On Fri, 18 Aug 2000 17:29:29 GMT, "ymenard" <[email hidden]>
wrote:
>That stupid BAD PIXELATED arm that washes your helmet in GP2.5 is pathetic.
Hey I'm not arguing about the ugliness of the 2D objects in GP3,
I'm just pointing out that it isn' as easy to add 3D as the original
poster implied.
JanL
NASCAR Heat's animated pit crews versus GP3's floating hand
Stephen Ferguson said NASCAR Heat's 3D animated pit crew had won him over on eye candy. Others contrasted it with GP3's sprite-based pit lane and pixelated visor-cleaning hand, and debated how hard modelling F1 crews would be. Late posts covered demo crashes linked to editing the hardcore setting.
Automated summary.
So drive the thing yourself when the full game arrives... sheesh!
Jan. ;-)
=---
pez wrote...
> <snip>
> Am i the only person who thinks that the cars in Nheat when
> in auto pit mode stop FAR too suddenly.
>
> pez
id rather have gp3s fast and slow bump and rebound dampers, packers and bump
rubbers than nheats 3d pit crew....
Am i the only person who thinks that the cars in Nheat when in auto pit mode
stop FAR too suddenly.
pez
Stephen Ferguson wrote in message <399d01d1$[email hidden]>...
car
Quoted text (9 lines)
>Eye-candy, schmeye-candy I used to say. But then again, I only recently >moved out of the stone ages and into the 3D-accelerated world. I imagined >that little polygon pit crews running around would be silly, and would use >up valuable development resources that could go into better things. > >But then I watched those little Nascar Heat men run around my car, a big >grin went across my face, and I was convinced that it added to the racing >experience and really put me into the car. I still really like GP3, but >every time I see that stupid sprite jack man slide sideways away from myQuoted text (7 lines)
>now, I lose a bit of the illusion. I don't imagine it takes that much to >add it to the program, and I like it. > >Stephen > > >3 per wheel, 2 for fuel, 1 jack at front, 1 jack at back, 1 starter in case
of stall............at least....
pez
d0le wrote in message ...
it.
Quoted text (7 lines)
>On Fri, 18 Aug 2000 12:42:08 +0200, Jan Loebzien <[email hidden]> >wrote: > >>On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson" >><[email hidden]> wrote: >> >>>I don't imagine it takes that much to add it to the program, and I likeQuoted text (13 lines)
>> >>Think of it, in F1 there are about 20 people working on the car, not >>just the 6 or so like in Nascar. Doesn't take much to add, you say? >>:-) >> >> >>JanL > >Actually there's usually about 12 people actually working, and others >standing and looking ;) > >.. as opposed to all standing there looking + one giant floating hand >to clean the visor =)Eye-candy, schmeye-candy I used to say. But then again, I only recently
moved out of the stone ages and into the 3D-accelerated world. I imagined
that little polygon pit crews running around would be silly, and would use
up valuable development resources that could go into better things.
But then I watched those little Nascar Heat men run around my car, a big
grin went across my face, and I was convinced that it added to the racing
experience and really put me into the car. I still really like GP3, but
every time I see that stupid sprite jack man slide sideways away from my car
now, I lose a bit of the illusion. I don't imagine it takes that much to
add it to the program, and I like it.
Stephen
On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson"
<[email hidden]> wrote:
>I don't imagine it takes that much to add it to the program, and I like it.
Think of it, in F1 there are about 20 people working on the car, not
just the 6 or so like in Nascar. Doesn't take much to add, you say?
:-)
JanL
On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson"
<[email hidden]> wrote:
The sad thing is that Sega's Virtual Racer did it years ago, the GP3
sprite takes me back to my 8-bit gaming days. The whole pit section of
GP3 is very poorly implemented :-(
Andrew.
Quoted text (7 lines)
>But then I watched those little Nascar Heat men run around my car, a big >grin went across my face, and I was convinced that it added to the racing >experience and really put me into the car. I still really like GP3, but >every time I see that stupid sprite jack man slide sideways away from my car >now, I lose a bit of the illusion. I don't imagine it takes that much to >add it to the program, and I like it. >In article <399d01d1$[email hidden]>, [email hidden] says...
If you pit behind another car, can you see their pit crew moving too?
