LOL! ROTFPP!
In article <aFPp5.46180$[email hidden]>,
"Ed Martin" <[email hidden]> wrote:
have a
> > problem with the cars getting airborne too easy. I went back andraced
> some
> > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIRFLIPPING
> > AND FLYING! I experimented a little further and WOW! I HIT A HAYBAIL
> DOING
> > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THEGAS AND
> > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationyto
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Before you buy.
Satirical post: cars flip too easily in GPL
Vintook satirised complaints about NASCAR Heat flips by exaggerating GPL's own crash behaviour. Ed Martin of Monster Games joked about save games, ymenard argued GPL flips are at least earned while NASCAR Heat's are not, and others agreed both games' crash dynamics are imperfect.
With Ed Martin (Monster Games)
Automated summary.
AMEN! BRAVO! <APPLAUSE>
In article <7VQp5.6979$[email hidden]>,
"GTX_SlotCar" <[email hidden]> wrote:
Daytona. 16
> drivers, hardcore, AI set to Pro. Unlike my previous wins where Ididn't
> qualify and started at the back of the pack, this time I qualified(poorly)
> and started around 9th I think. Someone had posted that the AI carswould
> pass me by the second corner, so I wanted to try a middle of the pack
> starting area. (I ran several laps in the mid 45s ; ) Anyway,there were
> no accidents. No flying cars. The most excitement was me, Jeff andDale Sr.
> running 3 wide. Then it occurred to me. I have (rarely) seen flyingcars in
> Nascar over the past few years. That's right, rarely. But, suppose itwas us
> out there on the real track driving a real Nascar sled at 195mph? Doyou
> suppose we'd see it more often? I'm sure that flying cars will helpto sell
> this game to younger players. As for the rest of us, it becomes a nonissue
> the more you play Nascar Heat because you just won't crash as much.Want to
> eliminate flying cars? Do like the pros. Drive cautiously and don'tcrash.
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Before you buy.
Quoted text (8 lines)
> > "Vintook" <[email hidden]> wrote in message > news:NDPp5.13325$[email hidden]... > >didn't seem very simulationy to me > > I love it when a guy isn't afraid to use new words <G> > > Last night (err, 3am this morning) I ran another 10 lap race atQuoted text (8 lines)
> > -- > Slot > > www.slottweak.com > Tweaks & Reviews > >Come on, Frank -- climb down off the bandwagon and join the rest of us
who are standing on solid ground on this issue: It is NOT all that
easy to get airborne in NASCAR Heat if YOU drive realistically.
Unrealistic maneuvers will do it, but I spent many, MANY laps last
night trying to get airborne and flip ON PURPOSE, and I had hard time
making it happen.
Perhaps I'm not a bad enough driver? Maybe the "drive it like you
stole it" ethic helps in this regard? From my point of view, this is
as much of a non-issue in NH as it is in GPL. Your mileage may vary,
of course.
;-)
-- JB
In article <uqTp5.309$[email hidden]>,
"ymenard" <[email hidden]> wrote:
> "Vintook" <[email hidden]> wrote
> > I've been racing NH now for a couple days and everybody seems tohave a
> > problem with the cars getting airborne too easy
>
> Another time, people have difficulties thinking.
>
> You take the word "flipping" way too vague. If you flip in GPL, it'sfor a
> darn good reason. Whatever happens after may be unrealistic, but besure
> that you clearly merit the flip if you do one.
>
> The problem in NH is different than in GPL and for many people abigger
> problem than per example other simulations. RC2000 has the sameproblem
> like NH. It's not what happens when you flip that is unrealistic, butthe
> reason why you got it airbone. In RC2k, go 5mph over a little bumpand you
> might suddenly find yourself upside-down. In NH, some unrealisticchange in
> the maneuver of the car will throw you into rolls. Touch a curb, rubwith a
realise
> how hard it is to put up with all the idiots in the world.
>
>
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Before you buy.
Quoted text (9 lines)
> car sideways or hit the exterior walls. > > Extrapolation is the naive way of thinking your a smart-arse. > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tI've been racing NH now for a couple days and everybody seems to have a
problem with the cars getting airborne too easy. I went back and raced some
GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR FLIPPING
AND FLYING! I experimented a little further and WOW! I HIT A HAY BAIL DOING
90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS AND
WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to
me............ maybe GPL really is an arcade racer?
