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Re: OT? - New Voodoo 3 2000/3000 beta drivers released

6 posts by 6 people · 24 Aug 2000 18:41 UTC - 25 Aug 2000 01:24 UTC

rik anthrax 24 Aug 2000 18:41 UTC#237994
Damn, hope they got it right this time..... rrevved <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Released 8/23 : > > http://www.3dfxgamers.com/drivers/voodoo3/voodoo3_win9x_beta.stm > > The following issues have been addressed in this release: > > * Texture Warping in DX7 > * Texture corruption and z-buffer problems on Eurofighter Typhoon > * Rage's Typhoon: Extreme Landscape texture distortion > * Soldier of Fortune Texture drop out > * Unreal Tournament D3D Dx7 locks up during intro > * Quality tests #10 and #11 fail in 3D Winbench 2000 > * D3DRENDERSTATE_ZWRITEENABLE problem with W-buffer > * V100 W2K - Quake2 fails to load after the first time it is loaded and
shut down > * OpenGL blank screen > * V3. GDI calls failing after Glide initialisation > * V3RT5 SlaveZero - has texture corruption in first mission > * GW - Ravisent - Soft DVD - no video at 8bpp > * B & W screen at 256 colour > * V3W2K: Glide2x test 30 -&gt; will intermittently quit back to thedesktop > * Spec Ops (Beta) - V3RT4: Textures for environmental variables are notbeing rendered > properly > * MS FlightSim 2000 (with Patch2) shadows not transparent > * Jane's USAF - V3RT4: z-buffer malfunction. Textures beyond planevisible through the
Quoted text (8 lines)> plane > * V3 RT3.1,RT4 : GDI corruption on desktop > * V3RT4: Kingpin crashes when you do an ALT-TAB > * Dell Qual: DVD playback and Bend render corrupted with 3D flipcube > * Fruityloops music editor crashes when using more than 10 patterns > * The Mouse cursor and the menu text disappear and flash in PBA Bowling 2 > > The following issues have been addressed in the previous release
1.05.01-Beta: > * 24bpp Modes removed > * ACPI - System Hangs during CD Creation when video in standby mode > * Default start-up mode is now 800x600 > * Monitor refresh can be set in Voodoo3.inf with line > HKR,DEFAULT,RefreshRate,,-1 > -1 means default to optimal. Note, you can add your own value if you arehaving > problems with non-plug-and-play monitors with non standard refresh ratesi.e. place the > value in Hz i.e. 58 for a monitor which supports the new default 800x600at 58 Hz
Quoted text (12 lines)> * Napalm and Voodoo3 cards can not be used in a Multi-monitor system > * FSAA Edge and wireframe issues in Eden > * Fatal Error in D3D game Hidden and Dangerous Devil's Bridge > * Messiah - Characters are corrupted when demo is run in glide mode > * Nocturne demo does not run on Voodoo3 with RT4 drivers > * Glide test errors > * "Revenant having problems with latest V3 drivers > * Final Fantasy 8 having problems with RT 5 V3 drivers > * Z-buffer issues with Rollcage 2 on all Voodoo hardware in DX 7 > * Performance drop in beta game > * Beta game has problem with D3D in a window > * video preview window in Explorer extends one line down below where it
should > * Starlancer crashes to desktop during game play > * grGet doesn't return proper bit depth info > * V3 Win95: Soldier Of Fortune does not task switch properly > * System Shock 2 hangs on Voodoo3 Win9x > * Imperium Galactica II runs very slowly at times > * Descent 3 Demo 2 Exiting Game to Black Desktop when running the game inOpenGL > * When running 3dfx in Heavy Gear, game take 30 seconds to begin > * Tiger Woods PGA tour 2000 corrupts when switching views > * V3 RT5: Rainbow 6 fails to start, leaves Illegal Operation error uponstarting > * Virtual Pool 2 texture corruption on table-bed in D3D with Win98 patch > * Plane Crazy will not run accelerated in modes above 1024x768 on Voodoo3 > * Severe pauses during AVI/MPEG Playback > * BIOS version string corrupt when using Voodoo3 > * Velocity win2k- Dx7 D3D samples corrupt at high resolutions > * Hitting the 'esc' key in Half-Life (OpenGL) and then attempting toresume causes the > game to crash > * HomeWorld demo background appears over object in D3D with Voodoo3 > * Fog doesn't work for texture mapped polys (as well as VertexArraypolys) > * Setting Fog parameters but not enabling Fog causes clipping errors > * Using textures without first calling glBindTexture causes clippingerrors
