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Enthusia racing Demo

6 posts by 4 people · 11 Mar 2005 14:58 UTC - 12 Mar 2005 12:31 UTC

Groo the Wanderer 11 Mar 2005 14:58 UTC#23763
The April issue of the official US Playstation magazine has a playable demo of Enthusia professional racing. I tried it because i was interested by the physics video and was hoping for something that wouldn't have the flaws of GT4. I have the Logitech Driving Force pro which is supported by Enthusia. The first thing that struck me were the graphics. They are really average. Unfortunately GT4 has much better looking scenery and cars. But graphics do not make a game. I could live with average graphics if the rest of the game made up for it. There are only two views: bumper cam and behind the car. I wish they had a cockpit view like LFS or GTR. Then, there's the force feedback. In GT4, the DFP is superbly implemented. In Enthusia, there is too much resistance to inputs even in small wheel movements. The physics were touted as the most realistic ever on a console. I tried a Mazda 787 on a track that was shaped like a rectangle. It had four straights connected with four corners. After reaching 224 mph in a straight, i found out that i could easily take the corner just by lifting off the throttle. No brakes were needed. For my second race, i tried a Miata on a wet track. The physics were much more convincing with the need to carefully dose the accelerator to avoid spinning the car. Also i had a few water drops that splattered on the camera. It was a cute effect. My last race was on a dry track with an Alpha 147 GTA. The feeling was "off" for a reason that i have problems explaining. To give the driver more feedback, they came up with the VGS system where you have four arrows at the bottom of your screen. Pull lateral Gs and you have more arrows on the left or the right. Brake and you have two or three arrows pointing up. I found that system distracting because i would need to look at the arrows instead of the track. I would rather have a system where they tilt the screen sideways to simulate body roll and up and down for acceleration/braking. The car sounds aren't memorable. They sould a lot like the ones in GT4. I guess i was spoiled by GTR. I seriously hope that it was an early demo with simplified physics because what i saw didn't impress me. For a game touted as a Gran Turismo killer, it didn't deliver. I'll give it another chance when it comes out. Fortunately with console games, you can rent them at your local video club.
Groo the Wanderer wrote: > The April issue of the official US Playstation magazine has aplayable demo > of Enthusia professional racing. I tried it because i was interestedby the > physics video and was hoping for something that wouldn't have theflaws of > GT4. I have the Logitech Driving Force pro which is supported byEnthusia. > > I seriously hope that it was an early demo with simplified physicsbecause > what i saw didn't impress me. For a game touted as a Gran Turismokiller, it > didn't deliver. I'll give it another chance when it comes out.Fortunately > with console games, you can rent them at your local video club. That's the thing about early console demos, you never know how old the code is. I hope things are improved in the final product, because GT4 doesn't do much for me. These are the second somewhat negative comments I've read about Enthusia. The other coming from IGN or Gamespot who did a preview a couple of months back. Maybe it's the same code base, or maybe the game simply won't live up to expectations. Didn't this same developer have a similar competitor to GT3? It was either Capcom or Konami, but it was a game very similar to GT3, high expectations and twitchy, twitchy steering. I take it that the demo does not include AI competitors? That's my major beef with GT4. It's a great driving game, but a lousy racing game. And GT3 pretty fulfilled my GT driving experience quota so I don't have much interest in GT4. I even find myself thinking of PGR2 over GT4. And I've spent $600 on wheel, game, and cockpit for GT4!
GT4 has some kind of bar graph to mimic the G-forces, but my favorite symbol is an excited exclamation point that pops up every time I exceed abt. three-tenths of a G (lateral). I keep thinking it's some IM: "You've got mail!" Hard to ignore (and I can't find where to turn it off). "Groo the Wanderer" <[email hidden]> wrote in message news:ZkiYd.16848$[email hidden]... > The April issue of the official US Playstation magazine has a playabledemo > of Enthusia professional racing. I tried it because i was interested bythe > physics video and was hoping for something that wouldn't have the flaws of > GT4. I have the Logitech Driving Force pro which is supported by Enthusia. > > The first thing that struck me were the graphics. They are really average. > Unfortunately GT4 has much better looking scenery and cars. But graphicsdo > not make a game. I could live with average graphics if the rest of thegame
