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Re: Idea for Dave Kaemmer's next title

22 posts by 18 people · 09 Aug 2000 - 19 Aug 2000 03:35 UTC

Wish lists for Papyrus's next title after GPL

Posters suggested what Dave Kaemmer and Papyrus should build next with the GPL engine: Can-Am Legends, a 1960s Indy sim, or most often a modern CART sim, since none had appeared since IndyCar Racing II. Others doubted a vintage title would sell and noted EA's new NASCAR developers. The idea of releasing the engine as a user-editable racing toolkit was debated.

rumour/speculationindustry/businessGrand Prix Legends

Automated summary.

don hodgdon 09 Aug 2000#243749
"Ed Solheim" <[email hidden]> wrote in message news:3y9k5.4325$[email hidden]... > > "Tomlani" said: > > GPL is the current King of all racing simulations (IMHO). Nascar4 > will > > undoubtedly become it's successor and will be the greatest racing sim of > all > > time! Now, there is one historical genre that I would LOVE to be nexton > the > > Master's list. "Legends of the Brickyard" <SNIPPED!> > > Although an Indy title is not such a bad idea... what I really would liketo
Quoted text (13 lines)> see is 'CART 3'. The time to do CART 3 is *NOW* - more than ever! > > The FedEx Championship is coming over to Europe next season - making it > (like F1) a championship with rounds on every continent - bar Africa. > > Please Sierra/ Hasbro let Kaemmer devote his time to something else than > stockcars!! CART 3 would *sell* like cold beer on a hot summer night!! > > Please - please - pretty please!!!!!???? > > Ed_ > >
Send your emails to: [email hidden] -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.freeserve.co.uk/gpl/index.html http://www2.tpg.com.au/users/brucek/hmrc/index.htm
David Ewing 09 Aug 2000#243770
Tomlani wrote: > GPL is the current King of all racing simulations (IMHO). Nascar 4 will > undoubtedly become it's successor and will be the greatest racing sim of all > time! Now, there is one historical genre that I would LOVE to be next on the > Master's list. "Legends of the Brickyard" A sim that takes us back to the mid > sixties at the Indy 500! 1964 would be a good year. The last year of the > front engine roadster and the start of the rear engine era! My first choice would be a Can-Am Legends sime (1966 - 1968) - great cars (Chaparral, McLaren, Lola), tracks (the full Riverside, Road America, Laguna Seca, Mosport Park, Bridgehampton, Watkins Glen, etc.), and drivers (Jim Hall, Phil Hill, Bruce McLaren, Denny Hulme, Dan Gurney, our old pal John Surtees, Mark Donahue, etc). However, this would probably make GPL seem like a mega-seller in comparison. I think the consensus choice of a CART sim is a good one. You get a nice combination of road courses and ovals - a little something for everyone except the folks who just don't dig open-wheeled racing. They should time the release of it to match that of the upcoming Stallone film, maybe even have a cross-promotional tie-in. Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
Spikes, of course! -Doh! Jan. =--- Gault wrote... > I'd love to see the tire choice for the Grand Prix of Antarctica. > > (sorry...couldn't resist :-)
Jason Monds 09 Aug 2000#243908
With such an amazing sim engine (GPL) Papy should produce something new like CART :-) I'll take Touring Cars, SCCA TransAm, Grand-Am, CORR, Baja, F1 -- heck anything. That also includes historical stuff, but the new ground breaking sims would be my first choice. Jason. Tomlani wrote: > GPL is the current King of all racing simulations (IMHO). Nascar 4 will > undoubtedly become it's successor and will be the greatest racing sim of all > time! Now, there is one historical genre that I would LOVE to be next on the > Master's list. "Legends of the Brickyard" A sim that takes us back to the mid > sixties at the Indy 500! 1964 would be a good year. The last year of the > front engine roadster and the start of the rear engine era! -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Yeah!! <breaks into the CART! mantra> ;-) Jan. =--- TRUSRS85 wrote... > a modern CART sim damn it!!!
Tomlani 09 Aug 2000#244059
GPL is the current King of all racing simulations (IMHO). Nascar 4 will undoubtedly become it's successor and will be the greatest racing sim of all time! Now, there is one historical genre that I would LOVE to be next on the Master's list. "Legends of the Brickyard" A sim that takes us back to the mid sixties at the Indy 500! 1964 would be a good year. The last year of the front engine roadster and the start of the rear engine era!
