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Nascar Heat

3 posts by 3 people · 27 Aug 2000 04:29 UTC - 27 Aug 2000 17:14 UTC

Mark Mooney 27 Aug 2000 04:29 UTC#236695
I've been racing with hardcore invoked against Hard opponents. It's got a lot to recommend it. I find my times at Louden (29.3 ish) , and Bristol (15.4x) are very similar to my times at those tracks in N3. I like haveing to deal with the problem of being stuck high and trying to find a way to get back in the groove. Both tracks feel a lot less manic at the same lap speeds in NH than N3. Sears Point, on the other hand, really lacks the feeling of the elevation changes at both turn 2 and 3a. The car physics is very good. I figure if we want folks to keep attempting to creat the next killer racing sim, we should keep buying them. The message I want Hasbro to get is that there is a market here and that they should continue to feed it. I'm keeping my copy. MM
Keeping a game you do not like only supports the idea of "you can sell it even if it's not complete with proper advertising" If a company wants my support, show me that your product will be as advertised. -- Kevin Anderson [email hidden] --------------------------------------------------- "Mark Mooney" <[email hidden]> wrote in message news:[email hidden]... > I've been racing with hardcore invoked against Hard opponents. It's > got a lot to recommend it. I find my times at Louden (29.3 ish) , and > Bristol (15.4x) are very similar to my times at those tracks in N3. I > like haveing to deal with the problem of being stuck high and trying to > find a way to get back in the groove. Both tracks feel a lot less manic > at the same lap speeds in NH than N3. > > Sears Point, on the other hand, really lacks the feeling of the > elevation changes at both turn 2 and 3a. The car physics is very good. > > I figure if we want folks to keep attempting to creat the next killer > racing sim, we should keep buying them. The message I want Hasbro to > get is that there is a market here and that they should continue to feed > it. > > I'm keeping my copy. > > > MM >
What has Mgi NOT delivered on? Not challenging, I'm curious. We knew in advance the multiplayer would be limited. We knew they would have Daytona(but I STILL haven't seen one word about N4 and Daytona) We knew it would include many arcade options for the common Joe. What did they promise that they did not deliver? dave henrie "Kevin Anderson" <[email hidden]> wrote in message news:qW7q5.3715$[email hidden]...
Quoted text (36 lines)> Keeping a game you do not like only supports the idea of "you can sell it > even if it's not complete with proper advertising" If a company wants my > support, show me that your product will be as advertised. > > > > -- > Kevin Anderson > [email hidden] > --------------------------------------------------- > > > "Mark Mooney" <[email hidden]> wrote in message > news:[email hidden]... > > I've been racing with hardcore invoked against Hard opponents. It's > > got a lot to recommend it. I find my times at Louden (29.3 ish) , and > > Bristol (15.4x) are very similar to my times at those tracks in N3. I > > like haveing to deal with the problem of being stuck high and trying to > > find a way to get back in the groove. Both tracks feel a lot less manic > > at the same lap speeds in NH than N3. > > > > Sears Point, on the other hand, really lacks the feeling of the > > elevation changes at both turn 2 and 3a. The car physics is very good. > > > > I figure if we want folks to keep attempting to creat the next killer > > racing sim, we should keep buying them. The message I want Hasbro to > > get is that there is a market here and that they should continue to feed > > it. > > > > I'm keeping my copy. > > > > > > MM > > > >

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