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NASCAR HEAT V5 5500 4X FSAA PICS AT SimHQ

6 posts by 5 people · 01 Aug 2000 - 03 Aug 2000 23:04 UTC

CLUTCH24 01 Aug 2000#247074
Hello all, We at SimHQ.com just posted some exclusive NH pics taken with a V5 5500 4X FSAA at 1024. The depth preception of FSAA is an INCREDILBE drivers aid that has been LONG overdue! NO jagggies appear while viewing the entrance of the corners from afar. ENJOY, and forgive the bad driving habits of the driver in the pics! :) http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ Victor Di Cosola Contributing Editor http://simhq.com
That is due to the antialiasing. If you want a sharper image you can leave the FSAA off, but I much prefer it being a little fuzzy than full of jaggies and crawling pixels. Kyle MaX <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Although there are no jaggies in these screenshots, they DO look very > 'fuzzy' compared to the Geforce screenshots. But then again, > 3Dfx/Glide has always been known for that 'fuzzy' look. > > >Hello all, > > > >We at SimHQ.com just posted some exclusive NH pics taken with a V5 5500
4X FSAA > >at 1024. The depth preception of FSAA is an INCREDILBE drivers aid thathas
Quoted text (10 lines)> >been LONG overdue! NO jagggies appear while viewing the entrance of the > >corners from afar. > > > >ENJOY, and forgive the bad driving habits of the driver in the pics! :) > >http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ > > > >Victor Di Cosola > >Contributing Editor > >http://simhq.com >
MaX 02 Aug 2000#246288
Although there are no jaggies in these screenshots, they DO look very 'fuzzy' compared to the Geforce screenshots. But then again, 3Dfx/Glide has always been known for that 'fuzzy' look.
Quoted text (13 lines)>Hello all, > >We at SimHQ.com just posted some exclusive NH pics taken with a V5 5500 4X FSAA >at 1024. The depth preception of FSAA is an INCREDILBE drivers aid that has >been LONG overdue! NO jagggies appear while viewing the entrance of the >corners from afar. > >ENJOY, and forgive the bad driving habits of the driver in the pics! :) >http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ > >Victor Di Cosola >Contributing Editor >http://simhq.com
Running in higher resolutions will reduce jaggies, but it will not get rid of them and it doesn't get rid of crawling or sparkling pixels at all. It is personal preference really and after seeing it first hand I would rather play at 1024x768 with 4X FSAA than at a higher res without the FSAA. Kyle Skotty Flynn <[email hidden]> wrote in message news:[email hidden]... > On Wed, 2 Aug 2000 21:15:37 -0400, "Kyle Roberts" > <[email hidden]> wrote: > > >That is due to the antialiasing. If you want a sharper image you canleave > >the FSAA off, but I much prefer it being a little fuzzy than full ofjaggies
Quoted text (19 lines)> >and crawling pixels. > > > >Kyle > > > > Solution.....run at the highest resolution possible to reduce jaggies > with FSAA off. :) > > > > > >MaX <[email hidden]> wrote in message > >news:[email hidden]... > >> Although there are no jaggies in these screenshots, they DO look very > >> 'fuzzy' compared to the Geforce screenshots. But then again, > >> 3Dfx/Glide has always been known for that 'fuzzy' look. > >> > >> >Hello all, > >> > > >> >We at SimHQ.com just posted some exclusive NH pics taken with a V5
5500 > >4X FSAA > >> >at 1024. The depth preception of FSAA is an INCREDILBE drivers aidthat > >has > >> >been LONG overdue! NO jagggies appear while viewing the entrance ofthe > >> >corners from afar. > >> > > >> >ENJOY, and forgive the bad driving habits of the driver in the pics!:)
Quoted text (8 lines)> >> >http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ > >> > > >> >Victor Di Cosola > >> >Contributing Editor > >> >http://simhq.com > >> > > >
Skotty Flynn 03 Aug 2000 01:18 UTC#246119
On Wed, 2 Aug 2000 21:15:37 -0400, "Kyle Roberts" <[email hidden]> wrote: >That is due to the antialiasing. If you want a sharper image you can leave >the FSAA off, but I much prefer it being a little fuzzy than full of jaggies >and crawling pixels. > >Kyle > Solution.....run at the highest resolution possible to reduce jaggies with FSAA off. :)
Quoted text (24 lines)> >MaX <[email hidden]> wrote in message >news:[email hidden]... >> Although there are no jaggies in these screenshots, they DO look very >> 'fuzzy' compared to the Geforce screenshots. But then again, >> 3Dfx/Glide has always been known for that 'fuzzy' look. >> >> >Hello all, >> > >> >We at SimHQ.com just posted some exclusive NH pics taken with a V5 5500 >4X FSAA >> >at 1024. The depth preception of FSAA is an INCREDILBE drivers aid that >has >> >been LONG overdue! NO jagggies appear while viewing the entrance of the >> >corners from afar. >> > >> >ENJOY, and forgive the bad driving habits of the driver in the pics! :) >> >http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ >> > >> >Victor Di Cosola >> >Contributing Editor >> >http://simhq.com >> >
Robert Rathbone 03 Aug 2000 23:04 UTC#245712
Actually, it's probably got more to do with the Level Of Detail (LOD) settings on the V5 than it does with the FSAA. The latest V5 drivers enable a LOD slider that let you set the balance between sharper textures and FPS. Positive values yield faster framerates but blurrier images, while negative values give sharper images with a bit of a performance hit. On faster machines this performance hit may not be noticable. I think the LOD in the earlier driver release defaulted to LOD of 0 (halfway between sharper and blurry extremes) and gave somewhat blurry images. Since NASCAR Heat has a 3D cockpit, the LOD setting is apparently determining the sharpness of the dashboard textures. I have my V5 set on maximum sharpness and 4X FSAA and everthings looks good and sharp in the games I play. -- Robert "Kyle Roberts" <[email hidden]> wrote in message news:[email hidden]... > Running in higher resolutions will reduce jaggies, but it will not get rid > of them and it doesn't get rid of crawling or sparkling pixels at all. It is > personal preference really and after seeing it first hand I would rather > play at 1024x768 with 4X FSAA than at a higher res without the FSAA. > > Kyle > > > Skotty Flynn <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 2 Aug 2000 21:15:37 -0400, "Kyle Roberts" > > <[email hidden]> wrote: > > > > >That is due to the antialiasing. If you want a sharper image you can > leave > > >the FSAA off, but I much prefer it being a little fuzzy than full of > jaggies > > >and crawling pixels. > > > > > >Kyle > > > > > > > Solution.....run at the highest resolution possible to reduce jaggies > > with FSAA off. :) > > > > > > > > > >MaX <[email hidden]> wrote in message > > >news:[email hidden]... > > >> Although there are no jaggies in these screenshots, they DO look very > > >> 'fuzzy' compared to the Geforce screenshots. But then again, > > >> 3Dfx/Glide has always been known for that 'fuzzy' look. > > >> > > >> >Hello all, > > >> > > > >> >We at SimHQ.com just posted some exclusive NH pics taken with a V5 > 5500 > > >4X FSAA > > >> >at 1024. The depth preception of FSAA is an INCREDILBE drivers aid > that > > >has > > >> >been LONG overdue! NO jagggies appear while viewing the entrance of > the > > >> >corners from afar. > > >> > > > >> >ENJOY, and forgive the bad driving habits of the driver in the pics! > :) > > >> >http://www.simhq.com/simhq3/sims/previews/NASCAR_HEAT/ > > >> > > > >> >Victor Di Cosola > > >> >Contributing Editor > > >> >http://simhq.com > > >> > > > > > > >

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