Vintook
P.S. yes I did have the realism set to the max in GPL.
Did you save game in the middle of the race?
Sorry... couldn't resist. :-)
"Vintook" <[email hidden]> wrote in message
news:NDPp5.13325$[email hidden]...
> I've been racing NH now for a couple days and everybody seems to have a
> problem with the cars getting airborne too easy. I went back and racedsome
> GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR FLIPPING
> AND FLYING! I experimented a little further and WOW! I HIT A HAY BAILDOING
Quoted text (9 lines)
> 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS AND > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > me............ maybe GPL really is an arcade racer? > > Vintook > > P.S. yes I did have the realism set to the max in GPL. > >Well it is a two year old game........ ;)
On Sat, 26 Aug 2000 13:31:50 GMT, "Ed Martin" <[email hidden]>
wrote:
Quoted text (24 lines)
>Did you save game in the middle of the race? > >Sorry... couldn't resist. :-) > > >"Vintook" <[email hidden]> wrote in message >news:NDPp5.13325$[email hidden]... >> I've been racing NH now for a couple days and everybody seems to have a >> problem with the cars getting airborne too easy. I went back and raced >some >> GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR FLIPPING >> AND FLYING! I experimented a little further and WOW! I HIT A HAY BAIL >DOING >> 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS AND >> WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to >> me............ maybe GPL really is an arcade racer? >> >> Vintook >> >> P.S. yes I did have the realism set to the max in GPL. >> >> > >
"Vintook" <[email hidden]> wrote in message
news:NDPp5.13325$[email hidden]...
>didn't seem very simulationy to me
I love it when a guy isn't afraid to use new words <G>
Last night (err, 3am this morning) I ran another 10 lap race at Daytona. 16
drivers, hardcore, AI set to Pro. Unlike my previous wins where I didn't
qualify and started at the back of the pack, this time I qualified (poorly)
and started around 9th I think. Someone had posted that the AI cars would
pass me by the second corner, so I wanted to try a middle of the pack
starting area. (I ran several laps in the mid 45s ; ) Anyway, there were
no accidents. No flying cars. The most excitement was me, Jeff and Dale Sr.
running 3 wide. Then it occurred to me. I have (rarely) seen flying cars in
Nascar over the past few years. That's right, rarely. But, suppose it was us
out there on the real track driving a real Nascar sled at 195mph? Do you
suppose we'd see it more often? I'm sure that flying cars will help to sell
this game to younger players. As for the rest of us, it becomes a non issue
the more you play Nascar Heat because you just won't crash as much. Want to
eliminate flying cars? Do like the pros. Drive cautiously and don't crash.
--
Slot
www.slottweak.com
Tweaks & Reviews
> me............ maybe GPL really is an arcade racer?
>
> Vintook
LOL
Its not an arcade game its made by Papyrus ! And we all
know anything Papy makes is realistic and considered a Sim.
;)
"Vintook" <[email hidden]> wrote
> I've been racing NH now for a couple days and everybody seems to have a
> problem with the cars getting airborne too easy
Another time, people have difficulties thinking.
You take the word "flipping" way too vague. If you flip in GPL, it's for a
darn good reason. Whatever happens after may be unrealistic, but be sure
that you clearly merit the flip if you do one.
The problem in NH is different than in GPL and for many people a bigger
problem than per example other simulations. RC2000 has the same problem
like NH. It's not what happens when you flip that is unrealistic, but the
reason why you got it airbone. In RC2k, go 5mph over a little bump and you
might suddenly find yourself upside-down. In NH, some unrealistic change in
the maneuver of the car will throw you into rolls. Touch a curb, rub with a
car sideways or hit the exterior walls.
Extrapolation is the naive way of thinking your a smart-arse.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Vintook <[email hidden]> wrote in message
news:NDPp5.13325$[email hidden]...
> I've been racing NH now for a couple days and everybody seems to have a
> problem with the cars getting airborne too easy. I went back and racedsome
> GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR FLIPPING
> AND FLYING! I experimented a little further and WOW! I HIT A HAY BAILDOING
Its weird, its so east to get airborne in GPL inthe most unrealistic of
circumstances but if you interlock wheels with someone you stop all of a
sudden and do not get airborne...go figure...
