Yes, I had exactly the same problem when I bought GP3 yesterday. The
solution is to install DirectX7a (note the 'a'). You can download this
at Microsoft's web site. I was previously running DirectX7. The
little 'a' fixed the problem wonderfully. Processor occupancy is now
the same with or without FF. I also get the problem of the wheel
pulling to the left all the time, but I have just seen a solution to
that (untick the "map X to Z forces" [not sure if letters are correct]
in the game controller control panel applet). I'll try that when I get
home later.
Rob
In article <ltpg5.6475$[email hidden]>,
"TH" <[email hidden]> wrote:
> Hi,
>
> As subj. says.....enabling FF in GP3, and the OCC climbes to 250%-300%
> !!!!!!!!!!
>
> Anyone else? Solution?
Sent via Deja.com http://www.deja.com/
Before you buy.
Microsoft force-feedback wheel overloads CPU in GP3
A user found that enabling force feedback with a Microsoft wheel pushed GP3's processor occupancy to 250 to 300 percent. Posters noted the Microsoft wheel was known to use far more CPU than the Logitech wheel, and a fix was found by installing DirectX 7a, though this exposed GP3's left-pulling force-feedback problem.
Automated summary.
It must be that wheel, FF has no speed impact with my Logitech.
"TH" <[email hidden]> wrote in message
news:ltpg5.6475$[email hidden]...
games....
>
> Looks more and more like Microprose should have waited a couple of months
> with this game....looks great and I like it....but all the talk about V2
> cards not working....And the sound issues...too big mistakes for areleased
Quoted text (12 lines)
> Hi, > > As subj. says.....enabling FF in GP3, and the OCC climbes to 250%-300% > !!!!!!!!!! > > Anyone else? Solution? > > Specs: > MSFF attached to SB-Live > P2-400 w. TNT-1 > > Runs about 90% OCC with no FF........! No probs. in OF1R or otherQuoted text (7 lines)
> version with no demo. > > -TH > > > >Hi,
As subj. says.....enabling FF in GP3, and the OCC climbes to 250%-300%
!!!!!!!!!!
Anyone else? Solution?
Specs:
MSFF attached to SB-Live
P2-400 w. TNT-1
Runs about 90% OCC with no FF........! No probs. in OF1R or other games....
Looks more and more like Microprose should have waited a couple of months
with this game....looks great and I like it....but all the talk about V2
cards not working....And the sound issues...too big mistakes for a released
version with no demo.
-TH
Hello,
Well, that disc. can go on forever.....Since the Wheel works perfectly with
all my other Sims. I know from other threads, that this OCC problem isnt for
all with MSFF.
Is it the game? Or the wheel? I dont know...
All I know is that I've paid big $ for a new game-....I had to yank out my
V2 card, invest quickly in a TNT just to get satisfied framerates....And of
course this FF problem which means that I dont even bother to start up the
game.....Its dissapointing that the software makers is using me as a
beta-tester!!!
Crap. I think i'll have another round of solitaire...
-TH
Simon Brown <[email hidden]> skrev i en
nyhedsmeddelelse:xDpg5.1590$[email hidden]...
> It must be that wheel, FF has no speed impact with my Logitech.
its been said over and over on RAS that the MSFF is a cpu hog
Martyn_D
TH wrote:
Quoted text (19 lines)
> Hi, > > As subj. says.....enabling FF in GP3, and the OCC climbes to 250%-300% > !!!!!!!!!! > > Anyone else? Solution? > > Specs: > MSFF attached to SB-Live > P2-400 w. TNT-1 > > Runs about 90% OCC with no FF........! No probs. in OF1R or other games.... > > Looks more and more like Microprose should have waited a couple of months > with this game....looks great and I like it....but all the talk about V2 > cards not working....And the sound issues...too big mistakes for a released > version with no demo. > > -THMy MSFF (gameport) has no framerate impact with GP3, do you have the USB
version ?
