Tonight for the first time since buying Gp3 I played gpl.( by the way I only
brought it on Saturday) a number of things occurred to me. firstly gp3 is a
good game, however GPL is a great game! these things occurred to me.
1) drivers today have it so easy. I actually found it hard the first couple
of laps, I got use to driving with aero.
2) The modern day track are terrible, the fearsome lesmos have been reduced
to almost flat-out turns, and monza well....
3)GP3 is no where near as fun as GPL. it seems quite sterile.
4) I would pay �50 for gpl 1.3. this is gpl, patched with weather added and
slightly tweaked ai. im sure everyone here would. so papy how about it? it
isn't developing a whole new game, just an addition. oh could they add the
act labs shifter support to?
5) looks like im going to have to wait for WSC.
--
Kieran
www.pcracing.co.uk for GP3 and WSC
> 3)GP3 is no where near as fun as GPL. it seems quite sterile.
> 4) I would pay �50 for gpl 1.3. this is gpl, patched with weather addedand
> slightly tweaked ai. im sure everyone here would. so papy how about it?
I'd second that. I certainly pay at least �50 for an up-rated GPL. GPL is
just amazing value at only �9.99 these days.
I paid �16 for mine 18 months ago and I've played it practically more than
anything else I've ever bought, talk about value for money! I paid 20.99 for
GP3 and it certainly won't last as long on my hard drive as GPL. In fact
since getting GP3 I've still played GPL more. The worst thing about GP3 is
that it is making me take a little time away from GPL so my rank is slipping
(arrrrhhh)
Some Call Me Tim
> 4) I would pay �50 for gpl 1.3. this is gpl, patched with weather addedand
> slightly tweaked ai. im sure everyone here would. so papy how about it? it
> isn't developing a whole new game, just an addition. oh could they add the
> act labs shifter support to?
Weather? Isn't it easier to simply drive the car into the fence every once
in awhile to simulate rain? I have a hard enough time keeping the car on
the track as it is.
LOL!
Same here
GPLRank 72+
AndrewS <[email hidden]> wrote in message
news:Enko5.3623$[email hidden]...
> > 4) I would pay �50 for gpl 1.3. this is gpl, patched with weather added
> and
> > slightly tweaked ai. im sure everyone here would. so papy how about it?it
> > isn't developing a whole new game, just an addition. oh could they addthe
> > act labs shifter support to?
>
> Weather? Isn't it easier to simply drive the car into the fence everyonce
> in awhile to simulate rain? I have a hard enough time keeping the car on
> the track as it is.
>
>
Kieran Larkin wrote:
> 1) drivers today have it so easy. I actually found it hard the first couple
> of laps, I got use to driving with aero.
> 3)GP3 is no where near as fun as GPL. it seems quite sterile.
> 5) looks like im going to have to wait for WSC.
It is common belief that GP3 has so much of a different feel than GPL
due to the aero package of a modern F1 car. While this is true at higher
speeds, in slow speed corners it is not the aerodynamics that causes the
difference in handling.
The difference is mostly in tires. The bias-ply tires of the GPL era
reach their peak grip at rather large slip angles/ratios. This means
that in order to initiate a turn, you must first rotate the car to
present enough sideways attitude for the tires to reach their maximum
grip. With a well setup car in a mid speed turn, the yaw angle of the
car is usually lower than the steering angles of the fronts.
The modern radial tires have a much lower operating slip angle range.
This is why the car attitude does not deviate much from the direction it
is travelling in, and some people describe the feel as being 'on rails'.
This means that the steering demand on the front tires is in most
typical corners usually higher than the yaw angle, and this is where the
difference of the feel mainly comes from in my opinion.
It's not the aero that makes it easy (actually it makes it hard since
everything happens that much quicker due to it), but the nature of the
tires which enables the driver to point the car where he or she wants to
almost all the way to the limit, and this is probably where you get the
sterile feel from. However, once you are completely at the limit, the
behaviour of the car in GP3 or GPL is not all that different (throttle
steering applies in both cases, for example), only in GP3 everything is
happening much, much faster, again due to the unforgiving nature of the
radial tires, leading some people to believe spins are 'canned'.
WSC tire model should be much closer to GP3 than to GPL. The cars will
be heavier and more inert than modern F1, meaning that the on-the-limit
control will be easier than in GP3 due to prolonged car settling times,
yet they will be much more point-and-squirt than the ones in GPL
(assuming it will be done as as realistically if possible, but I do not
doubt that). For all that do so, do not expect the feel of GPL being
replicated in WSC.
-Gregor
What an intelligent post. So many posts whine on about how GPL is a "better"
driving experience than GP3; ignoring that the basic physics of the cars are
totally different. Personally I love chucking around the Porsches in NFSPU
most of all; but all of them are great sims in different ways; and the
weather in GP3 is worth the price ticket alone IMHO.
Hugh
Gregor Veble <[email hidden]> wrote in message
news:[email hidden]...
> Kieran Larkin wrote:
>
> > 1) drivers today have it so easy. I actually found it hard the firstcouple
Quoted text (44 lines)
> > of laps, I got use to driving with aero. > > > 3)GP3 is no where near as fun as GPL. it seems quite sterile. > > > 5) looks like im going to have to wait for WSC. > > It is common belief that GP3 has so much of a different feel than GPL > due to the aero package of a modern F1 car. While this is true at higher > speeds, in slow speed corners it is not the aerodynamics that causes the > difference in handling. > > The difference is mostly in tires. The bias-ply tires of the GPL era > reach their peak grip at rather large slip angles/ratios. This means > that in order to initiate a turn, you must first rotate the car to > present enough sideways attitude for the tires to reach their maximum > grip. With a well setup car in a mid speed turn, the yaw angle of the > car is usually lower than the steering angles of the fronts. > > The modern radial tires have a much lower operating slip angle range. > This is why the car attitude does not deviate much from the direction it > is travelling in, and some people describe the feel as being 'on rails'. > This means that the steering demand on the front tires is in most > typical corners usually higher than the yaw angle, and this is where the > difference of the feel mainly comes from in my opinion. > > It's not the aero that makes it easy (actually it makes it hard since > everything happens that much quicker due to it), but the nature of the > tires which enables the driver to point the car where he or she wants to > almost all the way to the limit, and this is probably where you get the > sterile feel from. However, once you are completely at the limit, the > behaviour of the car in GP3 or GPL is not all that different (throttle > steering applies in both cases, for example), only in GP3 everything is > happening much, much faster, again due to the unforgiving nature of the > radial tires, leading some people to believe spins are 'canned'. > > WSC tire model should be much closer to GP3 than to GPL. The cars will > be heavier and more inert than modern F1, meaning that the on-the-limit > control will be easier than in GP3 due to prolonged car settling times, > yet they will be much more point-and-squirt than the ones in GPL > (assuming it will be done as as realistically if possible, but I do not > doubt that). For all that do so, do not expect the feel of GPL being > replicated in WSC. > > -GregorGregor Veble <[email hidden]> writes:
> The difference is mostly in tires.[snipped a lot of good info to get past included lines limit]
The spring rates being many times higher in the modern cars
should also make them react a lot faster since the time needed
to settle on the suspension e.g. after the initial turn-in will
be much shorter.
_
Mats Lofkvist
[email hidden]
GPLRank -0.14


































