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Rec.Autos.Simulators Archive

Re: GP3 frame rate problem fixed -- I CAN PLAY NOW!

4 posts by 3 people · 17 Aug 2000 - 17 Aug 2000 17:10 UTC

(unknown) 17 Aug 2000#240439
In article <8nh69m$f1e$[email hidden]>, "GraDee" <[email hidden]> wrote: <HUGE SNIP> > Out of Interest, since you've got a similar spec PC to myself, can > you get the wet weather reflections to show up at all? Darn good question -- I'm so glad to get to drive any laps at all that I haven't checked this out yet. I will do so tonight and let you know what I find out. -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 17 Aug 2000#240489
Okay, I'm now a happy (well, happier) camper -- I am now able to get GREAT frame rates in GP3 on my K6-2 400 system (64 MB RAM, 16 MB Voodoo Banshee card), and overall, I now see why everyone is raving about this game. More on that later -- first, though, my fix: I installed the GP3 FPS editor (FPS Editor v1.0, I believe), and ran it shortly after installation. Then I didn't play the game for several days, and when I came back to it, I found that GP3 just didn't match up with my initial impression. Weird. Anyway, all I could get were horrible frame rates with HORRIBLE graphics (had to reduce all details just to get it driveable, and then it looked worse than ICR2 in SVGA mode). Last night, though, I found the FPS editor in my GP3 directory again, and I re-set everything to the default level (25 FPS). When I went back into the game, I was ASTOUNDED -- the frame rates were INCREDIBLY smooth with my system, so apparently the FPS editor was wreaking havoc with my system in the background or something. So, I am now playing around with a MUCH more playable version of GP3. As I said, I see why everybody is raving, but I still find that I like the "feel" of the cars in F12K much better at this. On the other hand, if the AI in GP3 is halfway decent, then I can see why everybody is leaning towards GP3 for anything more than hot-lapping. For me, though, I like the feel of the cars so much in F12K, hot-lapping is fine by me at this point, but GP3 is proving to be fairly decent for hot-lapping as well, so I'm now getting some enjoyment out of that, too. Interesting note of comparison: I get a better feel for acceleration and braking from F12K, but a slightly better feel for lateral adhesion in GP3. The reason: The cockpit dynamics in F12K supports fore/aft movement with deceleration/acceleration moments, while the cockpit in GP3 supports some slight side-to-side motion (simulating head movements in response to lateral G-forces). Both are nice touches, but I wish someone would combine BOTH in one sim (GPL even falls short in this category). I retract much of what I've said about GP3 in the past -- my biggest complaint was that it was not playable on my system, and now that I have that taken care of, I see that it is, indeed, a playable game. FYI, F12K leans more towards GPL in my book, while GP3 seems to be geared more towards the NFSPU end of the spectrum (that ain't bad, mind you -- I absolutely LOVE NFSPU, and I've been one of its most staunch supporters here; I definitely consider NFSPU to be a sim, and a pretty good one at that, so don't take this as a slam against GP3). Anyway, as I said, I'm a much happier camper now. Everyone else might beware of the FPS editor, or at least use it with caution, especially if you have a lower-end or mid-range system like mine. -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
> Anyway, as I said, I'm a much happier camper now. Everyone else might > beware of the FPS editor, or at least use it with caution, especially > if you have a lower-end or mid-range system like mine. well said! The fps Editor is only usable for absolute high end systems, and there are a lot of bugs associated with it, so beware. At a solid 25 fps, Gp3 is very playable and looks impressive. I am sure that you will start to like GP3 more and more from now.
GraDee 17 Aug 2000 17:10 UTC#240504
<[email hidden]> wrote in message news:8nh3s3$59h$[email hidden]...
Quoted text (53 lines)> Okay, I'm now a happy (well, happier) camper -- I am now able to get > GREAT frame rates in GP3 on my K6-2 400 system (64 MB RAM, 16 MB Voodoo > Banshee card), and overall, I now see why everyone is raving about this > game. More on that later -- first, though, my fix: > > I installed the GP3 FPS editor (FPS Editor v1.0, I believe), and ran it > shortly after installation. Then I didn't play the game for several > days, and when I came back to it, I found that GP3 just didn't match up > with my initial impression. Weird. Anyway, all I could get were > horrible frame rates with HORRIBLE graphics (had to reduce all details > just to get it driveable, and then it looked worse than ICR2 in SVGA > mode). > > Last night, though, I found the FPS editor in my GP3 directory again, > and I re-set everything to the default level (25 FPS). When I went > back into the game, I was ASTOUNDED -- the frame rates were INCREDIBLY > smooth with my system, so apparently the FPS editor was wreaking havoc > with my system in the background or something. > > So, I am now playing around with a MUCH more playable version of GP3. > As I said, I see why everybody is raving, but I still find that I like > the "feel" of the cars in F12K much better at this. On the other hand, > if the AI in GP3 is halfway decent, then I can see why everybody is > leaning towards GP3 for anything more than hot-lapping. For me, > though, I like the feel of the cars so much in F12K, hot-lapping is > fine by me at this point, but GP3 is proving to be fairly decent for > hot-lapping as well, so I'm now getting some enjoyment out of that, too. > > Interesting note of comparison: I get a better feel for acceleration > and braking from F12K, but a slightly better feel for lateral adhesion > in GP3. The reason: The cockpit dynamics in F12K supports fore/aft > movement with deceleration/acceleration moments, while the cockpit in > GP3 supports some slight side-to-side motion (simulating head movements > in response to lateral G-forces). Both are nice touches, but I wish > someone would combine BOTH in one sim (GPL even falls short in this > category). > > I retract much of what I've said about GP3 in the past -- my biggest > complaint was that it was not playable on my system, and now that I > have that taken care of, I see that it is, indeed, a playable game. > > FYI, F12K leans more towards GPL in my book, while GP3 seems to be > geared more towards the NFSPU end of the spectrum (that ain't bad, mind > you -- I absolutely LOVE NFSPU, and I've been one of its most staunch > supporters here; I definitely consider NFSPU to be a sim, and a pretty > good one at that, so don't take this as a slam against GP3). > > Anyway, as I said, I'm a much happier camper now. Everyone else might > beware of the FPS editor, or at least use it with caution, especially > if you have a lower-end or mid-range system like mine. > > -- JB >
Out of Interest, since you've got a similar spec PC to myself, can you get the wet weather reflections to show up at all?

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