--
Ian Parker
"Ambition is a poor excuse for not having sense enough to be lazy."
<email invalid due to spam>
TH <[email hidden]> wrote in message
news:DWpg5.7029$[email hidden]...
> Hello,
>
> Well, that disc. can go on forever.....Since the Wheel works perfectly
with
> all my other Sims. I know from other threads, that this OCC problem isnt
for
> all with MSFF.
>
> Is it the game? Or the wheel? I dont know...
>
> All I know is that I've paid big $ for a new game-....I had to yank out my
> V2 card, invest quickly in a TNT just to get satisfied framerates....And
of
> course this FF problem which means that I dont even bother to start up the
> game.....Its dissapointing that the software makers is using me as a
> beta-tester!!!
>
> Crap. I think i'll have another round of solitaire...
>
> -TH
>
> Simon Brown <[email hidden]> skrev i en
> nyhedsmeddelelse:xDpg5.1590$[email hidden]...
> > It must be that wheel, FF has no speed impact with my Logitech.
>
>
>
Yep....but from 80% to 250%-300% ?
hmmmmm
-TH
I'll try it at once.....
-TH
"TH" <[email hidden]> wrote in message
news:DWpg5.7029$[email hidden]...
> Is it the game? Or the wheel? I dont know...
Wheel. The MSFF used 1.5million CPU cycles per FF event
while the LWFF used 50K. Huge difference.
> All I know is that I've paid big $ for a new game-....I had to yank out my
> V2 card, invest quickly in a TNT just to get satisfied framerates....Andof
> course this FF problem which means that I dont even bother to start up the
> game.....Its dissapointing that the software makers is using me as a
> beta-tester!!!
>
> Crap. I think i'll have another round of solitaire...
You didn't read any of the reports here before you bought? The FF
implementation has been spotty at best.
--
[email hidden]
When GPL was patched to include force-feedback all the available wheels were
tested by someone and it was found that the MSFF used the most CPU cycles
where as the LWFF used the least. All other wheels were in between but
closer to the LWFF side. The MSFF was a the CPU hog of the bunch. Now that
the processors have gotten faster over the last year, most people probably
don't see the hit as easily.
Vintook
"rrevved" <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 29 Jul 2000 00:33:33 GMT, "Simon Brown"<[email hidden]> wrote:
months
> >> with this game....looks great and I like it....but all the talk aboutV2
Quoted text (24 lines)
> > >It must be that wheel, FF has no speed impact with my Logitech. > > > > FF has no FPS impact, in GP3, with my Force RS either. I have > heard these same complaints from MSFF users on other sims as well. > > >"TH" <[email hidden]> wrote in message > >news:ltpg5.6475$[email hidden]... > >> Hi, > >> > >> As subj. says.....enabling FF in GP3, and the OCC climbes to 250%-300% > >> !!!!!!!!!! > >> > >> Anyone else? Solution? > >> > >> Specs: > >> MSFF attached to SB-Live > >> P2-400 w. TNT-1 > >> > >> Runs about 90% OCC with no FF........! No probs. in OF1R or other > >games.... > >> > >> Looks more and more like Microprose should have waited a couple ofQuoted text (11 lines)
> >> cards not working....And the sound issues...too big mistakes for a > >released > >> version with no demo. > >> > >> -TH > >> > >> > >> > >> > > >"Vintook" <[email hidden]> wrote in message
news:h_Ag5.16437$t%[email hidden]...
> When GPL was patched to include force-feedback all the available wheelswere
> tested by someone and it was found that the MSFF used the most CPU cycles
The "someone" is Randy Cassidy who did the patch for papy.
--
[email hidden]
> where as the LWFF used the least. All other wheels were in between but
> closer to the LWFF side. The MSFF was a the CPU hog of the bunch. Now that
> the processors have gotten faster over the last year, most people probably
> don't see the hit as easily.
>
> Vintook
>
> "rrevved" <[email hidden]> wrote in message
> news:[email hidden]...
