Use Ctrl+F and Ctrl+H to adjust the draw distance I believe and I also think
it's adjustable in the graphics menu. I have mine set at 31 (max) on my lowly
PII 333 w/ TNT2 Ultra card and I can see FAR and get a nice framerate still.
:)
God bless,
Loren
>I think it is total bullshit. I bought the game last year after attending
>the
>Road America race. CPR is just terrible. No matter what graphic
>options you choose, you still get the background and track objects
>magically appearing about 500 feet infront of you. Plus the FF
>in the game is just horrible.
Olav K. Malmin <[email hidden]> wrote in message
news:[email hidden]...
> [email hidden] (UnserFan1) writes:
>
> > Fired CPR up again and it was a real joy to hotlap again at Road America
> > (Elkhart Lake, Wisconsin). I got the urge because the CART series isracing
> > there this weekend. Again, this is the patched version of CPR. Too badthe AI
> > still sucks. If any of you still have CPR on your HD, try running a fewlaps
Agreed. There is an amazing sense of "urgency" in CPR when driving the road
courses, moreso than with ICR2. I actually like the sounds, and the "feel"
of the driving model is nicer than Sierra's old ICR2 game. However, the
game falls down on ovals (for me) as you said, and forget about racing the
AI. For its age, the graphics are allright, although the recent tweaks to
car models someone made for the 2000 season in ICR2 show that it is really
possible to teach an old dog new tricks.
What would I like to see in a new CART sim? GPL with wings and the N4
graphics engine.
What would I be happy to settle for in a CART sim? The 2000 carset for ICR2
plus a driving model from MGI, the relatively speedy and attractive graphics
engine from Nascar Heat, the atmospheric track backdrops from GP3, and hell,
some weather effects from GP3 as well and AI cars that race you clean and
hard (GP3?)
Stephen
Quoted text (13 lines)
> > at Road America again and tell me what you think. :) > > Just did the same thing last week after mid-ohio qualifying. The nice > thing about C:PR is that on an 500-600 Mhz system with a voodoo3 or > better it flies. It is actually a really enjoyable CART road course > game. Getting a turn right is pretty rewarding, and the sensation of > speed is very good. On the ovals however, I am totally out of > control. The car do a lof of stunts not even related to this newtonian > universe. > > But for some laps on a CART roadcourse to get into the mood before a > race, it good. The best thing we have right now, sadly. >Fired CPR up again and it was a real joy to hotlap again at Road America
(Elkhart Lake, Wisconsin). I got the urge because the CART series is racing
there this weekend. Again, this is the patched version of CPR. Too bad the AI
still sucks. If any of you still have CPR on your HD, try running a few laps
at Road America again and tell me what you think. :)
God bless,
Loren
[email hidden] (UnserFan1) writes:
> Fired CPR up again and it was a real joy to hotlap again at Road America
> (Elkhart Lake, Wisconsin). I got the urge because the CART series is racing
> there this weekend. Again, this is the patched version of CPR. Too bad the AI
> still sucks. If any of you still have CPR on your HD, try running a few laps
> at Road America again and tell me what you think. :)
Just did the same thing last week after mid-ohio qualifying. The nice
thing about C:PR is that on an 500-600 Mhz system with a voodoo3 or
better it flies. It is actually a really enjoyable CART road course
game. Getting a turn right is pretty rewarding, and the sensation of
speed is very good. On the ovals however, I am totally out of
control. The car do a lof of stunts not even related to this newtonian
universe.
But for some laps on a CART roadcourse to get into the mood before a
race, it good. The best thing we have right now, sadly.
--
Olav K. Malmin
remove spam when replying
"Stephen Ferguson" <[email hidden]> writes:
yes, please :)
> What would I be happy to settle for in a CART sim? The 2000 carset for ICR2
> plus a driving model from MGI, the relatively speedy and attractive graphics
> engine from Nascar Heat, the atmospheric track backdrops from GP3, and hell,
> some weather effects from GP3 as well and AI cars that race you clean and
> hard (GP3?)
In shot, a CART sim from MGI wouldn't be too bad. Ed Martin, are you
listening ? :)
--
Olav K. Malmin
remove spam when replying
Quoted text (35 lines)
> Olav K. Malmin <[email hidden]> wrote in message > news:[email hidden]... > > [email hidden] (UnserFan1) writes: > > > > > Fired CPR up again and it was a real joy to hotlap again at Road America > > > (Elkhart Lake, Wisconsin). I got the urge because the CART series is > racing > > > there this weekend. Again, this is the patched version of CPR. Too bad > the AI > > > still sucks. If any of you still have CPR on your HD, try running a few > laps > > > at Road America again and tell me what you think. :) > > > > Just did the same thing last week after mid-ohio qualifying. The nice > > thing about C:PR is that on an 500-600 Mhz system with a voodoo3 or > > better it flies. It is actually a really enjoyable CART road course > > game. Getting a turn right is pretty rewarding, and the sensation of > > speed is very good. On the ovals however, I am totally out of > > control. The car do a lof of stunts not even related to this newtonian > > universe. > > > > But for some laps on a CART roadcourse to get into the mood before a > > race, it good. The best thing we have right now, sadly. > > > > Agreed. There is an amazing sense of "urgency" in CPR when driving the road > courses, moreso than with ICR2. I actually like the sounds, and the "feel" > of the driving model is nicer than Sierra's old ICR2 game. However, the > game falls down on ovals (for me) as you said, and forget about racing the > AI. For its age, the graphics are allright, although the recent tweaks to > car models someone made for the 2000 season in ICR2 show that it is really > possible to teach an old dog new tricks. > > What would I like to see in a new CART sim? GPL with wings and the N4 > graphics engine."UnserFan1" <[email hidden]> wrote in message
news:[email hidden]...
> Fired CPR up again and it was a real joy to hotlap again at Road America
> (Elkhart Lake, Wisconsin). I got the urge because the CART series isracing
> there this weekend. Again, this is the patched version of CPR. Too badthe AI
> still sucks. If any of you still have CPR on your HD, try running a fewlaps
> at Road America again and tell me what you think. :)
I think it is total bullshit. I bought the game last year after attending
the
Road America race. CPR is just terrible. No matter what graphic
options you choose, you still get the background and track objects
magically appearing about 500 feet infront of you. Plus the FF
in the game is just horrible.
--
[email hidden]
"UnserFan1" <[email hidden]> wrote in message
news:[email hidden]...
> Fired CPR up again and it was a real joy to hotlap again at Road America
> (Elkhart Lake, Wisconsin). I got the urge because the CART series isracing
> there this weekend. Again, this is the patched version of CPR. Too badthe AI
> still sucks. If any of you still have CPR on your HD, try running a fewlaps
> at Road America again and tell me what you think. :)
I did the same last week for the Mid-Ohio race. I have to say after
preparing for the CART race with CPR, TRI had that track modelled pretty
damn accurately! The course layout and elevation changes are pretty much
right on.
How did they do on modelling Road America?
--
<remove 7of9 for e-mail replies>
--
Bill Jones e-mail addresses:
Computer Sciences Corp. (work) [email hidden]
New London, Connecticut (play) [email hidden]
(860) 701-1201 WWW: http://pages.cthome.net/billj
>
>In shot, a CART sim from MGI wouldn't be too bad. Ed Martin, are you
>listening ? :)
>
They at one time had an openwheel/high downforce car going on the Viper
Racing physics engine. ...
ds
Everytime I drive CPR, I experience so much understeer, I can hardly get
those cars around a corner. In ICRII I also have understeer, but much less.
What's the cause? Is the physics model in CPR bad, are the standard setups
bad or are Champ cars much understeered compared to F1?
grtngs,
hgrm
"UnserFan1" <[email hidden]> wrote in message
news:[email hidden]...
> Fired CPR up again and it was a real joy to hotlap again at Road America
> (Elkhart Lake, Wisconsin). I got the urge because the CART series isracing
> there this weekend. Again, this is the patched version of CPR. Too badthe AI
> still sucks. If any of you still have CPR on your HD, try running a fewlaps
> at Road America again and tell me what you think. :)
>
> God bless,
> Loren
"Han Monsees" <[email hidden]> wrote in message
news:8nf2c3$h3g$[email hidden]...
> Everytime I drive CPR, I experience so much understeer, I can hardly get
> those cars around a corner. In ICRII I also have understeer, but muchless.
>
> What's the cause? Is the physics model in CPR bad, are the standard setups
> bad or are Champ cars much understeered compared to F1?
From what I remembered, the control setup part of the game
was a disaster. Namely there was very little you could do.
Also before the patch the car did not understeer all that much.
After the much waited for patch, the first thing everyone noticed
was that the carts were on ice. It was horrible. Before the patch
you could lap the whole field in a race at michigan within 4-5
laps. Rather than increase the speed of the AI cars the chose
to make the players cars very slippery. Not my idea of a solution.
--
[email hidden]
Daniel Shirley <[email hidden]> wrote in message
news:L7Bm5.22788$[email hidden]...
Man, and someone didn't "leak" it out into the sim community?!
Stephen


































