Are you running the 1.2 patch for GPL? I believe the earlier patch DID
induce some GP2-like slo-mo problems.
-- JB
In article <39994a39$[email hidden]>,
"Stephen Ferguson" <[email hidden]> wrote:
turning
> the
> > >wheel produced smooth animation. The scenery was all movingsmoothly on
> my
> > >monitor, just at the speed of molasses on a cold morning.
> > ...
> >
> > Try reinstalling GPL. It works for some mysterious timing bugs on my
> > Win2K configuration. I even didn't reinstall to the same location(so
Sent via Deja.com http://www.deja.com/
Before you buy.
Sadly, I tried that several times...
Stephen
Ruud van Gaal <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 15 Aug 2000 09:23:17 +0200, "Stephen Ferguson"
> <[email hidden]> wrote:
>
> ...
> >the weird thing. The framerate counter still showed 36fps, and turningthe
> >wheel produced smooth animation. The scenery was all moving smoothly onmy
Quoted text (11 lines)
> >monitor, just at the speed of molasses on a cold morning. > ... > > Try reinstalling GPL. It works for some mysterious timing bugs on my > Win2K configuration. I even didn't reinstall to the same location (so > no need to repatch etc). Just the reinstall fixed things. > > > Ruud van Gaal, GPL Rank +53.53 > MarketGraph / MachTech: http://www.marketgraph.nl > Pencil art: http://www.marketgraph.nl/galleryMight I suggest that GP3 installed DirectX 7a. Would that affect your GPL
speeds?
Steve Marsh <[email hidden]> wrote in message
news:Bham5.1557$[email hidden]...
> Interesting. I came to the conclusion that FRAPS makes GP3 run veryslowly,
what
> > has happened. I finally managed to get GPL running well in D3D on my
> > notebook computer about a month ago. Since then, smoooooth 36fpssailing
> > (somehow sailing is an appropriate term for GPL). Even on the gridthings
> > moved relatively smartly off the line.
> >
> > I installed GP3 last weekend and had lots of fun. I came back to GPL
> and...
> > horror of horrors... it didn't work anymore. I could exit the pits at
> > 36fps, but somehow on the first straight, Einstein's ghost would showhis
> > face and time would slow down to about 1/5 of its normal pace. Buthere's
was
the
> > problem persists. My "solution" at the moment is to always run Fraps in
> the
> > background. It sounds strange, but I get consistent frame rates and
> > real-time action again in GPL, but only with Fraps running. If I turnoff
> > Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it's
> better
> > than nothing.
> >
> > Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebook isa
> > PIII-500 with a mobile version of the Savage 4. Nothing special, butlike
Quoted text (9 lines)
> so I stopped using it - I couldn't see the frame rate anyway. > > It works OK with F1 2000 though.. > > > Steve > Stephen Ferguson <[email hidden]> wrote in message > news:3998ef92$[email hidden]... > > Argh. This is bizarre, and you will all think I am nuts, but this isQuoted text (9 lines)
> > the weird thing. The framerate counter still showed 36fps, and turning > the > > wheel produced smooth animation. The scenery was all moving smoothly on > my > > monitor, just at the speed of molasses on a cold morning. Occasionally, > if > > I hit a guardrail, the game would jump back to real time while it was > making > > the crashing noises, but as soon as I freed myself from my dilemna, itQuoted text (7 lines)
> > back to slow motion. (Aside... it is quite nice to watch the suspension > > move around in slow motion). So here's my theory. Geoff Crammond is > > insanely jealous of GPL and put a little virus in GP3, such that his > > advanced physics and rendering engine is copied over GPL's constant-time > > engine. I can't think of any other explanation :-) > > > > Even after a system wipe and all sorts of different core.ini settings,Quoted text (11 lines)
> I > > said, it worked before. Approximately how much texture memory does GPL > need > > in D3D? > > > > Stephen > > > > > > > >Strangely, Fraps did nothing to my GP3 performance.
Stephen
Steve Marsh <[email hidden]> wrote in message
news:Bham5.1557$[email hidden]...
