>
>2) NO! GPL isn't great, GPL is a religious experience!
Oh dear, looks like old nick has trapped another one!
Be careful, I wouldn't mind betting that Messrs Huttu, Woeger and
the like have some pretty nasty looking portraits hidden away in their
attics :-)
Just keep your GPL rank +ve and your soul should be safe.
--
Alan Goss
GPLRank +14.26 (rfb)
<SNIP>
> 3) I take it home and...... phththtogoguhghghgg < noise of whopee
> cushion deflating >.
LOL! And that is THE BEST written interpretation of that particular
sound that I've ever heard! <G>
> I cannot say how terribly disappointed I am with GP3, especially in
> light of my recent discovery of GPL. I followed Mr Crammond's games
> since Revs+ on the C64. I've had them all. Now I wish I hadn't bought
> the last.
It's very hard not to compare everything to GPL once you've experienced
its goodness, but the overall playability (and accessibility) offered
by GP3 is hard to match. The fact that you CAN play on a keyboard and
still have an immersive "driving" experience makes it something special
in its own right. If you're a fan of driving physics, though, I have
to agree with you that GP3 does seem to fall short for pure simulated
DRIVING thrills. Still, it definitely has its good points, but, like
you, I don't find it to be my cup of tea, which is disappointing in
itself, because I REALLY wanted to enjoy GP3 as much as I had enjoyed
GP1 and GP2.
Have you tried F1 2000, by chance? It leans more towards the GPL end
of the spectrum, IMO, and even though the AI is pretty poor, I find
myself getting immersed in the sheer enjoyment of DRIVING on the track
by myself (I'm too slow for it to be called "hot-lapping"! <G>). I'd
recommend giving it a try, but make sure you scour the Web for all the
latest updates (check the Blackhole Motorsports site first --
http://www.bhmotorsports.com/).
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
Tom Steinberg <[email hidden]> wrote in message
news:8nrqgc$uau$[email hidden]...
> I've been following this group for a few weeks, and I thoughtI'd add my
> tuppence. Unlike most people in this group I've come across GPLand GP3 at
> the /same time/. That is to say that I bought GPL only about 2weeks before
> GP3 came out. I also bought myself a Guillemot FF wheel ( ace,by the
> way ).
>
I bought GP3 and GPL as part of the same order. I borrowed a
Microsoft wheel one weekend and had my Logitech delivered the
next. I've played GP3 exactly twice: once to discover that the MS
wheel wouldn't configure; the other time with the Logitech. It
just felt very dull and lifeless after GPL, although I think I'll
probably go bacl to it if I get frustrated with the Ring in a few
weeks and maybe persistence will pay off. I can't say that the
graphics particularly bothered me; they are of a certain style.
The only downside with GPL so far has been a few mouthy drivers
on VROC who didn't like having slow traffic in their racing, but
you get that with any online gaming.
mwtb
I've been following this group for a few weeks, and I thought I'd add my
tuppence. Unlike most people in this group I've come across GPL and GP3 at
the /same time/. That is to say that I bought GPL only about 2 weeks before
GP3 came out. I also bought myself a Guillemot FF wheel ( ace, by the
way ).
I partly bought the wheel because I was a HUGE fan of FIGP, the original on
the Amiga, from way back when. I thought that the wheel was worth it so I
could get back into racing proper. However, when I bought the wheel, I got
myself GPL because I was aware of the status that the game held in the
online racing community.
My main thoughts went like this:
1) Wow! GPL is great! Very hard, but I expected that. Quite immersive.
after a few days
2) NO! GPL isn't great, GPL is a religious experience! No driving game I had
ever played before made it such a great joy just to take the car out and
drive, alone, myself against the cicuit. The details feeding back through
the screen, headphones and ff were incredible. I almost wept for joy the
first time that I realised I was actually compensating for loading up the
springs on one side. The satisfaction was enormous.
A few more days, and bango! GP3 released.
3) I take it home and...... phththtogoguhghghgg < noise of whopee cushion
deflating >.
Having just realised how amazing computer driving now was in GPL, I was
faced by the terrible, shocking, horrid realisation that the game I was
playing was no better than F1GP. Many people in this group have made the
comparison to the GP2, but as a hardcore GP1 fan, I must say, the 4 years
figure often punted about this group cannot hide the age of this game. It
just felt so terribly, terribly ancient.
Firstly the wheel and pedals support was so bad I abandoned them and started
playing with the keyboard. Then to my dismay I realised that the game is
probably /better/ to play on a keyboard, so deeply embedded is the 16bit
heritage of this game.