--
=========================================================
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Quoted text (12 lines)
> Eye-candy, schmeye-candy I used to say. But then again, I only recently > moved out of the stone ages and into the 3D-accelerated world. I imagined > that little polygon pit crews running around would be silly, and would use > up valuable development resources that could go into better things. > > But then I watched those little Nascar Heat men run around my car, a big > grin went across my face, and I was convinced that it added to the racing > experience and really put me into the car. I still really like GP3, but > every time I see that stupid sprite jack man slide sideways away from my car > now, I lose a bit of the illusion. I don't imagine it takes that much to > add it to the program, and I like it. >Not in Nascar Heat, no, limited resources ya know. 7 guys x 43 cars =
yikes.
... but maybe on the Psx 2 version ;)
On Fri, 18 Aug 2000 09:52:40 GMT, [email hidden] (John Simmons) wrote:
Quoted text (15 lines)
>In article <399d01d1$[email hidden]>, [email hidden] says... >> Eye-candy, schmeye-candy I used to say. But then again, I only recently >> moved out of the stone ages and into the 3D-accelerated world. I imagined >> that little polygon pit crews running around would be silly, and would use >> up valuable development resources that could go into better things. >> >> But then I watched those little Nascar Heat men run around my car, a big >> grin went across my face, and I was convinced that it added to the racing >> experience and really put me into the car. I still really like GP3, but >> every time I see that stupid sprite jack man slide sideways away from my car >> now, I lose a bit of the illusion. I don't imagine it takes that much to >> add it to the program, and I like it. >> > >If you pit behind another car, can you see their pit crew moving too?I swear they have personalities too! I made it into the pits once with a wrecked
up car and watched the gas man shake his head as if in disbelief ;)
--David Cook
In article <399d01d1$[email hidden]>, [email hidden] wrote...
Quoted text (17 lines)
> Eye-candy, schmeye-candy I used to say. But then again, I only recently > moved out of the stone ages and into the 3D-accelerated world. I imagined > that little polygon pit crews running around would be silly, and would use > up valuable development resources that could go into better things. > > But then I watched those little Nascar Heat men run around my car, a big > grin went across my face, and I was convinced that it added to the racing > experience and really put me into the car. I still really like GP3, but > every time I see that stupid sprite jack man slide sideways away from my car > now, I lose a bit of the illusion. I don't imagine it takes that much to > add it to the program, and I like it. > > Stephen > > > >On Fri, 18 Aug 2000 12:42:08 +0200, Jan Loebzien <[email hidden]>
wrote:
Actually there's usually about 12 people actually working, and others
standing and looking ;)
.. as opposed to all standing there looking + one giant floating hand
to clean the visor =)
Quoted text (11 lines)
>On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson" ><[email hidden]> wrote: > >>I don't imagine it takes that much to add it to the program, and I like it. > >Think of it, in F1 there are about 20 people working on the car, not >just the 6 or so like in Nascar. Doesn't take much to add, you say? >:-) > > >JanLNow that would be a clever..."developers really tried to think of every
detail type of effect"....if it's in there I am very impressed.
Marc.
"David L. Cook" <[email hidden]> wrote in message
news:[email hidden]...
> I swear they have personalities too! I made it into the pits once with awrecked
imagined
> > that little polygon pit crews running around would be silly, and woulduse
> > up valuable development resources that could go into better things.
> >
> > But then I watched those little Nascar Heat men run around my car, a big
> > grin went across my face, and I was convinced that it added to theracing
> > experience and really put me into the car. I still really like GP3, but
> > every time I see that stupid sprite jack man slide sideways away from mycar
> > now, I lose a bit of the illusion. I don't imagine it takes that muchto
Quoted text (7 lines)
> up car and watched the gas man shake his head as if in disbelief ;) > > --David Cook > > In article <399d01d1$[email hidden]>, [email hidden] wrote... > > Eye-candy, schmeye-candy I used to say. But then again, I only recently > > moved out of the stone ages and into the 3D-accelerated world. IQuoted text (7 lines)
> > add it to the program, and I like it. > > > > Stephen > > > > > > > >I was shocked when I first played GP2.5, that the other cars on pit road
_still_ appear to be levitating off the ground, as opposed to the other
objects on pit road, just like in GP2.
<aep@nospam writeme.com> wrote in message
news:[email hidden]...
> The whole pit section of
> GP3 is very poorly implemented :-(
>
> Andrew.
>
"Jan Loebzien" <[email hidden]> wrote
> Think of it, in F1 there are about 20 people working on the car, not
> just the 6 or so like in Nascar. Doesn't take much to add, you say?
> :-)
I don't see F1 pitcrews jumping and running around the car. They are all
but 2 mostly stationary and have a specified job to do. It would be even
easier to model them in 3d than what happens in Nascar Heat. Just look at
MGPRS2.
