Here are a few humble opinions on the game. First physics:
I like! It kicks back. Try going over 200 km/h and wobble your FF wheel
slightly from side to side. Set the low sensitive zone to a small value
to get more precise effects and you can really feel the car kicking
back (not as detailed as GPL but anyways quite OK). Also, accelerating
out of a corner is really nice. You can take the car just to the limit
and even slide a bit and correct the movement to get max acceleration.
Again, low sensitivity zone must be small. Use of accelerator isn't
just plain on/off, as it is in other modern day F1 simulators (not
including GPL). Braking has to be right on target with timing, and not
full brakes if you want to make good lap times.
Graphics is then quite the opposite. I hate! First of all the pavement
sucks big time. When dirving with low speeds it's quite OK, but when
going fast it looks like 640x480 (I run the game in 1280x1024). Same
thing with the wheels. The effect on the wheel texts (Bridgestone
Potenza) is very good, but there seems to be an ugly low-res image on
top of the rubber. The use of colors is also too bright.
Just a few thoughts.
-haba
Sent via Deja.com http://www.deja.com/
Before you buy.
On Fri, 28 Jul 2000 07:22:00 GMT, [email hidden] wrote:
>Here are a few humble opinions on the game. First physics:
>
>I like! It kicks back. Try going over 200 km/h and wobble your FF wheel
>slightly from side to side.
I get NONE FF effects over the X-axis (horizontally) with the MS-FF.
There's some forces along the Y axis, but those are misdirected
(turning left pushes the wheel even further, instead of pulling it
back to the center).
Wraaah! And it doesn't even install under W2K, well, run. Hope
gamecopyworld will come up with a patch soon.
Ruud van Gaal, GPL Rank +53.53
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