Don't need to..... I'm lucky to find one friend that's good enough to
race! :-)
On Mon, 14 Aug 2000 00:59:48 +0200, "Jan Verschueren"
<[email hidden]> wrote:
Just to add fuel to the fire..... A friend and I ran several races
and started a Championship season via the lan in my house. In a
nutshell, it was flawless. Not at all what I've read here on the net.
Here are some of the details:
2 PCs - a P3 800 and P3 700
100 meg switch via my 4-port Linksys firewall
Used the 2 player option
TCP/IP
Detail set to full front and cars, tracks, walls at 800x600
I hosted on the 800. We only saw a PO over a hundred once (raining at
the first turn of the Hungaroring). The rest of the time, the PO
bounced between 50 and 70. It was perfect warp free racing and fun as
hell!
On a side note... for those that are against the slow mo when the PO
goes over 100, I think its beats dropping frames method papy uses. I'd
rather everything slow down so i can control my cars destiny rather
than warp into another car because I dropped 15 frames when the
processor got bogged. Also, if some of you didn't demand that you have
full graphics at 1280x1024, you'd never see the PO hit 100 anyway.
I think the criticism of the slow mo method used in GP3 is bullsh*t. :-)
Much, much better than losing frames.
David G Fisher
"close2atl" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> Just to add fuel to the fire..... A friend and I ran several races > and started a Championship season via the lan in my house. In a > nutshell, it was flawless. Not at all what I've read here on the net. > Here are some of the details: > 2 PCs - a P3 800 and P3 700 > 100 meg switch via my 4-port Linksys firewall > Used the 2 player option > TCP/IP > Detail set to full front and cars, tracks, walls at 800x600 > > I hosted on the 800. We only saw a PO over a hundred once (raining at > the first turn of the Hungaroring). The rest of the time, the PO > bounced between 50 and 70. It was perfect warp free racing and fun as > hell! > > On a side note... for those that are against the slow mo when the PO > goes over 100, I think its beats dropping frames method papy uses. I'd > rather everything slow down so i can control my cars destiny rather > than warp into another car because I dropped 15 frames when the > processor got bogged. Also, if some of you didn't demand that you have > full graphics at 1280x1024, you'd never see the PO hit 100 anyway.The thing is that it only runs as fast as the slowest computer in the LAN .
Since you both had fast computers there was obviously no problem but if
someome with a slow computer joined you I think you'd be cursing HIS lack of
hardware.
Some Call Me Tim
David G Fisher wrote:
> I think the criticism of the slow mo method used in GP3 is bullsh*t. :-)
> Much, much better than losing frames.
I completely disagree. From a personal aesthetic level, the loss of a
sense of speed is more annoying to me than the loss of a few frames. I
loved driving GP2, but always ran it in VGA mode just to keep the sense of
speed. But it's even more of a problem in terms of both hotlapping contests
(wankers intentionally driving in slo-mo to improve their times) and most
importantly in online play - to synch up all the drivers, everyone will be
subjected to the slowest system in the race. Until Crammond abandons this
design, online play for the GPX series is doomed.
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
Add another two racers and see how you go. ;-)
Jan.
=---
close2atl wrote...
> Just to add fuel to the fire..... <snip>
In article <G7El5.14199$[email hidden]>,
Some Call Me Tim <[email hidden]> wrote:
And they only used two machines... the two player direct link mode was
ok in GP2 if you turned down the details. Get some mates over and try
four to five players and see if your enthusiasm keeps up (I've raced
GP2 , yes, GP2, at a mate's place, and yes, it's fun as hell, but
that's all the fun you're going to get for your bucks. Two players, no
more, no less.
uwe
--
Uwe Schuerkamp http://www.schuerkamp.de/
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