crammond on these pages over the last few > days, my initial reaction is that although some elements of the game are > excellent, it has an almost arcade feel in comparison to, wait for itguys, > wonderful old GPL.<SNIP!> I must say I really admire you for "eating your own words" Chris... must feel very bitter I reckon. > - Steering wheel console is an "industry standard" I really hope you're NOT referring to the controller-setup screen here... (?) - 'cause if it's still the same that was in the "beta" (and GP2), I completely disagree with you.. The controller setup in GP3 is damn right stupid. It takes ages to setup a wheel and the fact that you have to guess what button goes where - instead of just selecting the comman you want and then depressing the button you want to control it - dont help much. Not to mention that non-exsisting support for split-axis. I for one, wont buy GP3 no-matter how good it is tho... for 2 reasons; 1. I have no plans to put even more money into Bernie's pocket... - besides F1 is so dull anyway. 2. No online-racing.... (how "he" could miss that one, is beyond me... Wake you Crammond - we're living in the 21st century now!!) Ed_
Michael E. Carver 27 Jul 2000 14:47 UTC#249674
On Thu, 27 Jul 2000 10:47:21 +0100 Chris Wright <[email hidden]> wrote: % That said, there is much to commend GP3 for. Perhaps the best thing about it % is that it hasn't been written as an elitist game for high end PC users % only. Even modest machines are going to do it justice - a triumph of both % sense and marketing, don't you think, in comparison to the snail races we % endured when GPL arrived on the scene. Or simply using code that was written in 1994 and not pressing the envelope and upping the ante.... % Nonetheless, some things are absolutely unforgiveable: - % - As warez users indicated, there is no sound from other cars at all, which % creates an extremely detached feeling at times (cannot find anything to % adjust in the options on this - have I got this right?). Artistic license (that's the way Geoff wants it).... % - The "hover cars" in pit lane look totally ridiculous Using CART style airjacks <G> % - The frame rate is clearly limited by the old basic game engine, where the % feeling of speed on long straights is not what it should be. In these days % of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that % someone has already written a tweak to overcome this). Again using the same code that was written in 1994. :( -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jo Helsen 27 Jul 2000 17:16 UTC#249489
On Thu, 27 Jul 2000 14:47:14 GMT, "Michael E. Carver" [email hidden] wrote:
Quoted text (10 lines)>On Thu, 27 Jul 2000 10:47:21 +0100 Chris Wright <[email hidden]> wrote: > >% That said, there is much to commend GP3 for. Perhaps the best thing about it >% is that it hasn't been written as an elitist game for high end PC users >% only. Even modest machines are going to do it justice - a triumph of both >% sense and marketing, don't you think, in comparison to the snail races we >% endured when GPL arrived on the scene. > >Or simply using code that was written in 1994 and not pressing the >envelope and upping the ante....
Well, I said it in another thread already. GP3 has now 6 degrees of freedom. I have absolutely no idea, but maybe this transition from GP2 wasn't that *obvious* at all? It might feel the same because GC wanted it to feel similar, but it could still be different under the hood (the physics)? JoH
Wooky 27 Jul 2000 20:08 UTC#249596
In article <[email hidden]>, Rrevved wrote: > On Thu, 27 Jul 2000 12:13:40 +0100, Wooky <[email hidden]> wrote: > <snip> > > My Force RS doesn't do that. > Seems to happen most on the MSFF. I have my Ferrari Wheel now and with a bit of adjustment it is fine. BTW they used Ferrari wheels during testing. [email hidden]
teehole 27 Jul 2000 21:23 UTC#249617
On Thu, 27 Jul 2000 12:54:50 +0200, "Ed Solheim" <[email hidden]> wrote: >I for one, wont buy GP3 no-matter how good it is tho... for 2 reasons; >1. I have no plans to put even more money into Bernie's pocket... - besides >F1 is so dull anyway. Geez you got that right. I used to not DARE miss F1-races several years ago. Now, it's just so DULL! For me, too many rules, regs, and safety concerns have wrecked it. I appreciate the safety concerns too. To me, F1 should be flat-out/full-blown RADICAL racing, and it's not anymore.