> > On Sat, 29 Jul 2000 00:33:33 GMT, "Simon Brown"
> <[email hidden]> wrote:
> >
> > >It must be that wheel, FF has no speed impact with my Logitech.
> > >
> >
> > FF has no FPS impact, in GP3, with my Force RS either. I have
> > heard these same complaints from MSFF users on other sims as well.
> >
> > >"TH" <[email hidden]> wrote in message
> > >news:ltpg5.6475$[email hidden]...
> > >> Hi,
> > >>
> > >> As subj. says.....enabling FF in GP3, and the OCC climbes to
250%-300%
> > >> !!!!!!!!!!
> > >>
> > >> Anyone else? Solution?
> > >>
> > >> Specs:
> > >> MSFF attached to SB-Live
> > >> P2-400 w. TNT-1
> > >>
> > >> Runs about 90% OCC with no FF........! No probs. in OF1R or other
> > >games....
> > >>
> > >> Looks more and more like Microprose should have waited a couple of
> months
> > >> with this game....looks great and I like it....but all the talk about
> V2
> > >> cards not working....And the sound issues...too big mistakes for a
> > >released
> > >> version with no demo.
> > >>
> > >> -TH
> > >>
> > >>
> > >>
> > >>
> > >
> >
>
>
Sorry for your problems, and I hope the quirky problems will go away.
Thanks for taking the time to post.
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
As mentioned, its attached to the SBLive....so its not usb :)
-TH
Ian P <[email hidden]> skrev i en
nyhedsmeddelelse:8lueh6$67g$[email hidden]...
> My MSFF (gameport) has no framerate impact with GP3, do you have the USB
> version ?
Greg Cisko <[email hidden]> skrev i en
nyhedsmeddelelse:3SAg5.1438$[email hidden]...
> Wheel. The MSFF used 1.5million CPU cycles per FF event
> while the LWFF used 50K. Huge difference.
OCC from 80% up to 250% because of the cpu cycles? Not realistic.
Besides....I can play OF1R, NFS, etc without problems.
> You didn't read any of the reports here before you bought? The FF
> implementation has been spotty at best.
Yes I did.....didnt think it was unplayable though.....opinions differ, that
goes for all gameplay.....but theres a long way from messy gameplay to
actual errors in implementation.
-TH
SKurj <[email hidden]> skrev i en
nyhedsmeddelelse:[email hidden]...
> its been said over and over on RAS that the MSFF is a cpu hog
Yep....but from 80% to 250%-300% ?
hmmmmm
-TH
I'll try it at once.....
-TH
<[email hidden]> skrev i en
nyhedsmeddelelse:8lu8qc$2mr$[email hidden]...
> Yes, I had exactly the same problem when I bought GP3 yesterday. The
> solution is to install DirectX7a (note the 'a').
<[email hidden]> skrev i en
nyhedsmeddelelse:8lu8qc$2mr$[email hidden]...
> Yes, I had exactly the same problem when I bought GP3 yesterday. The
> solution is to install DirectX7a (note the 'a')
Well, that did SOMETHING :)
Now it doesnt degrade OCC when FF is enabled.....however, now I dont have
any FF whatsoever :)
As soon as the game Exits....the force returns....strange ?
-TH
You must have also followed my advice about unticking the axis force
mapping box. When I got home and tried this it didn't work (I lost all
FF like you), so it looks like there is no current solution to the
pulling left issue.
So, to recap:
Make sure DirectX7a is installed.
Make sure the "map X to Y forces" box is ticked.
Live with the left pull (for now)
Rob
[Sorry if this message gets through twice - bit of a problem with
dejanews]
In article <93Ig5.7235$[email hidden]>,
"TH" <[email hidden]> wrote:
have
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (8 lines)
> <[email hidden]> skrev i en > nyhedsmeddelelse:8lu8qc$2mr$[email hidden]... > > Yes, I had exactly the same problem when I bought GP3 yesterday. The > > solution is to install DirectX7a (note the 'a') > > Well, that did SOMETHING :) > > Now it doesnt degrade OCC when FF is enabled.....however, now I dontQuoted text (7 lines)
> any FF whatsoever :) > > As soon as the game Exits....the force returns....strange ? > > -TH > >Hi,
Well...I checked the threads about FF not working and did the "axis-thing"
like you suggested. It didnt work.
