Race Sim Central
Rec.Autos.Simulators Archive

Re: The downside of all these damn GP3 utilities

14 posts by 7 people · 02 Aug 2000 - 04 Aug 2000 12:52 UTC

(unknown) 02 Aug 2000#246189
In article <MPG.13f2682514dfb3f0989720@news-server>, Rod Prince <[email hidden]> wrote: > > Wouldn't the aid still show up on the wheel, regardless of which > difficulty level being used? > > Cheers, > Rod. > It was very late and I didnt download and try this thing last night. But I tried the aid-enabler utility just now and its fine.. the driver help icons still display on the wheel. Trying to host fastlaps can be frustrating. People forget that in F12000 you could alter all kinds of performance perameters that ISI left in text files in the name of open architecture. And that was the tip of the iceberg as far as getting F12k fansite/hotlap worthy was concerned. In fact F12k was sunk by that iceberg.. as far as I'm concerned. MR http://blitzsports.com/racing/GP3 Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 02 Aug 2000#246448
I was all set to start a GP3 hotlap competition ( at http://blitzsports.com/racing/GP3 ) using NO driving aids- by way of requiring Ace Mode to be used. Well damn it if there isnt already a utility to make all the aids available in all difficulty levels! Now I have to recruit someone to make a small program that checks to see if aids are being used. Any takers?? Help me create a 'Ace Level' only hotlap competition for GP3. Check my site and mail me if interested (link at bottom of main page.) Thanks, MR Sent via Deja.com http://www.deja.com/ Before you buy.
Greg Cisko 02 Aug 2000 12:58 UTC#246371
Are you going to also require that everyone do hotlaps at low processor occupancy levels? Your competition is screwed before it ever starts if people crank up the processor occupancy to well over 100%. -- [email hidden] <[email hidden]> wrote in message news:8m7tm4$qn6$[email hidden]... > I was all set to start a GP3 hotlap competition ( at > http://blitzsports.com/racing/GP3 ) using NO driving aids- by way of > requiring Ace Mode to be used. Well damn it if there isnt already a > utility to make all the aids available in all difficulty levels! > Now I have to recruit someone to make a small program that checks to > see if aids are being used. Any takers?? Help me create a 'Ace Level' > only hotlap competition for GP3. Check my site and mail me if > interested (link at bottom of main page.) > > Thanks, > > MR > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Jo Helsen 02 Aug 2000 16:53 UTC#246324
On Wed, 2 Aug 2000 07:59:56 -0500, "Greg Cisko" <[email hidden]> wrote: >Are you going to also require that everyone do hotlaps >at low processor occupancy levels? Your competition is >screwed before it ever starts if people crank up the >processor occupancy to well over 100%. According to some VERY reliable sources (as reliable as they can be :-) ) , a GP3LAP might be not too far away!!! JoH
Rod Prince 02 Aug 2000 21:21 UTC#246405
In article <8m7tm4$qn6$[email hidden]>, [email hidden] says...
Quoted text (8 lines)> I was all set to start a GP3 hotlap competition ( at > http://blitzsports.com/racing/GP3 ) using NO driving aids- by way of > requiring Ace Mode to be used. Well damn it if there isnt already a > utility to make all the aids available in all difficulty levels! > Now I have to recruit someone to make a small program that checks to > see if aids are being used. Any takers?? Help me create a 'Ace Level' > only hotlap competition for GP3. Check my site and mail me if > interested (link at bottom of main page.)
Wouldn't the aid still show up on the wheel, regardless of which difficulty level being used? Cheers, Rod.
Andre Warringa 02 Aug 2000 23:15 UTC#246168
On Wed, 02 Aug 2000 21:41:18 +0100, Martin D. Pay <[email hidden]> wrote:
Quoted text (9 lines)>On Wed, 02 Aug 2000 14:53:46 GMT, [email hidden] (Jo >Helsen) mangled uncounted electrons thus: > ><snip> > >>According to some VERY reliable sources (as reliable as they can be >>:-) ) , a GP3LAP might be not too far away!!! > >Oh goody! I found GP2Lap highly effective...
