1st race but this seems a bit weird!
NASCAR Heat AI going five wide at Michigan
An early buyer was surprised to see the AI run five wide at Michigan. Discussion moved to the save-game issue, the cockpit-view movement effect, reports that tyre and fuel wear multipliers also apply to the AI, and a reviewer link offered to someone put off by negative comments.
review/impressionsNASCAR Heat
Automated summary.
In article <[email hidden]>, Andre Warringa
<[email hidden]> writes:
He made the comment(referring to lack of savegame) "If all you like to do is
100% races,
this game is going to try your patience."
Are there people in this group that ONLY run 100% races? Just curious. I can
DEFINITELY see them wanting a savegame feature...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (12 lines)
>On Fri, 25 Aug 2000 03:44:01 GMT, "Kevin Anderson" ><[email hidden]> wrote: > >>from everything I have read about this game tonight, all my high hopes have >>washed away, and it sounds like another arcade racer. > >The 'this game sucks, there's no tobacco adverts on the car!!' >comments are putting you off? Read this review then: >http://hc.letsgoracin.net/thesite/nHreview1.htm > >Andre >In article <[email hidden]>,
Kevin Miller <[email hidden]> writes:
> 1st race but this seems a bit weird!
>
They can go 5 wide in the tri-oval, and on the backstretch at Michigan. Did
the AI do it in the turns, too? *That* would be ridiculous...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <YYmp5.55875$[email hidden]>, "Terry Connors"
<[email hidden]> writes:
>The effect I
>can't seem to get over is how the screen throws your point of view WAY
>forward when you brake, and WAY backwards when you gas it. Come on Hasbro!
>Nascar drivers are strapped into their seats pretty dang hard, they don't
>fly forward 18" when they hit the brakes LOL.
I assumed there was a setting to disable this. I just didn't look for it yet.
It was startling the first time it happened, though...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On 25 Aug 2000 10:23:02 +0200, [email hidden] (Olav K.Malmin) wrote:
I hope in the final release you can dial it up further... being finally able
to move the AI slider up a few notches from medium should make a difference.
Even with the .cfg set to "hardcore" I find I can quite easily slice through
the pack at Daytona, and I was always terrible with Nascar 2 on
superspeedways. It only gets interesting at the pointy end of the pack,
where you have to work to take the lead and keep it. It's fun, but I'm
getting more of a challenge out of GP3. Even at Richmond I find I can take
a number of lines into the corners and still have good exit speed. Again,
very easy to move through the pack, and only a little more difficult to make
that final pass for the lead and make it stick. It's fun, but not as "hard"
as "hardcore" would have made me expect, and as I said, I'm all thumbs in a
Nascar. Is there anything else to do to the demo to dial it up further?
I've turned on the vertex damage and hardcore. The demo also lets you get
away with a ridiculous amount of rubbing and bumping. Can you really just
lean on the other guy all the way around a corner with no dire consequences?
I would expect that if I get too much push going into a corner and slide up
into Jeff Gordon, then it's race over for both of us.
Stephen
Quoted text (12 lines)
> > >"Terry Connors" <[email hidden]> writes: > > > >> It's probably an arcade racer, with some sim effects thrown in to > >> make us happy. > > > >How do you just throw in some sim effects ? The NH demo shows all the > >evidence that it was built the right way from the beginning. > > Terry 'apparently' doesn't have the demo, or if he does he > hasn't changed the .cfg to hardcore.. >
rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 25 Aug 2000 13:35:17 +0200, "Stephen Ferguson"<[email hidden]> wrote:
>
> >
> >rrevved <[email hidden]> wrote in message
> >news:[email hidden]...
> >> On 25 Aug 2000 10:23:02 +0200, [email hidden] (OlavK.
able
> >to move the AI slider up a few notches from medium should make adifference.
> >
> >Stephen
>
> Stephen, in the retail, you have TWO notches above the medium AI
> setting in the demo. It's t-t-ough.
>
Good to hear. I might just have to look for a copy when I am back in Canada
next month.
Stephen
Quoted text (15 lines)
> >Malmin) wrote: > >> > >> >"Terry Connors" <[email hidden]> writes: > >> > > >> >> It's probably an arcade racer, with some sim effects thrown in to > >> >> make us happy. > >> > > >> >How do you just throw in some sim effects ? The NH demo shows all the > >> >evidence that it was built the right way from the beginning. > >> > >> Terry 'apparently' doesn't have the demo, or if he does he > >> hasn't changed the .cfg to hardcore.. > >> > > > >I hope in the final release you can dial it up further... being finallyfrom everything I have read about this game tonight, all my high hopes have
washed away, and it sounds like another arcade racer.
--
Kevin Anderson
[email hidden]
---------------------------------------------------
"Kevin Miller" <[email hidden]> wrote in message
news:[email hidden]...
>
> 1st race but this seems a bit weird!
