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Rec.Autos.Simulators Archive

Initial GP3 impression

5 posts by 5 people · 07 Aug 2000 17:27 UTC - 08 Aug 2000 09:05 UTC

Gostal Arcelin 07 Aug 2000 17:27 UTC#244578
After reading a few of the posts for the past several weeks, I got the impression that allot of people were somewhat disappointed with GP3. Although I am not a computer expert, I have played GP2, F1RS, and MGPRS2 for the past several years, and F12000 recently. My favorite has always been GP2, and I might be a little bias. In the past few years I have been playing MGPRS2 because of the better graphics and the online playing capability. When I received my copy GP3 last week, I was pleasantly surprised. I think the game is fantastic. The installation went without any problems, and even my Wingman Formula Force wheel worked almost right away, contrary to some. It has kept the feel of GP2, but now has great graphics. I really don't know what people are complaining about. On my machine the game looks great, just like a real cartoon. Granted that I have a pretty powerful machine (Pentium 933, with 256 RAM, and a 64mb nvidia geforce2). There are just a few issues that I have with the game that I am sure eventually someone will be able to change with some wise computer work: 1. I think GP3 could manage the time display somewhat better. The wheel LCD display is good, but it is quite difficult to drive and see the split times that you are posting. Furthermore, the split times are only displayed for a few seconds, so it is easy to miss it. It is also difficult to see how far ahead or behind an opponent is during a race, and this information is giving to you in the same manner, only for a few seconds at the split markers, on small font on the LCD. I think the way F1RS MGPRS2 manages the split times is much better. This is displayed, if I can recall, on top of the monitor's screen, making it quite visible. I also think that during practice runs, or maybe even in qualifying, your split times are always displayed... not just for a few seconds, as in GP3. I believe that for one of the previous racing sims, someone had made a program that allowed you to change how the split times were displayed, and even allowed you to increase the number of split markers. Hopefully someone will do this for GP3, if it has not already been done. 2. In MGPRS2, I like the fact that when you are practicing, and make a mistake during a "hot lap", you can restart the lap a few corners before the start finish line. In GP3, after a mistake, you have to finish the whole lap, or return to the pits, which is also not helpful. I know this is a simulation, but it would make it much more entertaining. 3. In F12000, I like the fact that your race engineer talks to you on occasions, and in GP3 you are just sent a visual cue to come in to the pits, but this is a minor point. 4. I think Gp3 should also have the ability to test a chosen "hot lap" with your current "hot lap". In other words, use some sort of "ghost" function, which can also be quite fun to race against your own best lap.... 5. And most importantly, I am amazed that they do not have online gaming for GP3. I know it will probably come in GP4, but why the wait? Online gaming, when it works, is just so much better. In the meantime, I hope someone will be able to figure out how to play GP3 online, maybe using a service like Kali. In summary, I think the game is great. The physics of the cars, the graphics, and even the menus are excellent. I would strongly recommend it to anyone who likes racing simulations.
(unknown) 08 Aug 2000#244255
In article <6kCj5.2745$[email hidden]>, [email hidden] (Gostal Arcelin) wrote: > It is also difficult to see how far > ahead or behind an opponent is during a race, and this information is > giving > to you in the same manner, only for a few seconds at the split > markers, on > small font on the LCD. When in the car, simply press "G" to see the gap between the car ahead and any cars behind. *Peter* - http://www.cix.co.uk/~peterpc/home.html
Neil 08 Aug 2000#244317
> 1. I think GP3 could manage the time display somewhat better. The wheel LCD > display is good, but it is quite difficult to drive and see the split times > that you are posting. Furthermore, the split times are only displayed for a > few seconds, so it is easy to miss it. Maybe you already know this, but if you press the 'g' key whilst driving, the last split time (in qualifying) or the last gaps between the driver in front of and behind you at the start finish line (during a race) get re-displayed on the wheel for a few seconds. This was in GP2 also. Hope this helps! And I agree with you about the game, I'm enjoying it even on my old K6-2 300! -- Take a look at my GPL Tech website! www.callnet0800.co.uk/myhome/nreverett/gplindex.htm
Andrew MacPherson 08 Aug 2000 07:27 UTC#244292
[email hidden] (Gostal Arcelin) wrote: > It has kept the feel of GP2 Which is *exactly* the problem :-> Glad you're enjoying it though, each to his own. Andrew McP
Jo Helsen 08 Aug 2000 09:05 UTC#244386
On Mon, 7 Aug 2000 13:24:52 -0400, "Gostal Arcelin" <[email hidden]> wrote: <snip>
Quoted text (19 lines)>There are just a few issues that I have with the game that I am sure >eventually someone will be able to change with some wise computer work: > >1. I think GP3 could manage the time display somewhat better. The wheel LCD >display is good, but it is quite difficult to drive and see the split times >that you are posting. Furthermore, the split times are only displayed for a >few seconds, so it is easy to miss it. It is also difficult to see how far >ahead or behind an opponent is during a race, and this information is giving >to you in the same manner, only for a few seconds at the split markers, on >small font on the LCD. I think the way F1RS MGPRS2 manages the split times >is much better. This is displayed, if I can recall, on top of the monitor's >screen, making it quite visible. I also think that during practice runs, or >maybe even in qualifying, your split times are always displayed... not just >for a few seconds, as in GP3. > >I believe that for one of the previous racing sims, someone had made a >program that allowed you to change how the split times were displayed, and >even allowed you to increase the number of split markers. Hopefully someone >will do this for GP3, if it has not already been done.
Since GP3 is very similar to GP2, it won't take long. With a bit of luck, there will soon be a GP3LAP and then you have all the timing info you want plus much more! >2. In MGPRS2, I like the fact that when you are practicing, and make a >mistake during a "hot lap", you can restart the lap a few corners before the >start finish line. In GP3, after a mistake, you have to finish the whole >lap, or return to the pits, which is also not helpful. I know this is a >simulation, but it would make it much more entertaining. What about saving the game a few corners before start finish and always starting from that saved game? Once the key-combination is memorized, it can go fast :-) >5. And most importantly, I am amazed that they do not have online gaming for >GP3. I know it will probably come in GP4, but why the wait? Online gaming, >when it works, is just so much better. In the meantime, I hope someone will >be able to figure out how to play GP3 online, maybe using a service like >Kali. It doesn't look too well for this aspect if they don't rewrite the engine.... JoH

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