Quoted text (9 lines)> made up for it. There are only two views: bumper cam and behind the car. I > wish they had a cockpit view like LFS or GTR. > > Then, there's the force feedback. In GT4, the DFP is superbly implemented. > In Enthusia, there is too much resistance to inputs even in small wheel > movements. > > The physics were touted as the most realistic ever on a console. I tried a > Mazda 787 on a track that was shaped like a rectangle. It had four
straights > connected with four corners. After reaching 224 mph in a straight, ifound > out that i could easily take the corner just by lifting off the throttle.No > brakes were needed. For my second race, i tried a Miata on a wet track.The > physics were much more convincing with the need to carefully dose the > accelerator to avoid spinning the car. Also i had a few water drops that > splattered on the camera. It was a cute effect. My last race was on a dry > track with an Alpha 147 GTA. The feeling was "off" for a reason that ihave > problems explaining. > > To give the driver more feedback, they came up with the VGS system whereyou > have four arrows at the bottom of your screen. Pull lateral Gs and youhave > more arrows on the left or the right. Brake and you have two or threearrows > pointing up. I found that system distracting because i would need to lookat
Quoted text (9 lines)> the arrows instead of the track. I would rather have a system where they > tilt the screen sideways to simulate body roll and up and down for > acceleration/braking. > > The car sounds aren't memorable. They sould a lot like the ones in GT4. I > guess i was spoiled by GTR. > > I seriously hope that it was an early demo with simplified physics because > what i saw didn't impress me. For a game touted as a Gran Turismo killer,
it > didn't deliver. I'll give it another chance when it comes out. Fortunately > with console games, you can rent them at your local video club. > > >
Quoted text (17 lines)> > That's the thing about early console demos, you never know how old the > code is. I hope things are improved in the final product, because GT4 > doesn't do much for me. These are the second somewhat negative > comments I've read about Enthusia. The other coming from IGN or > Gamespot who did a preview a couple of months back. Maybe it's the > same code base, or maybe the game simply won't live up to expectations. > Didn't this same developer have a similar competitor to GT3? It was > either Capcom or Konami, but it was a game very similar to GT3, high > expectations and twitchy, twitchy steering. > > I take it that the demo does not include AI competitors? That's my > major beef with GT4. It's a great driving game, but a lousy racing > game. And GT3 pretty fulfilled my GT driving experience quota so I > don't have much interest in GT4. I even find myself thinking of PGR2 > over GT4. And I've spent $600 on wheel, game, and cockpit for GT4! >
There is one AI competitor in the demo. It didn't seem to have the tendency of ramming me if i were in the racing line. I would have liked to have more opponents. 1 vs 1 is kinda boring.
"Steve Smith" <[email hidden]> wrote in message news:eglYd.88916$[email hidden]... > GT4 has some kind of bar graph to mimic the G-forces, but my favoritesymbol > is an excited exclamation point that pops up every time I exceed abt. > three-tenths of a G (lateral). I keep thinking it's some IM: "You've got > mail!" Hard to ignore (and I can't find where to turn it off). It's stability assist control (ASM), to turn it off it's in two places. For arcade mode Options->Arcade->Driving Assists For GT Mode (Race/Practice)->Settings->Driving Aids (This has to be done for each car) Hope that helps
Thanks, Rob! "Rob Johns" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> > "Steve Smith" <[email hidden]> wrote in message > news:eglYd.88916$[email hidden]... > > GT4 has some kind of bar graph to mimic the G-forces, but my favorite > symbol > > is an excited exclamation point that pops up every time I exceed abt. > > three-tenths of a G (lateral). I keep thinking it's some IM: "You've got > > mail!" Hard to ignore (and I can't find where to turn it off). > > It's stability assist control (ASM), to turn it off it's in two places. > > For arcade mode Options->Arcade->Driving Assists > > For GT Mode (Race/Practice)->Settings->Driving Aids (This has to be done
for > each car) > > > Hope that helps > >

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