That stupid BAD PIXELATED arm that washes your helmet in GP2.5 is pathetic.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
They shake their head in disbelief when I get into the car :)
"David L. Cook" <[email hidden]> wrote in message
news:[email hidden]...
> I swear they have personalities too! I made it into the pits once with awrecked
imagined
> > that little polygon pit crews running around would be silly, and woulduse
> > up valuable development resources that could go into better things.
> >
> > But then I watched those little Nascar Heat men run around my car, a big
> > grin went across my face, and I was convinced that it added to theracing
> > experience and really put me into the car. I still really like GP3, but
> > every time I see that stupid sprite jack man slide sideways away from mycar
> > now, I lose a bit of the illusion. I don't imagine it takes that muchto
Quoted text (7 lines)
> up car and watched the gas man shake his head as if in disbelief ;) > > --David Cook > > In article <399d01d1$[email hidden]>, [email hidden] wrote... > > Eye-candy, schmeye-candy I used to say. But then again, I only recently > > moved out of the stone ages and into the 3D-accelerated world. IQuoted text (8 lines)
> > add it to the program, and I like it. > > > > Stephen > > > > > > > > >Damn!! -Should have thought of that, sorry. Won't do it again.
Jan. ;-)
=---
Vintook wrote...
Quoted text (8 lines)
> Shhhhhhh, don't tell him that it was just a demo > limitation! Let him think it's part of the game. > Then he can bitch all he wants and we can just sit > back and laugh! > > Vintook > > <snip>"Jan Loebzien" <[email hidden]> wrote
> >That stupid BAD PIXELATED arm that washes your helmet in GP2.5 ispathetic.
>
> Hey I'm not arguing about the ugliness of the 2D objects in GP3,
> I'm just pointing out that it isn' as easy to add 3D as the original
> poster implied.
Eh well it's some sort of pathetic joke. I'm sure Geoff did it on purpose.
He cannot be THAT clueless hehe. I mean the hand that washes your helmet
when pitting is probably one of the WORST thing I have ever seen in past 5
years in the gaming industry. It's worse than in GP2, since it's blown-out
even bigger. It has pixels about 1inch squared on my monitor. I cringe
each time I pitted in GP3 ;)
It's really *that* bad!
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Quoted text (9 lines)
>Eh well it's some sort of pathetic joke. I'm sure Geoff did it on purpose. >He cannot be THAT clueless hehe. I mean the hand that washes your helmet >when pitting is probably one of the WORST thing I have ever seen in past 5 >years in the gaming industry. It's worse than in GP2, since it's blown-out >even bigger. It has pixels about 1inch squared on my monitor. I cringe >each time I pitted in GP3 ;) > >It's really *that* bad! >Yeah, I think that arm belongs to the original Atari Pole Position!
ymenard <[email hidden]> wrote in message
news:O9ln5.147123$[email hidden]...
purpose.
> He cannot be THAT clueless hehe. I mean the hand that washes your helmet
> when pitting is probably one of the WORST thing I have ever seen in past 5
> years in the gaming industry. It's worse than in GP2, since it'sblown-out
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
Quoted text (10 lines)
> "Jan Loebzien" <[email hidden]> wrote > > >That stupid BAD PIXELATED arm that washes your helmet in GP2.5 is > pathetic. > > > > Hey I'm not arguing about the ugliness of the 2D objects in GP3, > > I'm just pointing out that it isn' as easy to add 3D as the original > > poster implied. > > > Eh well it's some sort of pathetic joke. I'm sure Geoff did it onQuoted text (12 lines)
> even bigger. It has pixels about 1inch squared on my monitor. I cringe > each time I pitted in GP3 ;) > > It's really *that* bad! > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tSo is the rest of the game. Pathetic that is.
Vintook
"ymenard" <[email hidden]> wrote in message
news:Znen5.164431$[email hidden]...
pathetic.
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
Quoted text (11 lines)
> "Jan Loebzien" <[email hidden]> wrote > > Think of it, in F1 there are about 20 people working on the car, not > > just the 6 or so like in Nascar. Doesn't take much to add, you say? > > :-) > > I don't see F1 pitcrews jumping and running around the car. They are all > but 2 mostly stationary and have a specified job to do. It would be even > easier to model them in 3d than what happens in Nascar Heat. Just look at > MGPRS2. > > That stupid BAD PIXELATED arm that washes your helmet in GP2.5 isQuoted text (7 lines)
> > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tShhhhhhh, don't tell him that it was just a demo limitation! Let him think
it's part of the game. Then he can bitch all he wants and we can just sit
back and laugh!