teehole 27 Jul 2000 21:23 UTC#249618
On Thu, 27 Jul 2000 10:47:21 +0100, "Chris Wright" <[email hidden]> wrote: >- The frame rate is clearly limited by the old basic game engine, where the >feeling of speed on long straights is not what it should be. <<<<<<<<<< I'd guess (99.9999% sure) GP3 is the old GP2 game-engine. Anyway, thanks for some retail-info on GP3.
Colin Harris 27 Jul 2000 23:16 UTC#249467
Martin, isn't there any way you could get a free-call ISP? I'm sort of assuming that you're here in the UK (I may be wide of the mark) and they're here, you just have to nose 'em out. I've been on the Telewest one now for about three months and after a few teething problems, couldn't be happier. If you've not sampled an online race, you haven't lived! <exaggeration> If you need any pointers, give me a shout. -- Colin Harris ColinHarris in N3/NL and VROC Bomber Racing: http://fullspeed.to/Bomber ICQ 25485061 Martin D. Pay <[email hidden]> wrote in message news:[email hidden]... > On Thu, 27 Jul 2000 12:54:50 +0200, "Ed Solheim" <[email hidden]> > mangled uncounted electrons thus: > > <snip> > > >2. No online-racing.... (how "he" could miss that one, is beyond me... > >Wake you Crammond - we're living in the 21st century now!!) > > Y'know, I'm puzzled by the whole on-line racing thing. I *know* > it's a big part of GPL's appeal to folks hereabouts, but I would > be interested to know... > > The USA doesn't have the interest in Formula 1 that exists in > Europe and elsewhere in the world, true? So, is the lack of > on-line racing in GC's F1 games simply his recognition of the > fact that most of the world doesn't get free 'phone calls to > their ISPs? > > I've often wondered about playing various games on-line, against > non-AI opponents - but there's no way I can afford to indulge > that interest. > > Martin D. Pay > Just my 2 penn'orth...
On Thu, 27 Jul 2000 22:16:08 GMT, "Colin Harris" <[email hidden]> mangled uncounted electrons thus: >Martin, isn't there any way you could get a free-call ISP? I'm sort of >assuming that you're here in the UK (I may be wide of the mark) and they're >here, you just have to nose 'em out. I've been on the Telewest one now for >about three months and after a few teething problems, couldn't be happier. >If you've not sampled an online race, you haven't lived! <exaggeration> Oh, indeed - I do realise that they're becoming more common now in the UK. My ISP is introducing a free-call service next month; I'm just waiting for them to publish the details. Telewest exist in my road, but I've had 2 abortive attempts at getting a 'phone installation from them (lack of capacity the first time, 3 missed appointments the next - I decided that if that was their level of reliability I could live without them). > If you need any pointers, give me a shout. Thanks... Martin D. Pay Doesn't really have time for on-line racing ATM
EldredP 28 Jul 2000#248940
In article <8lp0f5$j07$[email hidden]>, "Chris Wright" <[email hidden]> writes:
Quoted text (7 lines)>- The frame rate is clearly limited by the old basic game engine, where the >feeling of speed on long straights is not what it should be. In these days >of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that >someone has already written a tweak to overcome this). >I will not get into the numbers game of what my system is, other than to say >processor occupancy is well within limits when this lack of speed is >apparent.