Secondly, the GFX are not just 'not-good', they are distractingly BAD. GP1
did not have the horrid "Detuned TV" pixelation you get all over GP3
backdrops. I don't know about anyone else but I can hardly look at the sand
traps because they give me a headache. I am enormously surprised that nobody
else has mentioned the terrible 'messiness' of the graphics in GP3, lots of
jagged, sharp pixels like were still playing in VGA. And no, my GFX card is
not buggered and all my drivers are brand new :) The rain effect is only
partially expemted from this criticism, as impressive as it is.
Thirdly, and this is of course the kicker, the physics. GP1 was wonderful
because at the time nothing had ever felt so real. Now GP3 feels terrible
because so much of the racing physics is so obviously missing, or at least
poorly communicated to the driver ( perhaps an even worse sin than not
including them in the first place ).
I hope that this little rant stirs up some more commentary. I think that a
lot of people have believed their own hype when reviewing this game. How
many people are actually playing this game a lot at the moment?
I cannot say how terribly disappointed I am with GP3, especially in light of
my recent discovery of GPL. I followed Mr Crammond's games since Revs+ on
the C64. I've had them all. Now I wish I hadn't bought the last.
There is more sheer beauty and driving interest in the recently released
Solitude than their is in this whole game. I cannot express my sadness.
Tom Steinberg
From someone who has been racing GPL since day 1 and GP1 and GP2 since their
day 1's....I agree 100%.
Marc.
"Tom Steinberg" <[email hidden]> wrote in message
news:8nrqgc$uau$[email hidden]...
> I've been following this group for a few weeks, and I thought I'd add my
> tuppence. Unlike most people in this group I've come across GPL and GP3 at
> the /same time/. That is to say that I bought GPL only about 2 weeksbefore
> GP3 came out. I also bought myself a Guillemot FF wheel ( ace, by the
> way ).
>
> I partly bought the wheel because I was a HUGE fan of FIGP, the originalon
had
started
sand
> traps because they give me a headache. I am enormously surprised thatnobody
> else has mentioned the terrible 'messiness' of the graphics in GP3, lotsof
> jagged, sharp pixels like were still playing in VGA. And no, my GFX cardis
of
Quoted text (12 lines)
> the Amiga, from way back when. I thought that the wheel was worth it so I > could get back into racing proper. However, when I bought the wheel, I got > myself GPL because I was aware of the status that the game held in the > online racing community. > > My main thoughts went like this: > > 1) Wow! GPL is great! Very hard, but I expected that. Quite immersive. > > after a few days > > 2) NO! GPL isn't great, GPL is a religious experience! No driving game IQuoted text (19 lines)
> ever played before made it such a great joy just to take the car out and > drive, alone, myself against the cicuit. The details feeding back through > the screen, headphones and ff were incredible. I almost wept for joy the > first time that I realised I was actually compensating for loading up the > springs on one side. The satisfaction was enormous. > > A few more days, and bango! GP3 released. > > 3) I take it home and...... phththtogoguhghghgg < noise of whopee cushion > deflating >. > > Having just realised how amazing computer driving now was in GPL, I was > faced by the terrible, shocking, horrid realisation that the game I was > playing was no better than F1GP. Many people in this group have made the > comparison to the GP2, but as a hardcore GP1 fan, I must say, the 4 years > figure often punted about this group cannot hide the age of this game. It > just felt so terribly, terribly ancient. > > Firstly the wheel and pedals support was so bad I abandoned them andQuoted text (7 lines)
> playing with the keyboard. Then to my dismay I realised that the game is > probably /better/ to play on a keyboard, so deeply embedded is the 16bit > heritage of this game. > > Secondly, the GFX are not just 'not-good', they are distractingly BAD. GP1 > did not have the horrid "Detuned TV" pixelation you get all over GP3 > backdrops. I don't know about anyone else but I can hardly look at theQuoted text (14 lines)
> not buggered and all my drivers are brand new :) The rain effect is only > partially expemted from this criticism, as impressive as it is. > > Thirdly, and this is of course the kicker, the physics. GP1 was wonderful > because at the time nothing had ever felt so real. Now GP3 feels terrible > because so much of the racing physics is so obviously missing, or at least > poorly communicated to the driver ( perhaps an even worse sin than not > including them in the first place ). > > I hope that this little rant stirs up some more commentary. I think that a > lot of people have believed their own hype when reviewing this game. How > many people are actually playing this game a lot at the moment? > > I cannot say how terribly disappointed I am with GP3, especially in lightQuoted text (11 lines)
> my recent discovery of GPL. I followed Mr Crammond's games since Revs+ on > the C64. I've had them all. Now I wish I hadn't bought the last. > > There is more sheer beauty and driving interest in the recently released > Solitude than their is in this whole game. I cannot express my sadness. > > Tom Steinberg > > > >Tom Steinberg wrote:
<snip>
> Thirdly, and this is of course the kicker, the physics. GP1 was wonderful
> because at the time nothing had ever felt so real. Now GP3 feels terrible
> because so much of the racing physics is so obviously missing, or at least
> poorly communicated to the driver ( perhaps an even worse sin than not
> including them in the first place ).</snip>
While the sound and graphics points are in teh domain of aesthetics and
can hardly be discussed for preferences (I also believe that in the
artistic sense GPL is still the sim to beat, but this would require a
whole new thread), the physics is an objective matter.
