In article <[email hidden]>, rrevved
<[email hidden]> writes:
>One other thing. Play a little with the linear/non-linear slider.
>If it is unresponsive at fast tracks like Daytona, make it more linear.
>If you are jerking around at Daytona make it more non-linear..
>
>
I haven't found the happy medium yet. The first track I went to was Watkins
Glen. I couldn't get the thing to turn. I changed the linearity, now the car
'wanders' down the straights. Reminds me of GPL. I'm sure there's some
combination of linearity and steering lock that should work. I just can't find
it at the moment... :(
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +51.31
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Guys,
I can really use some help keeping the car straight on the
straightaways...Rrevved i've seen you post many helps on other topics. Do
you have this problem?
One of my biggest complaints, has been the pull to the left, and I have
learned that this is very common in real life. So, I realize I must fix my
problem since it isn't a bug. My problem is my wheel (an Act Labs RS Force)
is very sensative to movements in the game. For example, I'll come out of
turn 2 at Daytona, and start to drift to the infield. I'll try to gently
turn the wheel to the right to correct the pull/drifting, but the car jerks
to the right. The jerk isn't severe at all, but you can see the car roll
back and forth, as I try to carefully turn the wheel. I can't seem to the
game and wheel to be not so sensative to my inputs. I think I need to adjust
my steering inputs here, but let me know if this is what everyone else is
experiencing. I have tried looking in the advanced controller set-up
section, and have messed with the deadspots, and overshoot, but they don't
seem to correct the problem. If anyone has corrected a similar problem, what
have you done to do so.
For regulars of this message board who may have read some previous posts of
mine, please read on you like...
Yeah, yeah I know I've bashed the game quite a bit... and truthfully I'm
not giving it a second chance as actually I've never given up on it in the
first place. I do stand by my statement though that Hasbro, like so many
other publishers, has released a very unfinished game with many bugs still
in the game. Because everyone knows well enough that they got it out as
quick as they could before N4 could even get a demo out. If they didn't NH
could've been easily released straight into the discount bin. This isn't a
NH gripe, but a PC Gamers gripe that I'm sick and tired of. Companies
releasing bugged unfinished games too early.
There is just something about how the game plays that makes me just not
like it all that much. It's hard to explain why, but perhaps I might compare
it to when you just don't like a certain movie for no serious reason at all,
and this movie may be one that all of your friends loved, and one which the
critics gave great reviews to. You just have these certain inconsequentional
reasons why you don't like it for whatever reason, but they all add up, and
you just don't like it even though these reason may seem silly, even to you.
That aside, and also the fact that I don't think N3 has anything to do with
it since I don't think I have touched that game since two or three months
after it's release. Also, don't ask why I'm typing this,because only god
knows why, but I have to say that my favorite two racing sims are Viper
Racing and Dirt Track Racing...
Someone I think posted a dare to people who didn't like this game to
admit that NH had probably the best driving physics ever in a NASCAR game.
Well, it does, and that is why I'm going to continue playing it, at least in
practice mode, so I can learn to drive these stockers. Driving wise and
setup wise, it's a great sim. There's just somethings I just don't like in
the rest of the game, that's all.
And, has anyone experienced a bug where when you are at a track during
the practice session no other cars come onto the track. I experience this
when I hit ESC and then select restart. The other cars just stay on pit
road. Has this been reported as a bug yet, or even spoken of???
OK I'll try that thank you, and you we're right. The flames at the Hasbro
site are a lot worse than here!
By the way, I didn't even realize we could adjust the stagger in the game,
as I was under the impression that NASCAR teams weren't allowed to adjust
them anymore. Wasn't that the reason why Papy didn't include it in N2.
"rrevved" <[email hidden]> wrote in message
news:[email hidden]...
my
> >problem since it isn't a bug. My problem is my wheel (an Act Labs RSForce)
> >is very sensative to movements in the game. For example, I'll come out of
> >turn 2 at Daytona, and start to drift to the infield. I'll try to gently
> >turn the wheel to the right to correct the pull/drifting, but the carjerks
> >to the right. The jerk isn't severe at all, but you can see the car roll
> >back and forth, as I try to carefully turn the wheel. I can't seem to the
> >game and wheel to be not so sensative to my inputs. I think I need toadjust
> >my steering inputs here, but let me know if this is what everyone else is
> >experiencing. I have tried looking in the advanced controller set-up
> >section, and have messed with the deadspots, and overshoot, but theydon't
> >seem to correct the problem. If anyone has corrected a similar problem,what


































