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pits stops and NH

11 posts by 10 people · 22 Aug 2000 23:40 UTC - 24 Aug 2000 05:14 UTC

Philster 22 Aug 2000 23:40 UTC#238672
I was at work today, thinking about NH (not much to do today, looking at my NH wallpaper) and I was thinking about pit stops in NH. One thing that really struck me (and nobody seems to have noticed this) is that you can take 2 or 4 tires during a pit stop, but it doesn't let you select which one. So, that means that you can't: 1) take 2 right side, do repairs, get out then back in the pits to take left sides on short tracks. 2) can't take left sides only on road course (I know, I'm a strange guy) Finally, not options to select the amount of gas (either full tank or splash and go). I kinda liked the N3 way of doing things: put a little less than 22 gal (really do a lot of math while driving ;) so you can go faster (less fuel, less weight). Of course, if you miscalculate, it brings a whole lot of pain! Brings a new meaning to pit strategy in fixed setup races. Speaking of which, is there an option in NH to "enforce" fixed setups in online races? Really looking forward to this sim! -- Philippe "Philster" Sergerie SNS1 Champion http://members.home.net/n3-shootout/
Geoff 22 Aug 2000 23:50 UTC#238678
Hi Phil I know, not being able to select which 2 tires is a minor issue, but quite a minor one. A little more of an issue is the gas. How much is a splash and go? If there are say 50 laps left and a splash and go is 40 laps, we'll have to fill the tank. Oh well. :-) The host specifies the setup and it is forced on the players. There are fixed setups provided. Anyhoo, hope the 24th gets here. :-)
Philster 22 Aug 2000 23:57 UTC#238685
From what I understand, it gives you enough gas to finish the event. However, I haven't noticed if you were able to do a splash and go and change tires; if not, if you want to change the tires, you need to take a full tank of gas. Geoff wrote:
Quoted text (14 lines)> > Hi Phil > > I know, not being able to select which 2 tires is a minor issue, but > quite a minor one. > > A little more of an issue is the gas. How much is a splash and go? If > there are say 50 laps left and a splash and go is 40 laps, we'll have > to fill the tank. Oh well. :-) > > The host specifies the setup and it is forced on the players. There > are fixed setups provided. > > Anyhoo, hope the 24th gets here. :-)
-- Philippe "Philster" Sergerie SNS1 Champion http://members.home.net/n3-shootout/
I believe you will have the option of controlling your car in the pits in the full release version of NH. It just is not implemented in the demo. I suspect the other issues mentioned will still be present in the full version. n article <[email hidden]>, [email hidden] (John Simmons) wrote:
Quoted text (10 lines)> In article <[email hidden]>, > [email hidden] says... > > >Subject: Re: pits stops and NH > > >From: [email hidden] (Geoff) > > >Date: 08/22/2000 7:53 PM Eastern Daylight Time > > >Message-id: <[email hidden]> > > > > > >Hi Phil > > > > > >I know, not being able to select which 2 tires is a minor issue,
but > > >quite a minor one. > > > > > >A little more of an issue is the gas. How much is a splash andgo? If > > >there are say 50 laps left and a splash and go is 40 laps, we'llhave > > >to fill the tank. Oh well. :-) > > > > > >The host specifies the setup and it is forced on the players.There > > >are fixed setups provided. > > > > > >Anyhoo, hope the 24th gets here. :-) > > > > Sounds as if there are more "minor issues" Maybe someone can workup a > > comparison listing all of the features of N3 next to the featuresof NH. Maybe > > the tire selection issue is minor and the save race is minor (tosome) but how > > many other items don't match up. Are animated pit stops a fairtrade off for
Quoted text (15 lines)> > playability features? > > > > The pitstops: > > Animation - the pit crew moves much too slow > > No way to select a two-tire stop? > > No way to control how much gas you get? > > The computer controls the car in the pits? > > Someone mentioned setting "hardcore" in the configuration file. Does > this setting fix all of these items? Do any/all of these issues
exist on > the multiplayer side? > > My TM Nascar Pro still doesn't have a working gas pedal in thisgame.
Quoted text (15 lines)> All other sims are fine. > > -- > ========================================================= > Redneck Techno-Biker (Zerex12) > http://www.paddedwall.org/john > Barbarian Diecast Collector (420+ cars and counting) > http://www.paddedwall.org/diecast > DeMONS Scheduler for N3 and NL > http://www.paddedwall.org/demons > > If you want to send me email, go to the first URL shown > above & click "Send Me Mail" in the contents frame. > ========================================================= >
Sent via Deja.com http://www.deja.com/ Before you buy.
EldredP 23 Aug 2000#238400
In article <[email hidden]>, [email hidden] (John Simmons) writes: >The pitstops: > > Animation - the pit crew moves much too slow So how long does the 'average' pitstop take? Does the speed of the pit crew graphics affect the actual work to the car? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +51.31 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
PHYDEAUX99 23 Aug 2000 01:54 UTC#238564
Quoted text (18 lines)>Subject: Re: pits stops and NH >From: [email hidden] (Geoff) >Date: 08/22/2000 7:53 PM Eastern Daylight Time >Message-id: <[email hidden]> > >Hi Phil > >I know, not being able to select which 2 tires is a minor issue, but >quite a minor one. > >A little more of an issue is the gas. How much is a splash and go? If >there are say 50 laps left and a splash and go is 40 laps, we'll have >to fill the tank. Oh well. :-) > >The host specifies the setup and it is forced on the players. There >are fixed setups provided. > >Anyhoo, hope the 24th gets here. :-)
Sounds as if there are more "minor issues" Maybe someone can work up a comparison listing all of the features of N3 next to the features of NH. Maybe the tire selection issue is minor and the save race is minor (to some) but how many other items don't match up. Are animated pit stops a fair trade off for playability features? Let's see some objective comparison from someone. (Don't gimme NOCRAP in E-mail)
Stuart Becktell 23 Aug 2000 02:47 UTC#238580
You probably can't take on tires. I'm not trying to sound mean or anything, but the whole point of a splash and go is to just get fuel, i.e. the splash part (you get the fuel) and go (um...if you don't understand this part, hit yourself a couple of times over the head because you ARE A MORON.) -Stuart Becktell "Philster" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> From what I understand, it gives you enough gas to finish the event. > However, I haven't noticed if you were able to do a splash and go and > change tires; if not, if you want to change the tires, you need to take > a full tank of gas. > > Geoff wrote: > > > > Hi Phil > > > > I know, not being able to select which 2 tires is a minor issue, but > > quite a minor one. > > > > A little more of an issue is the gas. How much is a splash and go? If > > there are say 50 laps left and a splash and go is 40 laps, we'll have > > to fill the tank. Oh well. :-) > > > > The host specifies the setup and it is forced on the players. There > > are fixed setups provided. > > > > Anyhoo, hope the 24th gets here. :-) > > -- > Philippe "Philster" Sergerie > SNS1 Champion http://members.home.net/n3-shootout/
In article <[email hidden]>, [email hidden] says...
Quoted text (25 lines)> >Subject: Re: pits stops and NH > >From: [email hidden] (Geoff) > >Date: 08/22/2000 7:53 PM Eastern Daylight Time > >Message-id: <[email hidden]> > > > >Hi Phil > > > >I know, not being able to select which 2 tires is a minor issue, but > >quite a minor one. > > > >A little more of an issue is the gas. How much is a splash and go? If > >there are say 50 laps left and a splash and go is 40 laps, we'll have > >to fill the tank. Oh well. :-) > > > >The host specifies the setup and it is forced on the players. There > >are fixed setups provided. > > > >Anyhoo, hope the 24th gets here. :-) > > Sounds as if there are more "minor issues" Maybe someone can work up a > comparison listing all of the features of N3 next to the features of NH. Maybe > the tire selection issue is minor and the save race is minor (to some) but how > many other items don't match up. Are animated pit stops a fair trade off for > playability features? >
The pitstops: Animation - the pit crew moves much too slow No way to select a two-tire stop? No way to control how much gas you get? The computer controls the car in the pits? Someone mentioned setting "hardcore" in the configuration file. Does this setting fix all of these items? Do any/all of these issues exist on the multiplayer side? My TM Nascar Pro still doesn't have a working gas pedal in this game. All other sims are fine. -- ========================================================= Redneck Techno-Biker (Zerex12) http://www.paddedwall.org/john Barbarian Diecast Collector (420+ cars and counting) http://www.paddedwall.org/diecast DeMONS Scheduler for N3 and NL http://www.paddedwall.org/demons If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Kai Fuller 23 Aug 2000 18:36 UTC#238299
They slow down their animation to accommodate longer pitstops due to damage. EldredP <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, [email hidden](John
Quoted text (7 lines)> Simmons) writes: > > >The pitstops: > > > > Animation - the pit crew moves much too slow > > So how long does the 'average' pitstop take? Does the speed of the pit
crew
Quoted text (9 lines)> graphics affect the actual work to the car? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +51.31 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
I was able to control my car in NH. I edited the options.cfg file to turn off a feature which was labeled something like "driving_control" or something like that. as for the tire thing... I was able to select 2 4 or none as fas as tires to change.... (without any mods to the config file) >I believe you will have the option of controlling your car in the pits >in the full release version of NH. It just is not implemented in the >demo. I suspect the other issues mentioned will still be present in >the full version.
Pete 24 Aug 2000 05:14 UTC#238168
Eldred, there is a difference in pitstop times! Don't know what the average is though. If you email Julian at BHMS he can tell you because he has done a lot of practice with it. No the animated pit crew speed doesn't appear to effect the times! Pete "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, [email hidden](John
Quoted text (7 lines)> Simmons) writes: > > >The pitstops: > > > > Animation - the pit crew moves much too slow > > So how long does the 'average' pitstop take? Does the speed of the pit
crew
Quoted text (9 lines)> graphics affect the actual work to the car? > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +51.31 > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.

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