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NH Online-Let the bitchin commence

19 posts by 13 people · 18 Aug 2000 22:34 UTC - 21 Aug 2000 22:50 UTC

Marc Davey 18 Aug 2000 22:34 UTC#239888
Taken from the NH Forums "The final product supports 8 human players over the Internet and/or 16 human players over a LAN. From there, you can add additional AI cars. " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ed Martin Executive Producer Hasbro Interactive Here we go then
Ed Martin 18 Aug 2000 23:00 UTC#239893
That's old news, Marc. We've been saying 8 since we started talking about Heat. We put 16 in for LAN at the tail end of the product, but that's the only news. --ed. "Marc Davey" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> Taken from the NH Forums > > "The final product supports 8 human players over the Internet > and/or 16 human players over a LAN. From there, you can add additional > AI cars. " > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Ed Martin > Executive Producer > Hasbro Interactive > > Here we go then >
Marc Davey 18 Aug 2000 23:01 UTC#239896
I personally have no probs with it Ed. Given the current limitations of TCP/IP any more than 8 is prctically impossible to achieve anyway. But the fact is theres been alot of speculation around here about the numbers able to multiplay over the Net and most seem to think that 8 just won't cut it. I on the other hand would rather see 8 implemented properly than 20 half arsed On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> wrote:
Quoted text (23 lines)>That's old news, Marc. We've been saying 8 since we started talking about >Heat. We put 16 in for LAN at the tail end of the product, but that's the >only news. > >--ed. > >"Marc Davey" <[email hidden]> wrote in message >news:[email hidden]... >> Taken from the NH Forums >> >> "The final product supports 8 human players over the Internet >> and/or 16 human players over a LAN. From there, you can add additional >> AI cars. " >> >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Ed Martin >> Executive Producer >> Hasbro Interactive >> >> Here we go then >> > >
Dave Henrie 18 Aug 2000 23:11 UTC#239897
I'd be curious to see if a group of cable and dsl users could exceed the 8 player limit or if it is hardcoded.... dave henrie "Marc Davey" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> Taken from the NH Forums > > "The final product supports 8 human players over the Internet > and/or 16 human players over a LAN. From there, you can add additional > AI cars. " > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Ed Martin > Executive Producer > Hasbro Interactive > > Here we go then >
pez 19 Aug 2000#239752
ive played gpl with 19 other players on my 33kbps modem and had great races.... pez Marc Davey wrote in message <[email hidden]>...
Quoted text (35 lines)>I personally have no probs with it Ed. Given the current limitations >of TCP/IP any more than 8 is prctically impossible to achieve anyway. >But the fact is theres been alot of speculation around here about the >numbers able to multiplay over the Net and most seem to think that 8 >just won't cut it. >I on the other hand would rather see 8 implemented properly than 20 >half arsed > >On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> >wrote: > >>That's old news, Marc. We've been saying 8 since we started talking about >>Heat. We put 16 in for LAN at the tail end of the product, but that's the >>only news. >> >>--ed. >> >>"Marc Davey" <[email hidden]> wrote in message >>news:[email hidden]... >>> Taken from the NH Forums >>> >>> "The final product supports 8 human players over the Internet >>> and/or 16 human players over a LAN. From there, you can add additional >>> AI cars. " >>> >>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>> Ed Martin >>> Executive Producer >>> Hasbro Interactive >>> >>> Here we go then >>> >> >> >
You only need 2 people to have a race my friend. If you have gpl, download this: http://legends.sports-gaming.com/cgi-bin/load.cgi?ftp://ftp.sports-gaming.co m/legends/replays/racing/POST_Spa_Pass4.zip 484KB View it from my cockpit if you like, then tell me we needed more people for an exciting race.... -- Tim, [email hidden]|[email hidden] http://legends.sports-gaming.com/forums.shtml FREE forums for your league... http://legends.sports-gaming.com Sim racing website loosely based on gpl... Marc Davey <[email hidden]> wrote in message news:[email hidden]... > Taken from the NH Forums > > "The final product supports 8 human players over the Internet > and/or 16 human players over a LAN. From there, you can add additional > AI cars. " > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Ed Martin > Executive Producer > Hasbro Interactive > > Here we go then >
Alan Bernardo 19 Aug 2000 00:56 UTC#239951