Vintook
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> So drive the thing yourself when the full game arrives... sheesh! > > Jan. ;-) > =--- > pez wrote... > > <snip> > > Am i the only person who thinks that the cars in Nheat when > > in auto pit mode stop FAR too suddenly. > > > > pez > >lol ;-)
--
Tim,
[email hidden]|[email hidden]
http://legends.sports-gaming.com/forums.shtml FREE forums for your league...
http://legends.sports-gaming.com Sim racing website loosely based on gpl...
Jan Verschueren <[email hidden]> wrote in message
news:[email hidden]...
> Damn!! -Should have thought of that, sorry. Won't do it again.
>
> Jan. ;-)
> =---
> Vintook wrote...
> > Shhhhhhh, don't tell him that it was just a demo
> > limitation! Let him think it's part of the game.
> > Then he can bitch all he wants and we can just sit
> > back and laugh!
> >
> > Vintook
> >
> > <snip>
>
>
>
>
>
>
In article <[email hidden]>, aep@nospam writeme.com
writes:
Even Bill Elliot's Nascar Challenge had an animated pit crew...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (14 lines)
>On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson" ><[email hidden]> wrote: > >>But then I watched those little Nascar Heat men run around my car, a big >>grin went across my face, and I was convinced that it added to the racing >>experience and really put me into the car. I still really like GP3, but >>every time I see that stupid sprite jack man slide sideways away from my car >>now, I lose a bit of the illusion. I don't imagine it takes that much to >>add it to the program, and I like it. >> >The sad thing is that Sega's Virtual Racer did it years ago, the GP3 >sprite takes me back to my 8-bit gaming days. The whole pit section of >GP3 is very poorly implemented :-( >I'm happy that NH put together a great physics and track package before putting
in extras like an animated pit crew. Seeing the pit crew helps to put you in
the race even more :-) Hopefully, NH has an option.cfg entry for the number of
pit-crews seen. Those people with super computers could turn on 3 pit-crews
without that much fps loss im sure.
Now, if I could only run the demo more than 3 laps without it crashing :-(
Jason.
Stephen Ferguson wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Quoted text (10 lines)
> Eye-candy, schmeye-candy I used to say. But then again, I only recently > moved out of the stone ages and into the 3D-accelerated world. I imagined > that little polygon pit crews running around would be silly, and would use > up valuable development resources that could go into better things. > > But then I watched those little Nascar Heat men run around my car, a big > grin went across my face, and I was convinced that it added to the racing > experience and really put me into the car. > > StephenI think it's dead simple. We animate the results of our biomechanical
testing of spines based on CT scans of the patient and motion data captured
with a series of infrared markers. The patient comes in in the morning, and
by the end of the morning I have the full spine up on my workstation, moving
in real time. Its a load of polys (up to 25 vertebral bodies x lots of
polys per vertebra). I think it would be a piece of cake. Especially as a
lot of the F1 pit guys just sit around looking really serious. :-)
Stephen
Jan Loebzien <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 18 Aug 2000 17:29:29 GMT, "ymenard" <[email hidden]>
> wrote:
>
> >That stupid BAD PIXELATED arm that washes your helmet in GP2.5 ispathetic.
Quoted text (7 lines)
> > Hey I'm not arguing about the ugliness of the 2D objects in GP3, > I'm just pointing out that it isn' as easy to add 3D as the original > poster implied. > > > JanLI also liked the little slip with my teammate pitting at the other end of
the pit row. I exited my pit, trundled down the pit lane on the rev
limiter, and waved to him as I went out for my hotlap. Oh well, it's still
a killer racing sim and I think it's worth every penny I spent.
Stephen
DoubleU <[email hidden]> wrote in message
news:ofcn5.14229$[email hidden]...
Quoted text (13 lines)
> I was shocked when I first played GP2.5, that the other cars on pit road > _still_ appear to be levitating off the ground, as opposed to the other > objects on pit road, just like in GP2. > > <aep@nospam writeme.com> wrote in message > news:[email hidden]... > > The whole pit section of > > GP3 is very poorly implemented :-( > > > > Andrew. > > > >Each corner of the car is doing the same thing. Put them slightly out of
sync and you wouldn't notice if they used the same motion capture sequence
for them all.
Stephen
pez <[email hidden]> wrote in message
news:8nk106$d6b$[email hidden]...