> Interesting. I came to the conclusion that FRAPS makes GP3 run veryslowly,
what
> > has happened. I finally managed to get GPL running well in D3D on my
> > notebook computer about a month ago. Since then, smoooooth 36fpssailing
> > (somehow sailing is an appropriate term for GPL). Even on the gridthings
> > moved relatively smartly off the line.
> >
> > I installed GP3 last weekend and had lots of fun. I came back to GPL
> and...
> > horror of horrors... it didn't work anymore. I could exit the pits at
> > 36fps, but somehow on the first straight, Einstein's ghost would showhis
> > face and time would slow down to about 1/5 of its normal pace. Buthere's
was
the
> > problem persists. My "solution" at the moment is to always run Fraps in
> the
> > background. It sounds strange, but I get consistent frame rates and
> > real-time action again in GPL, but only with Fraps running. If I turnoff
> > Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it's
> better
> > than nothing.
> >
> > Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebook isa
> > PIII-500 with a mobile version of the Savage 4. Nothing special, butlike
Quoted text (9 lines)
> so I stopped using it - I couldn't see the frame rate anyway. > > It works OK with F1 2000 though.. > > > Steve > Stephen Ferguson <[email hidden]> wrote in message > news:3998ef92$[email hidden]... > > Argh. This is bizarre, and you will all think I am nuts, but this isQuoted text (9 lines)
> > the weird thing. The framerate counter still showed 36fps, and turning > the > > wheel produced smooth animation. The scenery was all moving smoothly on > my > > monitor, just at the speed of molasses on a cold morning. Occasionally, > if > > I hit a guardrail, the game would jump back to real time while it was > making > > the crashing noises, but as soon as I freed myself from my dilemna, itQuoted text (7 lines)
> > back to slow motion. (Aside... it is quite nice to watch the suspension > > move around in slow motion). So here's my theory. Geoff Crammond is > > insanely jealous of GPL and put a little virus in GP3, such that his > > advanced physics and rendering engine is copied over GPL's constant-time > > engine. I can't think of any other explanation :-) > > > > Even after a system wipe and all sorts of different core.ini settings,Quoted text (11 lines)
> I > > said, it worked before. Approximately how much texture memory does GPL > need > > in D3D? > > > > Stephen > > > > > > > >Hmm... I'll have to look. I thought I had already installed DX7a anyway,
but maybe it was 7. Is there any easy way to revert to a previous DX
version?
Stephen
Douglas Ellison <[email hidden]> wrote in message
news:8nbbss$nd3$[email hidden]...
turning
> > the
> > > wheel produced smooth animation. The scenery was all moving smoothlyon
> > my
> > > monitor, just at the speed of molasses on a cold morning.Occasionally,
> > if
> > > I hit a guardrail, the game would jump back to real time while it was
> > making
> > > the crashing noises, but as soon as I freed myself from my dilemna, it
> was
> > > back to slow motion. (Aside... it is quite nice to watch thesuspension
> > > move around in slow motion). So here's my theory. Geoff Crammond is
> > > insanely jealous of GPL and put a little virus in GP3, such that his
> > > advanced physics and rendering engine is copied over GPL'sconstant-time
> > > engine. I can't think of any other explanation :-)
> > >
> > > Even after a system wipe and all sorts of different core.ini settings,
> the
> > > problem persists. My "solution" at the moment is to always run Frapsin
is
> a
> > > PIII-500 with a mobile version of the Savage 4. Nothing special, but
> like
> > I
> > > said, it worked before. Approximately how much texture memory doesGPL
Quoted text (32 lines)
> Might I suggest that GP3 installed DirectX 7a. Would that affect your GPL > speeds? > > Steve Marsh <[email hidden]> wrote in message > news:Bham5.1557$[email hidden]... > > Interesting. I came to the conclusion that FRAPS makes GP3 run very > slowly, > > so I stopped using it - I couldn't see the frame rate anyway. > > > > It works OK with F1 2000 though.. > > > > > > Steve > > Stephen Ferguson <[email hidden]> wrote in message > > news:3998ef92$[email hidden]... > > > Argh. This is bizarre, and you will all think I am nuts, but this is > what > > > has happened. I finally managed to get GPL running well in D3D on my > > > notebook computer about a month ago. Since then, smoooooth 36fps > sailing > > > (somehow sailing is an appropriate term for GPL). Even on the grid > things > > > moved relatively smartly off the line. > > > > > > I installed GP3 last weekend and had lots of fun. I came back to GPL > > and... > > > horror of horrors... it didn't work anymore. I could exit the pits at > > > 36fps, but somehow on the first straight, Einstein's ghost would show > his > > > face and time would slow down to about 1/5 of its normal pace. But > here's > > > the weird thing. The framerate counter still showed 36fps, andQuoted text (9 lines)
> > the > > > background. It sounds strange, but I get consistent frame rates and > > > real-time action again in GPL, but only with Fraps running. If I turn > off > > > Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it's > > better > > > than nothing. > > > > > > Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebookQuoted text (11 lines)
> > need > > > in D3D? > > > > > > Stephen > > > > > > > > > > > > > > >Argh. This is bizarre, and you will all think I am nuts, but this is what
has happened. I finally managed to get GPL running well in D3D on my
notebook computer about a month ago. Since then, smoooooth 36fps sailing
(somehow sailing is an appropriate term for GPL). Even on the grid things
moved relatively smartly off the line.
I installed GP3 last weekend and had lots of fun. I came back to GPL and...
horror of horrors... it didn't work anymore. I could exit the pits at
36fps, but somehow on the first straight, Einstein's ghost would show his
face and time would slow down to about 1/5 of its normal pace. But here's
the weird thing. The framerate counter still showed 36fps, and turning the
wheel produced smooth animation. The scenery was all moving smoothly on my
monitor, just at the speed of molasses on a cold morning. Occasionally, if
I hit a guardrail, the game would jump back to real time while it was making
the crashing noises, but as soon as I freed myself from my dilemna, it was
back to slow motion. (Aside... it is quite nice to watch the suspension
move around in slow motion). So here's my theory. Geoff Crammond is
insanely jealous of GPL and put a little virus in GP3, such that his
advanced physics and rendering engine is copied over GPL's constant-time
engine. I can't think of any other explanation :-)
Even after a system wipe and all sorts of different core.ini settings, the
problem persists. My "solution" at the moment is to always run Fraps in the
background. It sounds strange, but I get consistent frame rates and
real-time action again in GPL, but only with Fraps running. If I turn off
Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it's better
than nothing.
Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebook is a
PIII-500 with a mobile version of the Savage 4. Nothing special, but like I
said, it worked before. Approximately how much texture memory does GPL need
in D3D?
Stephen
On Tue, 15 Aug 2000 09:23:17 +0200, "Stephen Ferguson"
<[email hidden]> wrote:
...
>the weird thing. The framerate counter still showed 36fps, and turning the
>wheel produced smooth animation. The scenery was all moving smoothly on my
>monitor, just at the speed of molasses on a cold morning....
Try reinstalling GPL. It works for some mysterious timing bugs on my
Win2K configuration. I even didn't reinstall to the same location (so
no need to repatch etc). Just the reinstall fixed things.
Ruud van Gaal, GPL Rank +53.53
MarketGraph / MachTech: http://www.marketgraph.nl
Pencil art: http://www.marketgraph.nl/gallery
On Tue, 15 Aug 2000 14:15:03 +0100, "Richard S Beckett"
<[email hidden]> thus spoke:
>x-no-archive: yes
>
>GP3 installs DX7, not 7a
7 is 7a. There is no 7a anymore. Microsoft just appended "a" on a
temporary basis until all the bad copies of 7 were removed from the
net. If you go download it direct from Microsoft it just reads 7.
I would think the version with GP3 is the same as 7a and not the
original 7.
--
Nos
Stephen Ferguson <[email hidden]> wrote in message
news:3998ef92$[email hidden]...
and...
> horror of horrors... it didn't work anymore. I could exit the pits at
> 36fps, but somehow on the first straight, Einstein's ghost would show his
> face and time would slow down to about 1/5 of its normal pace. But here's
> the weird thing. The framerate counter still showed 36fps, and turningthe
> wheel produced smooth animation. The scenery was all moving smoothly onmy
> monitor, just at the speed of molasses on a cold morning. Occasionally,if
> I hit a guardrail, the game would jump back to real time while it wasmaking
the
> background. It sounds strange, but I get consistent frame rates and
> real-time action again in GPL, but only with Fraps running. If I turn off
> Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it'sbetter
> than nothing.