On Fri, 18 Aug 2000 23:11:23 GMT, "Dave Henrie" <[email hidden]> wrote: > I'd be curious to see if a group of cable and dsl users could exceed the 8 >player limit or if it is hardcoded.... >dave henrie >"Marc Davey" <[email hidden]> wrote in message >news:[email hidden]... Of course there's always Kali, which with IPX, could attempt the limit. Alanb
What would people rather have do you think? 8 on a well implemnted Multiplay session or the possibility of 20 players with it perhaps not being quite so well executed? Just curious On Sat, 19 Aug 2000 00:56:41 GMT, Alan Bernardo <[email hidden]> wrote:
Quoted text (13 lines)>On Fri, 18 Aug 2000 23:11:23 GMT, "Dave Henrie" <[email hidden]> >wrote: > >> I'd be curious to see if a group of cable and dsl users could exceed the 8 >>player limit or if it is hardcoded.... >>dave henrie >>"Marc Davey" <[email hidden]> wrote in message >>news:[email hidden]... > >Of course there's always Kali, which with IPX, could attempt the >limit. > >Alanb
I'd prefer the possibility of 20 players...with it well executed. It is not a TCP/IP issue. I have no problem playing GPL with 15-20 players using my lowly 56K modem. In article <[email hidden]>, [email hidden] (Marc Davey) wrote:
Quoted text (11 lines)> What would people rather have do you think? 8 on a well implemnted > Multiplay session or the possibility of 20 players with it perhaps not > being quite so well executed? Just curious > > On Sat, 19 Aug 2000 00:56:41 GMT, Alan Bernardo > <[email hidden]> wrote: > > >On Fri, 18 Aug 2000 23:11:23 GMT, "Dave Henrie" <[email hidden]> > >wrote: > > > >> I'd be curious to see if a group of cable and dsl users could
exceed the 8
Quoted text (11 lines)> >>player limit or if it is hardcoded.... > >>dave henrie > >>"Marc Davey" <[email hidden]> wrote in message > >>news:[email hidden]... > > > >Of course there's always Kali, which with IPX, could attempt the > >limit. > > > >Alanb > >
Sent via Deja.com http://www.deja.com/ Before you buy.
I suppose it depends where in the World you are. Down here at the bottom of the World I have had my connection to various servers go through as many as 30 hops. The number of players on a server makes a huge difference to me On Sat, 19 Aug 2000 04:44:20 GMT, [email hidden] wrote:
Quoted text (34 lines)>I'd prefer the possibility of 20 players...with it well executed. It >is not a TCP/IP issue. I have no problem playing GPL with 15-20 >players using my lowly 56K modem. > > >In article <[email hidden]>, > [email hidden] (Marc Davey) wrote: >> What would people rather have do you think? 8 on a well implemnted >> Multiplay session or the possibility of 20 players with it perhaps not >> being quite so well executed? Just curious >> >> On Sat, 19 Aug 2000 00:56:41 GMT, Alan Bernardo >> <[email hidden]> wrote: >> >> >On Fri, 18 Aug 2000 23:11:23 GMT, "Dave Henrie" <[email hidden]> >> >wrote: >> > >> >> I'd be curious to see if a group of cable and dsl users could >exceed the 8 >> >>player limit or if it is hardcoded.... >> >>dave henrie >> >>"Marc Davey" <[email hidden]> wrote in message >> >>news:[email hidden]... >> > >> >Of course there's always Kali, which with IPX, could attempt the >> >limit. >> > >> >Alanb >> >> > > >Sent via Deja.com http://www.deja.com/ >Before you buy.
Vintook 19 Aug 2000 12:00 UTC#239742
Have you played Nascar3 online with a broadband modem? I do all the time and am in a league with 18 other people. We race all the time with no real warp problems. If 32 people have great pings to the server, nascar 3 would handle it so it is possible. Vintook "Marc Davey" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> I personally have no probs with it Ed. Given the current limitations > of TCP/IP any more than 8 is prctically impossible to achieve anyway. > But the fact is theres been alot of speculation around here about the > numbers able to multiplay over the Net and most seem to think that 8 > just won't cut it. > I on the other hand would rather see 8 implemented properly than 20 > half arsed > > On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> > wrote: > > >That's old news, Marc. We've been saying 8 since we started talking
about > >Heat. We put 16 in for LAN at the tail end of the product, but that'sthe
Quoted text (22 lines)> >only news. > > > >--ed. > > > >"Marc Davey" <[email hidden]> wrote in message > >news:[email hidden]... > >> Taken from the NH Forums > >> > >> "The final product supports 8 human players over the Internet > >> and/or 16 human players over a LAN. From there, you can add additional > >> AI cars. " > >> > >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > >> Ed Martin > >> Executive Producer > >> Hasbro Interactive > >> > >> Here we go then > >> > > > > >
Marc Davey 19 Aug 2000 20:52 UTC#239705
Down here at the bottom of the World things don't always work so well. Guess I'll have to move then On Sat, 19 Aug 2000 12:00:13 GMT, "Vintook" <[email hidden]> wrote:
Quoted text (48 lines)>Have you played Nascar3 online with a broadband modem? I do all the time and >am in a league with 18 other people. We race all the time with no real warp >problems. If 32 people have great pings to the server, nascar 3 would handle >it so it is possible. > >Vintook > >"Marc Davey" <[email hidden]> wrote in message >news:[email hidden]... >> I personally have no probs with it Ed. Given the current limitations >> of TCP/IP any more than 8 is prctically impossible to achieve anyway. >> But the fact is theres been alot of speculation around here about the >> numbers able to multiplay over the Net and most seem to think that 8 >> just won't cut it. >> I on the other hand would rather see 8 implemented properly than 20 >> half arsed >> >> On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> >> wrote: >> >> >That's old news, Marc. We've been saying 8 since we started talking >about >> >Heat. We put 16 in for LAN at the tail end of the product, but that's >the >> >only news. >> > >> >--ed. >> > >> >"Marc Davey" <[email hidden]> wrote in message >> >news:[email hidden]... >> >> Taken from the NH Forums >> >> >> >> "The final product supports 8 human players over the Internet >> >> and/or 16 human players over a LAN. From there, you can add additional >> >> AI cars. " >> >> >> >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> >> Ed Martin >> >> Executive Producer >> >> Hasbro Interactive >> >> >> >> Here we go then >> >> >> > >> > >> > >
Grant Reeve 19 Aug 2000 23:40 UTC#239731
Marc Davey wrote: > > Down here at the bottom of the World things don't always work so well. > Guess I'll have to move then > that's what I did :)
Sportsmanship in NASCAR? Naaaaaaaaaaaaa. <g> -- Tim, [email hidden]|[email hidden] http://legends.sports-gaming.com/forums.shtml FREE forums for your league... http://legends.sports-gaming.com Sim racing website loosely based on gpl... Toni Lassila <[email hidden]> wrote in message news:8nocrq$m1p$[email hidden]... > On Sun, 20 Aug 2000 00:38:46 GMT, [email hidden] (Jeff Vincent) wrote: > > Yeah, but... You need two drivers of relatively equally matched > >skills to have a good race. Even when you have that, sometimes you > >get separated (and never get reunited). By having more cars, you have > > Sometimes long ago in VROC when people dropped off from practice at the Ring, we > ended up with just two drivers for the race. No problem, if the other guy loses > it and is left behind the other guy just slows down to let him catch, and only > real passes count (no spins, pushing out or such that usually decide most VROC > races). Must have been the most exciting race I ever had even if it wasn't a > serious battle of gritting teeth.
EldredP 20 Aug 2000#239523
In article <8nm1l0$2cc$[email hidden]>, "Tim Wheatley" <[email hidden]> writes:
Quoted text (9 lines)>You only need 2 people to have a race my friend. > >If you have gpl, download this: >http://legends.sports-gaming.com/cgi-bin/load.cgi?ftp://ftp.sports-gaming.co >m/legends/replays/racing/POST_Spa_Pass4.zip 484KB > >View it from my cockpit if you like, then tell me we needed more people for >an exciting race.... >
No, YOU TWO don't. You seem to be of similar skill. However, I noticed that your previous race laps were 3:21 and 3:22. That's more than two seconds faster than my PB! So when I race online, I end up circulating the track by myself, seeing other cars only when I pass a car that crashed, or when I get lapped. The number of online races where I've actually had someone to RACE with is less than 10, and probably less than 5... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +51.31 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Jeff Vincent 20 Aug 2000 00:38 UTC#239672
On Sat, 19 Aug 2000 14:16:52 +0100, "Tim Wheatley" <[email hidden]> wrote: >You only need 2 people to have a race my friend. Yeah, but... You need two drivers of relatively equally matched skills to have a good race. Even when you have that, sometimes you get separated (and never get reunited). By having more cars, you have a greater chance of finding a good "running mate" and having a better racing experience. >Marc Davey <[email hidden]> wrote in message >news:[email hidden]... >> >> "The final product supports 8 human players over the Internet >> and/or 16 human players over a LAN. From there, you can add additional >> AI cars. " "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
On Sun, 20 Aug 2000 00:38:46 GMT, [email hidden] (Jeff Vincent) wrote: > Yeah, but... You need two drivers of relatively equally matched >skills to have a good race. Even when you have that, sometimes you >get separated (and never get reunited). By having more cars, you have Sometimes long ago in VROC when people dropped off from practice at the Ring, we ended up with just two drivers for the race. No problem, if the other guy loses it and is left behind the other guy just slows down to let him catch, and only real passes count (no spins, pushing out or such that usually decide most VROC races). Must have been the most exciting race I ever had even if it wasn't a serious battle of gritting teeth.
Ed Martin 20 Aug 2000 16:01 UTC#239392
Vintook, I'm begging you... PLEASE take a look at the postings that we've been making regarding 3D physics as well as broadband. 3D is a whole new world, and broadband is only half of the equation that's necessary to make multiplayer work. Don't just cling to the "N3 does it so any other came should be able to" misconception. Come up to speed on what the real issues are & the published facts before trying to come off as an expert. Sorry to sound harsh, but people expounding their "expert" views without all the facts is a disservice to everyone. --ed. "Vintook" <[email hidden]> wrote in message news:hFun5.3612$[email hidden]... > Have you played Nascar3 online with a broadband modem? I do all the timeand > am in a league with 18 other people. We race all the time with no realwarp > problems. If 32 people have great pings to the server, nascar 3 wouldhandle
Quoted text (31 lines)> it so it is possible. > > Vintook > > "Marc Davey" <[email hidden]> wrote in message > news:[email hidden]... > > I personally have no probs with it Ed. Given the current limitations > > of TCP/IP any more than 8 is prctically impossible to achieve anyway. > > But the fact is theres been alot of speculation around here about the > > numbers able to multiplay over the Net and most seem to think that 8 > > just won't cut it. > > I on the other hand would rather see 8 implemented properly than 20 > > half arsed > > > > On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> > > wrote: > > > > >That's old news, Marc. We've been saying 8 since we started talking > about > > >Heat. We put 16 in for LAN at the tail end of the product, but that's > the > > >only news. > > > > > >--ed. > > > > > >"Marc Davey" <[email hidden]> wrote in message > > >news:[email hidden]... > > >> Taken from the NH Forums > > >> > > >> "The final product supports 8 human players over the Internet > > >> and/or 16 human players over a LAN. From there, you can add
additional
Quoted text (14 lines)> > >> AI cars. " > > >> > > >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > >> Ed Martin > > >> Executive Producer > > >> Hasbro Interactive > > >> > > >> Here we go then > > >> > > > > > > > > > >
Kai Fuller 21 Aug 2000 22:50 UTC#239180
I thought 3D physics would make multiplayer harder to deal with... have you guys heard anything about Cisco systems "powerplay 2.0"? Ed Martin <[email hidden]> wrote in message news:JhTn5.37856$[email hidden]... > Vintook, I'm begging you... PLEASE take a look at the postings that we've > been making regarding 3D physics as well as broadband. 3D is a whole new > world, and broadband is only half of the equation that's necessary to make > multiplayer work. Don't just cling to the "N3 does it so any other came > should be able to" misconception. Come up to speed on what the realissues > are & the published facts before trying to come off as an expert. > > Sorry to sound harsh, but people expounding their "expert" views withoutall
Quoted text (33 lines)> the facts is a disservice to everyone. > > --ed. > > > "Vintook" <[email hidden]> wrote in message > news:hFun5.3612$[email hidden]... > > Have you played Nascar3 online with a broadband modem? I do all the time > and > > am in a league with 18 other people. We race all the time with no real > warp > > problems. If 32 people have great pings to the server, nascar 3 would > handle > > it so it is possible. > > > > Vintook > > > > "Marc Davey" <[email hidden]> wrote in message > > news:[email hidden]... > > > I personally have no probs with it Ed. Given the current limitations > > > of TCP/IP any more than 8 is prctically impossible to achieve anyway. > > > But the fact is theres been alot of speculation around here about the > > > numbers able to multiplay over the Net and most seem to think that 8 > > > just won't cut it. > > > I on the other hand would rather see 8 implemented properly than 20 > > > half arsed > > > > > > On Fri, 18 Aug 2000 23:00:18 GMT, "Ed Martin" <[email hidden]> > > > wrote: > > > > > > >That's old news, Marc. We've been saying 8 since we started talking > > about > > > >Heat. We put 16 in for LAN at the tail end of the product, but
that's
Quoted text (28 lines)> > the > > > >only news. > > > > > > > >--ed. > > > > > > > >"Marc Davey" <[email hidden]> wrote in message > > > >news:[email hidden]... > > > >> Taken from the NH Forums > > > >> > > > >> "The final product supports 8 human players over the Internet > > > >> and/or 16 human players over a LAN. From there, you can add > additional > > > >> AI cars. " > > > >> > > > >> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > >> Ed Martin > > > >> Executive Producer > > > >> Hasbro Interactive > > > >> > > > >> Here we go then > > > >> > > > > > > > > > > > > > > > > >

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