In article <8nh69m$f1e$[email hidden]>,
"GraDee" <[email hidden]> wrote:
<HUGE SNIP>
> Out of Interest, since you've got a similar spec PC to myself, can
> you get the wet weather reflections to show up at all?
Darn good question -- I'm so glad to get to drive any laps at all that
I haven't checked this out yet. I will do so tonight and let you know
what I find out.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Okay, I'm now a happy (well, happier) camper -- I am now able to get
GREAT frame rates in GP3 on my K6-2 400 system (64 MB RAM, 16 MB Voodoo
Banshee card), and overall, I now see why everyone is raving about this
game. More on that later -- first, though, my fix:
I installed the GP3 FPS editor (FPS Editor v1.0, I believe), and ran it
shortly after installation. Then I didn't play the game for several
days, and when I came back to it, I found that GP3 just didn't match up
with my initial impression. Weird. Anyway, all I could get were
horrible frame rates with HORRIBLE graphics (had to reduce all details
just to get it driveable, and then it looked worse than ICR2 in SVGA
mode).
Last night, though, I found the FPS editor in my GP3 directory again,
and I re-set everything to the default level (25 FPS). When I went
back into the game, I was ASTOUNDED -- the frame rates were INCREDIBLY
smooth with my system, so apparently the FPS editor was wreaking havoc
with my system in the background or something.
So, I am now playing around with a MUCH more playable version of GP3.
As I said, I see why everybody is raving, but I still find that I like
the "feel" of the cars in F12K much better at this. On the other hand,
if the AI in GP3 is halfway decent, then I can see why everybody is
leaning towards GP3 for anything more than hot-lapping. For me,
though, I like the feel of the cars so much in F12K, hot-lapping is
fine by me at this point, but GP3 is proving to be fairly decent for
hot-lapping as well, so I'm now getting some enjoyment out of that, too.
Interesting note of comparison: I get a better feel for acceleration
and braking from F12K, but a slightly better feel for lateral adhesion
in GP3. The reason: The cockpit dynamics in F12K supports fore/aft
movement with deceleration/acceleration moments, while the cockpit in
GP3 supports some slight side-to-side motion (simulating head movements
in response to lateral G-forces). Both are nice touches, but I wish
someone would combine BOTH in one sim (GPL even falls short in this
category).
I retract much of what I've said about GP3 in the past -- my biggest
complaint was that it was not playable on my system, and now that I
have that taken care of, I see that it is, indeed, a playable game.
FYI, F12K leans more towards GPL in my book, while GP3 seems to be
geared more towards the NFSPU end of the spectrum (that ain't bad, mind
you -- I absolutely LOVE NFSPU, and I've been one of its most staunch
supporters here; I definitely consider NFSPU to be a sim, and a pretty
good one at that, so don't take this as a slam against GP3).
Anyway, as I said, I'm a much happier camper now. Everyone else might
beware of the FPS editor, or at least use it with caution, especially
if you have a lower-end or mid-range system like mine.
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
> Anyway, as I said, I'm a much happier camper now. Everyone else might
> beware of the FPS editor, or at least use it with caution, especially
> if you have a lower-end or mid-range system like mine.
well said! The fps Editor is only usable for absolute high end systems, and
there are a lot of bugs associated with it, so beware. At a solid 25 fps,
Gp3 is very playable and looks impressive. I am sure that you will start to
like GP3 more and more from now.
<[email hidden]> wrote in message news:8nh3s3$59h$[email hidden]...
Out of Interest, since you've got a similar spec PC to myself, can you get
the wet weather reflections to show up at all?


