But this morning it works?!!!!!! Now the really strange part: Now I really
understand why people are screaming about the "left-pull" of GP3's
FF.....With DirectX 7, there was NO left pull.....Forces worked as they
should....Banks and curves when right through the Wheel as it should....
Nut now with DirectX 7a I have the mentioned left-pull, AND curves doesnt
work either....So it looks like a DirectX / GP3 error? If I'm right it
should be fairly easy to make a patch....lets hope..
Anyways, thx Rob
-TH
<[email hidden]> skrev i en
nyhedsmeddelelse:8m0juu$j3r$[email hidden]...
Quoted text (38 lines)
> You must have also followed my advice about unticking the axis force > mapping box. When I got home and tried this it didn't work (I lost all > FF like you), so it looks like there is no current solution to the > pulling left issue. > > So, to recap: > > Make sure DirectX7a is installed. > Make sure the "map X to Y forces" box is ticked. > Live with the left pull (for now) > > Rob > > [Sorry if this message gets through twice - bit of a problem with > dejanews] > > In article <93Ig5.7235$[email hidden]>, > "TH" <[email hidden]> wrote: > > <[email hidden]> skrev i en > > nyhedsmeddelelse:8lu8qc$2mr$[email hidden]... > > > Yes, I had exactly the same problem when I bought GP3 yesterday. The > > > solution is to install DirectX7a (note the 'a') > > > > Well, that did SOMETHING :) > > > > Now it doesnt degrade OCC when FF is enabled.....however, now I dont > have > > any FF whatsoever :) > > > > As soon as the game Exits....the force returns....strange ? > > > > -TH > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.Torque steer is evident on front-wheel drive cars, but F1 cars are rear
wheel driven.
Jason.
[email hidden] wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Quoted text (13 lines)
> > Just a though here, I may be way off the mark, but could it be that GP3 > is modelling the torque of the engine when you say it pulls to one side? > Or does the pulling to one side occur all the time? > > You know what I mean, the way the engine tries to twist when it is > revved hard, and the car veers to one side when you floor the throttle? > > I don't have FF so am only guessing.... > > 8-) > > *Peter* - http://www.cix.co.uk/~peterpc/home.htmlIn article <8lu8qc$2mr$[email hidden]>, [email hidden] () wrote:
Just a though here, I may be way off the mark, but could it be that GP3
is modelling the torque of the engine when you say it pulls to one side?
Or does the pulling to one side occur all the time?
You know what I mean, the way the engine tries to twist when it is
revved hard, and the car veers to one side when you floor the throttle?
I don't have FF so am only guessing....
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
Quoted text (9 lines)
> Yes, I had exactly the same problem when I bought GP3 yesterday. The > solution is to install DirectX7a (note the 'a'). You can download this > at Microsoft's web site. I was previously running DirectX7. The > little 'a' fixed the problem wonderfully. Processor occupancy is now > the same with or without FF. I also get the problem of the wheel > pulling to the left all the time, but I have just seen a solution to > that (untick the "map X to Z forces" [not sure if letters are correct] > in the game controller control panel applet). I'll try that when I get > home later."Richard S Beckett" <[email hidden]> wrote:
>I don't understand why some people see a frame rate drop when enabling the MSFF wheel.
The MS wheel does chew up a fair bit of CPU time. No where near as
much as the ill-fated Thrustmaster FF wheel, but much more than the
Logitech wheel.
Joe McGinn
_____________________
Radical Entertainment


