Gault 09 Aug 2000 05:45 UTC#244062
Tomlani <[email hidden]> wrote in message news:[email hidden]... > GPL is the current King of all racing simulations (IMHO). Nascar 4will > undoubtedly become it's successor and will be the greatest racing sim ofall > time! Now, there is one historical genre that I would LOVE to be next onthe > Master's list. "Legends of the Brickyard" A sim that takes us back tothe mid > sixties at the Indy 500! 1964 would be a good year. The last year of the > front engine roadster and the start of the rear engine era! I don't think Papyrus is ever going to do another "Legends" game. But if they did I'd buy it.
Gault 09 Aug 2000 05:45 UTC#244063
TRUSRS85 <[email hidden]> wrote in message news:[email hidden]... > a modern CART sim damn it!!! I'd buy that one in a heartbeat. :-)
ymenard 09 Aug 2000 05:48 UTC#244064
"Tomlani" <[email hidden]> wrote > GPL is the current King of all racing simulations (IMHO). Nascar 4will > undoubtedly become it's successor and will be the greatest racing sim ofall > time! Now, there is one historical genre that I would LOVE to be next onthe > Master's list. "Legends of the Brickyard" A sim that takes us back tothe mid > sixties at the Indy 500! 1964 would be a good year. The last year of the > front engine roadster and the start of the rear engine era! Nobody except us would buy such title. Most of the simmers want something else, and most of the gamers don't give an arse about vintage racing. That's a fact :( It's pretty easy that a new CART simulation would please to all the mass, both the hardcore simracers who have been awaiting a sequel to Icr2 (especially with the new game engine), and also for the mass gamers. The market is not saturated at all compared to Stock-car or F1 racing games, so it can only be a good hit. Icr2 was a very good seller actually. Around 250k If I remember correctly. And I'm sure CART will someday wake up and restructure it's marketing approach to keep the fans and get new fans. They are shooting themselves in the foot if they either charge too much for their license or don't want any serious simulation of it's series. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Han Monsees 09 Aug 2000 09:06 UTC#243942
Quoted text (9 lines)> > Nobody except us would buy such title. Most of the simmers want something > else, and most of the gamers don't give an arse about vintage racing. > That's a fact :( > > It's pretty easy that a new CART simulation would please to all the mass, > both the hardcore simracers who have been awaiting a sequel to Icr2 > (especially with the new game engine), and also for the mass gamers. The > market is not saturated at all compared to Stock-car or F1 racing games,
so > it can only be a good hit. Icr2 was a very good seller actually. Around > 250k If I remember correctly. > > And I'm sure CART will someday wake up and restructure it's marketing > approach to keep the fans and get new fans. They are shooting themselvesin > the foot if they either charge too much for their license or don't wantany > serious simulation of it's series. >The only reason that there hasn't been a CART-sim I can imagine is that someone has a exclusive license and isn't doing much with it. I suspect that the same blokes who made window$ have such a licence.... grtngs, hgrm > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'trealise > how hard it is to put up with all the idiots in the world. > > >
Gault 09 Aug 2000 09:49 UTC#243955
Ed Solheim wrote: (snipped) > The FedEx Championship is coming over to Europe next season - making it > (like F1) a championship with rounds on every continent - bar Africa. I'd love to see the tire choice for the Grand Prix of Antarctica. (sorry...couldn't resist :-)
Ed Solheim 09 Aug 2000 11:31 UTC#243951
"Tomlani" said: > GPL is the current King of all racing simulations (IMHO). Nascar 4will > undoubtedly become it's successor and will be the greatest racing sim ofall > time! Now, there is one historical genre that I would LOVE to be next onthe > Master's list. "Legends of the Brickyard" <SNIPPED!> Although an Indy title is not such a bad idea... what I really would like to see is 'CART 3'. The time to do CART 3 is *NOW* - more than ever! The FedEx Championship is coming over to Europe next season - making it (like F1) a championship with rounds on every continent - bar Africa. Please Sierra/ Hasbro let Kaemmer devote his time to something else than stockcars!! CART 3 would *sell* like cold beer on a hot summer night!! Please - please - pretty please!!!!!???? Ed_
