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Nascar Heat: What does HQ cars actually do?

4 posts by 4 people · 14 Aug 2000 18:52 UTC - 15 Aug 2000 00:54 UTC

Jeneral 14 Aug 2000 18:52 UTC#241930
I'm curious as to what high quality cars actually does. My guess is the game uses a higher polygon count. My reasoning being, turning this option on causes a 10fps hit on my system - more than any other option. Any ideas out there? Michael M (In case anyone asks) Celeron 566@850 GeForce2 6.18 drivers 128 MB RAM
David L. Cook 14 Aug 2000 19:39 UTC#241845
Yes, more polygons - and a pretty plain looking driver in the cockpit... --David Cook In article <FdXl5.58932$[email hidden]>, [email hidden] wrote...
Quoted text (15 lines)> I'm curious as to what high quality cars actually does. My guess is the game > uses a higher polygon count. My reasoning being, turning this option on > causes a 10fps hit on my system - more than any other option. > > Any ideas out there? > > Michael M > > (In case anyone asks) > Celeron 566@850 > GeForce2 6.18 drivers > 128 MB RAM > > >
d0le 14 Aug 2000 22:24 UTC#241816
Plain looking fully animated driver that steers, shifts, etc. ;) all in all a much "fuller" inside.including some hoses and whatnot On Mon, 14 Aug 2000 15:41:31 -0400, David L. Cook <[email hidden]> wrote:
Quoted text (21 lines)>Yes, more polygons - and a pretty plain looking driver in the cockpit... > >--David Cook > >In article <FdXl5.58932$[email hidden]>, >[email hidden] wrote... >> I'm curious as to what high quality cars actually does. My guess is the game >> uses a higher polygon count. My reasoning being, turning this option on >> causes a 10fps hit on my system - more than any other option. >> >> Any ideas out there? >> >> Michael M >> >> (In case anyone asks) >> Celeron 566@850 >> GeForce2 6.18 drivers >> 128 MB RAM >> >> >>
Aaron Markham 15 Aug 2000 00:54 UTC#241670
yeah, the I noticed that the cockpit now has an "air hose" blowing fresh air on me, and the roll bars are much thicker and sharper looking. When watching a replay it's awesome seeing the driver move the steering wheel, shift gears, and get thrown around the seat in an accident.... great game! Thanks, Aaron Markham *Kart44* --------------------------------------- Inaugural Talladega Tournament 2000 Champion #54 FSSRL Online Series www.fssrl.com #41 RTOS Online Series http://208.245.164.150/Racing-Thunder/index.shtml Weekly Competitor at www.ameliamotorraceway.com "d0le" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Plain looking fully animated driver that steers, shifts, etc. ;) > all in all a much "fuller" inside.including some hoses and whatnot > > > On Mon, 14 Aug 2000 15:41:31 -0400, David L. Cook > <[email hidden]> wrote: > > >Yes, more polygons - and a pretty plain looking driver in the cockpit... > > > >--David Cook > > > >In article <FdXl5.58932$[email hidden]>, > >[email hidden] wrote... > >> I'm curious as to what high quality cars actually does. My guess is the
game
Quoted text (16 lines)> >> uses a higher polygon count. My reasoning being, turning this option on > >> causes a 10fps hit on my system - more than any other option. > >> > >> Any ideas out there? > >> > >> Michael M > >> > >> (In case anyone asks) > >> Celeron 566@850 > >> GeForce2 6.18 drivers > >> 128 MB RAM > >> > >> > >> > >

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