Race Sim Central
Rec.Autos.Simulators Archive

Multiple controllers &Controller slots in Windows

4 posts by 3 people · 14 Aug 2000 23:58 UTC - 16 Aug 2000 22:23 UTC

David Erb 14 Aug 2000 23:58 UTC#241763
Is there a particular reason that all (that I know of) sims/games seem to require that a controller be installed in the first slot in Windows? I've been messing around with a number of different controllers trying to decide which one I like and doing the old Windows controller applet slot shuffle is getting kinda old. If modern developers are coding to use the controller through the directx route anyway then the game should be able to be aware of controllers in different slots. (?right?: not sure about this) . What I'd like to see in the controller scene of every sim/game is a line that, in effect, says "Pick a controller to use in this application" followed by a drop down menu listing slots 1 through 16. Is this possible? Would be very handy for those of use that play a wide range of games all requiring different controllers. David
Greg Cisko 15 Aug 2000 12:26 UTC#241584
There may be a reason why this isn't done. I almost believe it is due to sloppy & lazy programming. You used to be able to play SCGT with the controller on an ID other than 1. Then they patched it up to 1.5x and that "feature" disappeared and you were forced to use ID #1. It depends on the games. I have resigned my self to just put the controller I want to use on ID #1. -- [email hidden] "David Erb" <[email hidden]> wrote in message news:fI%l5.873$[email hidden]... > Is there a particular reason that all (that I know of) sims/games seem to > require that a controller be installed in the first slot in Windows? I've > been messing around with a number of different controllers trying to decide > which one I like and doing the old Windows controller applet slot shuffle is > getting kinda old. If modern developers are coding to use the controller > through the directx route anyway then the game should be able to be aware of > controllers in different slots. (?right?: not sure about this) . > > What I'd like to see in the controller scene of every sim/game is a line > that, in effect, says "Pick a controller to use in this application" > followed by a drop down menu listing slots 1 through 16. Is this possible? > Would be very handy for those of use that play a wide range of games all > requiring different controllers. > > David > >
Randy Cassidy 15 Aug 2000 14:42 UTC#241519
David Erb <[email hidden]> wrote in message news:fI%l5.873$[email hidden]... > Is there a particular reason that all (that I know of) sims/games seem to > require that a controller be installed in the first slot in Windows?... > If modern developers are coding to use the controller > through the directx route anyway then the game should be able to be awareof > controllers in different slots. (?right?: not sure about this) . Yes, you are correct. In fact, it's not at all difficult. > What I'd like to see in the controller scene of every sim/game is a line > that, in effect, says "Pick a controller to use in this application" > followed by a drop down menu listing slots 1 through 16. Is thispossible? > Would be very handy for those of use that play a wide range of games all > requiring different controllers. Yes, this is possible, but is also rather restrictive. What if you like your Brand X pedals but don't like the wheel (or have built your own pedals, but not a wheel), and like your Brand Y wheel but not its pedals? Why not, instead, allow you to just assign gas/brake to your Brand X pedals (or your home-brew jobbers), and steering to the Brand Y wheel? That's what GPL does. And this, too, is not at all difficult. Randy
David Erb 16 Aug 2000 22:23 UTC#240927
"Randy Cassidy" <[email hidden]> wrote in message news:8nbksd$30j$[email hidden]... > David Erb <[email hidden]> wrote in message(snippety snip snip)
Quoted text (9 lines)> > What I'd like to see in the controller scene of every sim/game is a line > > that, in effect, says "Pick a controller to use in this application" > > followed by a drop down menu listing slots 1 through 16. Is this > possible? > > Would be very handy for those of use that play a wide range of games all > > requiring different controllers. > > Yes, this is possible, but is also rather restrictive. What if you like > your Brand X pedals but don't like the wheel (or have built your own
pedals, > but not a wheel), and like your Brand Y wheel but not its pedals? Whynot, > instead, allow you to just assign gas/brake to your Brand X pedals (oryour > home-brew jobbers), and steering to the Brand Y wheel? That's what GPL > does. And this, too, is not at all difficult. > > Randy Certainly if all developers were as thoughtful as GPLs' then there'd be little problem. HOWEVER for all those other "its no GPL but..." games including those in other genres such as flight sims and gamepad driven types it would still be handy to define the controller. To use your example I could define up to 4 different controller combos in 4 slots ( wheel A +pedal A, WA +PB, WB +PA, WB +PB) to test in a game. Instead of having to drop out of the game to change and compare them for usabilty within the sim I could simply go to an options panel within the sim/game and pick a controller in its slot. In effect the windows applet would be doing what the excellent GPL panel already does but the choices would be available for use by all games . After all there are the odd occasions when I play something other than GPL :) David

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy