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Rec.Autos.Simulators Archive

GEForce 2 GTS question...

12 posts by 6 people · 16 Aug 2000 - 17 Aug 2000 12:56 UTC

I just got my GEForce 2 card (specifically for Nascar Heat) and saw all of the tweak options in the control panel. My problem is that I don't know what does what. Is there a link to a site that has preffered settings to get the most out of this card? Anything I can do specifically for Heat? I hear about this hardware T&L, is it enabled by default or do I have to set this up? Any help would be greatly appreciated. Sincerely, The Idiot with a Decent Graphics Card
On Thu, 17 Aug 2000 03:18:22 +0700, "Warren Reicho" <[email hidden]> wrote: >Hardware T&L gotta be supported by software ,i.e. game which you play. >Then you will see in that game's options screen something like "Enable >hardware T&L" That's not necessarily so. Quake2/3 uses it by default, for instance. In fact, most OpenGL apps must be programmed to _not_ to use hardware transformation by bypassing certain GL calls. /Magnus
Warren Reicho 16 Aug 2000 20:18 UTC#240795
Hardware T&L gotta be supported by software ,i.e. game which you play. Then you will see in that game's options screen something like "Enable hardware T&L" Cheers! Warren Reicho [email hidden] "Gary Kleinfelter" <[email hidden]> wrote in message news:[email hidden]... > I just got my GEForce 2 card (specifically for Nascar Heat) and saw all of > the tweak options in the control panel. My problem is that I don't know > what does what. Is there a link to a site that has preffered settings to > get the most out of this card? Anything I can do specifically for Heat?I
Quoted text (9 lines)> hear about this hardware T&L, is it enabled by default or do I have to set > this up? > > Any help would be greatly appreciated. > > Sincerely, > The Idiot with a Decent Graphics Card > >
On Wed, 16 Aug 2000 21:05:24 GMT, "Simon Brown" <[email hidden]> thus spoke: >Tis the other way around in D3D though. Probably because MS are behind the >game as usual. Not true. CommanchevHokum has *limited* T&L support and it is enabled by default. You have to add a command line switch to disable it. I guess it will depend on the game developers as to how it is enabled or not. -- Nos
Kai Fuller 16 Aug 2000 21:35 UTC#240987
Hi when you go into the settings, click on the little question mark next to the X that normally closes the window, then click on the item you want a description on. (This can be a litter tricky actually, make sure you click the option before the question mark and then click it with the question) dang them windows people. Gary Kleinfelter <[email hidden]> wrote in message news:[email hidden]... > I just got my GEForce 2 card (specifically for Nascar Heat) and saw all of > the tweak options in the control panel. My problem is that I don't know > what does what. Is there a link to a site that has preffered settings to > get the most out of this card? Anything I can do specifically for Heat?I
Quoted text (9 lines)> hear about this hardware T&L, is it enabled by default or do I have to set > this up? > > Any help would be greatly appreciated. > > Sincerely, > The Idiot with a Decent Graphics Card > >
Kai Fuller 16 Aug 2000 21:38 UTC#240890
question.,.. question mark that is.... FWIW, the spell checker in outlook get it right, and the one in outlook express just cutoff mark... Kai Fuller <[email hidden]> wrote in message news:0PDm5.481054$[email hidden]... > Hi when you go into the settings, click on the little question mark nextto > the X that normally closes the window, then click on the item you want a > description on. > > (This can be a litter tricky actually, make sure you click the optionbefore > the question mark and then click it with the question) dang them windows > people. > Gary Kleinfelter <[email hidden]> wrote in message > news:[email hidden]... > > I just got my GEForce 2 card (specifically for Nascar Heat) and saw allof > > the tweak options in the control panel. My problem is that I don't know > > what does what. Is there a link to a site that has preffered settingsto > > get the most out of this card? Anything I can do specifically for Heat? > I > > hear about this hardware T&L, is it enabled by default or do I have toset
Quoted text (10 lines)> > this up? > > > > Any help would be greatly appreciated. > > > > Sincerely, > > The Idiot with a Decent Graphics Card > > > > > >
Tis the other way around in D3D though. Probably because MS are behind the game as usual. "Magnus Svensson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> On Thu, 17 Aug 2000 03:18:22 +0700, "Warren Reicho" <[email hidden]> > wrote: > > >Hardware T&L gotta be supported by software ,i.e. game which you play. > >Then you will see in that game's options screen something like "Enable > >hardware T&L" > > That's not necessarily so. Quake2/3 uses it by default, for instance. > In fact, most OpenGL apps must be programmed to _not_ to use hardware > transformation by bypassing certain GL calls. > > > /Magnus
> Not true. Actually it is true :) > CommanchevHokum has *limited* T&L support and it is enabled > by default. You have to add a command line switch to disable it. I > guess it will depend on the game developers as to how it is enabled or > not. > -- > Nos That's only because that's how the programmers have decided to write their game. The programmers are switching it on as a default setting in their game, it isn't on by default in D3D as an API. In D3D if you want to make use of hardware T&L you *have* to request an IID_IDirect3DTnLHalDevice when you call IDirect3D7::CreateDevice. That probably sounds like a load of jargon, but believe me, if you don't tell D3D that you want to use a hardware T&L device, D3D won't use it.
Simon Brown 17 Aug 2000 00:29 UTC#240856
Whether it's a sim or not is up for debate :), and I only have the demo, but the recently released F1 World Grand Prix uses hardware T&L. The important thing is that just about every game currently in developement *will* take advantage of it. "rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 16 Aug 2000 15:07:27 -0400, "Gary Kleinfelter"<[email hidden]> wrote: > > > I > >hear about this hardware T&L, is it enabled by default or do I have toset > >this up? > > There are no current racing sims that use Hardware T&L, and > there are only a few games that use it. >
On Wed, 16 Aug 2000 23:26:46 GMT, "Simon Brown" <[email hidden]> thus spoke:
Quoted text (10 lines)>That's only because that's how the programmers have decided to write their >game. The programmers are switching it on as a default setting in their >game, it isn't on by default in D3D as an API. > >In D3D if you want to make use of hardware T&L you *have* to request an >IID_IDirect3DTnLHalDevice when you call IDirect3D7::CreateDevice. That >probably sounds like a load of jargon, but believe me, if you don't tell D3D >that you want to use a hardware T&L device, D3D won't use it. > >
Misunderstood you. I thought you were talking about D3D games and not the API itself. -- Nos
:) Yeah, it varies from game to game as well, some games detect and use hardware T&L automatically and some only look for it once the user has selected it. I suppose really it should be the job of the game to get the best out of the hardware and auto-detect it. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Wed, 16 Aug 2000 23:26:46 GMT, "Simon Brown" > <[email hidden]> thus spoke: > > Misunderstood you. I thought you were talking about D3D games and not > the API itself. > -- > Nos
I've heard very good things about the DX8 beta and the full version should be with us shortly, but I don't use it myself yet. Until they release the new SDK (Software Developers Kit) I couldn't program with it anyway, so I'll wait for the full release. "Peter O'Boyle" <[email hidden]> wrote in message
Quoted text (8 lines)> You're excused - it's sexy jargon. > > How's the DX8 beta running stuff? Next time I need to re-install > Win98 I'm going to give it a go first... :) > > It's a beta, yes... <VBG> > > TIA

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