On Fri, 25 Aug 2000 03:44:01 GMT, "Kevin Anderson"
<[email hidden]> wrote:
>from everything I have read about this game tonight, all my high hopes have
>washed away, and it sounds like another arcade racer.
The 'this game sucks, there's no tobacco adverts on the car!!'
comments are putting you off? Read this review then:
http://hc.letsgoracin.net/thesite/nHreview1.htm
Andre
You would probably be best to wait a bit before picking up NH to see how all
of the problems pan out. It's probably an arcade racer, with some sim
effects thrown in to make us happy. It's not a bad game though, some people
are over-reacting too soon. It's marginally better then N3. The effect I
can't seem to get over is how the screen throws your point of view WAY
forward when you brake, and WAY backwards when you gas it. Come on Hasbro!
Nascar drivers are strapped into their seats pretty dang hard, they don't
fly forward 18" when they hit the brakes LOL.
"Kevin Anderson" <[email hidden]> wrote in message
news:5Ylp5.185$[email hidden]...
> from everything I have read about this game tonight, all my high hopeshave
Quoted text (14 lines)
> washed away, and it sounds like another arcade racer. > > -- > Kevin Anderson > [email hidden] > --------------------------------------------------- > > > "Kevin Miller" <[email hidden]> wrote in message > news:[email hidden]... > > > > 1st race but this seems a bit weird! > >
I believe the cockpit moving is supposed to be modeling the movement
of the car, not the driver. Atleast it seems better once i started
looking at it like that :)
On Fri, 25 Aug 2000 04:53:12 GMT, "Terry Connors"
<[email hidden]> wrote:
Quoted text (28 lines)
>You would probably be best to wait a bit before picking up NH to see how all >of the problems pan out. It's probably an arcade racer, with some sim >effects thrown in to make us happy. It's not a bad game though, some people >are over-reacting too soon. It's marginally better then N3. The effect I >can't seem to get over is how the screen throws your point of view WAY >forward when you brake, and WAY backwards when you gas it. Come on Hasbro! >Nascar drivers are strapped into their seats pretty dang hard, they don't >fly forward 18" when they hit the brakes LOL. > >"Kevin Anderson" <[email hidden]> wrote in message >news:5Ylp5.185$[email hidden]... >> from everything I have read about this game tonight, all my high hopes >have >> washed away, and it sounds like another arcade racer. >> >> -- >> Kevin Anderson >> [email hidden] >> --------------------------------------------------- >> >> >> "Kevin Miller" <[email hidden]> wrote in message >> news:[email hidden]... >> > >> > 1st race but this seems a bit weird! >> >> >"Terry Connors" <[email hidden]> writes:
> It's probably an arcade racer, with some sim effects thrown in to
> make us happy.
How do you just throw in some sim effects ? The NH demo shows all the
evidence that it was built the right way from the beginning.
--
Olav K. Malmin
remove spam when replying
Terry Connors <[email hidden]> wrote in message
news:YYmp5.55875$[email hidden]...
> You would probably be best to wait a bit before picking up NH to see howall
> of the problems pan out. It's probably an arcade racer, with some sim
> effects thrown in to make us happy.
Some sim effects to make us happy? Come on! Sim effects to *try* to make us
happy is like Test Drive Le Mans, adding Le Mans to make us happy, or F1WGP
having real tracks, drivers, great graphics, fps, split axis and cool
driving views to try to make us happy. At worst, NH is a sim with arcade
effects. It's built from the ground up with very good physics and a very
good "feel". The car does react real to life, that's why I call it a sim. It
also has very realistic tracks, a realistic cockpit, realistic pit crew, pit
speed limit, throttle oversteer, brake lockup, and it feels right when you
trailbrake, great ff, etc. The only thing I can find "arcade" is that little
NASCAR On-board thingie. I think you'll like it if you'll stop looking at
the extremely small things to make the game accesable instead of looking at
the physics model, and how the car reacts to the world, and you'll be happy.
It's not a bad game though, some people
> are over-reacting too soon. It's marginally better then N3. The effect I
> can't seem to get over is how the screen throws your point of view WAY
> forward when you brake, and WAY backwards when you gas it. Come onHasbro!
> Nascar drivers are strapped into their seats pretty dang hard, they don't
> fly forward 18" when they hit the brakes LOL.
I find it useful, but yeah, it's pretty funny :) Especially how on a hard
impact you actually go through the windshield :) (slow motion the replay)
hehe. Not realistic totally, but gives you more of a feel.
Well it's pointless to defend this anymore, most people here I think enjoy
the game, I think to the average person it will sell well. But still, it
doesn't make sense to me to call it "arcade".
Thanks,
Alex
news:[email hidden]...
> > >
> > > 1st race but this seems a bit weird!