Your point of communicating the physics to the driver is very valid. I
however, have not found an element of the racing physics that would be
obviously missing (okay, the camber settings aren't there, but that's
about all I can think of, when driving all elements seem to be there).
I tend to think that it is the type of racing that doesn't suit you.
Weight transfers, while still there, are much lower in a modern F1
machine due to the extremely low center of gravity. The suspension is
extremely stiff as it needs to counter the aerodynamic forces (in fact,
the tire deformation contributes about the same amount to the suspension
travel than the springs themselves). Large slip angles are also a way
towards a spin rather than a necessary means towards a fast lap due to
the nature of the modern radial tires that operate in a really narrow
slip angle regime. This altogether gives response times that are really
short, and gives the car a feel that is really hard to replicate on a
PC, and I think that GP3 actually does this as good as it can.
-Gregor
On Thu, 24 Aug 2000 10:30:40 +0200 Gregor Veble <[email hidden]> wrote:
% Your point of communicating the physics to the driver is very valid. I
% however, have not found an element of the racing physics that would be
% obviously missing (okay, the camber settings aren't there, but that's
% about all I can think of, when driving all elements seem to be there).
Probably tied to the fact that camber isn't there is why no tire temps
as well. One would think that in a racing sim, tire modeling would be a
primary concern. I use tire temps to fine tune my setup (spring rate,
dampers, and even ARB). The only reason I can think of not including
this important piece of data is that it isn't modeled in GP3 (or its
earlier incarnations).
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
"\"Michael E. Carver\" mcarver"@teleport.com wrote:
Tire temps indeed seem to be modelled (try taking a corner after a few
full power donuts), it is just that one does not have access to them in
the setup menu. The camber modelling is probably not there, but I don't
miss it that much as it is only a secondary setup option and my driving
is not as good as to expose the subtleties, especially considering that
modern radial tires have much less camber thrust than the GPL era
bias-ply ones.
Otherwise, tire modelling seems to be very good, as slip angles/ratios
seem to be rather small (but still there) as one would imagine and not
like in, say, F1 2000 where the car slides all over the place and wears
the tires after 10 laps, and the secondary effects of camber /
temperature in that sim are a very poor substitute for the otherwise
awkward tire models.
-Gregor
P.S.: In fact, the tire parameters and the inertia in F1 2000 can be
tweaked to more acceptable values making it really great to drive, but
then the AI has trouble driving those cars, so it's rather a no win
situation.
Quoted text (20 lines)
> > On Thu, 24 Aug 2000 10:30:40 +0200 Gregor Veble <[email hidden]> wrote: > > % Your point of communicating the physics to the driver is very valid. I > % however, have not found an element of the racing physics that would be > % obviously missing (okay, the camber settings aren't there, but that's > % about all I can think of, when driving all elements seem to be there). > > Probably tied to the fact that camber isn't there is why no tire temps > as well. One would think that in a racing sim, tire modeling would be a > primary concern. I use tire temps to fine tune my setup (spring rate, > dampers, and even ARB). The only reason I can think of not including > this important piece of data is that it isn't modeled in GP3 (or its > earlier incarnations). > > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > [email hidden] http://www.teleport.com/~mcarver > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=Whilst I agree to a certain extent with your points, one thing that I
think GP3 does do very well is give an impression of speed. When I used
to play F1GP, and GP2, my reflexes were pin sharp - GPL requires
smoothness, and less sawing at the wheel, GP3 has shown me how a few years
have dulled my response times. They're coming back though...
Cheers,
Steve.


