Jalo 09 Aug 2000 14:55 UTC#243910
> Please Sierra/ Hasbro let Kaemmer devote his time to something else than > stockcars!! CART 3 would *sell* like cold beer on a hot summer night!! I hate to say it, and I'll probably get flamed for it, but Sierra is going to start loosing money on Nascar. I feel that the people who watch Nascar on TV will enjoy EA's version better (not including all you hard core type's), than Sierra's. Espically if EA's gets better over the next couple of years. Most people who watch Nascar are not going to be worried about setups, and tire temps, they just want to race that 24 car (incert your favorite car here). Maybe I'm wrong, well see. Also, it's seems like such a waste. To use the GPL engine to go round and round, and round.......
Dave Henrie 09 Aug 2000 23:57 UTC#243744
EA has given up on the current developers of the Nascar license. They have brought an entirely new team in for Nascar 2001. It could be interesting.... dave henrie Of course it can't even begin to approach a sim or EA will cancel it... i.e. Janes Warthog, Janes Flying Aces...both within just days(ok maybe a month or two) of completion. dave henrie
Dave Henrie 10 Aug 2000 02:45 UTC#243706
done! > > Send your emails to: [email hidden] > > -- > don
Gregor Veble 10 Aug 2000 08:57 UTC#243648
ymenard wrote: > > And I'm sure CART will someday wake up and restructure it's marketing > approach to keep the fans and get new fans. They are shooting themselves in > the foot if they either charge too much for their license or don't want any > serious simulation of it's series. > Actually, CART is coming to Europe so it's a great opportunity to make such a sim that will have success in a market traditionally in favour of racing simulations. -Gregor
Olav K. Malmin 14 Aug 2000 08:58 UTC#242083
David Ewing <[email hidden]> writes:
Quoted text (15 lines)> Tomlani wrote: > > > GPL is the current King of all racing simulations (IMHO). Nascar 4 will > > undoubtedly become it's successor and will be the greatest racing sim of all > > time! Now, there is one historical genre that I would LOVE to be next on the > > Master's list. "Legends of the Brickyard" A sim that takes us back to the mid > > sixties at the Indy 500! 1964 would be a good year. The last year of the > > front engine roadster and the start of the rear engine era! > > My first choice would be a Can-Am Legends sime (1966 - 1968) - great cars > (Chaparral, McLaren, Lola), tracks (the full Riverside, Road America, Laguna Seca, > Mosport Park, Bridgehampton, Watkins Glen, etc.), and drivers (Jim Hall, Phil > Hill, Bruce McLaren, Denny Hulme, Dan Gurney, our old pal John Surtees, Mark > Donahue, etc). However, this would probably make GPL seem like a mega-seller in > comparison.
For vintage sportscars wait for WSC. Out of the box it will be a modern sportscar sim, but the West's have talked about (wont say promised) making further addons with a lot of historic stuff. > I think the consensus choice of a CART sim is a good one. You get a nice > combination of road courses and ovals - a little something for everyone except the > folks who just don't dig open-wheeled racing. They should time the release of it > to match that of the upcoming Stallone film, maybe even have a cross-promotional > tie-in. It's been 5 years since a decent CART sim was released (ICR2), so it's about time. -- Olav K. Malmin remove spam when replying
Simon 18 Aug 2000#240130
On Wed, 09 Aug 2000 10:06:33 -0600, David Ewing <[email hidden]> wrote:
Quoted text (22 lines)>Tomlani wrote: > >> GPL is the current King of all racing simulations (IMHO). Nascar 4 will >> undoubtedly become it's successor and will be the greatest racing sim of all >> time! Now, there is one historical genre that I would LOVE to be next on the >> Master's list. "Legends of the Brickyard" A sim that takes us back to the mid >> sixties at the Indy 500! 1964 would be a good year. The last year of the >> front engine roadster and the start of the rear engine era! > >My first choice would be a Can-Am Legends sime (1966 - 1968) - great cars >(Chaparral, McLaren, Lola), tracks (the full Riverside, Road America, Laguna Seca, >Mosport Park, Bridgehampton, Watkins Glen, etc.), and drivers (Jim Hall, Phil >Hill, Bruce McLaren, Denny Hulme, Dan Gurney, our old pal John Surtees, Mark >Donahue, etc). However, this would probably make GPL seem like a mega-seller in >comparison. > >I think the consensus choice of a CART sim is a good one. You get a nice >combination of road courses and ovals - a little something for everyone except the >folks who just don't dig open-wheeled racing. They should time the release of it >to match that of the upcoming Stallone film, maybe even have a cross-promotional >tie-in. >
