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Ed, Please put the DAMAGE issue to rest.

6 posts by 5 people · 14 Aug 2000 03:20 UTC - 15 Aug 2000 01:55 UTC

Geoff 14 Aug 2000 03:20 UTC#242131
Do the cars incur damage in the full version realistically? Does it affect performance? Neither occurs in the demo. MGI has seemed pretty silent on this issue. Wonder why.
Shane Lowry 14 Aug 2000 03:50 UTC#242137
yes they do, yes it does ... they arent quiet ... there are three HASBRO/MGI guys putting in a lot time in a lot of different places on their days off. The vertex damage didnt make it into the final however you can edit the cfg file to add it if you like. regards Shane Geeee <[email hidden]> wrote in message news:[email hidden]... > Do the cars incur damage in the full version realistically? Does it > affect performance? Neither occurs in the demo. MGI has seemed pretty > silent on this issue. Wonder why.
Andre Warringa 14 Aug 2000 07:51 UTC#242071
On Mon, 14 Aug 2000 13:54:00 +1000, "Shane Lowry" <[email hidden]> wrote: >yes they do, yes it does ... they arent quiet ... there are three HASBRO/MGI >guys putting in a lot time in a lot of different places on their days off. >The vertex damage didnt make it into the final however you can edit the cfg >file to add it if you like. Vertex damage is damage to the left and right of the car, right? Why didn't that make it to the final? Andre
Quoted text (12 lines)> >regards > >Shane > >Geeee <[email hidden]> wrote in message >news:[email hidden]... >> Do the cars incur damage in the full version realistically? Does it >> affect performance? Neither occurs in the demo. MGI has seemed pretty >> silent on this issue. Wonder why. > >
Ed Martin 14 Aug 2000 12:28 UTC#242004
Well, part ot the reason we're "silent" is because the demo got leaked on us late Friday. So, a few of us have been trying to field all the questions/comments over the weekend - stuff we were not planning to get hit with until Monday. Anyway, there are more damage options in the final version, so you should be able to tweak to your desire. As for vertex damage, it's an unsupported feature, but you can turn it on in the options.cfg just like you do in the demo. "Geeee" <[email hidden]> wrote in message news:[email hidden]... > Do the cars incur damage in the full version realistically? Does it > affect performance? Neither occurs in the demo. MGI has seemed pretty > silent on this issue. Wonder why.
Vintook 15 Aug 2000 00:34 UTC#241660
Are you going to patch the game later to fix the vertex damage? Vintook "Ed Martin" <[email hidden]> wrote in message news:zBRl5.26723$[email hidden]... > Well, part ot the reason we're "silent" is because the demo got leaked onus > late Friday. So, a few of us have been trying to field all the > questions/comments over the weekend - stuff we were not planning to gethit > with until Monday. > > Anyway, there are more damage options in the final version, so you shouldbe
Quoted text (11 lines)> able to tweak to your desire. As for vertex damage, it's an unsupported > feature, but you can turn it on in the options.cfg just like you do in the > demo. > > "Geeee" <[email hidden]> wrote in message > news:[email hidden]... > > Do the cars incur damage in the full version realistically? Does it > > affect performance? Neither occurs in the demo. MGI has seemed pretty > > silent on this issue. Wonder why. > >
Shane Lowry 15 Aug 2000 01:55 UTC#241998
the vertex damage is there, however it wasnt optimised or finished, they simply ran out of time. Aparently there are a few bugs with it, not exactly sure what, however the fact that it locks the systems when used with high detail cars could mean something. The vertex damage applies to the whole car yes. The calculations to do the deformation properly are pretty horendous. regards shane Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Mon, 14 Aug 2000 13:54:00 +1000, "Shane Lowry" > <[email hidden]> wrote: > > >yes they do, yes it does ... they arent quiet ... there are threeHASBRO/MGI > >guys putting in a lot time in a lot of different places on their daysoff. > >The vertex damage didnt make it into the final however you can edit thecfg
Quoted text (21 lines)> >file to add it if you like. > > Vertex damage is damage to the left and right of the car, right? > Why didn't that make it to the final? > > Andre > > > > > >regards > > > >Shane > > > >Geeee <[email hidden]> wrote in message > >news:[email hidden]... > >> Do the cars incur damage in the full version realistically? Does it > >> affect performance? Neither occurs in the demo. MGI has seemed pretty > >> silent on this issue. Wonder why. > > > > >

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