Why not? Any info that might help you or others can't hurt... Why so *secretive*? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +69.01 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
MichaelJP 28 Jul 2000#249212
In article <[email hidden]>, jan.no- [email hidden] says... > Micheal Schumacher vs Stirling Moss in equal machinery in the rain might be > worth watching too. If it was racing on a road circuit like the Mille Miglia, there is no question that Moss (in his prime) would be much, much faster. No modern- day driver would either accept the level of risk that Moss took as just part of the job. - Michael
Hmmm probably, it would "feel" and look a heck of a lot better than GP3 though, IMO. And be real time too. Jan. =--- clone wrote... > Although you have some good points, arcadey is not one of > them. I have a feeling that if you used the GPL engine to > simulate F1 and not tell anyone (ie change the graphics > and the such, so to be unrecognizable) people would say > that it felt a bit arcadey (ie stick to the track a > bit much).
clone 28 Jul 2000#249272
Although you have some good points, arcadey is not one of them. I have a feeling that if you used the GPL engine to simulate F1 and not tell anyone (ie change the graphics and the such, so to be unrecognizable) people would say that it felt a bit arcadey (ie stick to the track a bit much). On Thu, 27 Jul 2000 10:47:21 +0100, "Chris Wright" <[email hidden]> wrote:
Quoted text (58 lines)>Have managed to get a copy this morning (not at EB as my earlier post might >indicate, but the retailer will remain nameless however). > >Having vigorously defended Team Crammond on these pages over the last few >days, my initial reaction is that although some elements of the game are >excellent, it has an almost arcade feel in comparison to, wait for it guys, >wonderful old GPL. > >That said, there is much to commend GP3 for. Perhaps the best thing about it >is that it hasn't been written as an elitist game for high end PC users >only. Even modest machines are going to do it justice - a triumph of both >sense and marketing, don't you think, in comparison to the snail races we >endured when GPL arrived on the scene. > >Nonetheless, some things are absolutely unforgiveable: - > >- As warez users indicated, there is no sound from other cars at all, which >creates an extremely detached feeling at times (cannot find anything to >adjust in the options on this - have I got this right?). > >- The "hover cars" in pit lane look totally ridiculous > >- The frame rate is clearly limited by the old basic game engine, where the >feeling of speed on long straights is not what it should be. In these days >of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that >someone has already written a tweak to overcome this). >I will not get into the numbers game of what my system is, other than to say >processor occupancy is well within limits when this lack of speed is >apparent. > >- Replays are also limited by the age of the basic engine. > >- No safety car, pit stop penalties etc. > > >Now for what I really like about the game: - > >- Excellent driving feel which builds on GP2's reputation in this area > >- Fabulous weather implementation > >- Crash sequences can be frighteningly violent > >- Unique implementation of force feedback, which successfully replicates the >car "pulling" in tight corners > >- Steering wheel console is an "industry standard" > >- The Alps in the distance at Monza at last appear in a game... > > >Clearly there is much to discover and I will now take my time to get to know >GP3 over the next few evenings and will do another post on Sunday to give a >more considered view. > >I shall very much look forward to reading everyone else's opinions on r.a.s >over the next few days. >
Depends... if MS was the only one in the race without aero, maybe, otherwhise I would say we'd be in for a spectacle not seen since the original drivers of the cars were at the peak of their careers. Micheal Schumacher vs Stirling Moss in equal machinery in the rain might be worth watching too. Jan. =--- Martin D. Pay wrote...
Quoted text (8 lines)> <snip> > > <EG> I've taken to wondering recently what would happen if > you were to put Michael Schumacher - generally acknowledged > as the best driver today - in one of those 1967 cars... > > Martin D. Pay > Suspects Schuey wouldn't be a happy chappie... ^_-
Greg Cisko 28 Jul 2000 00:50 UTC#249344
"Martin D. Pay" <[email hidden]> wrote in message news:[email hidden]... > The USA doesn't have the interest in Formula 1 that exists in > Europe and elsewhere in the world, true? So, is the lack of Somewhat yes. However the USGP will be at Indy this year. I have 4 tickets in the Paddock Penthouse right on the S/F line across the pits. The last I heard all of the assigned seating is sold out... I am figuring that means 250,000-300,000 people will attend that race. Probably very close to the numbers for the NASCAR race there. > on-line racing in GC's F1 games simply his recognition of the > fact that most of the world doesn't get free 'phone calls to > their ISPs? Nope. He attempted online modem/modem play in world curcuit and GP2. Both suck and sucked badly and it was obvious he has no idea how to program it. If he is programming in assembly that could be the problem right there. > I've often wondered about playing various games on-line, against > non-AI opponents - but there's no way I can afford to indulge > that interest. There are plenty other people who can. That certainly isn't the problem. -- [email hidden] > Martin D. Pay > Just my 2 penn'orth...