What we REALLY need, is the GPL engine released as a 'Race Sim Toolkit', leaving the user free to design:- Cars, including their physics, set-up options etc, Tracks, including likely weather, surface conditions etc Series/Championships including bizarre points systems (like the F1 '67), mixed formulas (modern sports cars) etc then all these talented people in netsville, instead of doing hacks to existing sims for a compromised idea of some other formula, could do 100% accurate sims of ANY formula, ANY year. It would sell by the truckload, IMHO cheers Simon
Alan 18 Aug 2000 17:53 UTC#240045
Nice in theory, but very similar to the 'ever-lasting' battery problem. i.e. After selling you 'Race Toolkit 1.0' or whatever they have suddenly cut the majority of sales of any future racing sims they may wish to sell. Bit like shooting themself in the foot. Alan. Simon wrote:
Quoted text (16 lines)> What we REALLY need, is the GPL engine released as a 'Race Sim > Toolkit', leaving the user free to design:- > Cars, including their physics, set-up options etc, > Tracks, including likely weather, surface conditions etc > Series/Championships including bizarre points systems (like the F1 > '67), mixed formulas (modern sports cars) etc > > then all these talented people in netsville, instead of doing hacks to > existing sims for a compromised idea of some other formula, could do > 100% accurate sims of ANY formula, ANY year. > > It would sell by the truckload, IMHO > > cheers > > Simon
Chris Bloom 19 Aug 2000#239820
Microsoft seem to do okay with Flight Simulator. They share their knowledge so 3rd party developers can make Planes/Scenery etc. yet they have released 3 versions of their sim in the last 3 years which have all sold as well as the last one. Chris "Alan" <[email hidden]> wrote in message news:[email hidden]... > > Nice in theory, but very similar to the 'ever-lasting' battery problem. > > i.e. After selling you 'Race Toolkit 1.0' or whatever they have suddenlycut the > majority of sales of any future racing sims they may wish to sell. Bitlike shooting
Quoted text (23 lines)> themself in the foot. > > Alan. > > Simon wrote: > > > What we REALLY need, is the GPL engine released as a 'Race Sim > > Toolkit', leaving the user free to design:- > > Cars, including their physics, set-up options etc, > > Tracks, including likely weather, surface conditions etc > > Series/Championships including bizarre points systems (like the F1 > > '67), mixed formulas (modern sports cars) etc > > > > then all these talented people in netsville, instead of doing hacks to > > existing sims for a compromised idea of some other formula, could do > > 100% accurate sims of ANY formula, ANY year. > > > > It would sell by the truckload, IMHO > > > > cheers > > > > Simon >
Bob Thurman 19 Aug 2000 03:35 UTC#239982
But, it would be the only sim that would sell. Putting all the others out of business. And there is always "upgrades" for new graphics. buzard "Alan" <[email hidden]> wrote in message news:[email hidden]... > > Nice in theory, but very similar to the 'ever-lasting' battery problem. > > i.e. After selling you 'Race Toolkit 1.0' or whatever they have suddenlycut the > majority of sales of any future racing sims they may wish to sell. Bitlike shooting
Quoted text (23 lines)> themself in the foot. > > Alan. > > Simon wrote: > > > What we REALLY need, is the GPL engine released as a 'Race Sim > > Toolkit', leaving the user free to design:- > > Cars, including their physics, set-up options etc, > > Tracks, including likely weather, surface conditions etc > > Series/Championships including bizarre points systems (like the F1 > > '67), mixed formulas (modern sports cars) etc > > > > then all these talented people in netsville, instead of doing hacks to > > existing sims for a compromised idea of some other formula, could do > > 100% accurate sims of ANY formula, ANY year. > > > > It would sell by the truckload, IMHO > > > > cheers > > > > Simon >

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