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Attn: Dave Henrie

6 posts by 4 people · 24 Feb 2005 19:47 UTC - 25 Feb 2005 17:02 UTC

Ped Xing <[email hidden]> wrote in news:Xns960796D3F3623pedx1nglycoscom@ 140.99.99.130: > http://www.simhq.com/_motorsports/motorsports_046a.html Thankyou, yes...I have...I have a private demo even with ST. Pete and Kali-For-nyuh. I'm excited about this..should be out soon...(of course if you know anything about the history of CART/Champcar mods...the worst thing you can read is...'out soon!') dave henrie ps..thanks for the link, I had NOT seen that.
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > Ped Xing <[email hidden]> wrote innews:Xns960796D3F3623pedx1nglycoscom@
Quoted text (7 lines)> 140.99.99.130: > > > http://www.simhq.com/_motorsports/motorsports_046a.html > > Thankyou, yes...I have...I have a private demo even with ST. Pete and > Kali-For-nyuh. I'm excited about this..should be out soon...(of course if > you know anything about the history of CART/Champcar mods...the worst
thing > you can read is...'out soon!') > > dave henrie > ps..thanks for the link, I had NOT seen that. This brings up a problem Dave. You see what this sim (mod) is going to need is someone to oversee it, someone to take care of it, to make sure that we get the full impact of all that U.S. open wheel racing is all about. I think that the first problem that will need some attention is the tracks. What do you think Dave; Road courses or Ovals ? Elrikk PS. I know. And I'm already sorry. ;o)
"elrikk" <[email hidden]> wrote in news:OCxTd.40470$[email hidden]:
Quoted text (19 lines)> This brings up a problem Dave. > > You see what this sim (mod) is going to need is someone to oversee it, > someone to take care of it, to make sure that we get the full impact > of all that U.S. open wheel racing is all about. > > I think that the first problem that will need some attention is the > tracks. > > What do you think Dave; Road courses or Ovals ? > > > Elrikk > > > PS. I know. And I'm already sorry. ;o) > > >
Given the way the current schedule has been crafted, it looks like the bulk of the circuits will be city street tracks. San Jose, Calgary, Long Beach, Denver, Toronto. Some of the classic US road courses have been dropped, Mid Ohio and Laguna Seca and maybe even Road America, at least Portland's road course is gonna stay. One zinger that the review did not mention was the hack that allows the 'Push to Pass' button. I haven't seen this feature yet, but according to the thread on RSC, it almost sounds like they made that option too powerful. At least one league is getting ready, but so far it looks like they will be using the first F1c Champcar mod, based on the 2003 season as their vehicle. http://www.virtualmotorsport.net/Portal/index.php?page=3&league=34 IDT has already converted or crafted many of the tracks, They have a reworked Vancouver ready for the mod and Denver I believe. THey plan to create folders for most of the previously created third party tracks like Laguna and Road America etc so that users can just copy the big mas file into a circuits folder and the mod should then be able to run the tracks. The Oval I'm looking forward to is Milwaukee. The flat one miler should be a challenge. I still remember the SuperDownforce cars of Indycar Racing 1, you could run Milwaukee flat out without braking or lifting for the corners. It was kinda spooky how hard you could go there. From ICR2 on, though, it was a much more difficult drive, dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > Ped Xing <[email hidden]> wrote in > news:Xns960796D3F3623pedx1nglycoscom@ > I'm excited about this..should be out soon...(of course if > you know anything about the history of CART/Champcar mods...the worst > thing > you can read is...'out soon!') Finishing touches are being put on - correcting erroneous graphics, crossing the t's, dotting the i's. Hopefully (!), it will be released within the next few weeks.

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