In the full version if I use a field size of more than 16 cars, the texture
detail is automatically lowered. This is most noticeable with the dash in
the in-car view. This is on a V5 5500. Just wondering if this is the same
for others with different video cards?
Kyle
I noticed less texure also. My frame rates are terrible with a full field !
I have a 366 celeron O/C to 550, 128mb ram Voodoo3 2000 and its a slide show
at 800/600 with a full field my detail is only at half and my effects are at
half also,
draw ahead at none.
Dennis
"Kyle Roberts" <[email hidden]> wrote in message
news:[email hidden]...
> In the full version if I use a field size of more than 16 cars, thetexture
Quoted text (8 lines)
> detail is automatically lowered. This is most noticeable with the dash in > the in-car view. This is on a V5 5500. Just wondering if this is the same > for others with different video cards? > > Kyle > > >I have a 566 celery OC'd to 873 and with my voodoo3 3000 I run a full field
with low res cars with no slowdown. The benchmark gives me about 41 fps.
Vintook
"JJ Thomas" <[email hidden]> wrote in message
news:8o4a8g$9v6$[email hidden]...
> I noticed less texure also. My frame rates are terrible with a full field!
> I have a 366 celeron O/C to 550, 128mb ram Voodoo3 2000 and its a slideshow
> at 800/600 with a full field my detail is only at half and my effects areat
in
> > the in-car view. This is on a V5 5500. Just wondering if this is thesame
Quoted text (12 lines)
> half also, > draw ahead at none. > > > Dennis > > > "Kyle Roberts" <[email hidden]> wrote in message > news:[email hidden]... > > In the full version if I use a field size of more than 16 cars, the > texture > > detail is automatically lowered. This is most noticeable with the dashQuoted text (8 lines)
> > for others with different video cards? > > > > Kyle > > > > > > > >Ya time for a upgrade maybe a Celeron 600 and try for 900.
Dennis
JJ Thomas <[email hidden]> wrote in message
news:8o4g8v$c42$[email hidden]...
> Ya time for a upgrade maybe a Celeron 600 and try for 900.
>
> Dennis
C566 just about guaranteed to do 850, these days
(Just went that route myself)
Very POed about the 800x600 limit with V3, though. Looks like crap compared
to 1024x768 in N3
--
Randy
"If you have a home that is mobile and 12 cars that aren't, you might be a
redneck."
>
>
Guess I now understand why the demo was limited to 16 cars...
Absolutely nothing to do with keeping the demo file small.
In article <8o4g8v$c42$[email hidden]>,
"JJ Thomas" <[email hidden]> wrote:
> Ya time for a upgrade maybe a Celeron 600 and try for 900.
>
> Dennis
>
>
Sent via Deja.com http://www.deja.com/
Before you buy.
Strangely,enough Randy, an option of 1024x768 is an option in W2K (Voodoo3)
I've run it looks great but not enough cpu for me until the upgrade.
For the hell of it, I booted to W98 and ran 800/600 to see what
my W2K overhead was and I get 2.5 fps more in W98. W2K is a great OS
but does it being a resource hog.
> Very POed about the 800x600 limit with V3, though. Looks like crapcompared
> to 1024x768 in N3
> --
>
think back how many cars EVERY Papyrus demo included....
dave henrie
<[email hidden]> wrote in message
news:8o4imi$3ir$[email hidden]...
> Guess I now understand why the demo was limited to 16 cars...
> Absolutely nothing to do with keeping the demo file small.
>
In game is MUCH slower than benchmark. I run 40-50 benchmark and 20-30 in
game with a full field and various graphics configs.
--
Joe Marques
Please remove "NO SPAM" to e-mail me.
"Vintook" <[email hidden]> wrote in message
news:ngip5.5249$[email hidden]...
> I have a 566 celery OC'd to 873 and with my voodoo3 3000 I run a full
field
> with low res cars with no slowdown. The benchmark gives me about 41 fps.
>
> Vintook
>
>
>
> "JJ Thomas" <[email hidden]> wrote in message
> news:8o4a8g$9v6$[email hidden]...
> > I noticed less texure also. My frame rates are terrible with a full
field
> !
> > I have a 366 celeron O/C to 550, 128mb ram Voodoo3 2000 and its a slide
> show
> > at 800/600 with a full field my detail is only at half and my effects
are
> at
> > half also,
> > draw ahead at none.
> >
> >
> > Dennis
> >
> >
> > "Kyle Roberts" <[email hidden]> wrote in message
> > news:[email hidden]...
> > > In the full version if I use a field size of more than 16 cars, the
> > texture
> > > detail is automatically lowered. This is most noticeable with the dash
> in
> > > the in-car view. This is on a V5 5500. Just wondering if this is the
> same
> > > for others with different video cards?
> > >
> > > Kyle
> > >
> > >
> > >
> >
> >
>
>
I have no idea... The only Papyrus demo I have ever played was GPL,
which had no AI drivers. Sorry... I don't know what your point is.
My point is that I believe the NH demo was limited to 16 cars because
including any more would have showcased the graphics "limitation" (less
texture detail with >16 cars).
Pat
In article <PDkp5.22593$[email hidden]>,
"Dave Henrie" <[email hidden]> wrote:
> think back how many cars EVERY Papyrus demo included....
> dave henrie
Sent via Deja.com http://www.deja.com/
Before you buy.
If i go more than 22 cars the dash gets all blurry. I'm using
a Voodoo 5 also. It really drives me nuts,i'd like to find out if
there is a way around this.
Jim
Kyle Roberts wrote in message ...
Quoted text (9 lines)
>In the full version if I use a field size of more than 16 cars, the texture >detail is automatically lowered. This is most noticeable with the dash in >the in-car view. This is on a V5 5500. Just wondering if this is the same >for others with different video cards? > >Kyle > > >The Voodoo5 that we have in our office seems to get ZERO AGP RAM, for no
reason... (not just our game, I'm talking in the standard DirectX caps
viewer) we've double-checked our aperture, etc., so it must be a system
conflict or driver bug--perhaps you're getting the same problem. The
Voodoo5 really is supposed to texture from AGP, so that plus the large
amount of on-board RAM should be enough to not "derez", unless you have this
problem, or very little system RAM.... perhaps also running in 1024
antialiased takes too much VRAM as well... what's 1024x768x4x2x4....32
MB???? yikes...
-Dave P.
Jim Douglas wrote in message ...
texture
Quoted text (8 lines)
>If i go more than 22 cars the dash gets all blurry. I'm using >a Voodoo 5 also. It really drives me nuts,i'd like to find out if >there is a way around this. >Jim > > >Kyle Roberts wrote in message ... >>In the full version if I use a field size of more than 16 cars, theQuoted text (10 lines)
>>detail is automatically lowered. This is most noticeable with the dash in >>the in-car view. This is on a V5 5500. Just wondering if this is the same >>for others with different video cards? >> >>Kyle >> >> >> > >On Sat, 26 Aug 2000 16:55:21 -0400, "Dave P."
<[email hidden]> thus spoke:
The Voodoo5 does not do AGP texturing. What you see in Directx is
correct.
--
Nos


































