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Rec.Autos.Simulators Archive

Re: NH - Info from Hasbro on Multi-player.

2 posts by 2 people · 24 Aug 2000 - 24 Aug 2000 11:04 UTC

Thanks Man I didn't know that. Heck 16 racers is plenty in a race. After all you can only race the few guys around you at one time anyway. I would much rather have the Quality of the game with 16 racers and everything on, verses the Quantity of the game with 32 racers and less physics. IMHO "rrevved" <[email hidden]> wrote in message news:[email hidden]... > >http://www.team-lightspeed.com/fusetalk/messageview.cfm?catid=12&threadid=14 93
Quoted text (23 lines)> > Dan_Hasbro > > Crew Chief Date Posted: Aug/23/2000 11:06 PM > > Here's the deal on Multiplayer. We have 16 player tcp/ip. you need to > know the IP address of the server. There is no connection service such > as Won .net because no one is permitted to use any service such as > that due to the fact that NASCAR has not given any contractual rights > for online gaming. Papyrus lost these rights last October, and thus is > in the same boat as we. As for the Sierra 43 player online claim, they > have amended that to say "depending on bandwidth" That is precisely > why we have limited it to 16 players. There is not enough bandwidth to > play much more than 16 without a huge latency issue. Yep we ran alot > more than that with N3, I say We because I've been racing Papyrus Sims > since Indy 500. In N3 we didn't use 6 axis physics. The issue there is > you are processing at least 6 times more information for each and > every car than we did with N3. We are also tracking Every car on the > track, where as N3 tracked only the closest 3 or 4 cars around you. > This was one of the causes of warp in online racing. We are working on > a lot of things that we cannot talk about, but we are not walking away > from multiplayer support. >
David L. Cook 24 Aug 2000 11:04 UTC#238108
VROC! In article <[email hidden]>, [email hidden] wrote...
Quoted text (26 lines)> > http://www.team-lightspeed.com/fusetalk/messageview.cfm?catid=12&threadid=1493 > > Dan_Hasbro > > Crew Chief Date Posted: Aug/23/2000 11:06 PM > > Here's the deal on Multiplayer. We have 16 player tcp/ip. you need to > know the IP address of the server. There is no connection service such > as Won .net because no one is permitted to use any service such as > that due to the fact that NASCAR has not given any contractual rights > for online gaming. Papyrus lost these rights last October, and thus is > in the same boat as we. As for the Sierra 43 player online claim, they > have amended that to say "depending on bandwidth" That is precisely > why we have limited it to 16 players. There is not enough bandwidth to > play much more than 16 without a huge latency issue. Yep we ran alot > more than that with N3, I say We because I've been racing Papyrus Sims > since Indy 500. In N3 we didn't use 6 axis physics. The issue there is > you are processing at least 6 times more information for each and > every car than we did with N3. We are also tracking Every car on the > track, where as N3 tracked only the closest 3 or 4 cars around you. > This was one of the causes of warp in online racing. We are working on > a lot of things that we cannot talk about, but we are not walking away > from multiplayer support. > >

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