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Rec.Autos.Simulators Archive

The problem here is people's perception of a sim

4 posts by 4 people · 26 Aug 2000 01:42 UTC - 26 Aug 2000 14:56 UTC

Alex Kihurani 26 Aug 2000 01:42 UTC#237337
I think a lot of the reason why there is so much argument about NH being arcade or sim is because of 2 different expectations. This is my theory about the fights. Person #1 (which is also me) thinks a sim should simulate real world physics. Meaning the game has a great feel, the car reacts to the environment correctly, realistic FF, etc. and you can drive it like you would a real car. Graphics and little things about the motorsport are important, but can be sacrificed. Person #2 thinks a sim should simulate every small aspect of the motor sport, from the drug ads to caution flags. They want the rules to be just like they were in a NASCAR race and concentrate on all the small details that would make their race more like the real thing. Graphics, track accuracy, etc. are extremely important. The important things are what you can pretty much pick out from watching someone ELSE play. Just a thought. None is neither right or wrong. I do prefer NH over N3 since I'm not a diehard NASCAR fan (though I do enjoy watching it, just not too crazy about it) and I like sims for physics and don't care that much about how true it is to NASCAR, while N3 may not have such good physics but is very true to NASCAR. I'm happy, I believe NH will sell so extremely well and encourage other developers to make sims which have very realistic physics. Just look at the ratings at avault.com! That really shows you it's fun for the average person, and a good sim. Never thought you could get the best of both worlds. Thanks, Alex
On Sat, 26 Aug 2000 01:42:33 GMT, "Alex Kihurani" <[email hidden]> thus spoke:
Quoted text (31 lines)>I think a lot of the reason why there is so much argument about NH being >arcade or sim is because of 2 different expectations. This is my theory >about the fights. > >Person #1 (which is also me) thinks a sim should simulate real world >physics. Meaning the game has a great feel, the car reacts to the >environment correctly, realistic FF, etc. and you can drive it like you >would a real car. Graphics and little things about the motorsport are >important, but can be sacrificed. > >Person #2 thinks a sim should simulate every small aspect of the motor >sport, from the drug ads to caution flags. They want the rules to be just >like they were in a NASCAR race and concentrate on all the small details >that would make their race more like the real thing. Graphics, track >accuracy, etc. are extremely important. The important things are what you >can pretty much pick out from watching someone ELSE play. > >Just a thought. None is neither right or wrong. I do prefer NH over N3 since >I'm not a diehard NASCAR fan (though I do enjoy watching it, just not too >crazy about it) and I like sims for physics and don't care that much about >how true it is to NASCAR, while N3 may not have such good physics but is >very true to NASCAR. > >I'm happy, I believe NH will sell so extremely well and encourage other >developers to make sims which have very realistic physics. Just look at the >ratings at avault.com! That really shows you it's fun for the average >person, and a good sim. Never thought you could get the best of both worlds. > >Thanks, >Alex >
Personally, I would like a sim with both. And I think most people here would. N4 will probably meet those requirements. -- Nos
JJ Thomas 26 Aug 2000 06:23 UTC↳ reply to Nos#237167
Personally I'm more of a person 1 I think the physics are the thing. As far as N4 goes its a long way off and who knows what it will be like. I recall Papy stating that N3 had the GPL physics then at the last minute "oh we cannot implement it now due to constants"
It wasn't at the last minute, and I guess they could have just delayed the new physics engine and not given us a new or "revamped" product, and we would all have been racing N2 up to this point. Instead, we got N3 which was built from a "gutted" N2 engine, we got higher resolution graphics, we got built in internet mulitplayer with a matching service, in a fairly short period of time we had many servers available to us through the kind efforts of many fine folks, etc etc. What other racing sim during this period, has offered us anything close to the muliplayer capabilities of N3? Even Heat will struggle with this, especially out the chute, due to the high bandwidth requirements for the physics engine. Heck, look at all the work Papy did building us a better multiplayer function, opening the beta to the public and going through many revisions before coming out with the final patch. What do I, the average "hardcore" racer, want in a sim? I want realistic physics, decent graphics, decent ai, and incredible multiplayer ability available at my fingertips. And then, 2 years later, I'm gonna want all that again in a new version. Not an easy task, but one Papy has a lot of experience with. -- Don Burnette Dburn in N3 and Legends ICQ# 74084566 "JJ Thomas" <[email hidden]> wrote in message news:8o7nl1$p9b$[email hidden]... > Personally I'm more of a person 1 I think the physics are the thing. As far > as > N4 goes its a long way off and who knows what it will be like. I recall > Papy stating that N3 had the GPL physics then at the last minute "oh > we cannot implement it now due to constants" > >

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