What is GP2Lap for? Some kind of GPLDump? Andre > >Martin D. Pay >Inveterate downloader and tinkerer... ^_-
(unknown) 03 Aug 2000#245695
In article <Fiai5.100381$[email hidden]>, "Lorne Glustein" <[email hidden]> wrote: > > One more thing....this might be a fantasy, but I thought I wouldmention it > anwyay ;) Can you imagine a "Wet weather" hot lap competition ?lol> > All the best, > Lorne > -------------------- Lorne! I'm going to try adding a wet weather track at once. I'm going to post the first tracks that are open for fast laps later tonight. I might try Imola in the dry and Imola in the wet as the first ones to take submissions for. I can hardly wait to see if someone turns out to be a 'Rain Man' who is heads and shoulders above the rest. Great! MR Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 03 Aug 2000#245912
In article <2H3i5.99365$[email hidden]>, "Lorne Glustein" <[email hidden]> wrote: > Hi Mark, > Months ago when I was following F1-2K on the net I remember your > F1-2K hotlap site and all the effort you put into making it fun &fair for
Quoted text (9 lines)> everyone. > Btw, do you remember us talking about low speed brake lock and > all the skidding and tire smoke you would get in F1-2K ? > Have you tested this in GP3 ?......same thing ;-\ > > All the best, > Lorne > -------------------------- >
Hi Lorne. I had a few talented people working like mad to try and make F12000 something we could have competitions with, but the game kept giving us fits. If it wasnt one thing it was another. GP3 is a whole different bag altogether I'm happy to say. Maybe there is still the potential for slo-mo laps or whatever.. I dunno, but at least it works and runs well and it displays information correctly. But braking in GP3 seems more natural feeling than F12k, dont you think? I thought the brakes in F12k were a joke and I said so all the time, but I havent noticed this in GP3. But I *did* notice that the front wheels sometimes lock at different times under heavy braking, just like in F12000, so thats cool. Anyway, I'm starting to accept fast laps very soon so check it out. Right now I have one of my snail-like laps around Imola posted on the new site as a way to get feedback about the rules. http://blitzsports.com/racing/GP3 Talk to you later, MR > > Sent via Deja.com http://www.deja.com/ Before you buy.
Lorne Glustein 03 Aug 2000 01:13 UTC#246117
Hi Mark, Months ago when I was following F1-2K on the net I remember your F1-2K hotlap site and all the effort you put into making it fun & fair for everyone. But with how easy it is (was ?) to cheat in F1-2K and the system problems you were having running the game, I seem to remember you finally turning over the hotlap page to someone else, and that this person was developing an anti cheat program to make the hotlap competition fair. Did this ever work out ? or were further ways to cheat found and the competition closed because of it ? Btw, do you remember us talking about low speed brake lock and all the skidding and tire smoke you would get in F1-2K ? Have you tested this in GP3 ?......same thing ;-\ All the best, Lorne -------------------------- [email hidden] wrote:
Quoted text (11 lines)> It was very late and I didnt download and try this thing last night. > But I tried the aid-enabler utility just now and its fine.. the driver > help icons still display on the wheel. Trying to host fastlaps can be > frustrating. People forget that in F12000 you could alter all kinds of > performance perameters that ISI left in text files in the name of open > architecture. And that was the tip of the iceberg as far as getting > F12k fansite/hotlap worthy was concerned. In fact F12k was sunk by that > iceberg.. as far as I'm concerned. > > MR > http://blitzsports.com/racing/GP3
Lorne Glustein 03 Aug 2000 08:45 UTC#246063
Hi again Mark, With no internet racing in GP3... people are going to want to have some way to compete with "real" sim racers, so your GP3 hot lap competition should really take off :) I know about the slow motion problem from GP2.... but from what I remember (someone correct me if I`m wrong) when you view a replay file that was taken with the game forced into slow motion, it would show up on [any] system as looking slow motion. Also, if the above is correct you could simply get out the stopwatch and if the replay takes longer than the recorded lap time it would be proof of someone forcing slow motion to improve their lap time. In any case, I wish you luck with http://blitzsports.com/racing/GP3 and I hope to check it out soon :) Oh... about the braking... after I did the text file edit I never had a problem with the braking in F1-2K..... I actually liked the way you could jam the brakes on really hard at high speed and the downforce would make it hard to lock up the wheels (vise-versa for slow speed braking). You need to slowly let up on the brake pedal as the car slows, and I find this to be done in a very realistic way in F1-2K... but, like you, I never liked they way the wheels would lock, skid a far distance, and produce a ton of smoke in a stop from just 15mph!. As for GP3, I think I notice the same excessive low speed skid/smoke prob...but overall braking seems pretty good. In fact, as I get faster in GP3 I`m finding it harder to setup for perfect braking points, and I think thats more realistic than F1-2K`s more forgiving nature (in F1-2K it seems like you can get away with murder after braking too late). In GP3 if you blow your brake point in a big way you are toast (as it should be), in F1-2k it`s a little too easy to pull off "miracle saves" IMO. But, as with many people, I still like F1-2K and I`ll need to spend some more time with GP3 before I`ll know if I want to get seriously into it. Your new hotlap site and all these new GP3 3rd party addons are starting to get me a little more excited about GP3 though :) One more thing....this might be a fantasy, but I thought I would mention it anwyay ;) Can you imagine a "Wet weather" hot lap competition ? lol If the rules are that steady rain needs to be falling at all times, it just might be possible to make this work. It sure would be fun to watch the best wet weather hotlap replays =O) Might be frustrating trying to get them though... lol All the best, Lorne -------------------- <[email hidden]> wrote in message news:8marjc$d4$[email hidden]...
