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Rec.Autos.Simulators Archive

GP3 & Flying Cars

3 posts by 3 people · 01 Aug 2000 09:05 UTC - 02 Aug 2000 03:49 UTC

S?an Connolly 01 Aug 2000 09:05 UTC#246901
Anyone noticed the flying cars in GP3 ?. I crashed trying to get into the pits in Brazil, and spun around facing the oncoming trafic. When the cars where coming of the banking they smothly took off for a couple of feet, and landed again. Most odd !. S!an
James Long 01 Aug 2000 16:45 UTC#246833
Thats one of the funnies you get in racing games. In GPL once I spun off on a corner spinning round at very high speed and disappeared straight through the crash barrier and ended up about 50m the other side of the barrier stopped, I couldn't drive back out onto the circuit no matter what. I tried to recreate the problem many times after that by crashing into the barrier, but couldn't recreate it. The physics model obviously wasn't quite right - just like your graphics mapping of the circuit from your strange view wasn't "quite right". "S�an Connolly" <[email hidden]> wrote in message news:8m63sv$g77$[email hidden]... > Anyone noticed the flying cars in GP3 ?. > > I crashed trying to get into the pits in Brazil, and spun around facingthe > oncoming trafic. > > When the cars where coming of the banking they smothly took off for acouple
Quoted text (7 lines)> of feet, and landed again. > > Most odd !. > > S!an > >
GD 02 Aug 2000 03:49 UTC#246479
In article <XgCh5.1215$[email hidden]>, [email hidden] says... > >Thats one of the funnies you get in racing games. In GPL once I spun off on >a corner spinning round at very high speed and disappeared straight through >the crash barrier and ended up about 50m the other side of the barrier >stopped, Similar thing happened to me in GP3 last night. At the new chicane on the exit of the tunnel at Monaco, there is a tyre wall. I braked way too late, hit and went THROUGH the wall, only to then hit the wall at the exit of the chicane. >I tried to recreate the problem many times after that by >crashing into the barrier, but couldn't recreate it. Same here.

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