> 3 per wheel, 2 for fuel, 1 jack at front, 1 jack at back, 1 starter incase
Quoted text (27 lines)
> of stall............at least.... > > pez > d0le wrote in message ... > >On Fri, 18 Aug 2000 12:42:08 +0200, Jan Loebzien <[email hidden]> > >wrote: > > > >>On Fri, 18 Aug 2000 11:30:15 +0200, "Stephen Ferguson" > >><[email hidden]> wrote: > >> > >>>I don't imagine it takes that much to add it to the program, and I like > it. > >> > >>Think of it, in F1 there are about 20 people working on the car, not > >>just the 6 or so like in Nascar. Doesn't take much to add, you say? > >>:-) > >> > >> > >>JanL > > > >Actually there's usually about 12 people actually working, and others > >standing and looking ;) > > > >.. as opposed to all standing there looking + one giant floating hand > >to clean the visor =) > >Hi Peter,
I linked my crashing to editing "hardcore yes" in the options.cfg file. I'm using
a V3-2000 as well. I'll get NH anyway and hope that it's fixed in the official
release.
Jason.
Peter Ives wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims)
http://www.racersdomain.com - Race hosting.
(Please remove 'no extra spork' when replying)
Quoted text (23 lines)
> In article <[email hidden]>, Jason Monds > <[email hidden]> writes > > > >Now, if I could only run the demo more than 3 laps without it crashing :-( > > > >Jason. > > > > Hey, me too. Never had this problem on any other game since I got my V3 > 2000, but with NH the screen locks up whilst the sound continues > (reminds me of my old V2 days). Is this what you're experiencing? BTW > not every 3 laps but it's eventually locked up everytime I've played it. > Generally the more that's happening then the more likelyhood of a > lockup. I've had to drop to 640x480 to make things easier. At 800x600 > it was certainly happening more frequently. Probably start a new thread > on this one. > -- > Peter Ives - (AKA Ivington) > Remove ALL_STRESS before replying > > No person's opinions can be said to be > more correct than another's, because each is > the sole judge of his or her own experience.I have no sound problems with my SBLive (liveware 3.0 and May 5, 2000 drivers).
It just crashes to the desktop with a "Oppsy, a log file was generated" error.
MGI support asked me to reinstall the demo and that fixed it. Turned out to be me
changing the options.cfg to set hardcore to yes.
Jason.
Peter Ives wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL, Fun Run Sims)
http://www.racersdomain.com - Race hosting.
(Please remove 'no extra spork' when replying)
Quoted text (19 lines)
> In article <[email hidden]>, Jason Monds > <[email hidden]> writes > > > >Now, if I could only run the demo more than 3 laps without it crashing :-( > > > >Jason. > > > > Hey, me too. Never had this problem on any other game since I got my V3 > 2000, but with NH the screen locks up whilst the sound continues > (reminds me of my old V2 days). Is this what you're experiencing? > -- > Peter Ives - (AKA Ivington) > Remove ALL_STRESS before replying > > No person's opinions can be said to be > more correct than another's, because each is > the sole judge of his or her own experience.In article <[email hidden]>, Jason Monds
<[email hidden]> writes
Hey, me too. Never had this problem on any other game since I got my V3
2000, but with NH the screen locks up whilst the sound continues
(reminds me of my old V2 days). Is this what you're experiencing? BTW
not every 3 laps but it's eventually locked up everytime I've played it.
Generally the more that's happening then the more likelyhood of a
lockup. I've had to drop to 640x480 to make things easier. At 800x600
it was certainly happening more frequently. Probably start a new thread
on this one.
--
Peter Ives - (AKA Ivington)
Remove ALL_STRESS before replying
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
Quoted text (13 lines)
>I'm happy that NH put together a great physics and track package before >putting >in extras like an animated pit crew. Seeing the pit crew helps to put you in >the race even more :-) Hopefully, NH has an option.cfg entry for the number >of >pit-crews seen. Those people with super computers could turn on 3 pit- >crews >without that much fps loss im sure. > >Now, if I could only run the demo more than 3 laps without it crashing :-( > >Jason. >In article <[email hidden]>, Jason Monds
<[email hidden]> writes
No, haven't messed with those settings at all yet, so it definitely
isn't that. I've only had the game 2 days - still playing catchup after
me hols - so haven't had time to really get into depth with the demo
yet. I do like it though, despite the lockup probs. Even in 'Expert'
Mode you have to think about what you are doing whilst driving to avoid
things getting hairy (especially under braking). Also like the little
added features, like the AI cars when you bump fenders with them also
doing the same back when given the opportunity. All-in-all, this looks
like a winner. Definitely more going for it than against it.
--
Peter Ives - (AKA Ivington)
Remove ALL_STRESS before replying
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.


