Quoted text (8 lines)
> 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS AND > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > me............ maybe GPL really is an arcade racer? > > Vintook > > P.S. yes I did have the realism set to the max in GPL. >
Ed Martin <[email hidden]> wrote in message
news:aFPp5.46180$[email hidden]...
> Did you save game in the middle of the race?
>
> Sorry... couldn't resist. :-)
>
lol, You know you'll pay for that :-)
Its true that the crash dynamics in GPL are often unrealistic.
There are some flaws in the programming in that area.
But then again: we don't buy racing games to crash, do we?
Vintook <[email hidden]> wrote in message
news:NDPp5.13325$[email hidden]...
> I've been racing NH now for a couple days and everybody seems to have a
> problem with the cars getting airborne too easy. I went back and racedsome
> GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR FLIPPING
> AND FLYING! I experimented a little further and WOW! I HIT A HAY BAILDOING
Quoted text (9 lines)
> 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS AND > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > me............ maybe GPL really is an arcade racer? > > Vintook > > P.S. yes I did have the realism set to the max in GPL. > >On Sat, 26 Aug 2000 13:31:50 GMT, "Ed Martin" <[email hidden]>
thus spoke:
>Did you save game in the middle of the race?
>
>Sorry... couldn't resist. :-)
Yea, but ICR2 had a savegame and that was released in 1995 (or was it
96?). Sorry, couldn't resist. :-)
--
Nos
Gee, I was only trying to show the absurdity of everyone's argument by being
absurd. In other words I was joking, you know, having fun with it, horsing
around......... Then you try and get all serious about it and ruin the fun.
Vintook
"ymenard" <[email hidden]> wrote in message
news:uqTp5.309$[email hidden]...
a
you
> might suddenly find yourself upside-down. In NH, some unrealistic changein
> the maneuver of the car will throw you into rolls. Touch a curb, rub witha
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
Quoted text (8 lines)
> "Vintook" <[email hidden]> wrote > > I've been racing NH now for a couple days and everybody seems to have a > > problem with the cars getting airborne too easy > > > Another time, people have difficulties thinking. > > You take the word "flipping" way too vague. If you flip in GPL, it's forQuoted text (7 lines)
> darn good reason. Whatever happens after may be unrealistic, but be sure > that you clearly merit the flip if you do one. > > The problem in NH is different than in GPL and for many people a bigger > problem than per example other simulations. RC2000 has the same problem > like NH. It's not what happens when you flip that is unrealistic, but the > reason why you got it airbone. In RC2k, go 5mph over a little bump andQuoted text (11 lines)
> car sideways or hit the exterior walls. > > Extrapolation is the naive way of thinking your a smart-arse. > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tNah, when I feel the need to cause crashes and work out some frustration, I
still like to fire up that old game "Driver". Especially the San Francisco
cop chases. Hee-haw! Good thing those pedestrians as so agile. <g>
...Klinn
"Karl Zosel" <[email hidden]> wrote in message
news:dkTp5.66737$[email hidden]...
> Its true that the crash dynamics in GPL are often unrealistic.
> There are some flaws in the programming in that area.
> But then again: we don't buy racing games to crash, do we?
>
How old are you, 8?
> "Vintook" <[email hidden]> wrote in message
> news:NDPp5.13325$[email hidden]...
> > I've been racing NH now for a couple days and everybody seems to have a
> > problem with the cars getting airborne too easy. I went back and raced
> some
> > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIRFLIPPING
> > AND FLYING! I experimented a little further and WOW! I HIT A HAY BAIL
> DOING
> > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GASAND
Quoted text (10 lines)
> > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > > me............ maybe GPL really is an arcade racer? > > > > Vintook > > > > P.S. yes I did have the realism set to the max in GPL. > > > > > >No, I have a sense of humor, obviously you don't. Go find one and read the
post again.
Vintook
"rik anthrax" <[email hidden]> wrote in message
news:GHVp5.18791$[email hidden]...
> How old are you, 8?
>
> > "Vintook" <[email hidden]> wrote in message
> > news:NDPp5.13325$[email hidden]...
> > > I've been racing NH now for a couple days and everybody seems to havea
Quoted text (20 lines)
> > > problem with the cars getting airborne too easy. I went back and raced > > some > > > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR > FLIPPING > > > AND FLYING! I experimented a little further and WOW! I HIT A HAY BAIL > > DOING > > > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS > AND > > > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > > > me............ maybe GPL really is an arcade racer? > > > > > > Vintook > > > > > > P.S. yes I did have the realism set to the max in GPL. > > > > > > > > > > > >He made a good point, Rick! I guess you need to read between the lines a bit...
--David Cook
In article <GHVp5.18791$[email hidden]>,
[email hidden] wrote...
Quoted text (20 lines)
> How old are you, 8? > > > "Vintook" <[email hidden]> wrote in message > > news:NDPp5.13325$[email hidden]... > > > I've been racing NH now for a couple days and everybody seems to have a > > > problem with the cars getting airborne too easy. I went back and raced > > some > > > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR > FLIPPING > > > AND FLYING! I experimented a little further and WOW! I HIT A HAY BAIL > > DOING > > > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE GAS > AND > > > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationy to > > > me............ maybe GPL really is an arcade racer? > > > > > > Vintook > > > > > > P.S. yes I did have the realism set to the max in GPL. > > >you missed mine-
this my sim/your sim crap is childish, and wasting far too much space in
this NG
David L. Cook <[email hidden]> wrote in message
news:[email hidden]...
> He made a good point, Rick! I guess you need to read between the lines abit...
have a
> > > > problem with the cars getting airborne too easy. I went back andraced
> > > some
> > > > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR
> > FLIPPING
> > > > AND FLYING! I experimented a little further and WOW! I HIT A HAYBAIL
> > > DOING
> > > > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THEGAS
> > AND
> > > > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem very simulationyto
Quoted text (10 lines)
> > --David Cook > > In article <GHVp5.18791$[email hidden]>, > [email hidden] wrote... > > How old are you, 8? > > > > > "Vintook" <[email hidden]> wrote in message > > > news:NDPp5.13325$[email hidden]... > > > > I've been racing NH now for a couple days and everybody seems toQuoted text (8 lines)
> > > > me............ maybe GPL really is an arcade racer? > > > > > > > > Vintook > > > > > > > > P.S. yes I did have the realism set to the max in GPL. > > > > > >Nope and thats a problem for GPL always has been....fortunately for
GPL Hotlapping is a load of fun....but sure would have been better
with a savegame no doubt about it. I hope that HEAT is as much fun in
the pure hotlapping mode...certainly the physics are really fun to
deal with but I have a feeling that hot lapping an oval just isnt the
same as hot lapping the RING.
So now that you are in this thread with a comment about
savegames...why were savegames ommited...?
PAPA DOC
>On Sat, 26 Aug 2000 13:31:50 GMT, "Ed Martin" <[email hidden]> wrote:
>Did you save game in the middle of the race?
>
>Sorry... couldn't resist. :-)
>
Pierre PAPA DOC Legrand
Voodoo 5 vs Geforce 2 shootout...
Flanker Target
GPL Crash Dummy
Video Card Wizard
www.papadoc.net
FALCON 4 Benchmarks
Rants, Bullshit and Reviews
"Ed Martin" <[email hidden]> wrote in message
> Did you save game in the middle of the race?
No, but he was able to pause it and watch the replay of it without
cancelling the race. =)
Simple, don't crash :-)
--
Tim,
[email hidden]|[email hidden]
http://legends.sports-gaming.com/forums.shtml FREE forums for your league...
http://legends.sports-gaming.com Sim racing website loosely based on gpl...
ymenard <[email hidden]> wrote in message
news:rjbq5.1384$[email hidden]...
> "Loosay2" <[email hidden]> wrote
> > SO then why do some people make such a big issue about the crash
dynamics
> in
> > Nascar Heat, while ignoring the same problem in GPL ?.
>
>
> I'll quote myself from my own post in this same thread :
>
>
> "If you flip in GPL, it's for a darn good reason. Whatever happens after
> may be unrealistic, but be sure that you clearly merit the flip if you do
> one.
>
> The problem in NH is different than in GPL and for many people a bigger
> problem than per example other simulations. RC2000 has the same problem
> like NH. It's not what happens when you flip that is unrealistic, but the
> reason why you got it airbone. In RC2k, go 5mph over a little bump and
you
> might suddenly find yourself upside-down. In NH, some unrealistic change
in
> the maneuver of the car will throw you into rolls. Touch a curb, rub with
a
> car sideways or hit the exterior walls."
>
>
> So basically, you mostly never go in GPL "Hey why did I flipped? I
shouldn't
> had", but you do in NH.
>
>
>
>
> --
> -- Fran�ois M�nard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
>Its true that the crash dynamics in GPL are often unrealistic.
>There are some flaws in the programming in that area.
>But then again: we don't buy racing games to crash, do we?
>
SO then why do some people make such a big issue about the crash dynamics in
Nascar Heat, while ignoring the same problem in GPL ? Neither game is
purchased
to enjoy crashing your car.
I wasn't doing a my sim/your sim analysis. I was only poking fun at all the
idiots screaming about unrealistic car wrecks and the like by using a sim I
know they rave about. Get a sense of humor and move on.
Vintook
"rik anthrax" <[email hidden]> wrote in message
news:YbWp5.20019$[email hidden]...
a
simulationy
Quoted text (7 lines)
> you missed mine- > this my sim/your sim crap is childish, and wasting far too much space in > this NG > > David L. Cook <[email hidden]> wrote in message > news:[email hidden]... > > He made a good point, Rick! I guess you need to read between the linesQuoted text (24 lines)
> bit... > > > > --David Cook > > > > In article <GHVp5.18791$[email hidden]>, > > [email hidden] wrote... > > > How old are you, 8? > > > > > > > "Vintook" <[email hidden]> wrote in message > > > > news:NDPp5.13325$[email hidden]... > > > > > I've been racing NH now for a couple days and everybody seems to > have a > > > > > problem with the cars getting airborne too easy. I went back and > raced > > > > some > > > > > GPL and WOW! I HIT A GUY GOING ABOUT 30MPH AND FLEW INTO THE AIR > > > FLIPPING > > > > > AND FLYING! I experimented a little further and WOW! I HIT A HAY > BAIL > > > > DOING > > > > > 90MPH AND WENT FLIPPING UP IN THE AIR 100 FEET and THEN I HIT THE > GAS > > > AND > > > > > WENT ROUND THE TRACK SOME MORE! Hmmmm, didn't seem veryQuoted text (11 lines)
> to > > > > > me............ maybe GPL really is an arcade racer? > > > > > > > > > > Vintook > > > > > > > > > > P.S. yes I did have the realism set to the max in GPL. > > > > > > > > > > >I think you are the first one to actually understand the point of my post.
:)
Vintook
"Loosay2" <[email hidden]> wrote in message
news:[email hidden]...
> >Its true that the crash dynamics in GPL are often unrealistic.
> >There are some flaws in the programming in that area.
> >But then again: we don't buy racing games to crash, do we?
> >
>
> SO then why do some people make such a big issue about the crash dynamicsin
> Nascar Heat, while ignoring the same problem in GPL ? Neither game is
> purchased
> to enjoy crashing your car.
"Loosay2" <[email hidden]> wrote
> SO then why do some people make such a big issue about the crash dynamicsin
> Nascar Heat, while ignoring the same problem in GPL ?.
I'll quote myself from my own post in this same thread :
"If you flip in GPL, it's for a darn good reason. Whatever happens after
may be unrealistic, but be sure that you clearly merit the flip if you do
one.
The problem in NH is different than in GPL and for many people a bigger
problem than per example other simulations. RC2000 has the same problem
like NH. It's not what happens when you flip that is unrealistic, but the
reason why you got it airbone. In RC2k, go 5mph over a little bump and you
might suddenly find yourself upside-down. In NH, some unrealistic change in
the maneuver of the car will throw you into rolls. Touch a curb, rub with a
car sideways or hit the exterior walls."
So basically, you mostly never go in GPL "Hey why did I flipped? I shouldn't
had", but you do in NH.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.


