>
> Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebook is a
> PIII-500 with a mobile version of the Savage 4. Nothing special, but likeI
> said, it worked before. Approximately how much texture memory does GPLneed
> in D3D?
>
> Stephen
>
Yes, I'm sure your right, Geoff fooled us all by making us pay �30 for his
GPL virus....
:-)
Quoted text (7 lines)
> Argh. This is bizarre, and you will all think I am nuts, but this is what > has happened. I finally managed to get GPL running well in D3D on my > notebook computer about a month ago. Since then, smoooooth 36fps sailing > (somehow sailing is an appropriate term for GPL). Even on the grid things > moved relatively smartly off the line. > > I installed GP3 last weekend and had lots of fun. I came back to GPLQuoted text (9 lines)
> the crashing noises, but as soon as I freed myself from my dilemna, it was > back to slow motion. (Aside... it is quite nice to watch the suspension > move around in slow motion). So here's my theory. Geoff Crammond is > insanely jealous of GPL and put a little virus in GP3, such that his > advanced physics and rendering engine is copied over GPL's constant-time > engine. I can't think of any other explanation :-) > > Even after a system wipe and all sorts of different core.ini settings, the > problem persists. My "solution" at the moment is to always run Fraps inVersion 1.2 plus D3D crashes on my notebook. The only way I can run GPL is
with version 1.0. Like I said, it worked before, but not now. Weird.
Stephen
<[email hidden]> wrote in message news:8nc7s8$hvd$[email hidden]...
Quoted text (41 lines)
> Are you running the 1.2 patch for GPL? I believe the earlier patch DID > induce some GP2-like slo-mo problems. > > -- JB > > In article <39994a39$[email hidden]>, > "Stephen Ferguson" <[email hidden]> wrote: > > Sadly, I tried that several times... > > > > Stephen > > > > Ruud van Gaal <[email hidden]> wrote in message > > news:[email hidden]... > > > On Tue, 15 Aug 2000 09:23:17 +0200, "Stephen Ferguson" > > > <[email hidden]> wrote: > > > > > > ... > > > >the weird thing. The framerate counter still showed 36fps, and > turning > > the > > > >wheel produced smooth animation. The scenery was all moving > smoothly on > > my > > > >monitor, just at the speed of molasses on a cold morning. > > > ... > > > > > > Try reinstalling GPL. It works for some mysterious timing bugs on my > > > Win2K configuration. I even didn't reinstall to the same location > (so > > > no need to repatch etc). Just the reinstall fixed things. > > > > > > > > > Ruud van Gaal, GPL Rank +53.53 > > > MarketGraph / MachTech: http://www.marketgraph.nl > > > Pencil art: http://www.marketgraph.nl/gallery > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.Interesting. I came to the conclusion that FRAPS makes GP3 run very slowly,
so I stopped using it - I couldn't see the frame rate anyway.
It works OK with F1 2000 though..
Steve
Stephen Ferguson <[email hidden]> wrote in message
news:3998ef92$[email hidden]...
and...
> horror of horrors... it didn't work anymore. I could exit the pits at
> 36fps, but somehow on the first straight, Einstein's ghost would show his
> face and time would slow down to about 1/5 of its normal pace. But here's
> the weird thing. The framerate counter still showed 36fps, and turningthe
> wheel produced smooth animation. The scenery was all moving smoothly onmy
> monitor, just at the speed of molasses on a cold morning. Occasionally,if
> I hit a guardrail, the game would jump back to real time while it wasmaking
the
> background. It sounds strange, but I get consistent frame rates and
> real-time action again in GPL, but only with Fraps running. If I turn off
> Fraps, it goes back to slow-mo. I lose about 2fps to Fraps, but it'sbetter
> than nothing.
>
> Bizarre. Any idea from anyone? Papyrus? D3D experts? The notebook is a
> PIII-500 with a mobile version of the Savage 4. Nothing special, but likeI
> said, it worked before. Approximately how much texture memory does GPLneed
> in D3D?
>
> Stephen
>
>
>


