Mrv 28 Jul 2000 04:26 UTC#249266
There is alot of people in this Ng who are eating their words about their comments toward the people that have the warez copy. The warez version is 8 week code. Beta, Crammond would never release a product in this state!!! LOL!!!! Ed Solheim wrote:
Quoted text (30 lines)> "Chris Wright" wrote: > > > Having vigorously defended Team Crammond on these pages over the last few > > days, my initial reaction is that although some elements of the game are > > excellent, it has an almost arcade feel in comparison to, wait for it > guys, > > wonderful old GPL. > <SNIP!> > > I must say I really admire you for "eating your own words" Chris... must > feel very bitter I reckon. > > > - Steering wheel console is an "industry standard" > > I really hope you're NOT referring to the controller-setup screen here... > (?) - 'cause if it's still the same that was in the "beta" (and GP2), I > completely disagree with you.. The controller setup in GP3 is damn right > stupid. It takes ages to setup a wheel and the fact that you have to guess > what button goes where - instead of just selecting the comman you want and > then depressing the button you want to control it - dont help much. Not to > mention that non-exsisting support for split-axis. > > I for one, wont buy GP3 no-matter how good it is tho... for 2 reasons; > 1. I have no plans to put even more money into Bernie's pocket... - besides > F1 is so dull anyway. > > 2. No online-racing.... (how "he" could miss that one, is beyond me... > Wake you Crammond - we're living in the 21st century now!!) > > Ed_
Mrv 28 Jul 2000 04:27 UTC#249267
I have a Force Rs also it it doesn't that either. I love this wheel!!! rrevved wrote:
Quoted text (14 lines)> On Thu, 27 Jul 2000 12:13:40 +0100, Wooky <[email hidden]> wrote: > > >In article <8lp0f5$j07$[email hidden]>, Chris Wright wrote: > > > >Snip > >> > >> - Unique implementation of force feedback, which successfully replicates the > >> car "pulling" in tight corners > >> > > > >Do you mean the way the Steering Wheel snaps towards > >full lock? Mostly on left hand corners? > > My Force RS doesn't do that.
John Burton 29 Jul 2000#248497
In article <8lp5a8$[email hidden]>, Richard S Beckett <[email hidden]> writes
Quoted text (19 lines)>x-no-archive: yes > >Chris Wright wrote in message <8lp0f5$j07$[email hidden]>... > >>Having vigorously defended Team Crammond on these pages over the last few >>days, my initial reaction is that although some elements of the game are >>excellent, it has an almost arcade feel in comparison to, wait for it guys, >>wonderful old GPL. > >OK. I won't argue with that - especially as I haven't got GP3 yet, but... > >Would a modern F1 racing car feel a bit arcadeish when compared to one from >GPL's era? > >I have a feeling it might. Especially until you attained enough skill to drive >it close enough to the limit. > >R. >
Too true, Its a bit like " Boo hoo my new Toyota MR2 Roadster does not slide as much as my old Lotus Elan" I think the Toyota designers got it wrong." Would people be surprised if a 1960's road car drove the same as a 2000 one? no. That said I suspect having driven both that GP3 is not as accurate a simulation of Physics as GPL, that's why it will sell massively more copies because its a more accessible "game" Why is this a bad thing? -- John Burton

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