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Rec.Autos.Simulators Archive

GPL problems with converted tracks

7 posts by 5 people · 06 Aug 2000 - 08 Aug 2000 01:08 UTC

sudesh 06 Aug 2000#244877
Hi I'm having some problems with certain converted tracks in GPL namely ; Sears (both versions)flashing textures, even outside the GPL screen! Pocono same problem Phoenix same problem darlington, track has dissapeared! i run a Geforce 2 no Fsaa and the problem is only there with the D3d patch, not open GL anybody have any idea's? help very much appreciated! Sudesh
Eric Busch 06 Aug 2000 15:59 UTC#244883
The D3D patch was designed to work with the official tracks that shipped with GPL, not any of the tracks that have been converted. If it works with some of these other tracks that's great, but it's not surprising that there are issues with others. -- Eric "sudesh" <[email hidden]> wrote in message news:[email hidden]... > Hi > I'm having some problems with certain converted tracks in GPL namely ; > Sears (both versions)flashing textures, even outside the GPL screen! > Pocono same problem > Phoenix same problem > darlington, track has dissapeared! > > i run a Geforce 2 no Fsaa > > and the problem is only there with the D3d patch, not open GL
Marko Aaltonen 07 Aug 2000 06:17 UTC#244649
same prob here.. Marko sudesh <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> Hi > I'm having some problems with certain converted tracks in GPL namely ; > Sears (both versions)flashing textures, even outside the GPL screen! > Pocono same problem > Phoenix same problem > darlington, track has dissapeared! > > i run a Geforce 2 no Fsaa > > and the problem is only there with the D3d patch, not open GL > > anybody have any idea's? > > help very much appreciated! > > > Sudesh > >
Gault 07 Aug 2000#527503
(enormous snippage) lol! I'd forgotten about that airplane mode. :-)
Tom Pabst 07 Aug 2000 15:58 UTC#244555
You would have similar problems with the V5 card too. In all the GPL tracks...not just the converted ones. So consider yourself "ahead of the game" if you are only having flashing and texture anomalies in the converted tracks. If GPL is your "main thing," racing sim-wise......then buy a couple used 3dfx Voodoo 12 cards (run SLI)....because everything that has come out after those.....doesn't run GPL as good as they do. At least, that has been my experience...on 7 different computer upgraded "boxes." And, this last one.....(to a V-550)......it was the worst of them all (on GPL that is). While Viper Racing......well it just keeps getting more awesome with each system upgrade. I don't know what MGI did with their Multi-Gen created graphics for VR.....but that sim is so "light" on system resources...its almost unbelievable. I'm now running at 1024 res, everything turned on, full FSAA (4 chip)....there's no "jagged edgies" in my Viper world now.....and the "benchmark" test in the Options/Graphics.....runs at 58 fps! Dave Broske told me (back when I beta tested VR) that the game engine/physics engine max screen rate....is 60 fps. That means you could run Viper on a "mainframe" and it won't exceed 60 fps (indicated). Add the near-GPL-like car physics of Viper....and this is a sim that just bumped GPL to the #2 position on my race computer. Wow, just think what it would be like to have real race tracks to run in Viper? Hey, why don't we all pool our funds, take up a "collection" so the racing sim community can buy a "community" copy of Multi-Gen...and the "road generator" add on that it would require (that's about $20,000 of software)....and we can make our own race tracks like David does for GPL? Someone at GPLEA can "hack" the cockpit so the three other race car types (in the Options/Hacks screen) can have cockpits (the car bodies are already in the Viper code on the CD.....who can find them?).....and we can put the tracks up for Internet download at one central location...charge $2.00 for each and we'll recover our purchase of Multi-Gen in about a week (I'd guess ....maybe sooner if we got the word out). Ah, then someone could figure out how to "hack" the car physics...and we could have open wheel cars, GTP cars, LeMans prototypes, all the vintage "legend" cars we could dream up.....and an airplane that still doesn't fly very well. Oh, sorry....I was telling you about the "dream" I had last night........... Tom "sudesh" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> Hi > I'm having some problems with certain converted tracks in GPL namely ; > Sears (both versions)flashing textures, even outside the GPL screen! > Pocono same problem > Phoenix same problem > darlington, track has dissapeared! > > i run a Geforce 2 no Fsaa > > and the problem is only there with the D3d patch, not open GL > > anybody have any idea's? > > help very much appreciated! > > > Sudesh > >
Gault 08 Aug 2000 01:08 UTC#244517
Tom Pabst wrote: (enormous snippage) > Ah, then someone could figure out how to "hack" the car > physics...and we could have open wheel cars, GTP cars, LeMans prototypes, > all the vintage "legend" cars we could dream up.....and an airplane that > still doesn't fly very well. lol! I'd forgotten about that airplane mode. :-)

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