Quoted text (9 lines)> * H5TOT V3: UltraHLE Nintendo 64 emulator with Glide support has texture > corruption/alignment problems > * Test program from Blizzard having problems > * Omikron; Slow performance speed in D3D and Software Rendering devices > * Voodoo5 5500 AGP Power Management Problem with Win98 SE > * Napalm V3 Driver won't install on Win98SE on K7 > * Fixes DCT 350 DDRAW: VPE and Kernel tests > * Pressing E on Glide Test17 doesn't affect the test > * Soldier of Fortune demo not looking good on latest V3 drivers and AMD
systems > * V3 2000 Win95 flashes white and black screens before locking themachine > * V3ALL: Desktop not redrawn properly after Voodoo Lights 1.2 whenconfigured for > OpenGL > * System will take 2 to 5 min. to boot after the splash screen is cleared > * Visual Reality will not install if the 1.04.00 driver kit is installedon win95 > * V3RT4: DirectX 7 SDK D3D samples -&gt; Textures are missingintermittently from the > samples "Load File" and "Texture Map 1? > * V3CPQ Lightwave reports a illegal operation in module glide3x.dll > * WinDVD not working with Velocity 100 > * V3 3000 WinDVD 2D windows will cause corruption when moved over a DVDwindow
Quoted text (7 lines)> * Quake overlay corruption with Compaq 149 Voodoo3 drivers > * Verdict: specular channel ignores shading state when texturing > * Diablo 2 D3D video test failure > * Voodoo3 video corruption under Windows 2000, fixed by beta glide files > * Triple buffering affects quality of MTM 2 > * Evolva demo missing metamorphosis overlays > * Multiple windows OPENGL applications, taken from normal to maximized
and then > back to normal will cause the system to hang > * Intervideo WinDVD causes a GPF > * V3 1000: 3D Labs OpenGL samples are corrupted when maximizing the appwindow >
Jon Van Ginneken 24 Aug 2000 20:06 UTC#238037
I don't know if anyone mentioned it but the v3 3500tv also had its beta drivers updated a few days ago. It seems to have those changes you mentioned...GP3 now works properly with the card, as well as a few other games I was having some troubles with, only downside is I lost 24bit color since that's what I used for my desktop. Jon "rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Released 8/23 : > > http://www.3dfxgamers.com/drivers/voodoo3/voodoo3_win9x_beta.stm > > The following issues have been addressed in this release: > > * Texture Warping in DX7 > * Texture corruption and z-buffer problems on Eurofighter Typhoon > * Rage's Typhoon: Extreme Landscape texture distortion > * Soldier of Fortune Texture drop out > * Unreal Tournament D3D Dx7 locks up during intro > * Quality tests #10 and #11 fail in 3D Winbench 2000 > * D3DRENDERSTATE_ZWRITEENABLE problem with W-buffer > * V100 W2K - Quake2 fails to load after the first time it is loaded and
shut down > * OpenGL blank screen > * V3. GDI calls failing after Glide initialisation > * V3RT5 SlaveZero - has texture corruption in first mission > * GW - Ravisent - Soft DVD - no video at 8bpp > * B & W screen at 256 colour > * V3W2K: Glide2x test 30 -&gt; will intermittently quit back to thedesktop > * Spec Ops (Beta) - V3RT4: Textures for environmental variables are notbeing rendered > properly > * MS FlightSim 2000 (with Patch2) shadows not transparent > * Jane's USAF - V3RT4: z-buffer malfunction. Textures beyond planevisible through the
Quoted text (8 lines)> plane > * V3 RT3.1,RT4 : GDI corruption on desktop > * V3RT4: Kingpin crashes when you do an ALT-TAB > * Dell Qual: DVD playback and Bend render corrupted with 3D flipcube > * Fruityloops music editor crashes when using more than 10 patterns > * The Mouse cursor and the menu text disappear and flash in PBA Bowling 2 > > The following issues have been addressed in the previous release
1.05.01-Beta: > * 24bpp Modes removed > * ACPI - System Hangs during CD Creation when video in standby mode > * Default start-up mode is now 800x600 > * Monitor refresh can be set in Voodoo3.inf with line > HKR,DEFAULT,RefreshRate,,-1 > -1 means default to optimal. Note, you can add your own value if you arehaving > problems with non-plug-and-play monitors with non standard refresh ratesi.e. place the > value in Hz i.e. 58 for a monitor which supports the new default 800x600at 58 Hz
Quoted text (12 lines)> * Napalm and Voodoo3 cards can not be used in a Multi-monitor system > * FSAA Edge and wireframe issues in Eden > * Fatal Error in D3D game Hidden and Dangerous Devil's Bridge > * Messiah - Characters are corrupted when demo is run in glide mode > * Nocturne demo does not run on Voodoo3 with RT4 drivers > * Glide test errors > * "Revenant having problems with latest V3 drivers > * Final Fantasy 8 having problems with RT 5 V3 drivers > * Z-buffer issues with Rollcage 2 on all Voodoo hardware in DX 7 > * Performance drop in beta game > * Beta game has problem with D3D in a window > * video preview window in Explorer extends one line down below where it
should > * Starlancer crashes to desktop during game play > * grGet doesn't return proper bit depth info > * V3 Win95: Soldier Of Fortune does not task switch properly > * System Shock 2 hangs on Voodoo3 Win9x > * Imperium Galactica II runs very slowly at times > * Descent 3 Demo 2 Exiting Game to Black Desktop when running the game inOpenGL > * When running 3dfx in Heavy Gear, game take 30 seconds to begin > * Tiger Woods PGA tour 2000 corrupts when switching views > * V3 RT5: Rainbow 6 fails to start, leaves Illegal Operation error uponstarting > * Virtual Pool 2 texture corruption on table-bed in D3D with Win98 patch > * Plane Crazy will not run accelerated in modes above 1024x768 on Voodoo3 > * Severe pauses during AVI/MPEG Playback > * BIOS version string corrupt when using Voodoo3 > * Velocity win2k- Dx7 D3D samples corrupt at high resolutions > * Hitting the 'esc' key in Half-Life (OpenGL) and then attempting toresume causes the > game to crash > * HomeWorld demo background appears over object in D3D with Voodoo3 > * Fog doesn't work for texture mapped polys (as well as VertexArraypolys) > * Setting Fog parameters but not enabling Fog causes clipping errors > * Using textures without first calling glBindTexture causes clippingerrors
Quoted text (9 lines)> * H5TOT V3: UltraHLE Nintendo 64 emulator with Glide support has texture > corruption/alignment problems > * Test program from Blizzard having problems > * Omikron; Slow performance speed in D3D and Software Rendering devices > * Voodoo5 5500 AGP Power Management Problem with Win98 SE > * Napalm V3 Driver won't install on Win98SE on K7 > * Fixes DCT 350 DDRAW: VPE and Kernel tests > * Pressing E on Glide Test17 doesn't affect the test > * Soldier of Fortune demo not looking good on latest V3 drivers and AMD
systems > * V3 2000 Win95 flashes white and black screens before locking themachine > * V3ALL: Desktop not redrawn properly after Voodoo Lights 1.2 whenconfigured for > OpenGL > * System will take 2 to 5 min. to boot after the splash screen is cleared > * Visual Reality will not install if the 1.04.00 driver kit is installedon win95 > * V3RT4: DirectX 7 SDK D3D samples -&gt; Textures are missingintermittently from the > samples "Load File" and "Texture Map 1? > * V3CPQ Lightwave reports a illegal operation in module glide3x.dll > * WinDVD not working with Velocity 100 > * V3 3000 WinDVD 2D windows will cause corruption when moved over a DVDwindow
Quoted text (7 lines)> * Quake overlay corruption with Compaq 149 Voodoo3 drivers > * Verdict: specular channel ignores shading state when texturing > * Diablo 2 D3D video test failure > * Voodoo3 video corruption under Windows 2000, fixed by beta glide files > * Triple buffering affects quality of MTM 2 > * Evolva demo missing metamorphosis overlays > * Multiple windows OPENGL applications, taken from normal to maximized
and then > back to normal will cause the system to hang > * Intervideo WinDVD causes a GPF > * V3 1000: 3D Labs OpenGL samples are corrupted when maximizing the appwindow >
Dave Henrie 24 Aug 2000 23:50 UTC#237866
"rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Released 8/23 : > > http://www.3dfxgamers.com/drivers/voodoo3/voodoo3_win9x_beta.stm > > The following issues have been addressed in this release: > > * Texture Warping in DX7 > * Texture corruption and z-buffer problems on Eurofighter Typhoon
DAMN! Typhoon is out? Man I have been away from the flight line for far far to long. dave henrie
Dave Henrie wrote:
Quoted text (14 lines)> > "rrevved" <[email hidden]> wrote in message > news:[email hidden]... > > Released 8/23 : > > > > http://www.3dfxgamers.com/drivers/voodoo3/voodoo3_win9x_beta.stm > > > > The following issues have been addressed in this release: > > > > * Texture Warping in DX7 > > * Texture corruption and z-buffer problems on Eurofighter Typhoon > DAMN! Typhoon is out? Man I have been away from the flight line for > far far to long. > dave henrie
I'm sure they have beta versions of many games for testing their drivers. It's not out. -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Nos 25 Aug 2000 01:24 UTC#237758
On Thu, 24 Aug 2000 23:50:14 GMT, "Dave Henrie" <[email hidden]> thus spoke: > DAMN! Typhoon is out? Man I have been away from the flight line for >far far to long. >dave henrie Strange they would say that. But, it's not out. -- Nos

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