> >
> >
>
>
Quoted text (15 lines)
> > "Kevin Anderson" <[email hidden]> wrote in message > news:5Ylp5.185$[email hidden]... > > from everything I have read about this game tonight, all my high hopes > have > > washed away, and it sounds like another arcade racer. > > > > -- > > Kevin Anderson > > [email hidden] > > --------------------------------------------------- > > > > > > "Kevin Miller" <[email hidden]> wrote in message > >In article <[email hidden]>, [email hidden] writes:
Ok, thanks...I bought the game today, so now I can bitch right alongside of
you...<g> I do need some info, but I'll put it in a different thread.
Chuck, I got it at the Madison Heights CompUSA - they had about 7-8 copies.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (11 lines)
>On 26 Aug 2000 15:54:35 GMT, [email hidden] (EldredP) thus >spoke: > > >>I've never seen the answer - does the 2x/3x affect the AI also? I'd think >it >>would HAVE to, otherwise you're at a serious disadvantage... > >Yes, it does. Just like in SCGT. If you get low on gas then so do >they. >--In article <2dHp5.521758$[email hidden]>, "Kai Fuller"
<[email hidden]> writes:
>I think there are people who run predominantly 100% races, I agree with your
>statement.
>Thank you.<g>
>I'm definitely getting tired of people saying that the people who say they
>need a save game feature, don't. Or just put it to 2X 50% and you get the
>same strategy... Not really I think you miss something.
I've never seen the answer - does the 2x/3x affect the AI also? I'd think it
would HAVE to, otherwise you're at a serious disadvantage...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
I think there are people who run predominantly 100% races, I agree with your
statement.
I'm definitely getting tired of people saying that the people who say they
need a save game feature, don't. Or just put it to 2X 50% and you get the
same strategy... Not really I think you miss something.
EldredP <[email hidden]> wrote in message
news:[email hidden]...
have
is
> 100% races,
> this game is going to try your patience."
> Are there people in this group that ONLY run 100% races? Just curious.I can
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (7 lines)
> In article <[email hidden]>, Andre Warringa > <[email hidden]> writes: > > >On Fri, 25 Aug 2000 03:44:01 GMT, "Kevin Anderson" > ><[email hidden]> wrote: > > > >>from everything I have read about this game tonight, all my high hopesQuoted text (10 lines)
> >>washed away, and it sounds like another arcade racer. > > > >The 'this game sucks, there's no tobacco adverts on the car!!' > >comments are putting you off? Read this review then: > >http://hc.letsgoracin.net/thesite/nHreview1.htm > > > >Andre > > > > He made the comment(referring to lack of savegame) "If all you like to doQuoted text (9 lines)
> DEFINITELY see them wanting a savegame feature... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Homepage - http://www.umich.edu/~epickett > GPL hcp. +51.31 > > Never argue with an idiot. He brings you down to his level, then beatsLMAO Im sure they did. As benny parsons would say "Thats a recipie for a wreck,
there ned." hehe :-D
------------------------------------
Webmaster Of Sim World 2000 Crashes and great shots
Link - http://www.stas.net/simworld2000/
Proud member of RacingSims.com
Quoted text (12 lines)
>They can go 5 wide in the tri-oval, and on the backstretch at Michigan. Did >the AI do it in the turns, too? *That* would be ridiculous...<g> > >Eldred >-- >Tiger Stadium R.I.P. 1912-1999 >Homepage - http://www.umich.edu/~epickett >GPL hcp. +51.31 > >Never argue with an idiot. He brings you down to his level, then beats you >with experience... >Remove SPAM-OFF to reply.
> The effect I
> can't seem to get over is how the screen throws your point of view WAY
> forward when you brake, and WAY backwards when you gas it. Come onHasbro!
> Nascar drivers are strapped into their seats pretty dang hard, they don't
> fly forward 18" when they hit the brakes LOL.
Yes, I wish there were an option to turn off this effect
On 26 Aug 2000 15:54:35 GMT, [email hidden] (EldredP) thus
spoke:
>I've never seen the answer - does the 2x/3x affect the AI also? I'd think it
>would HAVE to, otherwise you're at a serious disadvantage...
Yes, it does. Just like in SCGT. If you get low on gas then so do
they.
--
Nos
On 26 Aug 2000 22:45:09 GMT, [email hidden] (EldredP) thus
spoke:
>Ok, thanks...I bought the game today, so now I can bitch right alongside of
>you...<g> I do need some info, but I'll put it in a different thread.
My bitchin' session is done. Good job MGI/Hasbro. :-)
--
Nos
EldredP wrote:
> Ok, thanks...I bought the game today, so now I can bitch right alongside of
> you...<g> I do need some info, but I'll put it in a different thread.
>
> Chuck, I got it at the Madison Heights CompUSA - they had about 7-8 copies.
Thanx Eldred. Just got the Sunday sales circulars. Best Buy & Media
Play are both *supposed* to have them for sale starting tomorrow also.
--
Chuck Kandler
Windows--computing for the Unwashed Masses
Registered Linux User #180746
http://counter.li.org


