Quoted text (43 lines)> In article <2H3i5.99365$[email hidden]>, > "Lorne Glustein" <[email hidden]> wrote: > > Hi Mark, > > Months ago when I was following F1-2K on the net I remember your > > F1-2K hotlap site and all the effort you put into making it fun & > fair for > > everyone. > > Btw, do you remember us talking about low speed brake lock and > > all the skidding and tire smoke you would get in F1-2K ? > > Have you tested this in GP3 ?......same thing ;-\ > > > > All the best, > > Lorne > > -------------------------- > > > > > Hi Lorne. I had a few talented people working like mad to try and make > F12000 something we could have competitions with, but the game kept > giving us fits. If it wasnt one thing it was another. GP3 is a whole > different bag altogether I'm happy to say. Maybe there is still the > potential for slo-mo laps or whatever.. I dunno, but at least it works > and runs well and it displays information correctly. But braking in GP3 > seems more natural feeling than F12k, dont you think? I thought the > brakes in F12k were a joke and I said so all the time, but I havent > noticed this in GP3. But I *did* notice that the front wheels sometimes > lock at different times under heavy braking, just like in F12000, so > thats cool. > > Anyway, I'm starting to accept fast laps very soon so check it out. > Right now I have one of my snail-like laps around Imola posted on the > new site as a way to get feedback about the rules. > http://blitzsports.com/racing/GP3 > > Talk to you later, > > MR > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Jo Helsen 03 Aug 2000 11:55 UTC#245946
On Thu, 03 Aug 2000 08:45:25 GMT, "Lorne Glustein" <[email hidden]> wrote:
Quoted text (8 lines)>Hi again Mark, >With no internet racing in GP3... people are going to want to have >some way to compete with "real" sim racers, so your GP3 hot lap >competition should really take off :) I know about the slow motion >problem from GP2.... but from what I remember (someone correct >me if I`m wrong) when you view a replay file that was taken with the >game forced into slow motion, it would show up on [any] system as >looking slow motion.
Negative :-) THAT was exactly the problem. >Also, if the above is correct you could simply >get out the stopwatch and if the replay takes longer than the recorded >lap time it would be proof of someone forcing slow motion to >improve their lap time. Even IF it was like that, this still would not have worked because the laptime displayed by GP2 (and GP3??) is not always equal to the realworld time because of a time compensation factor. Even if the game is running in realtime. JoH
Jo Helsen 03 Aug 2000 12:05 UTC#245947
On Wed, 02 Aug 2000 21:15:35 GMT, Andre Warringa <[email hidden]> wrote:
Quoted text (14 lines)>On Wed, 02 Aug 2000 21:41:18 +0100, Martin D. Pay ><[email hidden]> wrote: > >>On Wed, 02 Aug 2000 14:53:46 GMT, [email hidden] (Jo >>Helsen) mangled uncounted electrons thus: >> >><snip> >> >>>According to some VERY reliable sources (as reliable as they can be >>>:-) ) , a GP3LAP might be not too far away!!! >> >>Oh goody! I found GP2Lap highly effective... > >What is GP2Lap for? Some kind of GPLDump?
It allows you to do many kinds of things: - add zoomable rotating trackmap with cars positions to screen - detect and log average and maximum PO + all kinds of cheat methods (is the track edited? corners cut? performance values? etc..) - enables you to call and look at a highly configurable list of laptimes, positions, timedifferences while driving in all sessions And I forget a lot... If you're used to it in GP2, you feel severely handicapped in GP3 :-) JoH
(unknown) 04 Aug 2000#245438
In article <[email hidden]>, [email hidden] (Ian) wrote:
Quoted text (9 lines)> > > > Great idea, Mark. The only downside I can see is the fact that there > are varying degrees of wet weather situations. For example, how to > compare laps done when it's pouring rain (monsoon conditions) versus > those done after the rain stops but the track is still wet, or even > when it's dry on one part of the track but raining elsewhere (as at > Hockenheim). >
I'll take wet hotlaps regardless, as a form of 'exhibition.' It would be a dream come true if I could lock down the amount of actual water coming down, but as you note, its not possible. On another note, have you heard the talk about 'track slots' in GP2/3 ?? Apparently (and forgive me because I am not a long time GP2 disciple) you can put track 'A' in the game folder where track 'B' belongs, and you get a different laptime as a result. The idea is that the slot where each track belongs (default location) has a timing signature of some kind.. probably programmed after the fact to make lap times in the game line up with lap times in reality. If this is true (I'm still learning all of this) then I dont know exactly what that says for hot laps in general, but I *do* know that it isnt good! :-) MR Sent via Deja.com http://www.deja.com/ Before you buy.
Ian 04 Aug 2000 12:52 UTC#245498
On Thu, 03 Aug 2000 23:01:49 GMT, [email hidden] wrote:
Quoted text (9 lines)> > Lorne! I'm going to try adding a wet weather track at once. I'm >going to post the first tracks that are open for fast laps later >tonight. I might try Imola in the dry and Imola in the wet as the first >ones to take submissions for. I can hardly wait to see if someone turns >out to be a 'Rain Man' who is heads and shoulders above the rest. Great! > >MR >
Great idea, Mark. The only downside I can see is the fact that there are varying degrees of wet weather situations. For example, how to compare laps done when it's pouring rain (monsoon conditions) versus those done after the rain stops but the track is still wet, or even when it's dry on one part of the track but raining elsewhere (as at Hockenheim).

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