Race Sim Central
Rec.Autos.Simulators Archive

NSR keyboard keys?

7 posts by 5 people · 20 Feb 2005 13:22 UTC - 28 Feb 2005 20:50 UTC

Rodney Arndt 20 Feb 2005 13:22 UTC#24840
Anyone have any information on what all the keyboard keys do in NSR? I'm a little disappointed with the manual and the lack of information in the readme file on what exactly we have to work with here. Are there combination buttons that do stuff? ie. cntrl + whatever? No explantion on all these senstivity options for my wheel and how they effect play or what they do. I hate the trial an error method especially when I'm not feeling what I think I should be <g>. I'm still trying to find the frame rate button. Don't get me wrong I like what I'm seeing and feeling the more I test, but it seems like I'm spending more time experimenting trying to figure out what this does and what that does, than time I should be spending on the track. I dont feel like I have things set the way they need to be. I do think this is by far EA's best sim to date & I see a lot of potential, but please supply us with a little more info or help menus to lessen the frustrations of trying to get us up and running without having to use a trial and error method. Anyone have a clue on how to set this thing up on a dedicated server? I've found zero info thus far. I'm getting way ahead of myself. I'd settle for knowing how to view my framrates :)
"Rodney Arndt" <[email hidden]> wrote in message news:[email hidden]... : Anyone have any information on what all the keyboard keys do in NSR? I'm a : little disappointed with the manual and the lack of information in the : readme file on what exactly we have to work with here. Are there combination : buttons that do stuff? ie. cntrl + whatever? No explantion on all these : senstivity options for my wheel and how they effect play or what they do. I : hate the trial an error method especially when I'm not feeling what I think : I should be <g>. I'm still trying to find the frame rate button. : : Don't get me wrong I like what I'm seeing and feeling the more I test, but : it seems like I'm spending more time experimenting trying to figure out what : this does and what that does, than time I should be spending on the track. I : dont feel like I have things set the way they need to be. I do think this is : by far EA's best sim to date & I see a lot of potential, but please supply : us with a little more info or help menus to lessen the frustrations of : trying to get us up and running without having to use a trial and error : method. Anyone have a clue on how to set this thing up on a dedicated : server? I've found zero info thus far. I'm getting way ahead of myself. I'd : settle for knowing how to view my framrates :) I think most of them are on pages 1 & 2 of the manual :-) Ctrl-F for frame rate
Bob V 20 Feb 2005 13:50 UTC↳ reply to Bob V#24843
"Bob V" <[email hidden]> wrote in message news:[email hidden]... : : "Rodney Arndt" <[email hidden]> wrote in message : news:[email hidden]... :: Anyone have any information on what all the keyboard keys do in NSR? I'm a :: little disappointed with the manual and the lack of information in the :: readme file on what exactly we have to work with here. Are there : combination :: buttons that do stuff? ie. cntrl + whatever? No explantion on all these :: senstivity options for my wheel and how they effect play or what they do. : I :: hate the trial an error method especially when I'm not feeling what I : think :: I should be <g>. I'm still trying to find the frame rate button. :: :: Don't get me wrong I like what I'm seeing and feeling the more I test, but :: it seems like I'm spending more time experimenting trying to figure out : what :: this does and what that does, than time I should be spending on the track. : I :: dont feel like I have things set the way they need to be. I do think this : is :: by far EA's best sim to date & I see a lot of potential, but please supply :: us with a little more info or help menus to lessen the frustrations of :: trying to get us up and running without having to use a trial and error :: method. Anyone have a clue on how to set this thing up on a dedicated :: server? I've found zero info thus far. I'm getting way ahead of myself. : I'd :: settle for knowing how to view my framrates :) : : : I think most of them are on pages 1 & 2 of the manual :-) Ctrl-F for frame : rate Oh, and for dedicated server, look in ....support/en-us But you are right, their documentation leaves a lot to be desired.
Yeah, like how to call the tow-truck when you are online racing. I had a spin, lost several tires, and never could get to the pits. I had to quit the race with the escape key and you can't get back in when you do this. Yes, I have auto-eject disabled like most people do. If this takes away the only way to get to the pits after an incident then this was a very dumb design decision, and was definitely not designed with simmers in mind. -Larry "Rodney Arndt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (28 lines)> Anyone have any information on what all the keyboard keys do in NSR? I'm a > little disappointed with the manual and the lack of information in the > readme file on what exactly we have to work with here. Are there > combination > buttons that do stuff? ie. cntrl + whatever? No explantion on all these > senstivity options for my wheel and how they effect play or what they do. > I > hate the trial an error method especially when I'm not feeling what I > think > I should be <g>. I'm still trying to find the frame rate button. > > Don't get me wrong I like what I'm seeing and feeling the more I test, but > it seems like I'm spending more time experimenting trying to figure out > what > this does and what that does, than time I should be spending on the track. > I > dont feel like I have things set the way they need to be. I do think this > is > by far EA's best sim to date & I see a lot of potential, but please supply > us with a little more info or help menus to lessen the frustrations of > trying to get us up and running without having to use a trial and error > method. Anyone have a clue on how to set this thing up on a dedicated > server? I've found zero info thus far. I'm getting way ahead of myself. > I'd > settle for knowing how to view my framrates :) > > >
Plowboy 22 Feb 2005 16:08 UTC↳ reply to Larry#24616
Larry I got online last night (didnt take time to tweak the plr file) and if/when the game "sends you to the trailer" so to speak you cant get back into the car either... what a joke because right after the car came to rest it "beamed" to the pits, I heard the crewcheif say "cars is OK"... can you say what a bunch of CRAP! LOL! I got to get into the PLR file, but you know what I really wish to do, is find a way so that ANY driver I create, has the settings I tweak this one too, BY DEFAULT! C'mon ELECTRONIC ARTS, this is BuuuuuuLL SSSHHHIIIIIIT! Larry enlightened us with:
Quoted text (39 lines)> Yeah, like how to call the tow-truck when you are online racing. > > I had a spin, lost several tires, and never could get to the pits. I > had to quit the race with the escape key and you can't get back in > when you do this. > > Yes, I have auto-eject disabled like most people do. If this takes > away the only way to get to the pits after an incident then this was > a very dumb design decision, and was definitely not designed with > simmers in mind. > -Larry > > "Rodney Arndt" <[email hidden]> wrote in message > news:[email hidden]... >> Anyone have any information on what all the keyboard keys do in NSR? >> I'm a little disappointed with the manual and the lack of >> information in the readme file on what exactly we have to work with >> here. Are there combination >> buttons that do stuff? ie. cntrl + whatever? No explantion on all >> these senstivity options for my wheel and how they effect play or >> what they do. I >> hate the trial an error method especially when I'm not feeling what I >> think >> I should be <g>. I'm still trying to find the frame rate button. >> >> Don't get me wrong I like what I'm seeing and feeling the more I >> test, but it seems like I'm spending more time experimenting trying >> to figure out what >> this does and what that does, than time I should be spending on the >> track. I >> dont feel like I have things set the way they need to be. I do think >> this is >> by far EA's best sim to date & I see a lot of potential, but please >> supply us with a little more info or help menus to lessen the >> frustrations of trying to get us up and running without having to >> use a trial and error method. Anyone have a clue on how to set this >> thing up on a dedicated server? I've found zero info thus far. I'm >> getting way ahead of myself. I'd >> settle for knowing how to view my framrates :)
Larry 25 Feb 2005 21:17 UTC↳ reply to Plowboy#24442
Hell, I just had flat tires and was stuck in the grass and the game leaves you NO recourse but to escape out of the server. It's a crock I tell ya :) -Larry "Plowboy" <[email hidden]> wrote in message news:GNISd.409$7z6.196@lakeread04...
Quoted text (52 lines)> Larry I got online last night (didnt take time to tweak the plr file) and > if/when the game "sends you to the trailer" so to speak you cant get back > into the car either... what a joke because right after the car came to > rest it "beamed" to the pits, I heard the crewcheif say "cars is OK"... > can you say what a bunch of CRAP! LOL! I got to get into the PLR file, > but you know what I really wish to do, is find a way so that ANY driver I > create, has the settings I tweak this one too, BY DEFAULT! C'mon > ELECTRONIC ARTS, this is BuuuuuuLL SSSHHHIIIIIIT! > > > Larry enlightened us with: >> Yeah, like how to call the tow-truck when you are online racing. >> >> I had a spin, lost several tires, and never could get to the pits. I >> had to quit the race with the escape key and you can't get back in >> when you do this. >> >> Yes, I have auto-eject disabled like most people do. If this takes >> away the only way to get to the pits after an incident then this was >> a very dumb design decision, and was definitely not designed with >> simmers in mind. >> -Larry >> >> "Rodney Arndt" <[email hidden]> wrote in message >> news:[email hidden]... >>> Anyone have any information on what all the keyboard keys do in NSR? >>> I'm a little disappointed with the manual and the lack of >>> information in the readme file on what exactly we have to work with >>> here. Are there combination >>> buttons that do stuff? ie. cntrl + whatever? No explantion on all >>> these senstivity options for my wheel and how they effect play or >>> what they do. I >>> hate the trial an error method especially when I'm not feeling what I >>> think >>> I should be <g>. I'm still trying to find the frame rate button. >>> >>> Don't get me wrong I like what I'm seeing and feeling the more I >>> test, but it seems like I'm spending more time experimenting trying >>> to figure out what >>> this does and what that does, than time I should be spending on the >>> track. I >>> dont feel like I have things set the way they need to be. I do think >>> this is >>> by far EA's best sim to date & I see a lot of potential, but please >>> supply us with a little more info or help menus to lessen the >>> frustrations of trying to get us up and running without having to >>> use a trial and error method. Anyone have a clue on how to set this >>> thing up on a dedicated server? I've found zero info thus far. I'm >>> getting way ahead of myself. I'd >>> settle for knowing how to view my framrates :) > >
Nuggetz 28 Feb 2005 20:50 UTC↳ reply to Larry#24269
And to add insult to injury, your dumb-ass spotter says, "Hey, how's yer car running" right after you hit a fucking wall and all 4 wheels fly off. Is the spotter smoking pot or what?

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy