Race Sim Central
Rec.Autos.Simulators Archive

ICR2 software graphics updates like GP3?

2 posts by 2 people · 11 Aug 2000 - 12 Aug 2000

We are all dying for a new CART sim. Perhaps it will happen, perhaps not. We have also seen what can be accomplished with an 8-bit palette in a software 3D engine (GP3 or even some of the better GP2 add-on tracks). After seeing the really nice looking carset that was mentioned here (the REynard bodyshape, with popoff valve, wing side plates etc.) I was wondering why the track textures can't be overhauled in ICR2 to this extent? Are the textures themselves really low resolution? Is the standard Papyrus palette not a good starting point? Stephen
Chris Bloom 12 Aug 2000#242592
I loaded up ICR2 again the other day to see how it went with my newly acquired wheel. My first impression was that it is really so much better using a wheel than a joystick, it really transforms the sim. As I was trundling round Surfers Paradise I also thought to myself that the graphics are damn fine for ones that are 5 years old and use no acceleration. The graphics are pretty sharp and IMO are much preferable to some more recent "accelerated" graphics found in some sims. Chris -- Citylab Durban www.citylab.com Stephen Ferguson <[email hidden]> wrote in message news:3993ffe9$[email hidden]... We are all dying for a new CART sim. Perhaps it will happen, perhaps not. We have also seen what can be accomplished with an 8-bit palette in a software 3D engine (GP3 or even some of the better GP2 add-on tracks). After seeing the really nice looking carset that was mentioned here (the REynard bodyshape, with popoff valve, wing side plates etc.) I was wondering why the track textures can't be overhauled in ICR2 to this extent? Are the textures themselves really low resolution? Is the standard Papyrus palette not a good starting point? Stephen --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.166 / Virus Database: 79 - Release Date: 00/06/20

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