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Rec.Autos.Simulators Archive

Just a note regarding no saves in NH

5 posts by 5 people · 22 Aug 2000 - 24 Aug 2000 15:00 UTC

Scott Moore 22 Aug 2000#238721
If it's the pit strategy, tire management, etc. that you're concerned about- run a 25% race and set the wear factor to 4X. Problem solved. Or 15% with 6X wear. Or 50% with 2X wear. That's included in the beta, and I'm pretty sure it's in the final. -- Scott Moore The Sports Gaming Network http://www.sports-gaming.com "Where are we going, and why are we in a handbasket?"
Shane Lowry 22 Aug 2000 22:59 UTC#238615
well said Scott ... half the complaints are the lack of strategy in the short races, yet with the multipliers in place ... you can still have all the strategy of a full length race in half/quarter the time. sounds good to me Shane Scott Moore <[email hidden]> wrote in message news:[email hidden]... > If it's the pit strategy, tire management, etc. that you're concernedabout- > run a 25% race and set the wear factor to 4X. Problem solved. Or 15% with6X > wear. Or 50% with 2X wear. That's included in the beta, and I'm prettysure
Quoted text (12 lines)> it's in the final. > > -- > Scott Moore > The Sports Gaming Network > http://www.sports-gaming.com > > "Where are we going, and why are we in a handbasket?" > > > >
Toni Lassila 23 Aug 2000 13:59 UTC#238494
On Tue, 22 Aug 2000 16:55:44 -0500, "Scott Moore" <[email hidden]> wrote: >If it's the pit strategy, tire management, etc. that you're concerned about- >run a 25% race and set the wear factor to 4X. Problem solved. Or 15% with 6X >wear. Or 50% with 2X wear. That's included in the beta, and I'm pretty sure >it's in the final. Doesn't cut it I'm afraid. You still don't have as many laps in the race, so ultimately there is less of a chance that something interesting will happen. The biggest incentive to running 100% races is that the field changes many times during the course of the race and one spin on lap 1 or even falling a lap down doesn't necessarily mean losing the whole race, unlike at shorter races. In oval racing this is even more important. I can't believe Hasbro are happy with this design decision, surely they believe the game would sell more if it had a save-midrace feature. But then again they don't seem to believe that as a European I'd like to buy it, so what do they know.
Alex Kihurani 23 Aug 2000 20:58 UTC#238332
That doesn't make much sense. I don't think someone would not buy the game because you couldn't save the game mid-race. Who goes to buy a game and says, "Damn, no save race feature, there's no point in buying this." It just doesn't make sense for such a tiny thing could take away A sale. Toni Lassila <[email hidden]> wrote in message news:8o0lco$jl6$[email hidden]... > On Tue, 22 Aug 2000 16:55:44 -0500, "Scott Moore" > <[email hidden]> wrote: > >If it's the pit strategy, tire management, etc. that you're concernedabout- > >run a 25% race and set the wear factor to 4X. Problem solved. Or 15% with6X > >wear. Or 50% with 2X wear. That's included in the beta, and I'm prettysure > >it's in the final. > > Doesn't cut it I'm afraid. You still don't have as many laps in the race,so > ultimately there is less of a chance that something interesting willhappen. The > biggest incentive to running 100% races is that the field changes manytimes > during the course of the race and one spin on lap 1 or even falling a lapdown > doesn't necessarily mean losing the whole race, unlike at shorter races.In oval > racing this is even more important. > > I can't believe Hasbro are happy with this design decision, surely theybelieve > the game would sell more if it had a save-midrace feature. But then againthey > don't seem to believe that as a European I'd like to buy it, so what dothey > know.
Michael E. Carver 24 Aug 2000 15:00 UTC#238044
On Wed, 23 Aug 2000 20:58:47 GMT Alex Kihurani <[email hidden]> wrote: % That doesn't make much sense. I don't think someone would not buy the game % because you couldn't save the game mid-race. Who goes to buy a game and % says, "Damn, no save race feature, there's no point in buying this." It just % doesn't make sense for such a tiny thing could take away A sale. It depends on what one is looking for in a game or sim. For some, just running around the track hotlapping is the thrill (no need for a save game feature). Or just short races (short attention span?) rocks their boat (no need for a save game feature). However for some, it is the full richness of strategy, recreation of the full sport. If NASCAR only ran races that lasted 45 minutes, then a save game feature wouldn't be needed. However to recreate some of the races, we are talking about 4+ hours. Some folks also have a life with family demands that prevent them from recreating all of the features incorporated in a full length NASCAR race (pit strategies, etc.). When racing against the AI, these are the things that make a sim great (in my mind). Without a save game feature it's really hard to recreate the full richness of the sport and still have a real life. A 40 lap race at Daytona is not the same as a 200 lap race. One of my favorite racing sims doesn't have a save game/race feature. Where it not for its rich online racing abilities, I think I may have soon lost interest in that sim (which shall go nameless <G>). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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