Race Sim Central
Rec.Autos.Simulators Archive

NSR WHY Do the AI

12 posts by 9 people · 19 Feb 2005 02:07 UTC - 20 Feb 2005 02:08 UTC

mjones53 19 Feb 2005 02:07 UTC#24947
cars keep stopping when you pull up behind them? the game is growing on me but, it sucks to try and draft with them and they just like hit the brakes!
"mjones53" <[email hidden]> wrote in news:bhxRd.998$[email hidden]: > > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! > Are they stopping or are you mis-interpreting your added carspeed due to the draft? In other words, are you speeding up? dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> "mjones53" <[email hidden]> wrote in > news:bhxRd.998$[email hidden]: > > > > > cars keep stopping when you pull up behind them? > > the game is growing on me but, it sucks to try and draft with them and > > they just like hit the brakes! > > > > Are they stopping or are you mis-interpreting your added carspeed due
to > the draft? In other words, are you speeding up? > > dave henrie No they definitely slow down - I just thought it was special AI brake-check code... ;-)
Larry 19 Feb 2005 05:51 UTC↳ reply to mjones53#24957
Hmmm... I have not experienced this at all. In fact, I have a hard time keeping up with them at their default skill levels. Did you lower their skill or aggression? If so, put it back. -Larry "mjones53" <[email hidden]> wrote in message news:bhxRd.998$[email hidden]... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! >
"mjones53" <[email hidden]> wrote in message news:bhxRd.998$[email hidden]... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes!I've noticed at Daytona the AI cars slow down dramatically when exiting the pits on the backstretch. When they do merge, they swerve to the middle of the track and force oncoming traffic to take evasive action. They definately need a patch for this sim- I'm beginning to like it more as I play it but I still get the feeling that EA released a sim that was 75-90% finished. I assume they were trying to get it in stores before the Daytona 500. The carsets included are a complete mystery to me- Brendan Gaughan is shown in the 77 Kodak car for the 2005 season. He was released from that ride in what, last November? Why was a 2004 Cup carset included, as well as a 2005 carset?
"mjones53" <[email hidden]> wrote in message news:bhxRd.998$[email hidden]... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! > Harvick? Is that you? :-) Tim
"Tim Paullin" <[email hidden]> wrote in message news:cv7cuu$602$[email hidden]...
Quoted text (12 lines)> > "mjones53" <[email hidden]> wrote in message > news:bhxRd.998$[email hidden]... > > cars keep stopping when you pull up behind them? > > the game is growing on me but, it sucks to try and draft with them and > > they just like hit the brakes! > > > > Harvick? Is that you? :-) > > > Tim
LOL ;o) Elrikk
I saw something like this in the demo (don't have the final version and am still reading comments here to decide if I'll get it). At Kansas, if you got right on the AI's bumper coming out of turn 2 and stayed there, the AI would brake dramatically going into turn 3. If you stayed back 2 or 3 car lengths, this braking wouldn't occur (you could maintain your distance without jamming on the brakes.) This was very predictable and easy to recreate. Maybe you can find a pattern like that ... just a thought. Russell Steve Blankenship wrote:
Quoted text (25 lines)> "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > >>"mjones53" <[email hidden]> wrote in >>news:bhxRd.998$[email hidden]: >> >> >>>cars keep stopping when you pull up behind them? >>>the game is growing on me but, it sucks to try and draft with them and >>>they just like hit the brakes! >>> >> >> Are they stopping or are you mis-interpreting your added carspeed due > > to > >>the draft? In other words, are you speeding up? >> >>dave henrie > > > No they definitely slow down - I just thought it was special AI brake-check > code... ;-) > >
"Russell" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> I saw something like this in the demo (don't have the final version and > am still reading comments here to decide if I'll get it). > > At Kansas, if you got right on the AI's bumper coming out of turn 2 and > stayed there, the AI would brake dramatically going into turn 3. If you > stayed back 2 or 3 car lengths, this braking wouldn't occur (you could > maintain your distance without jamming on the brakes.) This was very > predictable and easy to recreate. > > Maybe you can find a pattern like that ... just a thought. > > Russell
Yeah, that's what I meant about them brake-checking you. Actually laughed and figured they'd coded the AI to do that on purpose. Not that a real driver would ever do anything so sneaky... ;-)
"Steve Blankenship" <[email hidden]> wrote in news:[email hidden]: > Yeah, that's what I meant about them brake-checking you. Actually > laughed and figured they'd coded the AI to do that on purpose. > > Not that a real driver would ever do anything so sneaky... ;-) > again...just suppossing. Could you be effecting the car in front by taking air off it's spoiler and thus causing an aero-loose condition? dave henrie
> At Kansas, if you got right on the AI's bumper coming out of turn 2 and > stayed there, the AI would brake dramatically going into turn 3. If you > stayed back 2 or 3 car lengths, this braking wouldn't occur (you could > maintain your distance without jamming on the brakes.) This was very > predictable and easy to recreate. Overall I think the AI drive too careful around other vehicles. Hence their slow down. I think it is this way to minimize wrecks, which is good since we sim drivers tend to be erratic. Still needs to be pulled back some, or give us the option to adjust the "courteous" factor. I noticed in the AI driver files that a curious factor is listed, but that may not change what we have issue with. Norman "Russell" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (39 lines)>I saw something like this in the demo (don't have the final version and am >still reading comments here to decide if I'll get it). > > At Kansas, if you got right on the AI's bumper coming out of turn 2 and > stayed there, the AI would brake dramatically going into turn 3. If you > stayed back 2 or 3 car lengths, this braking wouldn't occur (you could > maintain your distance without jamming on the brakes.) This was very > predictable and easy to recreate. > > Maybe you can find a pattern like that ... just a thought. > > Russell > > Steve Blankenship wrote: >> "Dave Henrie" <[email hidden]> wrote in message >> news:[email hidden]... >> >>>"mjones53" <[email hidden]> wrote in >>>news:bhxRd.998$[email hidden]: >>> >>> >>>>cars keep stopping when you pull up behind them? >>>>the game is growing on me but, it sucks to try and draft with them and >>>>they just like hit the brakes! >>>> >>> >>> Are they stopping or are you mis-interpreting your added carspeed due >> >> to >> >>>the draft? In other words, are you speeding up? >>> >>>dave henrie >> >> >> No they definitely slow down - I just thought it was special AI >> brake-check >> code... ;-) >>
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> "Steve Blankenship" <[email hidden]> wrote in > news:[email hidden]: > > > Yeah, that's what I meant about them brake-checking you. Actually > > laughed and figured they'd coded the AI to do that on purpose. > > > > Not that a real driver would ever do anything so sneaky... ;-) > > > > again...just suppossing. Could you be effecting the car in front by > taking air off it's spoiler and thus causing an aero-loose condition? > dave henrie
Don't think so, but the AI do basically just tuck their tails whenever you mess with them in any way. With the mondo draft effect in this game even if you're a second a lap slower in clean air you can still run up on them in traffic and bully them into submission one by one, even from the outside. Even if they get the nose up under you, you can turn down on them and they'll back out of it. Try that online (or real life - or NR2003 for that matter) and you're going around... ;-) Don't those crazy AI know they're immortal, like all proper Cup rookies do?

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy